Sick combo. Medivh costs 8 mana though, so without ramp or coin it would be turn 8.
- TanookiJack
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user-20805275 posted a message on Twig of the World TreePosted in: Twig of the World Tree -
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ixent posted a message on Raven FamiliarPosted in: Raven FamiliarThis is Joust an okay card
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needmoredesu posted a message on Twig of the World TreePosted in: Twig of the World TreeSo many people concentrate on fast weaponswap/destroy that they forgetting about ability to gain 10 mana any turn you want, effectively making a pool of 20 mana. Malygos druid can now do all the kinds of OTKs.
BUT, it is interactible, you can remove their weapon. So nice design, I guess.
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CasmX posted a message on DuskbreakerPosted in: DuskbreakerIt's basically a 4 mana Abyssal Enforcer. If that doesn't make you see how that could help define the meta, I'm not sure what would.
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Vanguard0187 posted a message on Branching PathsPosted in: Branching PathsThis card is amazing. As a jade Druid player I lose when I ramp and don't find card draw
This cards means I ramp and win.
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user-18060353 posted a message on Lesser Sapphire SpellstonePosted in: Lesser Sapphire SpellstoneKobolds Crusher shaman anyone?
Earth Elemental/White Eyes/Thing from Below + Ancestral Spirit -> Greater Sapphire Spellstone = the pinnacle of wall technology.
Snowfury Giant is naturally synergistic value as an alternative as well but my personal favourite:
T8; Al'Akir the Windlord, swing for 6
T9; Rockbiter Weapon + Greater Sapphire Spellstone= swing for 48
NOW WE'RE SWATTING INSECTS
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Infirc posted a message on Poor Peasant F2P DeckPosted in: Poor Peasant F2P Deckswap the lords of the Arena for 2x Amani berserker
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I am an idiot.
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Oops... Still that is a BONKERS turn 8.
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Difficult to measure it's power just yet, but sadly Rogue will have a hard time enjoying this weapon, as their daggers from hero power will water-down their chance at getting their good weapons back.
Perhaps weapon Rogue will be enabled with some new cards? I think I'd rather just get blade flurry buffed.
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Probably too slow. Odds are you won't get anything from this card that will stop triple-keleseth'd pirate rogue from humping your face.
Actually I haven't seen anything in this set yet apart from priest's new dragon that stops aggro from continuing to be the dominant force in the game.
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This spell should have been a 0-cost that costs 1 more for each silverhand in play.
As it stands the spell is either useless or incredibly telegraphed as anyone with a brain can see it coming. Maybe they're hoping its fringe play will make it useful for surprising the enemy?
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Absolutely inferior to Arcanologist.
This card, ideally, draws you a high cost spell which you will not able to play for several turns, making the act of drawing purely for deck thinning. This would sound decent if it werent for the fact that Arcanologist draws a 3-cost every single time, making it much more effective to play on curve especially given the stat advantage on the body.
So even if this card just drew a random spell from your deck every time and risk of drawing nothing wasn't there, this would still be inferior. Even in singleton I imagine the 2-mana slot already has plenty of options that are better unless card draw is an absolute necessity.
As an upside though, it is a beast so The Curator could pull this... maybe mage gets a dragon that's actually good this time.