She would go from meh to AMAZING with one change--if her battlecry said "Hex all minions." She would counter warlocks as a class and give priests a great deal of pain.
I would love that! But i feel like it would have to be a 10 mana hero card since that effect is OP without any doubt in my mind even though your minions also get transformed,you're still the one dictating what happens, plus we haven't seen all the expansion,maybe blizzard made a 10 mana spell that does that only to the enemy minions lol,we'll have to wait and see
1
Weapon rogue with pen flinger is gross and doesn't need any legendary cards to function well:
7
Some of these combos might even be able to draw one or two pieces of their combo before Quest Rogue annihilates them on turn 6/7...
2
Control Warlock (not self-mill) looks like the best control deck based on the streams. The un-nerfed Jaraxus is absolutely insane and the class has enough control tools that it can easily survive against most decks to play it.
3
Honestly, I can't think of a modern rogue deck that WOULDN'T run this card. It's just an auto-include in basically every deck, as it is a body that cheats mana. It can also enable really brutal curves--for example you can play this on turn 3: Coin + Foxy Fraud + Scabbs Cutterbutter + S:I7 Agent + Ticket Master.
2
You are wrong about the first half of your comment, as the healing is all the healing you've done that turn, not just the healing to your face. For example, if you and the opponent are in a slugfest and both have 3 minions, each of which is down 4 health, you could play Circle of Healing, then drop this deal 24 damage to the opponent's entire board.
3
This is REALLY powerful and could easily enable the entire archetype. Tutoring and summoning three 4/5-drops along with a 4-drop in terms of stats for 7 mana is a huge power spike (e.g. one of those could be Taelan Fordring). If they print even a few decent 5-drop deathrattles (eg. imagine this summoning Rotten Applebaum and 2x Skelemancer), this could become extremely oppressive (it would also be funny if this ever shared a core set with Feugen and Stalagg, as that combo would be absolutely absurd).
3
I absolutely hate this card. This just screams to be part of some sort of toxic OTK setup that is completely un-interactive because all of your taunts are going to disappear next turn.
-1
The design for this is pulling in too many directions. It's a 1-drop that looks like a tempo card, but which can't really take advantage of its ability if you play it on 1 because it will be the only damaged character. Also, it gains the buff after damage is dealt, so a 3/2 on 2 can trade into it safely before its ability ever triggers. That said, I think that this will be played if aggro warrior is a thing, simply because this is a 1-mana 1/3 with upside, and that's a stat line that has a long history of seeing play in aggro.
4
I am so glad that this is a 'play" effect, not a "summon" one, as that would have enabled some serious nonsense with things like Call in the Finishers.
2
It's a great idea. In my opinion, the best monetization model for an online CCG is for it to be relatively easy to get a decent playset of cards, but for there to be many optional cosmetic items that don't have an impact on gameplay, which can be fully monetized. Basically, make playing the game cheap, but put in a ton of micro-transactions for people who want optional visual effects (e.g. game boards, animated cards, gold cards, avatars, pets, etc.).