It’s so tempting to press the button and get the dusts, but the question is, will I regret this after the upcoming patches/nerfs/buffs? And if so, should I do it? That’s why I need your help, what you think, which cards are getting nerfed in the near future?
It may not happen now or even not at all (in the upcoming weeks I expect only Druid to get hit a bit), but I would save extra copies (if you have) of the following cards as they might get nerfed down the line
DH: Kurtrus, Demon-Render (a bit overtuned, might get nerfed once, but probably not) Druid: Aquatic Form, Oracle of Elune, Wildheart Guff, Lady Anacondra, Miracle Growth, Scale of Onyxia (for Guff and Scale I expect a nerf this month, the rest probably not, Anacondra maybe in the future if she breaks the game again) Hunter: Defend the Dwarven District (might become OP in the future with more support although it is fine now) Mage: Mecha-Shark, Seafloor Gateway, Spitelash Siren (Siren cheats way too much mana and good get hit in the future if Naga Mage gets more support, same with Mech Mage if they get more good cheap mechs in the future as this play pattern of doing nothing for 4-5 turns then vomiting the hand while doing 18 dmg to the enemy is a bit retared) Paladin: Radar Detector, Lightforged Cariel (Cariel is too good, 2-mana draw 4-5 can be OP is mechs become good in the future) Priest: Priestess Valishj, Switcheroo (insane mana cheating might break the game 1-2 expansions for now) Rogue: Swordfish (this weapon is way too good and might get hit if Rogue becomes strong again) Shaman: no idea, maybe Brilliant McCaw or Snowfall Guardian? (freezing boards frustrates people a lot) Warlock: I can't imagine nerfing anything from the current Warlock sets Warrior: Raid the Docks and Defias Cannoneer (apparently PW hurts people's feelings) Neutrals: Irondeep Trogg (probably not, but it still gets a lot of hate), Pufferfist (a bit too good in many classes)
What I'd like to see now is:
For wild: Kael'thas to give your charge minions +1 attack, something about Switcheroo that still lets Priest have a card that draws 2 minions for 3 mana
For standard: Nourish back to 6 and Scale of Onyxia to 8. Nothing else and let the meta evolve with a toned down Druid
i don't care what cards get nerfed i have copies of all cards and i never disenchant anything useless they are nerfed. i exercise extreme resource management. what u can do is what i started to do when these clowns started nerfing.... so u basically do this! you open 200+ packs awesome every expansion i do that from farming arena cuz that's my main mode after that i keep all the cards and don't do anything else! i do over 200+ arena runs PER EXPANSION i wait for NERFS EVERY NERF CARD GETS disenchanted and u keep the REST. i've been doing this since nerfs were ever introduced in hearthstone. that means that i'm hovering around 123,000 gold and 350,000 dust as of currently and that's how i've done it at this stage i just have every card and half of my collection is golden it's not hard it's just proper resource management
i don't care what cards get nerfed i have copies of all cards and i never disenchant anything useless they are nerfed. i exercise extreme resource management. what u can do is what i started to do when these clowns started nerfing.... so u basically do this! you open 200+ packs awesome every expansion i do that from farming arena cuz that's my main mode after that i keep all the cards and don't do anything else! i do over 200+ arena runs PER EXPANSION i wait for NERFS EVERY NERF CARD GETS disenchanted and u keep the REST. i've been doing this since nerfs were ever introduced in hearthstone. that means that i'm hovering around 123,000 gold and 350,000 dust as of currently and that's how i've done it at this stage i just have every card and half of my collection is golden it's not hard it's just proper resource management
Mr. Smite Kael Cariel Guff Kazakusan mechashark switcheroo Raid the Docks swordfish Defend the dwarven District (my wish would be either 3 Spells to activate or Manacost Reduction of the Heropower to 1 Mana
i have the fear when all of the cards a tuned down Shaman will reign supreme
It may not happen now or even not at all (in the upcoming weeks I expect only Druid to get hit a bit), but I would save extra copies (if you have) of the following cards as they might get nerfed down the line
DH: Kurtrus, Demon-Render (a bit overtuned, might get nerfed once, but probably not) Druid: Aquatic Form, Oracle of Elune, Wildheart Guff, Lady Anacondra, Miracle Growth, Scale of Onyxia (for Guff and Scale I expect a nerf this month, the rest probably not, Anacondra maybe in the future if she breaks the game again) Hunter: Defend the Dwarven District (might become OP in the future with more support although it is fine now) Mage: Mecha-Shark, Seafloor Gateway, Spitelash Siren (Siren cheats way too much mana and good get hit in the future if Naga Mage gets more support, same with Mech Mage if they get more good cheap mechs in the future as this play pattern of doing nothing for 4-5 turns then vomiting the hand while doing 18 dmg to the enemy is a bit retared) Paladin: Radar Detector, Lightforged Cariel (Cariel is too good, 2-mana draw 4-5 can be OP is mechs become good in the future) Priest: Priestess Valishj, Switcheroo (insane mana cheating might break the game 1-2 expansions for now) Rogue: Swordfish (this weapon is way too good and might get hit if Rogue becomes strong again) Shaman: no idea, maybe Brilliant McCaw or Snowfall Guardian? (freezing boards frustrates people a lot) Warlock: I can't imagine nerfing anything from the current Warlock sets Warrior: Raid the Docks and Defias Cannoneer (apparently PW hurts people's feelings) Neutrals: Irondeep Trogg (probably not, but it still gets a lot of hate), Pufferfist (a bit too good in many classes)
What I'd like to see now is:
For wild: Kael'thas to give your charge minions +1 attack, something about Switcheroo that still lets Priest have a card that draws 2 minions for 3 mana
For standard: Nourish back to 6 and Scale of Onyxia to 8. Nothing else and let the meta evolve with a toned down Druid
They really need to nerf the amalgam of the deep, this card enables pirate warrior, mech mage and mech paladin so well.
