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    posted a message on NEW Spirit Prince Rogue [Post-Cold Blood Nerf]

    Hey panda, just a thought. What about Southsea Deckhand? Another pirate, a combo activator, early removal, and a nice cheap pair with the shark and Fungalmancer to get a 6/5 with charge. You could even play the shark, the deckhand, and fungalmancer together on turn 10. With a Bonemare, you could get a 10/9 with charge on turn 9 if the shark is already out. 

    I guess he dilutes your Hooktusk draw, when you probably want the other pirates. On the other hand, there are probably times you can't get a full draw with Hooktusk if you've already drawn the other pirates.

    Just a thought. I don't have the pieces to try it out.

     

    Posted in: NEW Spirit Prince Rogue [Post-Cold Blood Nerf]
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    posted a message on NEW Spirit Prince Rogue [Post-Cold Blood Nerf]

    Oh, I forgot, I'm free to play, and I don't have Keleseth. I would obviously include him if I had him. But eviscerates are not a bad consolation. 

    Posted in: NEW Spirit Prince Rogue [Post-Cold Blood Nerf]
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    posted a message on NEW Spirit Prince Rogue [Post-Cold Blood Nerf]

    I've been playing this without the pirates for a while, and it's both strong and fun. I use chain gang, blink fox, and bonemare instead of pirates. That gives room for more removal eviscerate/vanish as well. Also, I'd use stonehill denfender instead of tar creeper since there is battlecry synergy there. 

    This is really about the shark/battlecries, so I don't think the pirates are necessary. There's already a lot of card draw without them, and it frees up room for more synergies/removals.

    Posted in: NEW Spirit Prince Rogue [Post-Cold Blood Nerf]
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    posted a message on R5 -> Legend // Time??
    Quote from FrostyDog247428 >>

     It's supposed to be HARD to get to legend so only most elite players make it. 

     I think the point is that legend is not an indication of elite play. It's an indication of elite time investment.

    Posted in: General Discussion
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    posted a message on Pre-Rotation Deck Building Challenge
    Quote from Kaladin >>

    What's better, a hero power that adds a 2-mana whirlwind to your hand every turn....at a certain point in the game, or a hero power that gains 4 armor every turn, starting on turn 2?

     I think the latter? That's why this challenge is challenging!

    Posted in: General Deck Building
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    posted a message on Pre-Rotation Deck Building Challenge

     

    You should consider instead the playrate of each DK in its own class 

     Here they are:

    Rexxar is in 90.5% of current Hunter decks

    Gul'dan: 70.2%

    Jaina: 66.3%

    Anduin: 60.1%

    Uther: 33.5%

    Malf: 26.4%

    Valeera: 20.1%

    Garrosh: 14.1%

    Thrall: 6.4%

    Posted in: General Deck Building
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    posted a message on Pre-Rotation Deck Building Challenge
    Yeah, but you have to put those datas into the context of today's meta: Warrior is one of the least played classes, so it's obvious that Garrosh won't appear in a lot of decks overall.
     
    You should consider instead the playrate of each DK in its own class 
     

     I wish you could look at card play rates over time on HSreplay. You would see a bump for DK Thrall during the evolve deck days. You would see the crash of Malf with the recent nerf. But, most of all, you would see a lack of DK Garrosh. It's just never been a popular card. It's the only DK that has never been in a major deck. 

    Hence the challenge: make DK Garrosh great one time before it's gone to wild forever! Beppe, you should submit a Pally stomping deck.

    Posted in: General Deck Building
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    posted a message on Pre-Rotation Deck Building Challenge
    Quote from beppe946 >>

    Actually Garrosh is one of the best DKs right now due to the fact that its hero power counters Odd Paladin and aggro in general...

     Well, that makes sense, but HSreplay says it's only in 0.8% of decks right now. Others:

    Jaina: 5.8%

    Uther: 4.7%

    Anduin: 9.6%

    Gul'dan: 8.0%

    Valeera: 2.0%

    Thrall: 0.2%

    Rexxar: 22%

    Malf: 1.6%

    Posted in: General Deck Building
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    posted a message on Pre-Rotation Deck Building Challenge

    We are coming down to the final days of the death knights. All but one of the DKs have had their time in the sun:

    Warlock - just about every deck since KoFT release

    Priest - strong enough to cause a nerf

    Shaman - it was short, but evolve Shaman had its heyday

    Mage - the DK is in every non-aggro mage deck out there

    Rogue - a staple in Kingsbane when it was good, a staple in any non-aggro deck

    Hunter - a must include in every Hunter deck

    Paladin - after so much failure, we finally found a way to make OTK work

    Druid - auto include in pretty much every deck

    And that brings us to Scourgelord Garrosh, the only DK to never take off. The challenge: build the best DK Garrosh deck possible before the rotation! The Dk must be an integral part of the deck! 1-2-3 Go!

     

    Posted in: General Deck Building
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    posted a message on New Hero Power Option

    Give me a Sir Finley who discovers a HP for your opponent.

    Posted in: General Discussion
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    posted a message on Deathstalker Rexxar isnt OP
    Quote from formulas666 >>

    It needs to be nerfed to 9 or 10 mana. 6 mana is way too strong for a card that allows them to come back from certain defeat or allows them to simply out value control decks. 

     Meanwhile, DK Garrosh costs 8. I don't know if anyone would have come up with something good for Garrosh at a lower cost, but it would have been nice to try it. 

    Posted in: General Discussion
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    posted a message on Elemental Shaman - how to improve?

    I'd take out the Harbingers like others have said. With 2xHex and and 2xEarthen Might, Zentimo would be useful.

    Also, card draw would be nice. The card that draws two if you played an elemental the previous turn. 

    The fire plume elemental is nice for aggro, but you are control with this deck. It could be swapped out. If you do add Shudder, you can add the taunt elemental (4/4 that gives two 2/3 taunts).

    Posted in: Standard Format
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    posted a message on Who will get the next Hero Card??

    I will not complain if no one gets a hero card. 

    If they rotated out more quickly, I wouldn't mind so much. But two years of DKs, now two years of Zul'jin. Bleh.

    Posted in: General Discussion
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    posted a message on Mech pally will be OP after rotation

    I'd guess the classes that don't rely heavily on Death Knights (Pally, Shaman, Warrior, Priest, Rogue) will get a bit of a boost just from the leveling effect.

     

    Posted in: General Discussion
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    posted a message on A Weird Solution for Baku and Genn
    Quote from RavenSunHP >>

    It's a killer nerf, not a solution.

    A killer nerf is a solution, isn't it? There was never a need for even/odd decks. The game would not be incomplete without them. Removing this thing from the game would be good for play and design. 

    I'd be fine with a less drastic nerf, but I certainly wouldn't complain or miss them if they got hit hard. Kingsbane was hit with a killer nerf. Quest Rogue should have been hit with a killer nerf the first time. It's okay to hit things with killer nerfs.

     

    Posted in: Card Discussion
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