• 0

    posted a message on New Shaman Card - Healing Wave
    Quote from Remhouse jump

    Antique Healbot is still better. 

    What's your reasoning on that?

    Posted in: Card Discussion
  • 10

    posted a message on Classic Card -Mountain Giant
    Quote from StarryD1 jump

    Actually, I see a new kind of deck opening up to Warlock's with this. Okay, this may seem like a stretch, but if the Warlock was to use its hero power the first few turns, then turn 4 it could play this card!

    Nevermind, that ideas retarded

    So you want to hurt yourself in the first few turns, play nothing, then drop a vanilla minion that doesn't taunt, heal, or have any sort of immediate effect except dying to BGH the next turn.  Your idea is cute, but it's time to return to reality.

    Posted in: Card Discussion
  • 1

    posted a message on What do you think about this deck?
    Quote from FunKaliTy jump
    Quote from Pianissimo jump

    If you're focusing so much on the hero power, then using it on turn 2 won't be the end of the world.  With Shielded Minibot and Knife Juggler thrown in, you have plenty of 2-drops.  What with all the recruit synergy, you don't really need extra 1/1s that don't synergize, so you can take out Haunted Creeper.

    A Paladin deck which focuses on the hero power is focusing on the long game.  You're grinding out your recruits and getting value in a war of attrition, so you need to help the little guys out with a second Consecration.  This will help to make up for your lack of strength in the early game, while helping you to chew through your opponent's deck.

    As for the final card, I would suggest Tirion Fordring.  Taunt is a resource you seem to be lacking, and the 5/3 weapon will provide you some raw damage.  Other considerations are Bolvar Fordragon, which was made for this kind of deck, but may not do well in the current BGH meta, because your opponent can wipe your board and throw it way past 6 attack, which is when you'd want to play it if you have no other BGH targets.  Then, of course, are the two standard picks, Big Game Hunter himself, as well as Dr. Boom, who needs no explanation.  Really, just try out different options for this last slot and find whatever is the strongest in the context of this meat-grinder Paladin.

    Thanks for the awesome feedback! :D

    I totally agree with everything you wrote, I felt the Haunted Creepers would be nice for extra Knife Juggler procs, but that is relying on those cards showing up together at the right time, it's too unreliable.

    I had thought about adding Tirion as well to add more taunt and damage to the deck, you made me even more convinced that it belongs and so I've trade out 2 Haunted Creepers for 2nd Consecration and Tirion :)

    Bolvar was a consideration, but is too weak to silence I think and would be the only BGH target if I couldn't play it when it had 5 or 6 attack.
    Dr. Boom is of course also always a consideration, but being the only BGH target I decided not to add it.
    I would like to run BGH if I could also add Abusive Sergeant to the deck, but there is no room for that unfortunately.

    One thing that worries me a little is that I have no silence in the deck so stuff like Ancient of War would be a huuge problem!
    I also kinda want to try out Mukla's Champion hehe it probably wont be any good, but just fun to go further into the dude buffing strategy, will probably try it out for funsies, but will most likely end up cutting it due to being...well bad :P

    I'm happy to help!  :3

    With Tirion, you have 5 weapons yet your only source of healing is Truesilver Champion.  You might want to consider taking one out in favor of stronger healing such as Lay on Hands, which, when combined with Solemn Vigil, provides you with enough draw power that you can replace Cult Master with Ironbeak Owl.

    Then again, if you feel making silver hand sacrifices is just too good, you can just swap out the truesilver smack-stick in favor of the silence.

    Posted in: General Deck Building
  • 12

    posted a message on New Rogue Card - Cutpurse

    It seems this card would be best played with Conceal on turn 3.  Your opponent likely won't be able to deal with it, so you can attack with it on turn 4 and then use the coin to bring out a 6/7 Shado-Pan Cavalry.

    Posted in: Card Discussion
  • 1

    posted a message on What do you think about this deck?

    If you're focusing so much on the hero power, then using it on turn 2 won't be the end of the world.  With Shielded Minibot and Knife Juggler thrown in, you have plenty of 2-drops.  What with all the recruit synergy, you don't really need extra 1/1s that don't synergize, so you can take out Haunted Creeper.

