Problem with wepon rogue is one well placed ooze and ur deck is done
Yeah, I was watching today Regis vs Dog? I think?, and my man had like 10 buffs in that weapon. One ooze and game over. Otherwise, is strong as fuck. It has everything, tempo, draw, damage, etc. It's insane.
Yeah might be ooze meta incoming, we shall see. In which case, self sharpening sword probably better than shank since you don’t really have to buff it for it to do a lot of damage. Maybe you even run both, idk. Might be overkill, but you could bait ooze or something by slightly buffing a shank and then reloading with SSS.
That being said, I will be playing c’thun rogue or watch post rogue most likely lol
Did anyone really have to see the theorycraft streams to immediately notice the brokenness that is rogue right now? The class gets at least 3-5 of the 10 best class cards in the entire set AND weapon/aggro rogue is already a viable archetype in both formats. AND Eviscerate got replaced by a mildly weaker version (which doesn't matter because it won't get played before turn 5 anyway).
And Taunt Druid, which seems to be their idea to counter this deck, just needs to find a well-tuned list to work also against other decks.
Regarding the wepaons you play in that deck, I am pretty sure that you want 2 Shanks and 1 SSS because the poisons want to be played with as many charges as possible and SSS has a bit of an anti-synergy with that gameplan because you want to raise your attack with SSS as quickly as possible in most MUs.
Anyway, there will be decent counters for that deck, even if we have to play two oozes and 10 taunts in every list. Btw, the outposts were apparently underrated by quite a lot of people as well, but the 2 and 3 mana ones are really strong. Maybe we will see some control priests crushing, taunting and outhealing weapon rogue after all.
Problem with wepon rogue is one well placed ooze and ur deck is done
What? that is only true is the Rogue player overextend on one weapon and...they dont really need to do that. Self SBlade already dealts 98% of your opponents HP as damage with just 2 buff (or 1 big buff). You dont need to force all your spells in one blade. I hope the taunts replacements and stuff like that helps to control Rogue because if we talk about a optimized Aggro rogue? is just becoming stronger in terms of damage. Like Rogue Upgrade Spell is BEYOND broken, late game you can get at random by generating spell a 2 mana dealt 6 to the face? really? Now Rogue can reach you from over 12 HP with just 2 of those + any stuff.
I dont take Theorycrafted slow decks too seriously because playing slow decks with greedy cards vs people that is not really thinking in winning for real is pretty easy. And the results can be very tricky. But I dont need too much examples to understand that Rogue has some really hardcore aggro potential now that they just get stricly broken eviscerate for end the late game or the mid game.
As a Priest main that see with almost all the streams regarding Priest and the other defensive decks. I can tell that a lot of the hopes to finally outclassed Aggro rogue from the meta will depend on how good Rogues will dealt with early taunts when keeping the opponent on 20 HP or less. Ooze is still too bad for standard (unless Midrange Warrior Aka Frenzy+Taunts, with their busted weapons become popular too the first weeks) If not well Ooze will be as useful as right now: not useful at all because Rogues usually dont overextend on their weapon unless they already hit you 2 times.
why go straight for the strongest deck and not for the most fun one?
that's the problem in this game. too many enemies of fun
Amen. I wish people would experiment a little more with the different archetypes. I like to play around a little even with meta decks and adapt them to my style, throw in some gimmicks here and there. For example I play Weapon Rogue with stuff like Keywarden Ivory, Wand Thiefs and Shadowstep because I want some random shenanigans in there (and it's hilarious to devolve a Khartut Defender with a spell you got from Ivory). It might drop my winrate by 1% or so, but in the meantime at least I have fun.
But most time on ladder you can pretty much guess the entire opponent's deck by looking at hsreplay. So boring.
I was suprised by the power level of celestial alignment decks. I think a lot of people underestimated the card, saying yeah you can only play X card per turn, so it's good against aggro but you have to get to your 7 mana against aggro. What we forgot is that druid got lightning bloom , nourish and such, and so can cheat out way more cards than their opponent once the alignment happened. It looked pretty good against control decks, because such decks would nott kill you before you play alignment, and once you play alignment, you can play overwhelm them so much with mana cheating it's looks ridiculous. And also, the second alignment is even more devastating, because you can take a turn of playing as much card as you have mana, play alignment as the last card in the turn , and then leave your opponent with only 1 card to counter you.
I was suprised by the power level of celestial alignment decks. I think a lot of people underestimated the card, saying yeah you can only play X card per turn, so it's good against aggro but you have to get to your 7 mana against aggro. What we forgot is that druid got lightning bloom , nourish and such, and so can cheat out way more cards than their opponent once the alignment happened. It looked pretty good against control decks, because such decks would nott kill you before you play alignment, and once you play alignment, you can play overwhelm them so much with mana cheating it's looks ridiculous. And also, the second alignment is even more devastating, because you can take a turn of playing as much card as you have mana, play alignment as the last card in the turn , and then leave your opponent with only 1 card to counter you.
