Reckless Experimenter reduces the cost of SN1P-SN4P to 0 Mana. A 0 mana echo/magnetic card means infinite buffs.
Use it on whatever mech just so happens to be chilling on your board. Also -> magnetizing basically counts as a buff, so the mech doesn't even die after that turn. It's OPAF and needs to be nerfed imo, but until then... :D
My first thought as well. There is already all that deathrattle and I assume strongly you win this by outlasting the passive damage of Corrupted Blood. Or a lucky Lyra the Sunshardclownfiesta. I don't see myself ever hitting the oponent death the classical way, but then again I did not experiment yet. :P
What do you suggest to replace? I am thinking of tossing one Coffin Crasher.
I gave it a few tries and the deck seems to aim for the same thing the pre-constructed one does, but with no early game. Like, at all. Dunno, it feels like a downgrade to me.
Of course, IF you reach turn 7 and above (in good health) you become a power house and can hardly be stopped, but the chances to reach that are low. On the other hand, with the preconstructed deck (minor changes made) I had games I won turn 4 or turn 5 because the Test Subject got powered up beyond belief, copied, killed and resurrected just to be powered up again and instant face. The opponent mills half your deck and you don't even care because you get your tools back in your hand anyway.
If the stars align you even outrace most aggros. I feel that's it's same you aim to do here, but with spells instead of minions clashing. The Test Subject however can be used to control OR go aggro. To me, it seems the more versatile of the two.
(*) Beware of morphing/stealing. Against Priest/Mage/Shaman you might want to play it on turn 10 to cast Shadow Word: Death on him right away. (**) Beware of unknown minions infiltrating your lines. Cards like Cornered Sentry might ruin your Lesser Diamond Spellstone by taking up Prophet Velens spot. If it comes to that and you didn't play, let's say Bloodmage Thalnos, better to keep him in the hand or tuck him away in the enemy deck using Psychic Scream. You are going to need room in your hand anyway.
This will OTK most enemies. Ideally dealing 48 damage each Mind Blast, and 24 damage each Holy Smite. Generally speaking this is what you are going for. It would be possible to pull the combo off with just one radiant, either in the combo hand or having it die preemptively. The full set if 8 cards (required + optional) deals a total of 144 damage. With 2 more mind blast through Shadow Visions it adds up to 240 damage.
Random note In the total bonkers scenario of having The Coin and using Shadow Visions for one extra Vivid Nightmare and one extra Mind Blast, and assuming you have all in hand in the precise order needed, you could achieve a theoretical total of 288 damage through Mind Blast and extra 48 damage through one Holy Smite(you need to use the other on your own Loot Hoarder to make room on the board) adding up to a theoretical total of 336 maximum damage.
Play The Coin (+1 mana/7) (Your opponent now has those 4-5 spells in their hand. If you play the second coin last, you can get off the combo with an opponent's 6-card hand)
Play Azalina Soulthief (7 mana/0) (Your hand now has 1-2x Coin, 1x Backstab, Preparation, Eviscerate.)
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Reckless Experimenter reduces the cost of SN1P-SN4P to 0 Mana. A 0 mana echo/magnetic card means infinite buffs.
Use it on whatever mech just so happens to be chilling on your board. Also -> magnetizing basically counts as a buff, so the mech doesn't even die after that turn. It's OPAF and needs to be nerfed imo, but until then... :D
0
Saw it on Reddit, came looking for Deck ideas as I am far too lazy to start one from scratch. :D
2
My first thought as well. There is already all that deathrattle and I assume strongly you win this by outlasting the passive damage of Corrupted Blood. Or a lucky Lyra the Sunshard clownfiesta. I don't see myself ever hitting the oponent death the classical way, but then again I did not experiment yet. :P
What do you suggest to replace? I am thinking of tossing one Coffin Crasher.
2
I'm loving it. Thanks for sharing. So far I had lots of funs with. :3
2
I seem to be too dumb for this deck. =\
Can someone explain me the strategies?
0
Do you a wild version? :O
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I swapped one Power Word: Shield for Snowflipper Penguin to disable the Explosive Runes against mages. Because if it kills the Reckless Experimenter it's over.
0
I gave it a few tries and the deck seems to aim for the same thing the pre-constructed one does, but with no early game. Like, at all.
Dunno, it feels like a downgrade to me.
Of course, IF you reach turn 7 and above (in good health) you become a power house and can hardly be stopped, but the chances to reach that are low. On the other hand, with the preconstructed deck (minor changes made) I had games I won turn 4 or turn 5 because the Test Subject got powered up beyond belief, copied, killed and resurrected just to be powered up again and instant face. The opponent mills half your deck and you don't even care because you get your tools back in your hand anyway.
