Sick combo. Medivh costs 8 mana though, so without ramp or coin it would be turn 8.
- TanookiJack
- Registered User
-
Member for 6 years, 5 months, and 8 days
Last active Thu, Jun, 28 2018 02:29:34 -
- 1
- 15
- 39
- 0 Followers
- 381 Total Posts
- 397 Thanks
-
2
user-20805275 posted a message on Twig of the World TreePosted in: Twig of the World Tree -
5
ixent posted a message on Raven FamiliarPosted in: Raven FamiliarThis is Joust an okay card
-
1
needmoredesu posted a message on Twig of the World TreePosted in: Twig of the World TreeSo many people concentrate on fast weaponswap/destroy that they forgetting about ability to gain 10 mana any turn you want, effectively making a pool of 20 mana. Malygos druid can now do all the kinds of OTKs.
BUT, it is interactible, you can remove their weapon. So nice design, I guess.
-
12
CasmX posted a message on DuskbreakerPosted in: DuskbreakerIt's basically a 4 mana Abyssal Enforcer. If that doesn't make you see how that could help define the meta, I'm not sure what would.
-
1
Vanguard0187 posted a message on Branching PathsPosted in: Branching PathsThis card is amazing. As a jade Druid player I lose when I ramp and don't find card draw
This cards means I ramp and win.
-
14
user-18060353 posted a message on Lesser Sapphire SpellstonePosted in: Lesser Sapphire SpellstoneKobolds Crusher shaman anyone?
Earth Elemental/White Eyes/Thing from Below + Ancestral Spirit -> Greater Sapphire Spellstone = the pinnacle of wall technology.
Snowfury Giant is naturally synergistic value as an alternative as well but my personal favourite:
T8; Al'Akir the Windlord, swing for 6
T9; Rockbiter Weapon + Greater Sapphire Spellstone= swing for 48
NOW WE'RE SWATTING INSECTS
-
1
Infirc posted a message on Poor Peasant F2P DeckPosted in: Poor Peasant F2P Deckswap the lords of the Arena for 2x Amani berserker
- To post a comment, please login or register a new account.
2
"I don't understand, I played my minions and went face. What else can be done?"
-90% of standard ladder
1
Remember C'thun/Fatigue Warrior when WotG came out?
Heh, greetings...
Heh, greetings...
Heh, greetings...
*27 turns later*
Heh, greetings... MY DREAM ENDS... YOUR NIGHTMARE, BEGINS
1
A 10th class would require a substantial remodeling of the UI for mobile versions and less so for PC's. Look at the menus for class selection - they take advantage of the 3x3 square layout for compactness. A 10th class would be unwieldy. How would they deploy it?
I hope that clears things up.
1
1
1
I'll send you my battlenet ID later if you want, I'm always game for some friendly matches/quest grinding.
5
Legendary Secrets!
2
Justicar's Ring is the best thing ever and I wish I could put it in my standard decks.
1
I'm enjoying 17/3 Lifesteal weapons. Been using Southsea Squidface + Carnivorous Cube + Sonya Shadowdancer to ramp attack like a beast. Got my deck in the signature if you want to take a look.
1
So your concern is that by making it more affordable to get legendaries, which are the most costly and difficult to acquire, people would be even more upset about the game being p2w?
That seems very suspect. Anything that allows people to complete their collection or reach for a new deck without having to dust old ones for less money is a good thing. If F2Pers genuuinely have a problem with someone paying $5 per week to get more legendaries (which, mind you, are not even typically tier 1 cards) then they almost certainly will have a problem with that person just buying an additional 40 packs at launch with that same money and having every single common/rare/epic in the expansion from day 1 and out meta-decking them all year round.
Honestly, I think if it were easier to complete the collection, less people would spam boring, uninspired, metadeck garbage because they'd be free of worrying about their precious dust being spent on cards that end up hurting their monthly dust/pack income. That would, in turn, make it easier to play decks that aren't MLGPRO curated, scientifically meta-tested highlander cancerfests, as players who reach their end goal are free to experiment without worrying about their winrate.