    A Paladin deck which focuses on the hero power is focusing on the long game.  You're grinding out your recruits and getting value in a war of attrition, so you need to help the little guys out with a second Consecration.  This will help to make up for your lack of strength in the early game, while helping you to chew through your opponent's deck.

    As for the final card, I would suggest Tirion Fordring.  Taunt is a resource you seem to be lacking, and the 5/3 weapon will provide you some raw damage.  Other considerations are Bolvar Fordragon, which was made for this kind of deck, but may not do well in the current BGH meta, because your opponent can wipe your board and throw it way past 6 attack, which is when you'd want to play it if you have no other BGH targets.  Then, of course, are the two standard picks, Big Game Hunter himself, as well as Dr. Boom, who needs no explanation.  Really, just try out different options for this last slot and find whatever is the strongest in the context of this meat-grinder Paladin.

    Posted in: General Deck Building
  • 0

    posted a message on New Paladin Card - Warhorse Trainer

    The leaked image is an error, it's actually a neutral card.

    Posted in: Card Discussion
  • 5

    posted a message on New Rogue Card - Burgle
    Quote from dirbrian jump
    Quote from Zkaletus jump

    despite the pussy card art, this is a fucking MICRO-NEFARIAN people.

    I think it's more similar to a Thoughtsteal but slightly worse

    It's really just Nefarian meeting with the Spell Patent Office and agreeing to mass-produce his product in small, cheap spells.  But it was found to fit awkwardly in the 7 classes Blizzard respects, yet it doesn't suck so it couldn't go to shaman.  This is how Rogue ended up with Burgle.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Tuskarr Jouster

    This is an elegant addition to Midrange Paladin.  Against an aggro deck, you are more likely to win the joust, and so you are healed as a reward.  Against a control deck, you are more likely to lose the joust, but that hardly matters because you are likely to be near full health anyway.

    Posted in: Card Discussion
  • 0

    posted a message on Looking for Tips on a Bloodlust Shaman.

    For a bloodlust shaman, you typically want to curve out like this:

    Turn 2 Haunted Creeper

    Turn 3 Harvest Golem

    Turn 4 Piloted Shredder

    Turn 5 Sludge Belcher

    Turn 6 Fire Elemental

    You're just throwing down sticky stuff to help you keep board control, and it's after turn 6 that you want to start seriously cycling through your deck.  You want almost all of your minions to be super sticky, so that you can ensure you'll have Bloodlust targets.

    Posted in: Shaman
  • 0

    posted a message on New Shaman Weapon - Charged Hammer
    Quote from Dragonhawk21 jump
    Quote from Loyal_Shabti jump
    Quote from Dragonhawk21 jump
    Quote from JeanLucGoHard jump
    Quote from Dragonhawk21 jump
    Quote from Human_Guy jump

    If you dont overwrite it with a doom hammer next turn, you cant use the hero power until turn 7. Then again the hero power does the same damage as the weapon, but costs you 2 mana to use. So maybe it is better to keep the weapons charges.

    Great idea, wait for Mr. Harrison to gather crops from harvest. :D

    Youve posted this like 4 times... we get it, you dont like the card.

    Honestly Harrison isnt even that big of a problem.  Does he stop Paladin players from using Muster? Nope cause if the card is good youll take that risk.

    You know, muster is card that has value, it gives you weapon and summons something on board that can latter be turned into 3/3 minion+ its 3 mana spell so if you are gona go harrison you will probably take 2-1 stack, 3 if you are lucky, but you will leave tokens alive which is risky...if he plays it later, he will surely keep it for turn 8 combo and then you can harrison it,but you will lose board battle...anyway Muster is a  card that have synergy with other cards, a value card...you just can't compare Muster with this trash card...turn 4 weapon that can't kill shredder in single turn..., hero power for 2 after you lose. :D

    Really? Your calling it trash? You know I can activate this weapon's deathrattle by turn 4 right?

    T3: Coin, Charged Hammer, Swing

    T4: Powermace, swing.

