Warrior (especially control, but also bomb) has the highest win % across the board and it seems oppressive and prevent deck innovations.
Suggested cards to Nerf:
- Eternium Rover - this should be 2 mana, its a mech with strong stats and great ability, better than armor smith.
- Town-crier - 2 mana, this card is broken. (rush tutor smooth your early game curve, warrior has broken rush minions) - its better than novice engineer or loot hoarder.
- Brawl - move to HOF, this card has devastating effect for 5 mana (and "skillful" RNG results) just remove this from the game already.
- Dr. boom Mad Genius - HOF ASAP, this card is obviously super broken and must be handled.
I know most people on this forum will respond by saying, "Doesn't need a nerf. Play aggro." Or something similar. I think these kinds of brainstorms are quite fun though, so I'll play along. In my mind, there are two things that could be done. The first is much more impactful than the second.
1. Change Brawl to 7 mana. This way it competes with Dr. Boom on curve AND it's honestly probably a fair mana cost for what it does. Half the time, the card is literally Twisting Nether with an upside. I don't think 7 mana is really that unreasonable.
2. A much smaller nerf would be to change Dr. Boom's Delivery Drone Hero Power to add a random mech to your hand, rather than allowing you to discover it. This would at least have some potential to low-roll things like Unpowered Steambot, etc.
Anyway, I'm enjoying the meta quite a lot right now, but I do understand that Warrior has been king for quite a while, and it likely won't be changing anytime soon without some sort of intervention.
I would either HOF Brawl OR make it destroy all minions except the highest attack one. It would make more sense that the strongest dude wins a brawl and it would take away that RNG that can just straight out win the game on the spot- warrior has access to arguably the best single target removals in the game (execute and shield slam) so then you can brawl and kill the biggest dude wit a spell or some sort.
Dr. Boom should simply be 9 or 10 mana. By playing him on T9 or later you would lose SO MUCH tempo but then gain super mega value later on... on 7 it s just gg for warriors.
Also in a non hyper aggro meta Omega devastator is just super strong bc it is 90% of the time a 4 mana 4/5 rush, deal 10dmg. But the nerf to Dr. Boom and brawl could be enought.
And if they touch warrior they should also target mage- Luna PG is too strong when you play it on 5 an CC is just plain stupid. It s so stupid that since ROS I haven t played a single game w mage- only in arena. Just a braindead deck.
This is probably biased because i despise CW and Bomb Warrior but agree that something needs to be done with Dr Boom. Removing the Mech rush and changing delivery Drone to give a random Mech will do wonders. Maybe remove the Mech tag from Omega Devastator as well.
Etherium Rover is super annoying but I don’t think it needs a nerf. Town Crier maybe but I don’t think it’s a huge problem if they do something to the Dr Boom hero.
I like that warrior has access to 1 drops because control decks usually skip over that slot. Yes it's strong, but the alternative is having control decks that pass turn 1. I'm tired of every control deck just dropping doomsayer on 2.
Boom is just cleaning up the damage from the Death Knights. It was obviously designed for a meta where they wanted it to compete with the other infinite value, and now it's a mistake.
Only dr boom and/or omega devastator need a change. For dr boom its either the rush for mechs or change the discover hero power into add a random mech to your hand. And the devastator should do less damage. It kills easily 10 drops and is still on board. For example ysera or alexstraza. Omega discover for 1 mana is also a candidate. These cards alone win the game. The rest of the deck is mostly removal. And that’s stupid.
Nerf this, nerf that...And what will be after it!? Another one will rise, prefer this than a shitty priest deck with tones of resurrected taunts and high rolling mages!
A class can't have everything, this is terrible balance.
Warrior have:
The 2 best 1 drop in the game, this is a complete shutdown in any aggro chance of winning the match.
The best weapons and the best weapon removal in the game.
The best single removal, kill a 10 health minion with 1 mana, this is BS, 5 manas 3/4 kill all tokens from opponent and a 4 manas 4/5 kill anything, it is just insane.
The best mass removal, you can deal with a board of big minions with a single card.
The strongest hero card in Standard (the other two are close a least).
The archetype hard counter another archetype (bomb x highlander).
The best survavility in armor gain.
The best late game value with 1 mana draw 3 cards and a hero power giving a infinite supply of Devastators.
The best rush minions what make the 1 drop even more broken.
My suggestions:
1- Increase the cost of both 1 drop to 2 manas, they clear undercosted.
2- HoF all hero cards now.
3- Remove mech tag from Devastator, only x2 this card for game is enough.
4- Increase the cost of Brawl to 6 or 7 manas, it is waaaaaaaaaaaaay efficient to only 5 manas.
