This should be a 2-mana 2/2.
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Mar 30, 2021jsager99 posted a message on New to Standard longtime Wild player, where do I start?Posted in: Standard Format
Weapon rogue with pen flinger is gross and doesn't need any legendary cards to function well:
Minion (11) Ability (15) Weapon (4) Loading Collection
Mar 24, 2021Posted in: General Discussion
Control Warlock (not self-mill) looks like the best control deck based on the streams. The un-nerfed Jaraxus is absolutely insane and the class has enough control tools that it can easily survive against most decks to play it.
Mar 20, 2021jsager99 posted a message on New Rogue Legendary Card Revealed - Scabbs CutterbutterPosted in: News
Honestly, I can't think of a modern rogue deck that WOULDN'T run this card. It's just an auto-include in basically every deck, as it is a body that cheats mana. It can also enable really brutal curves--for example you can play this on turn 3: Coin + Foxy Fraud + Scabbs Cutterbutter + S:I7 Agent + Ticket Master.
Mar 19, 2021Posted in: News
You are wrong about the first half of your comment, as the healing is all the healing you've done that turn, not just the healing to your face. For example, if you and the opponent are in a slugfest and both have 3 minions, each of which is down 4 health, you could play Circle of Healing, then drop this deal 24 damage to the opponent's entire board.
Mar 19, 2021jsager99 posted a message on New Demon Hunter Legendary Card Revealed - Death Speaker BlackthornPosted in: News
This is REALLY powerful and could easily enable the entire archetype. Tutoring and summoning three 4/5-drops along with a 4-drop in terms of stats for 7 mana is a huge power spike (e.g. one of those could be Taelan Fordring). If they print even a few decent 5-drop deathrattles (eg. imagine this summoning Rotten Applebaum and 2x Skelemancer), this could become extremely oppressive (it would also be funny if this ever shared a core set with Feugen and Stalagg, as that combo would be absolutely absurd).
Mar 19, 2021jsager99 posted a message on New Demon Hunter Rare Card Revealed - Sigil of SilencePosted in: News
I absolutely hate this card. This just screams to be part of some sort of toxic OTK setup that is completely un-interactive because all of your taunts are going to disappear next turn.
Mar 19, 2021Posted in: News
The design for this is pulling in too many directions. It's a 1-drop that looks like a tempo card, but which can't really take advantage of its ability if you play it on 1 because it will be the only damaged character. Also, it gains the buff after damage is dealt, so a 3/2 on 2 can trade into it safely before its ability ever triggers. That said, I think that this will be played if aggro warrior is a thing, simply because this is a 1-mana 1/3 with upside, and that's a stat line that has a long history of seeing play in aggro.
Mar 18, 2021jsager99 posted a message on New Shaman Legendary Card Revealed - Firemancer FlurglPosted in: News
I am so glad that this is a 'play" effect, not a "summon" one, as that would have enabled some serious nonsense with things like Call in the Finishers.
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Apr 8, 2019Posted in: General Discussion
What's Christmas Tree Paladin?
I'm guessing secret paladin, as a full 5 secrets on board looks like a "Christmas tree" over your character portrait. I was first introduced to the term when talking with folks about the spell hunter archetype and how getting the "full Christmas tree" was a good thing.
If that's not what he meant, then I'm curious myself. :)
Plain old Secret Paladin is generally referring to the lower curve aggressive paladin list that more heavily relied on Divine Skill, I mean Divine Favor to win through a powerful reload. They also generally had fewer secrets on board at a time than Christmas Tree Paladin.
Christmas Tree Paladin generally refers to the aggressive midrange paladin secret-based deck that spawned a bunch of secrets at once (resembling a Christmas tree) when playing MC/Dr. 6. If the deck didn't win from their swing turn of 10+ damage in one turn they also sometimes had other threats like Tirion to help close games out. Some variations also used Murloc Knight for other mid game pressure.
Apr 6, 2019KookyFlemist posted a message on MEGA WINDFURY? Looks like it's theory crafting time!Posted in: Shaman
This deck has one simple goal: create an 18/18 stealth Shudderwock and then give it mega-windfury the next turn.
Mad Summoner fills both boards with imps and then Heroic Innkeeper gives Shudderwock +12/+12. Because the ordering is random, running two inkeepers makes for a 25% chance of a whiff, a 50% chance of a single hit (+12/+12), and a 25% chance of a double hit (+24/+24). Unless the opponent is running Twisting Nether, Frost Nova/Blizzard or Mass Dispel, they are pretty screwed if this guy hits the board because there are no other good AoE options to kill a stealth minion (stealth is granted by Coppertail Imposter).