Yeah I have a feeling I am going to end up hating celestial druid. I did notice some people were cheating and using overgrowth in their deck though lol
Celestial alignment only looked powerful when playing versus other meme decks. When facing windfury agro shaman, agro rogue, murloc shaman or other aggro deck it was do nothing - do nothing, do nothing, - Overgrowth - loose.
Control Warlock (not self-mill) looks like the best control deck based on the streams. The un-nerfed Jaraxus is absolutely insane and the class has enough control tools that it can easily survive against most decks to play it.
Control Warlock (not self-mill) looks like the best control deck based on the streams. The un-nerfed Jaraxus is absolutely insane and the class has enough control tools that it can easily survive against most decks to play it.
i kinda agree with this. If is not the best control deck in reality atleast it will be the most tested the first 2 weeks probably. Like people love Jaraxxus and Soul Fragments is probably the best sustain option in rotation right now for control decks so Jaraxxus control would be very popular for sure.
why go straight for the strongest deck and not for the most fun one?
that's the problem in this game. too many enemies of fun
The problem of this game is that people watch this streams so the first day of rotation you already got 0 fun, everyone is playing the op deck their favourite streamer played ONE week earlier instead of trying to figure it out by itself.
why go straight for the strongest deck and not for the most fun one?
that's the problem in this game. too many enemies of fun
The problem of this game is that people watch this streams so the first day of rotation you already got 0 fun, everyone is playing the op deck their favourite streamer played ONE week earlier instead of trying to figure it out by itself.
The decks people played on stream are nowhere near optimized and most if not all of them were fan-made creations, so it would be the equivalent of netdecking someone else who theorycrafted.
why go straight for the strongest deck and not for the most fun one?
that's the problem in this game. too many enemies of fun
The problem of this game is that people watch this streams so the first day of rotation you already got 0 fun, everyone is playing the op deck their favourite streamer played ONE week earlier instead of trying to figure it out by itself.
The decks people played on stream are nowhere near optimized and most if not all of them were fan-made creations, so it would be the equivalent of netdecking someone else who theorycrafted.
Additionally they have some deck building restrictions to showcase the new cards. I don't know the correct number, but it's like 15-20 cards have to be from the new expansion. So the decks don't solve the meta by definition.
Yeah I've also theorycrafted a control warlock and it should have a pretty decent matchup vs stealth rogue. You've got weapon removal, taunts, heals and board clears. More importantly untargeted board clears like School Spirits really mess with the 1 health stealth minions and they also usually don't run big removal except for maybe one Sap so they actually have to take out the taunts. I guess it will come down to timing your oozes correctly.
Well sure celestial alignment looked good against unrefined or meme decks, but it was itself a pretty unrefined list. It might also depend on how aggro is after rotation, but considering druid got some pretty decent anti aggro it could be made to work atleast deently against aggro, while putting out some stunning wins against combo or control decks that can't clear huge boards with just 2 cards
To me this expansion looks pretty boring, the classes that were on top for the past months will still be top dogs. and the meme classes will still be memes....
It's like blizzard has a fetish making broken cards but only for a few classes.
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ok we watched some theorycrafted decks and personally i couldn't find anything viable other than rogue, from tempo to weapon poison.
rogue feels by far the best class now.
am i missing something? did you find any thing viable or like meta warping and powerful?
Problem with wepon rogue is one well placed ooze and ur deck is done
Yeah, I was watching today Regis vs Dog? I think?, and my man had like 10 buffs in that weapon. One ooze and game over. Otherwise, is strong as fuck. It has everything, tempo, draw, damage, etc. It's insane.
Yeah might be ooze meta incoming, we shall see. In which case, self sharpening sword probably better than shank since you don’t really have to buff it for it to do a lot of damage. Maybe you even run both, idk. Might be overkill, but you could bait ooze or something by slightly buffing a shank and then reloading with SSS.
That being said, I will be playing c’thun rogue or watch post rogue most likely lol
why go straight for the strongest deck and not for the most fun one?
that's the problem in this game. too many enemies of fun
Did anyone really have to see the theorycraft streams to immediately notice the brokenness that is rogue right now? The class gets at least 3-5 of the 10 best class cards in the entire set AND weapon/aggro rogue is already a viable archetype in both formats. AND Eviscerate got replaced by a mildly weaker version (which doesn't matter because it won't get played before turn 5 anyway).
And Taunt Druid, which seems to be their idea to counter this deck, just needs to find a well-tuned list to work also against other decks.
Regarding the wepaons you play in that deck, I am pretty sure that you want 2 Shanks and 1 SSS because the poisons want to be played with as many charges as possible and SSS has a bit of an anti-synergy with that gameplan because you want to raise your attack with SSS as quickly as possible in most MUs.
Anyway, there will be decent counters for that deck, even if we have to play two oozes and 10 taunts in every list. Btw, the outposts were apparently underrated by quite a lot of people as well, but the 2 and 3 mana ones are really strong. Maybe we will see some control priests crushing, taunting and outhealing weapon rogue after all.