This of course in addition to Kazakuzan, whetstone hatchet (down to 3 or 2 durability). The benefits warrior reap from this weapon is horrible. In combination with pufferfist, the 2 dmg battlecry guy and the defias cannoneer is just horrible. If they would be limited in their weapon swings it would feel so much more fair.
I don't think that we'll see that big a nerf round this time.
My best shot is a small mana nerf for Guff, some restriction to pirate generation and the switcheroo combo.
Mechs are very strong but seems to have enough fair match-ups. Generally I think it's just warrior and druid that are overrepresented. Perhaps we'll see a buff for warlock
They really need to nerf the amalgam of the deep, this card enables pirate warrior, mech mage and mech paladin so well.
This of course in addition to Kazakuzan, whetstone hatchet (down to 3 or 2 durability). The benefits warrior reap from this weapon is horrible. In combination with pufferfist, the 2 dmg battlecry guy and the defias cannoneer is just horrible. If they would be limited in their weapon swings it would feel so much more fair.
Yes, discover a beast was on a 4 cost 3/3. Now this discover is on a 2 cost 2/3. One of the most played and highest win rates of the expansion.
i don't care what cards get nerfed i have copies of all cards and i never disenchant anything useless they are nerfed. i exercise extreme resource management. what u can do is what i started to do when these clowns started nerfing.... so u basically do this! you open 200+ packs awesome every expansion i do that from farming arena cuz that's my main mode after that i keep all the cards and don't do anything else! i do over 200+ arena runs PER EXPANSION i wait for NERFS EVERY NERF CARD GETS disenchanted and u keep the REST. i've been doing this since nerfs were ever introduced in hearthstone. that means that i'm hovering around 123,000 gold and 350,000 dust as of currently and that's how i've done it at this stage i just have every card and half of my collection is golden it's not hard it's just proper resource management
Raid the Docks: the ship can't spawn pirates and weapons above 5 manacost (this will exclude spawn of Mr Smite and new 8 mana 8/8 pirate legendary, as well as Gorehowl)
Raid the Docks: the ship can't spawn pirates and weapons above 5 manacost (this will exclude spawn of Mr Smite and new 8 mana 8/8 pirate legendary, as well as Gorehowl)
Suggesting to nerf Cariel more than Guff seems absolutely stupid. Cariel is good for the game because she can deny too much damage from hand, and can even be easily countered by a card that is good in multiple matchups. Countering Guff, not so much.. you cant do shit if your opponent is playing with 20 mana and has drawn their entire deck.
To have this much gold means that u do exceptionally well in Arena. Not everyone can do this. Anyway, u have insane patience, but not everyone likes to wait for months before playing a card.
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It’s so tempting to press the button and get the dusts, but the question is, will I regret this after the upcoming patches/nerfs/buffs? And if so, should I do it? That’s why I need your help, what you think, which cards are getting nerfed in the near future?
I hooe mage naga that refreshes 2 crystals. Should be only 1 or make more expensive.
