Nay on Valeera, Rexxar and Garrosh. Yay on everything else I guess.
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Jun 24, 2019Zanzi69 posted a message on 10 New Classic Cards, Vanish & Mind Blast to Hall of FamePosted in: News
Well that's one way to get more people into Wild format.
Apr 7, 2019Posted in: General Discussion
thanks for the quick answer
yes i have them in normal
there's no point crafting them in gold now?
There is a point if you want to have them in golden. Other than that you're better off doing nothing.
Mar 25, 2019Zanzi69 posted a message on Can hypothetical Bomb Warrior win against Jade Druid?Posted in: General Discussion
Hypothetical Bomb Warrior could run Skulking Geist and outvalue Jade Druid with Dr. Boom's hero power.
Mar 3, 2019Posted in: General Discussion
If you look at it from a positive perspective, Roger proved he doesn't need to cheat to win. I just wished the cast or someone would have acknowledge him as cheater during the stream. They could have even made it a story of Roger redeeming himself.
Feb 19, 2019Zanzi69 posted a message on Kripparrian's Top 3 Post-Nerfs Hearthstone Decks (Paladin, Priest, Mage)Posted in: News
I don't know what ladder Kripp is playing but I haven't seen an Even Paladin in ages.
Feb 5, 2019Posted in: General Discussion
Planned to go live in 15 minutes
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Mar 5, 2018Dunscot posted a message on No difference between Rank 20 and Rank 5-Legend -- Idea for possible solutions?Posted in: General Discussion
What many don't want to accept is that netdecking is beginner-level and actually constructing your own deck is expert-level, not the other way around. [...] This is only a problem if you are trying to be something you're unqualified to be. You are allowed to simply copy their work, and if you're not an expert you should do precisely that. So basically, if your rank isn't Legend, you should probably be netdecking.
I don't get where people get the arrogance to believe that, despite clear indications that their piloting ability is a tier or more below ideal, that they have some kind of entitlement to design decks that get good results.Wow!... I am really struggling to not get insulting here.I mean, your first sentence kind of makes sense. Naturally, an inexperienced player is better off going by what more experienced players recommend them. If you want good results, you might as well try out what other people had success with. Coming up with a working formula on your own is certainly more difficult. You got that right, though I don't think anybody really claimed otherwise. So, I think most people will actually "accept" that. I mean, that's just common sense or at least a lesson players will usually learn within their first few weeks.Apparently you think, I don't know why, that somebody is expecting or even demanding that their shitty deck works out. Maybe you think, only the "professional" decks work, and nothing would ever change that, so declaring netdecking as problematic goes against that one decent point you made in your first sentence. Meaning, if I oppose netdecking, I would "demand" that my own deck should do just as well, and that is unrealistic because I lack the proper "qualification".But that completely misses the point here. Nobody "demands" that their bad decks work. People usually know their decks are bad. But they are sick of seeing the same handful of decks everywhere in the game, even on ranks where they should not be as prevalent as they are, thus having no other option but playing "good" decks. Why that is a problem and what it stems from, I have outlined in my last posting, along with possible solutions to it. I still aknowledge that some decks will always end up having a better winrate than all the others, but ideally, they only do so in a given environment, without being so overly strong they can be considered as universally better, instead of contextually. Those who are good at deckbuilding will of course be those who know how to find a near optimal mix between strengths and weaknesses, and also know how to play them to maximum effect. Those who are not good at deckbuilding, will of course do better by copying those decks, and learn how to play them. Though my idea for "balance" is, that nobody is outright forced to go by the designs of others as they mostly are right now. And a good ranked system, that consists of 25 ranks, should have more levels to it than "netdeck" and "trash-tier". It's like having all football teams play in the Premier League, regardless of whether they have the quality and funds for it or not.But you think the consequence would be that "deckbuilding" is or should be some sort of profession, that needs to be reserved only to those of superior experience and intelligence who, at least, reached legend rank? I mean, are you real?"Deckbuilding" is the process of building a deck; period. And a deck is a composition of 30 cards, nothing more. Anybody can do that. And guess what, that's exactly what this game is about - anybody can do it. The game even expects you to come up with something on your own. It encourages you to make your own experiences, to try out new things. It is supposed to be, gosh, FUN!What you got mixed up is the difference between "building a deck" and "building a deck that is capable of succeeding in competition". But even if you think only the latter deserves to be called "deckbuilding", you are giving it way too much credit.