5- Shield Slam increase cost to 2 manas, or even 3, it is a hard removal in warrior class.
6- Create a hard neutral tech for bomb mechanic, something like 2 manas 2/3 remove all bombs in your deck and gain 5 armor for each bomb removed or something like that.
Warrior (especially control, but also bomb) has the highest win % across the board and it seems oppressive and prevent deck innovations.
Suggested cards to Nerf:
- Eternium Rover - this should be 2 mana, its a mech with strong stats and great ability, better than armor smith.
- Town-crier - 2 mana, this card is broken. (rush tutor smooth your early game curve, warrior has broken rush minions) - its better than novice engineer or loot hoarder.
Thank God you don't work as a game designer, lol. Town Crier and Eternium Rover are fine, your loathe and saltiness about Warrior is clouding your judgment with unwarranted prejudice towards cards that aren't part of the problem.
A class can't have everything, this is terrible balance.
Warrior have:
The 2 best 1 drop in the game, this is a complete shutdown in any aggro chance of winning the match.
The best weapons and the best weapon removal in the game.
The best single removal, kill a 10 health minion with 1 mana, this is BS, 5 manas 3/4 kill all tokens from opponent and a 4 manas 4/5 kill anything, it is just insane.
The best mass removal, you can deal with a board of big minions with a single card.
The strongest hero card in Standard (the other two are close a least).
The archetype hard counter another archetype (bomb x highlander).
The best survavility in armor gain.
The best late game value with 1 mana draw 3 cards and a hero power giving a infinite supply of Devastators.
The best rush minions what make the 1 drop even more broken.
My suggestions:
1- Increase the cost of both 1 drop to 2 manas, they clear undercosted.
2- HoF all hero cards now.
3- Remove mech tag from Devastator, only x2 this card for game is enough.
4- Increase the cost of Brawl to 6 or 7 manas, it is waaaaaaaaaaaaay efficient to only 5 manas.
5- Shield Slam increase cost to 2 manas, or even 3, it is a hard removal in warrior class.
6- Create a hard neutral tech for bomb mechanic, something like 2 manas 2/3 remove all bombs in your deck and gain 5 armor for each bomb removed or something like that.
idk if it's even worth entertaining your ridiculous suggestions. 3 mana conditional single removal. Are you serious?
Crier and Rover aren't broken. They're strong yes, but not broken.
Rover is a strong 1 mana 1/3. But it doesn't have the same arguments going against it that the likes of pre-nerfed mana wyrm did. Wyrm was a proactive 1 drop were if you were lucky enough to tempo him out on turn 1, you could easily "snowball" the game and win in a matter of a few turns if you high roll enough spells in your early draws. Rover isn't so lucky though. Yes, it's a 1 mana 1/3 minion, but UNTIL it takes damage, that's all it is. Yeah it can gain you a little extra armor along the way, but it has to either physically trade into or be traded by other minions to get its effect off first.
Crier is another strong 1 mana minion. The 1/2 body is decent enough to have on board if you're lucky enough to tempo him out on turns 1 or 2 but what really makes him strong is the draw effect. But there's the kicker. He DRAWS the rush minion, he doesn't summon them to the field (like the recent 7/9 mech legendary). Therefore while your hand gets a bit of a boost, you can't use the drawn minion until you physically spend the mana to summon him. So I don't see were the broken complaints for this card are coming from either. The 1/2 body is still easily dealt with by most other early game minions and depending on how you build your deck you aren't guaranteed to always draw zilliax.
Boom I DO agree that it should be nerfed but only in a couple of its hero powers. Maybe change discovery drone to "add a random mech"? That seems to be a popular choice on this board and I do like that one. Then maybe downgrade it's armor gain ability a little bit to say 4 or 5 armor instead? Something to make their armor gain a liiiiitle bit less op to deal with but still reasonable for rewarding Dr. Boom plays.
I played warrior a lot of games and I can confidently say: Dr. Boom - To Nerf (HOF) Eternium Rover - to nerf (2 mana) Brawl - 6 mana Omega Assembly - only 1 mech (not 3) Omega Devastator - 7 mana if he is a mech, 6 if you remove this status Restless Mummy - 5 mana ASAP Dyn-o-matic - not mech Shield Slam - 2 mana
A few of these cards must be changed.Warrior is too strong with them.
Warrior (especially control, but also bomb) has the highest win % across the board and it seems oppressive and prevent deck innovations.
Suggested cards to Nerf:
- Eternium Rover - this should be 2 mana, its a mech with strong stats and great ability, better than armor smith.
