They really need to nerf the amalgam of the deep, this card enables pirate warrior, mech mage and mech paladin so well.
This of course in addition to Kazakuzan, whetstone hatchet (down to 3 or 2 durability). The benefits warrior reap from this weapon is horrible. In combination with pufferfist, the 2 dmg battlecry guy and the defias cannoneer is just horrible. If they would be limited in their weapon swings it would feel so much more fair.
Yes, discover a beast was on a 4 cost 3/3. Now this discover is on a 2 cost 2/3. One of the most played and highest win rates of the expansion.
I would like the warrior nerf to be some combination of small nerfs to warrior pirates instead of or in addition to just slowing down the quest by one pirate. The 1/4 weapon could be a 1/3 or 1/2. Cannoneer could just hit once. The 5 damage spell should be 3 or 4. The rush guy goes back to 5 health. The deck is just 30 overstated cards put together.
I, not sure it would matter much. Quest warrior is an aggro deck, and the juggernaut is something of a win more piece most of the time. But I like interactive things.
I think nerfing the Juggernaut to make it a 10/10 (or something) with “can’t attack” would be interesting strategically. Give people a chance to remove it. Or give the warrior a chance to silence it.
I usually have to netdeck to go from D10 to D5 each month, but I just made it with a home brew deck. Feels good! This Reno mage has been pretty fun, and it has a decent chance against Warrior, Mech Mage, and Ramp Druid.
Interesting. I would think they would just have Apple do all their security checks in advance in order to release mobile at the same time. There's obviously a lot I don't know about this. Thanks for the responses.
A deck with Bran and Bolnar is definitely happening
For sure, though they’ve been careful to avoid good battlecries for that. I’m sure something will work out. Bolner doesn’t work with targeted battlecries, which never made sense with the wording on his card.
I guess bolner plus azshara plus three 1 drops can get you four ancient relics. Is that combo worth anything? I can’t remember what the relics are anymore.
Looks like a mech colossus is on its way for paladin. I hope it’s a submarine or at least something that looks like it’s underwater instead of the Boomsday mech for Mage.
also, if the mech support is there, this will be a 2 mana, draw 3-4, which is everything that’s been wrong with HS recently.
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Yes, discover a beast was on a 4 cost 3/3. Now this discover is on a 2 cost 2/3. One of the most played and highest win rates of the expansion.
and I second the motion for a hatchet nerf.
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I would like the warrior nerf to be some combination of small nerfs to warrior pirates instead of or in addition to just slowing down the quest by one pirate. The 1/4 weapon could be a 1/3 or 1/2. Cannoneer could just hit once. The 5 damage spell should be 3 or 4. The rush guy goes back to 5 health. The deck is just 30 overstated cards put together.
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I, not sure it would matter much. Quest warrior is an aggro deck, and the juggernaut is something of a win more piece most of the time. But I like interactive things.
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I think nerfing the Juggernaut to make it a 10/10 (or something) with “can’t attack” would be interesting strategically. Give people a chance to remove it. Or give the warrior a chance to silence it.
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I usually have to netdeck to go from D10 to D5 each month, but I just made it with a home brew deck. Feels good! This Reno mage has been pretty fun, and it has a decent chance against Warrior, Mech Mage, and Ramp Druid.
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Yup, no card needs a buff as much as nozdormu.
Or, leave his stats as is but buff him so that the timer is shortened if either player has him in their deck. This aint chess, people!
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Interesting. I would think they would just have Apple do all their security checks in advance in order to release mobile at the same time. There's obviously a lot I don't know about this. Thanks for the responses.
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Question: why do mobile updates go live so much later than PC updates? I've always been curious?
1
For sure, though they’ve been careful to avoid good battlecries for that. I’m sure something will work out. Bolner doesn’t work with targeted battlecries, which never made sense with the wording on his card.
1
I guess bolner plus azshara plus three 1 drops can get you four ancient relics. Is that combo worth anything? I can’t remember what the relics are anymore.
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Bone glaive? This should have been Coral Glaive.
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Discover doesn’t need to exist. If it has to be there, it should exclude legendaries.
Discover from deck definitely doesn’t need to exist.
-4
Effect is probably not worth the understatted card for an aggro class.
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Looks like a mech colossus is on its way for paladin. I hope it’s a submarine or at least something that looks like it’s underwater instead of the Boomsday mech for Mage.
also, if the mech support is there, this will be a 2 mana, draw 3-4, which is everything that’s been wrong with HS recently.
2
Token burn shaman?