It does require some experience, some imagination and it is usually taking a little while before you have cooked something up that is actually working. You have to test out what is working and what isn't, you have to find out what the strenghts and weaknesses are, how specific matchups are going for you, and so on. However, it is not a science that requires a year-long education, and it certainly isn't achieved by reaching legend either, as if it would be the ultimate test of skill, rather than endurance. No matter where you are on the ladder, you can simply learn to make your decks better, and how to tech cards to improve your chances in your given environment. What it requires first and foremost is patience and, sadly, a collection that allows you to replace one card for any other in the game at will, which only a very small percentage of all players has access to. What it also requires, is a state of balance, where creativity and patience is rewarded. The game is far away from that.But most importantly, "deckbuilding" is not a privilege. It is not a degree you have to earn, it is not a qualification, you... person. I don't know what on earth gave you the impression that only an imaginary superior class of players is "entitled" of doing that, but it is not the case, and thank goodness nobody is so out their mind to try to enforce this. What YOU wrote, is arrogant. What YOU wrote, is "entitlement" in the negative sense you are using it. That word alone makes me want to vomit for how twisted so many people are using it lately. EVERY player is "allowed", more accurately has the option and thereby the very blessing of the developers to play any kind of deck they want, no matter how good or bad it is. And coming back to what I said earlier, they should have an environment where they can do that without feeling like playing with a backyard hobby team against Manchester City. But they don't. THAT is the issue discussed here.
Mar 11, 2016m4tizeq posted a message on lmao all new cards from old gods are garbage as of nowPosted in: Card Discussion
Great deduction after 6/134 cards announced
May 7, 2016Twitchy posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
I just opened my 35th WoG pack today... Result:
Jan 14, 2019Bluelights posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
They have a point, "your" evolve shaman that was shown in the screenshots is a netdeck. It doesn't matter how good it is, you are still a part of the problem you so desperately seem to hate.
This is not directed at anyone specific but more against the community as a whole. Honestly the concept of netdeck and homebrew is hilarious to me, most of these homebrews are just "glorified netdecks" At the end of the day people are just upset at losing, and branding a deck as a netdeck helps to justify that feeling by believing the opponent is out there to ruin someone elses fun.
Sep 2, 2018thazud posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2Posted in: General Discussion
Of course they aren't. The only thing they are able to do is read the forums and attack people without knowing.
I play 3 years, damnit.
Well, I have played quite a lot of Hearthstone and seen my fair share of BS. And I agree that casual is in a bad state. E.g. tried some shuffle rogue and had to give up playing it because I only faced Zoo and Odd paladins. Lately, I faced a ton of aggro decks and switched to Odd warrior only to face combo druids, kingsbane rouge, cubelock and mechathun priest.
My point is that what you are experiencing is not unique. Kaladin is not more unlucky than everyone else. He is just good a focusing on the bad things. So yes, I can talk about this even though I haven't spectated a kid who whines about every game he loses.
Have a good day though.
Jan 12, 2017ElSabidon posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
I suck. I don't know how to aggro. Perhaps it's because, to me, for some reason, every minion the opponent puts on the board has Taunt. That might also be the reason why I've only reached rank 5 twice despite playing this game since GvG came out.That and the fact that I also like playing arena.
And yes, for a while, I rode the "aggro is cancer" train too. But I took off, accepting the fact that aggro should be a part of the meta, Otherwise, Jade Druid would be the "cancer" that everyone hates (for example). Or some greedy ass combo deck like the Kun'Thun Druid, who knows. Hell, to some people, Reno is the cancer. You know, the card that stands as the cornerstone of a lot of control decks right now. And the funny part is, for a year and a half, Reno Jackson was just some cute Tier 3k card that people didn't care about. You know, the same thing Pirate Warrior was before MSG came out. So why is it that people start calling cancer to every deck that goes popular?
God, I went off topic there for a while, sorry about that. The thing is, if you feel the need to play something else WHILE playing Hearthstone, like it was suggested a few posts ago just so you can pass your time while roping, why don't you just play that game? Why do you feel the need to waste your time and some other person's time? Hell, since aggro is so brainless a bot could play it, don't you think you might be wasting a computer's time? And last time I checked, computers don't care if you waste their time.