     

    Really Piloted Shredder? That is the best you got? You know the only way to deal with that monstrosity is to transform or silence it. Most classes tend to have a problem with that anyway as the Shredder can result in a 2-1 trade. Your point is moot there.

     

    Harrison Jones or Acidic Swamp Ooze? Oh I'm so scared... NOT! In fact your basically helping me because you helped give me a new hero power.

    You forgot to mention that you already lost game to aggro, while swaping weapons, Mr. Weaponsmith. It can't even kill voidwalker, and you will swap weapons investing 0 in board vs aggro... xDD

    I don't think that your "combo wombo" move is better than turn 3 coin+ shredder, sry bro.

    Just imagine you are swapping weapons against hunter...hilarious...

    The weapon swapping tactic serves the purpose of playing around Harrison Jones.  Aggro decks don't run Harrison Jones.  Therefore, you will not need to weapon swap against an aggro deck.  Don't overgeneralize by assuming the play suggested above will be used in every situation, even when it is a very terrible decision.

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Card - Fist of Jaraxxus
    Quote from OffBeatOddity jump

    4 mana for 4 damage to a random target is not worth it for this card to have 2 spaces (or even 1) in a competitive Warlock deck or even Arena constructed. Especially considering the fact that you're forced to combo it into other cards that discard at random. It's a layered system of RNG to achieve four damage. :/

    Like, I can't even remember the last time I've seen a Lock at just 2 cards in their hand so I can't see this being used (even in tandem with Soulfire or Succubus, which nobody even uses) ever. But perhaps the rest of the cards will make this look more attractive so I'll shut up.

    I'm just tired of all the RNG mechanics of Hearthstone. ;_;

     

    This will most certainly sound stupid, but I'd still like to throw it out there.  A Zoo deck with Lorewalker Cho could run only spells that your opponent can't play, such as Power Overwhelming, which you can only use if you already have board control.  Fist of Jaraxxus could be put into such a deck and applied through midgame Doomguard drops, therefore applying the damage without giving a spell to your opponent.

    Though, admittedly, for such a deck you'd have to cut important spells such as Imp-losion.  Because the cards aren't out yet, we can't tell whether it's worth the spell denial from the Jade Serpent guiding you.

    Posted in: Card Discussion
  • 7

    posted a message on Top 100legend ysera ramp Druid 70%winrate with guide[NA]

    You have Chrome, Firefox, AND Internet Explorer all pinned to your taskbar?  That's sacrilege!

    Posted in: Top 100legend ysera ramp Druid 70%winrate with guide[NA]
  • 0

    posted a message on Pain in the a** players
    Quote from Remhouse jump
    Quote from Pianissimo jump
    Quote from LoyalarBurn jump

    Ok but i'm not using any emotes during the game, i just greet and squelch, and play normal. I added this guy after and asked him why is he doing this, and he replied "it's funny i'm making people pain"

    While we're at it, squelching without any reason shows an undeserved distrust in everyone you meet.  That's not a healthy mindset to have.

    I squelch everyone after greeting. I don't find it disrepectful... I'm doing it on a constant basis.

    It's not disrespectful, as your opponent doesn't know when they're squelched.  I'm just saying that, for someone who can be frustrated as much as the OP, making sure to squelch at the beginning of any game isn't something that will help calm you down.  If it becomes habitual, then my point holds no ground.

    Posted in: General Discussion
  • 1

    posted a message on Pain in the a** players
    Quote from LoyalarBurn jump

    Ok but i'm not using any emotes during the game, i just greet and squelch, and play normal. I added this guy after and asked him why is he doing this, and he replied "it's funny i'm making people pain"

    While we're at it, squelching without any reason shows an undeserved distrust in everyone you meet.  That's not a healthy mindset to have.

    Posted in: General Discussion
  • 0

    posted a message on I made a meme for your convenience

    Oddly revealing, considering a lot of people say that inaccurately about certain cards simply because they want to sound smart.  Not everyone is a pro player, but everyone tries to act like one.

    Posted in: General Discussion
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