Minion (14) Ability (15) Playable Hero (1) Loading Collection
Hey, this looks really solid! I'll definitely give this one a try.
Apr 5, 2019Posted in: General Deck Building
Do you think anything else needs to be done then? No way to know what will work till it all releases, but we can speculate it to perfection all want.
I will echo the sentiment that I don't think you want to run Supercollider.
The focus of this deck is a 4-mana weapon. Why do you also want to run a 5-mana weapon? This really gunks up your curve. In particular, if you're running Upgrade.
I think you could reasonably run Sul'thraze because your two swings of the Wrench will be done by then. Or Woodcutter's axe, because your two swings of it are done before the Wrench. But Supercollider comes at the wrong time in the curve.
Mar 14, 2019Posted in: Shaman
One deck that I think may be interesting is playing a Hakkar, the Soulflayer deck in rogue that uses Myra's Unstable Element to burn all of the corrupted bloods in your deck, and then refill it with Lab Recruiter and Zilliax, going infinite with Valera, the hollow (play Zilliax, then recruiter it and shuffle your recruiter with the valera copy). This could potentially be fit into a deathrattle rogue deck, particularly given that you are already playing Necrium Blade and Kobold Illusionist, which let you cheat out a Hakkar with no chance of it being transformed/silenced.
Already tried it even with umbra and spectral blade/Academic esp to fill in more cards. Worst of all my hakkar decks. Conceptwise it made sense to me. it didnt have that many minions so minstrel usually pull what i need but just get beat pretty easily.
Nov 26, 2018Posted in: Card Discussion
I was talking about Zola in Shudder shaman. The weakness of this deck is surviving until you get your combo going. And this is why I thought that zola is better in this scenario, since you aren't forced to play anything again. You have things on the board, which will trade into others and minimize the opponent's pressure.
Of course the Bog Slosher has some potential, you mentioned some nice combos. I was just talking about the shudder combo deck. If somehow the Rasthakan meta consists of less aggro decks, then there will be a reason to play 2x Sloshers instead of a Zola (consistency).
Dec 19, 2018Posted in: [LEGEND] Bringing Secret Pali Back- 69% Winrate!
Really great question. I totally agree with warlock, although we did beat one or two of them.
Not quite with mage and beast hunters. If its odd mage you can out tempo him and if it is control you can try get fledgling + redemption + blessing of kings. If you can get fledgling to stick with redemption, you can beat any deck really.
With beast hunters you should have a really good chance. The idea is to hide your minions behind righteous protector and keep using redemption so that he cannot attack your minions. You can also build a big board of tiny minions early (he will probably attack your face) and then just use Sunkeeper Tarim to trade or attack face. All hunters are quite easily beaten. Have a look at the video of us playing this deck to legend and you see that we face about 50% of hunters and beat most of them.
Luckily there are not too many warlocks out there just yet.
Nov 25, 2018Posted in: Card Discussion
...and if Tomb Pillager were still standard, I would love to give this combo a try. The danger is, if you don't go second, your combo becomes unreliable. In wild, I may try this with Skycap'n Kragg instead of Southsea Captain though--that is 27 damage (15 random in intervals of 3 and 12 charging minion damage, leaving 18/21 in stats on board)
Theoretically you can try to pull some WANTED! shenanigans, but that's not a card you want to run in a pirate deck.
Nov 20, 2018Posted in: Card Discussion
Read my combo + explanation more carefully, specifically the bolded part:
Put Hakkar, the Soulflayer in a mill Druid with two Dreampetal Florists and the Twig of the World Tree. Burn through your entire deck and then play King Togwaggle and either a discounted copy of this card or refresh your mana crystals to play this card at full cost and Innervate/Naturalize it. Because you naturalize it on your turn, this casts the first Corrupted Blood in their deck on YOUR turn, leaving two corrupted blood in their deck and dealing 1 fatigue to them. On their turn, their natural draw draws the first Corrupted Blood in their deck, dealing 3 damage and shuffling 2 copies into their deck, leaving them with 3 copies--this ensures that the draw chain IS INFINITE.
If this catches on, it could be really scary and difficult for many decks to deal with. Some decks can survive against mill druid, but this combo would kill any opponent, at any life/armor total, no matter what secrets they had in play (even if they had an Ice Block in wild).
I see what you are saying and I see it the same way. If you have 2 Corrupted Blood in your deck( and thats it), you die. You draw 1 corrupted blood take 3 dmg, shuffle 2 more in deck DRAW AGAIN and repeat. Seems like OTK to me
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