In all seriousness, if you feel so disgusted by a part of the game, and a part of the game you claim is everywhere, maybe you really should stop playing that game and do something instead. Hell, check out a couple of Bob Ross streams instead of playing the game. It sure helps me when I'm feeling down.
Aug 31, 2018Posted in: Card Discussion
I usually don't post on threads like these. If there was a general thread for nerf predictions (I'm pretty sure there is, but I'm not in a mood to look for it), I would rather post there, if I were to post at all. Regardless, I'm still pretty bored so I'll take a moment to do predictions here.
I predict there will be no nerfs until mid/late September (when we're halfway through the expansion cycle) so guessing stuff already is very early. That is, if there will be nerfs in the first place. Now regarding the cards suggested here: you pretty much killed them all apart from Vicious Fledgling and maybe Bloodreaver Gul'dan. I would not nerf those two cards but if they were to be nerfed, i guess those ideas aren't TOO bad. Regarding your other ideas:
Prince Keleseth - if your deck has no 2-cost cards, swap attack and health of all minions in your deck
That is one of ther most random things for Keleseth to do. When looking at his flavor text, it becomes even worse. To me, the issue with Keleseth buffed minions isn't the reach they get with the extra attack, it's the survivability they get for the extra Health. Therefore, something like "If your deck has no 2-cost cards, give all minions in your deck +1 attack" can give the card the offensive push it already does without giving the extra survivability.
First of all, the quest reward cards all have a 5 mana cost aside form Sulfuras, which is 3 mana, but becomes a "5 mana card" if you take into account the HP. So, that Crystal Core nerf is highly irregular within the quest theme. Second, why nerf it in the first place? The effect is toxic, so I'd rather have it simply erased, but since you can't do that, making Crystal Core "give all you minions +2/+2" or something would be much more in line with what you'd want with a mass permanent minion buff. But you do pick up one of the issues with the quest: Sonya Shadowdancer. The original Shadowcaster was a really cool and powerful effect but the card had a stat penalty severe enough to make it balanced in a whole. That was the exact same penalty that was given Sonya. And it was a fair penalty before Giggling Inventor was printed, who would be IMO the right target for a nerf on the deck, though making Sonya cost 4 could also be interesting if you really hate the deck.
Your Branching Paths is way overnerfed. The card is fine-ish (a bit on the powerful side but I don't think it should warrant a nerf), but if it were to be nerfed, simply make it give 5 armor instead of 6. Druids should give a bit of power for versatility, not have another Ancient of Lore or Keeper of the Grove everytime something versatile also has some power attached to it. Wild Growth and Spreading Plague are fine as they are right now and their design is appropriate (as a class identity or a defensive gimmick for the class [remember, you don't want traditional board clears for Druid, that is one of the class' identity]).
Stonehill Defender - cannot discover class specific taunts
I get the idea: no Sunkeeper Tarim of Odd Paladin. But if that's the issue, why would you prefer to change the entire Discover mechanic rather than changing Tarim himself?
Carnivorous Cube - 6 mana 2 / 6, intead of 5 mana 4 / 6
Now, here are my ideas towards nerfs:
The Prince Keleseth nerf I suggested above for the reasons I gave there;
Carnivorous Cube: becomes a 3/5 for 5 mana. Just nerf the body, have the effect be exactly the same but less presence on the board. It will be easier for the Cube player to proc its Deathrattle at 5 Health, and that is the idea, but it will be much worse of a minion if you're forrced to play it on an empty board.
Giggling Inventor: First of all, we should think where this card should be and should not be played. It should not be a staple on aggresive deck (in can be a tech option against other aggro, not a 2-of in all of them). So, I would raise it to be at 6 mana. Makes it worse on Zoo-lock and impossible ot use on Odd Rogue. It would also make the card much slower on Quest Rogue, going in line with what I said earlier. Where the card should be played (and where I think Blizzard wanted the card to be played) is in mid-range/control decks that need that extra defensive option Giggling Inventor provides (like in Deathrattle Mech Hunter). So, is a 6 mana Giggling Inventor good enough for those scenarios? I think not. Which is why my change for it would be making it a 6 mana 2/2.
Dreampetal Florist: The idea that you can play Malygos, double Swipe, double Moonfire because Dreampetal Florist's effect triggered once is the definition of non interactive. Plain and simple. So, what can you do to change this?
- Make it's effect trigger at the start of your turn instead of at the end of it: that would kill the card. I would love that because I really dislike the card. But that goes against the idea of nerfing cards without killing them so I wouldn't do that.