- Town-crier - 2 mana, this card is broken. (rush tutor smooth your early game curve, warrior has broken rush minions) - its better than novice engineer or loot hoarder.
Thank God you don't work as a game designer, lol. Town Crier and Eternium Rover are fine, your loathe and saltiness about Warrior is clouding your judgment with unwarranted prejudice towards cards that aren't part of the problem.
Actually they are not fine. There is a reason why CW has a 58% overall winrate (the best performing deck is at 64% WR). Thats insanely high. There hasnt been a deck that good in since uhm I cant even remeber.
If you have Town Crier (65,8% WR) or Eternium Rover (66,1% WR) in your opening hand, the winrate goes even higher. Dr. Boom, a 7-drop, is even better to keep in your mulligan (67,2% WR).
Yea, let’s nerfs cards that aren’t the main offenders in control warrior so we can destroy any other potential viable warrior archetypes I.e. Rage Warrior. Brilliant!
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Warrior (especially control, but also bomb) has the highest win % across the board and it seems oppressive and prevent deck innovations.
Suggested cards to Nerf:
- Eternium Rover - this should be 2 mana, its a mech with strong stats and great ability, better than armor smith.
- Town-crier - 2 mana, this card is broken. (rush tutor smooth your early game curve, warrior has broken rush minions) - its better than novice engineer or loot hoarder.
- Brawl - move to HOF, this card has devastating effect for 5 mana (and "skillful" RNG results) just remove this from the game already.
- Dr. boom Mad Genius - HOF ASAP, this card is obviously super broken and must be handled.
town crier and rover are completely fine cards. nerfs should go to omega devastator battlecry (6 dmg)
brawl is good as it is
dr boom: changes to hero powers
zap old: deal 3 dmg. new: deal 5 dmg to a minion.
kaboom new: deal 2 dmg to all enemy minions
IMO the only card they should immediately nerf is Boom, they should remove mech rush.
I dont agree with Brawl, without this card aggro decks would be too strong.
Eternium and Town Crier are strong but not OP.
I know most people on this forum will respond by saying, "Doesn't need a nerf. Play aggro." Or something similar. I think these kinds of brainstorms are quite fun though, so I'll play along. In my mind, there are two things that could be done. The first is much more impactful than the second.
1. Change Brawl to 7 mana. This way it competes with Dr. Boom on curve AND it's honestly probably a fair mana cost for what it does. Half the time, the card is literally Twisting Nether with an upside. I don't think 7 mana is really that unreasonable.
2. A much smaller nerf would be to change Dr. Boom's Delivery Drone Hero Power to add a random mech to your hand, rather than allowing you to discover it. This would at least have some potential to low-roll things like Unpowered Steambot, etc.
Anyway, I'm enjoying the meta quite a lot right now, but I do understand that Warrior has been king for quite a while, and it likely won't be changing anytime soon without some sort of intervention.
According to HS Replay - town crier and rover has the highest win % along with Boom.
those are the best 1 drops in the game,
Warrior should not have access to broken 1 drops,
Crier worths 2 mana - it's stronger than novice engineer.
Rover is super strong early game card and broken vs aggro.
I would either HOF Brawl OR make it destroy all minions except the highest attack one. It would make more sense that the strongest dude wins a brawl and it would take away that RNG that can just straight out win the game on the spot- warrior has access to arguably the best single target removals in the game (execute and shield slam) so then you can brawl and kill the biggest dude wit a spell or some sort.
Dr. Boom should simply be 9 or 10 mana. By playing him on T9 or later you would lose SO MUCH tempo but then gain super mega value later on... on 7 it s just gg for warriors.
Also in a non hyper aggro meta Omega devastator is just super strong bc it is 90% of the time a 4 mana 4/5 rush, deal 10dmg. But the nerf to Dr. Boom and brawl could be enought.
And if they touch warrior they should also target mage- Luna PG is too strong when you play it on 5 an CC is just plain stupid. It s so stupid that since ROS I haven t played a single game w mage- only in arena. Just a braindead deck.
This is probably biased because i despise CW and Bomb Warrior but agree that something needs to be done with Dr Boom. Removing the Mech rush and changing delivery Drone to give a random Mech will do wonders. Maybe remove the Mech tag from Omega Devastator as well.
Etherium Rover is super annoying but I don’t think it needs a nerf. Town Crier maybe but I don’t think it’s a huge problem if they do something to the Dr Boom hero.
Missing lethal since June 2015.
Salty aggro player detected
The only card that needs a nerf is boom.
I like that warrior has access to 1 drops because control decks usually skip over that slot. Yes it's strong, but the alternative is having control decks that pass turn 1. I'm tired of every control deck just dropping doomsayer on 2.