If the stars align you even outrace most aggros. I feel that's it's same you aim to do here, but with spells instead of minions clashing. The Test Subject however can be used to control OR go aggro. To me, it seems the more versatile of the two.
0
it usually is the last step required/taken.
Would you play a 10 mana spell card with the effect "next time its your turn, you win the game"? :3
5
I count 11 mana there. Also a weird sequence. I guess the wording got edited a few times and mashed up. o.o
Let me see if I got this correctly:
Setting up the win condition
---- required ----
Get your Prophet Velen killed (*)
Get one Lesser Diamond Spellstone charged up (if a Radiant Elemental died you need it at full power) (**)
10 mana and all combo pieces
---- optional ----
Get one of your Radiant Elemental killed (requires Lesser Diamond Spellstone maxed out)
Get Bloodmage Thalnos killed (**) for extra damage
(*) Beware of morphing/stealing. Against Priest/Mage/Shaman you might want to play it on turn 10 to cast Shadow Word: Death on him right away.
(**) Beware of unknown minions infiltrating your lines. Cards like Cornered Sentry might ruin your Lesser Diamond Spellstone by taking up Prophet Velens spot. If it comes to that and you didn't play, let's say Bloodmage Thalnos, better to keep him in the hand or tuck him away in the enemy deck using Psychic Scream. You are going to need room in your hand anyway.
The standard combo pieces you need on turn 10:
---- required ----
1x Radiant Elemental
1x Lesser Diamond Spellstone (maxed)
2x Vivid Nightmare
1x Mind Blast
---- optional ----
+1x Mind Blast
+2x Holy Smite
The standard(*) sequence:
1. Radiant Elemental (8 mana left)
2. Lesser Diamond Spellstone (2 mana left)
---> resurrects Prophet Velen, Radiant Elemental, Loot Hoarder and Bloodmage Thalnos (or a raptor or something in case your deck was infiltrated and you remembered not to play him)
3. Vivid Nightmare on Prophet Velen (1 mana left)
4. Vivid Nightmare on Prophet Velen (0 mana left)
5. fire at will! Your Mind Blast costs no mana!
This will OTK most enemies. Ideally dealing 48 damage each Mind Blast, and 24 damage each Holy Smite. Generally speaking this is what you are going for. It would be possible to pull the combo off with just one radiant, either in the combo hand or having it die preemptively. The full set if 8 cards (required + optional) deals a total of 144 damage.
With 2 more mind blast through Shadow Visions it adds up to 240 damage.
* In case of not having that second Radiant Elemental in your hand
1. Lesser Diamond Spellstone (3 mana left)
---> resurrects Prophet Velen, Radiant Elemental, Loot Hoarder and Bloodmage Thalnos
3. Vivid Nightmare on Prophet Velen (1 mana left)
4. Mind Blast (0 mana left)
---> deals 24 damage.
5. Holy Smite costs no mana. Each dealing 12 damage. With this you got lethal again.
Random note
In the total bonkers scenario of having The Coin and using Shadow Visions for one extra Vivid Nightmare and one extra Mind Blast, and assuming you have all in hand in the precise order needed, you could achieve a theoretical total of 288 damage through Mind Blast and extra 48 damage through one Holy Smite (you need to use the other on your own Loot Hoarder to make room on the board) adding up to a theoretical total of 336 maximum damage.
8
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1. I see that. Edited it according to the suggestion, thanks! :)
2. For the infinite look we need the Backstab to be copied. Way I see it 6 cards is maximum.
6
OTK conditions
- Your opponent needs 6 (or less) card in their hand
- all 8 pieces of the combo
Combo pieces
2 x The Coin (use WANTED! to get these)
1x Lorewalker Cho
1x Sonya Shadowdancer
1x Backstab
1x Preparation
1x Eviscerate
1x Azalina Soulthief
The combo
(so the animation gets reduced and you win more time to deal damage)
(Your opponent now has those 4-5 spells in their hand. If you play the second coin last, you can get off the combo with an opponent's 6-card hand)
(Your hand now has 1-2x Coin, 1x Backstab, Preparation, Eviscerate.)
(Azalina returns to your hand as a 1/1 that costs 1)
(You now get back The Coin, Preparation, and Eviscerate)
And then the infinite loop (each loop does 4 damage):
( for the sake of understanding and so I can look it up later xP )
EDIT: Changed order of the first 3 Steps according to DuLLSoN's suggestion. Thanks for that! (°u°)b
2
Heroic was a piece of cake. Thank you. :3
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Noob Question, but...
What would the ideal combo to multiply the Sona look like?