Make pufferfist 3/3
guff hero 7 mana
It may not happen now or even not at all (in the upcoming weeks I expect only Druid to get hit a bit), but I would save extra copies (if you have) of the following cards as they might get nerfed down the line
DH: Kurtrus, Demon-Render (a bit overtuned, might get nerfed once, but probably not)
Druid: Aquatic Form, Oracle of Elune, Wildheart Guff, Lady Anacondra, Miracle Growth, Scale of Onyxia (for Guff and Scale I expect a nerf this month, the rest probably not, Anacondra maybe in the future if she breaks the game again)
Hunter: Defend the Dwarven District (might become OP in the future with more support although it is fine now)
Mage: Mecha-Shark, Seafloor Gateway, Spitelash Siren (Siren cheats way too much mana and good get hit in the future if Naga Mage gets more support, same with Mech Mage if they get more good cheap mechs in the future as this play pattern of doing nothing for 4-5 turns then vomiting the hand while doing 18 dmg to the enemy is a bit retared)
Paladin: Radar Detector, Lightforged Cariel (Cariel is too good, 2-mana draw 4-5 can be OP is mechs become good in the future)
Priest: Priestess Valishj, Switcheroo (insane mana cheating might break the game 1-2 expansions for now)
Rogue: Swordfish (this weapon is way too good and might get hit if Rogue becomes strong again)
Shaman: no idea, maybe Brilliant McCaw or Snowfall Guardian? (freezing boards frustrates people a lot)
Warlock: I can't imagine nerfing anything from the current Warlock sets
Warrior: Raid the Docks and Defias Cannoneer (apparently PW hurts people's feelings)
Neutrals: Irondeep Trogg (probably not, but it still gets a lot of hate), Pufferfist (a bit too good in many classes)
What I'd like to see now is:
For wild: Kael'thas to give your charge minions +1 attack, something about Switcheroo that still lets Priest have a card that draws 2 minions for 3 mana
For standard: Nourish back to 6 and Scale of Onyxia to 8. Nothing else and let the meta evolve with a toned down Druid
i don't care what cards get nerfed i have copies of all cards and i never disenchant anything useless they are nerfed. i exercise extreme resource management. what u can do is what i started to do when these clowns started nerfing.... so u basically do this! you open 200+ packs awesome every expansion i do that from farming arena cuz that's my main mode after that i keep all the cards and don't do anything else! i do over 200+ arena runs PER EXPANSION i wait for NERFS EVERY NERF CARD GETS disenchanted and u keep the REST. i've been doing this since nerfs were ever introduced in hearthstone. that means that i'm hovering around 123,000 gold and 350,000 dust as of currently and that's how i've done it at this stage i just have every card and half of my collection is golden it's not hard it's just proper resource management
.
Oh my god, you are awesome. Can i be your friend?
there some problematic cards
also those cards feel unfair
Mr. Smite
Kael
Cariel
Guff
Kazakusan
mechashark
switcheroo
Raid the Docks
swordfish
Defend the dwarven District (my wish would be either 3 Spells to activate or Manacost Reduction of the Heropower to 1 Mana
i have the fear when all of the cards a tuned down Shaman will reign supreme
U missed the mother of them all. Kazakusan
They really need to nerf the amalgam of the deep, this card enables pirate warrior, mech mage and mech paladin so well.
This of course in addition to Kazakuzan, whetstone hatchet (down to 3 or 2 durability). The benefits warrior reap from this weapon is horrible. In combination with pufferfist, the 2 dmg battlecry guy and the defias cannoneer is just horrible. If they would be limited in their weapon swings it would feel so much more fair.
I don't think that we'll see that big a nerf round this time.
My best shot is a small mana nerf for Guff, some restriction to pirate generation and the switcheroo combo.
Mechs are very strong but seems to have enough fair match-ups. Generally I think it's just warrior and druid that are overrepresented. Perhaps we'll see a buff for warlock
Yes, discover a beast was on a 4 cost 3/3. Now this discover is on a 2 cost 2/3. One of the most played and highest win rates of the expansion.
and I second the motion for a hatchet nerf.
Buff my Curselock plzzz
HOLY MOLY NOVA
My prediction/wish is
Mr.Smite Battlecry give your pirates Charge.
sure add me on NA wrathblade#1420
Only 2 cards on that list I care for the nerf
Cariel: cost 7 => 8-9 maybe
Guff: cost 5 => 6
Raid the Docks: the ship can't spawn pirates and weapons above 5 manacost (this will exclude spawn of Mr Smite and new 8 mana 8/8 pirate legendary, as well as Gorehowl)
fix imbalanced mechs and nagas
Nourish should be 6 mana indeed
Suggesting to nerf Cariel more than Guff seems absolutely stupid. Cariel is good for the game because she can deny too much damage from hand, and can even be easily countered by a card that is good in multiple matchups. Countering Guff, not so much.. you cant do shit if your opponent is playing with 20 mana and has drawn their entire deck.
nerf guff
nerf kazakusan
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To have this much gold means that u do exceptionally well in Arena. Not everyone can do this. Anyway, u have insane patience, but not everyone likes to wait for months before playing a card.