Yeah Rogue is insanely broken.
How can anyone win against mankrik with 5 wifes?😮
What? that is only true is the Rogue player overextend on one weapon and...they dont really need to do that. Self SBlade already dealts 98% of your opponents HP as damage with just 2 buff (or 1 big buff). You dont need to force all your spells in one blade. I hope the taunts replacements and stuff like that helps to control Rogue because if we talk about a optimized Aggro rogue? is just becoming stronger in terms of damage. Like Rogue Upgrade Spell is BEYOND broken, late game you can get at random by generating spell a 2 mana dealt 6 to the face? really? Now Rogue can reach you from over 12 HP with just 2 of those + any stuff.
I dont take Theorycrafted slow decks too seriously because playing slow decks with greedy cards vs people that is not really thinking in winning for real is pretty easy. And the results can be very tricky. But I dont need too much examples to understand that Rogue has some really hardcore aggro potential now that they just get stricly broken eviscerate for end the late game or the mid game.
As a Priest main that see with almost all the streams regarding Priest and the other defensive decks. I can tell that a lot of the hopes to finally outclassed Aggro rogue from the meta will depend on how good Rogues will dealt with early taunts when keeping the opponent on 20 HP or less. Ooze is still too bad for standard (unless Midrange Warrior Aka Frenzy+Taunts, with their busted weapons become popular too the first weeks) If not well Ooze will be as useful as right now: not useful at all because Rogues usually dont overextend on their weapon unless they already hit you 2 times.
Amen. I wish people would experiment a little more with the different archetypes. I like to play around a little even with meta decks and adapt them to my style, throw in some gimmicks here and there. For example I play Weapon Rogue with stuff like Keywarden Ivory, Wand Thiefs and Shadowstep because I want some random shenanigans in there (and it's hilarious to devolve a Khartut Defender with a spell you got from Ivory). It might drop my winrate by 1% or so, but in the meantime at least I have fun.
But most time on ladder you can pretty much guess the entire opponent's deck by looking at hsreplay. So boring.
Ceterum censeo classum magi esse delendam.
I was suprised by the power level of celestial alignment decks. I think a lot of people underestimated the card, saying yeah you can only play X card per turn, so it's good against aggro but you have to get to your 7 mana against aggro. What we forgot is that druid got lightning bloom , nourish and such, and so can cheat out way more cards than their opponent once the alignment happened. It looked pretty good against control decks, because such decks would nott kill you before you play alignment, and once you play alignment, you can play overwhelm them so much with mana cheating it's looks ridiculous. And also, the second alignment is even more devastating, because you can take a turn of playing as much card as you have mana, play alignment as the last card in the turn , and then leave your opponent with only 1 card to counter you.
Yeah I have a feeling I am going to end up hating celestial druid. I did notice some people were cheating and using overgrowth in their deck though lol
Celestial alignment only looked powerful when playing versus other meme decks. When facing windfury agro shaman, agro rogue, murloc shaman or other aggro deck it was do nothing - do nothing, do nothing, - Overgrowth - loose.
Control Warlock (not self-mill) looks like the best control deck based on the streams. The un-nerfed Jaraxus is absolutely insane and the class has enough control tools that it can easily survive against most decks to play it.
i kinda agree with this. If is not the best control deck in reality atleast it will be the most tested the first 2 weeks probably. Like people love Jaraxxus and Soul Fragments is probably the best sustain option in rotation right now for control decks so Jaraxxus control would be very popular for sure.
The problem of this game is that people watch this streams so the first day of rotation you already got 0 fun, everyone is playing the op deck their favourite streamer played ONE week earlier instead of trying to figure it out by itself.
The decks people played on stream are nowhere near optimized and most if not all of them were fan-made creations, so it would be the equivalent of netdecking someone else who theorycrafted.
Additionally they have some deck building restrictions to showcase the new cards. I don't know the correct number, but it's like 15-20 cards have to be from the new expansion. So the decks don't solve the meta by definition.
Yeah I've also theorycrafted a control warlock and it should have a pretty decent matchup vs stealth rogue. You've got weapon removal, taunts, heals and board clears. More importantly untargeted board clears like School Spirits really mess with the 1 health stealth minions and they also usually don't run big removal except for maybe one Sap so they actually have to take out the taunts. I guess it will come down to timing your oozes correctly.
Well sure celestial alignment looked good against unrefined or meme decks, but it was itself a pretty unrefined list. It might also depend on how aggro is after rotation, but considering druid got some pretty decent anti aggro it could be made to work atleast deently against aggro, while putting out some stunning wins against combo or control decks that can't clear huge boards with just 2 cards
To me this expansion looks pretty boring, the classes that were on top for the past months will still be top dogs. and the meme classes will still be memes....
It's like blizzard has a fetish making broken cards but only for a few classes.