Here is my take on the nerfs the current meta needs:
Warrior
- Remove Blast Shield (Gain 7 Armor) from the set of Hero Powers. Reasoning: The Hero Power is obviously very busted. Couple of uses and it can seal the game completely. Lots of games end with Warrior having way too much Armor than they will ever need. And with cards like Eternium Rover, Zilliax, and Shield Block Warrior should still have the tools to gain enough Health, if they are used optimally. Not to mention the new set of Taunts they received.
- Change Delivery Drone from (Discover a Mech) to (Add a random Mech to your hand). Reasoning: I chose not to take the Rush out from Dr. Boom, Mad Genius in my suggestions. That's why I had to suggest this nerf instead. Reducing the efficiency of choosing the right Mechs every time they are needed is very crucial in this case.
- Remove the Mech tag from Omega Devastator. Reasoning: It's just not right to face 4 or 5 Omega Devastators every game through discovery. The card has a high power level. So it's important to guarantee that they can't play more than two in a game. Also, the art is clearly not a Mech, but a Goblin in a Mech suit.
- Change the cost of Omega Assembly from (1) to (2). Reasoning: Too cheap for what it does at (1).
- Change Dyn-o-matic Health from (4) down to (3). Reasoning: this nerf is more of an insurance policy to make sure that Control Warrior gets affected by the nerfs since they're not that cruel (I think :D).
Mage
- Change the cost of Luna's Pocket Galaxy from (5) to (6). Reasoning: I think (6) is the sweet spot for the card. It didn't see play at (7) and it win games on its own at (5). So I think at (6) it will still be playable but will lose some winrate percentages.
- Change the cost of Grave Horror from (12) to (11). Reasoning: It's a soft nerf to Conjurer's Calling to stop getting taunts from Mountain Giant. In the process, it's also a small buff for Priests.
Paladin
- Change the text of Prismatic Lens to (Draw a minion and a spell from your deck.) Reasoning: It feels bad when you can't do anything and lose to a straight out high roll, and this basically is what this card is all about. They are just not healthy for the game.
Please let me know what are your thoughts on these suggestions, and what would you do instead if you don't agree.
5
If Priest will have good card draw- this card will be good. Else - bad.
10
As one guy said:
Goodbye Divine Favour. You won't be missed!
-2
Don't you want to look back on current meta?
Or next 2 month we should choose between play this or dont play at all?
1
In my opinion - some cards are unfair.
Deadly Shot
Hunter's Mark
Master's Call
Rhok'delar
Deathstalker Rexxar
Class with excellent agressive tools? .. what about weaknesses?
- give perfect removals - check,
- give fast recource recovery - check,
- give unlimited recources - check.
I'm not talking about huge tempo swing with new hero.
P.S. I will be happier if Animal Companion is moved to Hall of Fame.
1
Dust it immediately!
Craft the simplest Hunter deck - and easy wins will come soon.
1
After years of Mana domination - Druid players are unable to compete in equal conditions.
Start using 2-3 mana drops - you'll be OK!
11
The best nerfs ever!
+100500
1
Another crap for Priest. As usual.
2
3
Where is viable standard Priest?