- Make it reduce the cost by 6 instead of 7: interesting, it makes the combo impossible to do without Innervate or The Coin, but it goes againt the number 7 theme it currently has.
- Make it reduce any card instead of just minions: makes the card much more unreliable but can be a design restraint for Druid spells (Ultimate Infestation for 3 mana? Sounds balanced)
So, what would I do? Change the number 7 theme to a number 5 theme, making Dreampetal Florist a 7 mana 5/5 that reduces the cost of a minion by 5 at the end of your turn. The effect is weaker but the body is stronger to compensate.
Those would be the 5 changes I would do. I think that, if you are nerfing cards, doing it without killing them should be a design goal for Blizzard and the changes I proposed here could achieve that goal.
PS: Kripparian's idea for making Happy Ghoul a 2 mana 2/2 is also really interesting and I wouldn't be unhappy with it.
Apr 18, 2017Kovachut posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!Posted in: General Discussion
Posting a salty rant opinion about rogue quest in 3, 2, 1...
I can't understand why people defend this deck. Today i had a bad experience against it and i just reminded myself, why i got bored with hs this season. To all of you, who say, fast decks beat it, use Dirty Rat, screw you. If you think that tech-ing 2 rats in there will help you in most of the cases, you are wrong. Unlike the other combo decks, where you have TIME to establish a board or at least to have the mana for when you rat your opponent, and then destroy the minion. It's turn 4 or 5 and they are near to finish it, you play your rat and? They can bounce it back, if you you can't do anything for the remaining 2 or 3 mana. And one more thing. Why do you always encourage aggro decks to be played? Before I continue, know this - JUST BECAUSE A DECK HAS COUNTERS, IT DOESN'T MEAN THAT IT'S NOT DEGENERATED. Absolutely the same case with PW last season - hard counters like CW countered it, but the deck was UNIVERSAL. Now you play him as your saviour against the QR or the other fast decks, which were underwhelmed by PW last season, but that's ok, because you can finally play those decks. What about slower decks? Nah, they are for casuals only.
But no, I'm writing this post, just to point out some "consistencies", that go in the QR's favour:
- they abuse the charge mechanic; a 1 mana deckhand pulls a free patches, if the rogue played the quest reward, that is 10 damage for 1 mana (1/3 of the hero's health) and even more with every bouncer; combo decks before un'goro needed Emperor almost always (with exception of miracle rogue) and A LOT OF MANA; completing the deck early on it's not a well-designed card, it just encourages ANOTHER BROKEN DECK TO BE PLAYED (PW) and DON"T TELL ME THAT ROGUE FINALLY GOT A STRONG DECK; that's not just strong, it's unbalanced.
- RNG and why i am so pissed - The Slashburglers compensate the player going all in. It not just a minion, that triggers patches, it leaves value after himself. And when you finally clear their board or you are struggling with it, they just mock you with the extra value they get + even more with every bouncer giving them more resources
- Edwin - ffs this even gets a buff, it gets additional 3/3 stats and it grows even bigger, if this minion should change its stats. then only on the board with buff spells, not with the effect of its own
- and if their board is threatening enough, you have to spend a big portion of your mana (and sometimes even the whole turn) just to clear the board, you can use expensive board clears like Dragonfire potion or Fellfire Potion, because they are expensive you cannot establish a board after that and these harm your own minions. While the rogue player can spam cheap tokens on the board, of they have charge, they can trade with your minions and the bouncers keep them fresh. I don't find this to be that of a big problem, but only in the cases, when they complete the quest early. And because they have the ability to do it very often, I suggest the quest would be nerfed to 5 minions, 4 minions is way too easy.
Note: Fuck all of you hypocrites, that said the rogue quest was weak and 3 weeks later they play it as if they are the biggest rogue fans out there. You play the deck just because it's way too strong, AND YOU KNOW IT.
* I sincerely apologize to those people, who have fun playing QR, because the task is not straightforward as the other ones (like playing XXX Y times)
Note 2 - the deck is really powerful, but not in a good way. You cannot ignore that and say "It has counters, play them", because the decks like PW are also busted and WE SHOULDN'T ENCOURAGE BUSTED DECKS TO BE PLAYED.
Note 3 - I repeat some things, because people ignore them in the rant threads. They all go with the typical use this, use that... Anyway if someone read my post, thx for the attention.
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