Frostweave Dungeoneer


Card Text
Battlecry: Draw a spell.
If it's a Frost spell,
summon two 1/1
Elementals that Freeze.
Flavor Text
It's a woven blanket of ice but surprisingly comforting.
Battlecry: Draw a spell.
If it's a Frost spell,
summon two 1/1
Elementals that Freeze.
It's a woven blanket of ice but surprisingly comforting.
Ok so I had a dumb idea in my head for a Pure Frost Mage. I know there's really no burst or ways to win games effectively (as I can think of) but this and the other Caverns cards seem so good for tempo, kinda rare for freeze effects. Without saying "This is dumb, lose your idea" or something like that, what could make for a good deck of that type? Maybe some Hero Power stuff? Spell Damage stuff? Secret Synergy? (seeming how 2 of the 5 something secrets are Frost) I'd love to see and hear ideas for this, if any!
There's a typo in the card's name
There are two ways to look at this card. Either its a more proactive Starscryer if its not a Frost spell, or it summons more stats on the board if it is one.
Either way, it's just a good fit for Mage, and especially since it means more Frost spells will come to support this card.
2 freezers? Freaking op.
People seem to be worrying way too much about the kicker on this one. It's important to remember that a 3-mana 2/3 that draws a spell is already good, even if you don't get the bonus summons.
Do you try to run mostly frost spells in the deck? Of course. But if there's a non-frost spell that's important enough to include, you'll be happy to draw it off of this and not even be mad about losing the elementals.
Pretty good tempo if you only use frost spells. But that's a harsh condition.
It's not harsh if we get a good frost spell in the mini-set.
Pretty powerful card. That's a lot of board presence for a card that cycles itself.
Dunno what mage deck this goes into, though. I guess a midrange control mage?
its a cantrip at least
Pointless card.
Wtb more frost spells.