The real question is will this card interact with the Priest Quest?
- LsmileL
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LeoReinford posted a message on New Card Revealed - PsychopompPosted in: NewsI like the cards art very egyptian theme to it, but 4 mana for such a weak body with a random effect that won't synergise well with other spells like mass ressurection.
Why not make it Battlecry: Summon 1 of the last 3 friendly minions to die this game. Give it Reborn.
At least then you can control the RNG to some extent.
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Dallaen posted a message on New Card Revealed - PsychopompPosted in: NewsThis card has no real direct synergy with big priest. then again nobody really cares about wild unless you want them to start making sets that are full of junk useless cards?
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Krishno_NL posted a message on Priest Quest PredictionPosted in: Priestressurect 5 minions...
passive hero power: whenever a minion is played give it reborn
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Ace100ace200 posted a message on New Card Revealed - PsychopompPosted in: NewsYou are right. Don't know why someone downvotes you...
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Contaxish posted a message on New Card Revealed - PsychopompPosted in: NewsNot exactly that crazy...it requires you to play to the very late game for good value, it’s inconsistent, you probably want to play only one of these, you can’t play early game minions. The best value early game is still injured blade master and coin. Turn three 3/1 and 4/7 with a 4/1 death rattle... it’s decent but not broken...
This is honestly a pretty “meh” card
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ConCuThanKy1292 posted a message on Zerek Master Cloner improvementPosted in: General DiscussionWhy does Zerek not have Taunt keyword in his card text? That would make him viable! Or reduce his cost to 5 mana and he can be played more in Priest deck.
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kandarpl posted a message on Hearthstone Grandmasters - Week 7 ResultsPosted in: NewsBlah Blah Blah esport. We need articles about New expansion XD
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Drainmav posted a message on Blizzard Responds to Artwork CriticismPosted in: NewsI’m really getting sick and tired of this shit. This isn’t the Blizzard I once loved. Seriously why do they hate the human body so much and want anything considered sexy covered up? Their excuse was bull shit too. If it were about updating old ugly cards it wouldn’t have been only the sexy and violent cards being changed. What a crock. Glad Blizz listens to the people who wouldn’t ever play HS to begin with
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jazzfan27 posted a message on New Priest Card - Plague of DeathPosted in: Card DiscussionI'm pretty meh. 9 mana is a lot, and comes pretty late. Feels like a tech card to have if opposing decks are getting a lot of big swing turns. (like Nomi or Kangors)
But, in general I would prefer something that can clear an early board of murlocs or such.
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1) There is huge difference between Hex and Entomb.
Basic Hex is amazing (even in agressive midrange)! Allows you to remove and put own threat in one turn!
Entomb sucks. [rocks only in control vs control (1/20 games)], aka sucks in 19/20.
2) Agree. Hard removals (hex, polimorf, sap, shiel slam) [vs control] are so much more powerful than AOE [vs aggro].
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Love this Brawl!
Prefer Jade and Goons. Kabal -boring)
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"Pirate Aggro" and "Jade Idol" are really retarded.
"Midrange" is too wide to be defined as one thing.
Reno is OK! Each game is adventure, full of variety, some randomness and decisions.
The real problem is decks that don't provide interactivity for both players. (Noxious' idea) [combo, super aggro]
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Money doesn't give you unfair benefits (You can reach legend almost ftp).
Money gives you variety = fun (But you can be rank 20 with full collection).
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Dear Morgan, appreciate your work!
As for me, your description of aggro and your (more balance updates) solution are correct, obvious, but temporary.
I personally found more efficient idea from this video https://youtu.be/Wh7XCtjnnDI
Tl;Dr - threats in HS are much more powerful than answers. Changing this situation is the solution.
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I sincerely would like to say "Thank you for crappy meta!" to Blizzard. Hs is very Intresting game in general, so before I played a lot. And a lot of things in real life suffered from this addiction. And this meta just helped. Thanks! (Not sarcasm) please make updates, any content rarely - some people will switch to real life)
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I would like Blizzard to make only one "Slight Buff" of several (20-80) currently unplayable (basic, classic) cards.
This will give Blizzard 2 good things:
1) Better balance between evergreen class-card sets (easier to save balance while adding new stuff).
2) Huge respect from community (almost giving free playable content!).
Finally this action will indirectly bring money.
P.S. other way - nerf more cards, so average power level will decrease, so again more cards become playable.
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Because "12/8 on turn 3" should not exist also.