Boom is just cleaning up the damage from the Death Knights. It was obviously designed for a meta where they wanted it to compete with the other infinite value, and now it's a mistake.
Only dr boom and/or omega devastator need a change. For dr boom its either the rush for mechs or change the discover hero power into add a random mech to your hand. And the devastator should do less damage. It kills easily 10 drops and is still on board. For example ysera or alexstraza. Omega discover for 1 mana is also a candidate. These cards alone win the game. The rest of the deck is mostly removal. And that’s stupid.
Nerf this, nerf that...And what will be after it!? Another one will rise, prefer this than a shitty priest deck with tones of resurrected taunts and high rolling mages!
Maybe Blizzard should make dr Boom a singleton card as a nerd. Fits with the new expansion and it may shake up things big time.
Playing on NA/EU/Asia
Warrior is going to be nerfed. Keep your eye on Hearthpwn front page - Dr. Boom, Mad Genius is on the chopping block.
ZhalZhak#2315 @ EU/NA
I joke a lot, if you take anything I say seriously, well, shame on you :p
A class can't have everything, this is terrible balance.
Warrior have:
The 2 best 1 drop in the game, this is a complete shutdown in any aggro chance of winning the match.
The best weapons and the best weapon removal in the game.
The best single removal, kill a 10 health minion with 1 mana, this is BS, 5 manas 3/4 kill all tokens from opponent and a 4 manas 4/5 kill anything, it is just insane.
The best mass removal, you can deal with a board of big minions with a single card.
The strongest hero card in Standard (the other two are close a least).
The archetype hard counter another archetype (bomb x highlander).
The best survavility in armor gain.
The best late game value with 1 mana draw 3 cards and a hero power giving a infinite supply of Devastators.
The best rush minions what make the 1 drop even more broken.
My suggestions:
1- Increase the cost of both 1 drop to 2 manas, they clear undercosted.
2- HoF all hero cards now.
3- Remove mech tag from Devastator, only x2 this card for game is enough.
4- Increase the cost of Brawl to 6 or 7 manas, it is waaaaaaaaaaaaay efficient to only 5 manas.
5- Shield Slam increase cost to 2 manas, or even 3, it is a hard removal in warrior class.
6- Create a hard neutral tech for bomb mechanic, something like 2 manas 2/3 remove all bombs in your deck and gain 5 armor for each bomb removed or something like that.
Thank God you don't work as a game designer, lol. Town Crier and Eternium Rover are fine, your loathe and saltiness about Warrior is clouding your judgment with unwarranted prejudice towards cards that aren't part of the problem.
idk if it's even worth entertaining your ridiculous suggestions. 3 mana conditional single removal. Are you serious?
Crier and Rover aren't broken. They're strong yes, but not broken.
Rover is a strong 1 mana 1/3. But it doesn't have the same arguments going against it that the likes of pre-nerfed mana wyrm did. Wyrm was a proactive 1 drop were if you were lucky enough to tempo him out on turn 1, you could easily "snowball" the game and win in a matter of a few turns if you high roll enough spells in your early draws. Rover isn't so lucky though. Yes, it's a 1 mana 1/3 minion, but UNTIL it takes damage, that's all it is. Yeah it can gain you a little extra armor along the way, but it has to either physically trade into or be traded by other minions to get its effect off first.
Crier is another strong 1 mana minion. The 1/2 body is decent enough to have on board if you're lucky enough to tempo him out on turns 1 or 2 but what really makes him strong is the draw effect. But there's the kicker. He DRAWS the rush minion, he doesn't summon them to the field (like the recent 7/9 mech legendary). Therefore while your hand gets a bit of a boost, you can't use the drawn minion until you physically spend the mana to summon him. So I don't see were the broken complaints for this card are coming from either. The 1/2 body is still easily dealt with by most other early game minions and depending on how you build your deck you aren't guaranteed to always draw zilliax.
Boom I DO agree that it should be nerfed but only in a couple of its hero powers. Maybe change discovery drone to "add a random mech"? That seems to be a popular choice on this board and I do like that one. Then maybe downgrade it's armor gain ability a little bit to say 4 or 5 armor instead? Something to make their armor gain a liiiiitle bit less op to deal with but still reasonable for rewarding Dr. Boom plays.
I played warrior a lot of games and I can confidently say:
Dr. Boom - To Nerf (HOF)
Eternium Rover - to nerf (2 mana)
Brawl - 6 mana
Omega Assembly - only 1 mech (not 3)
Omega Devastator - 7 mana if he is a mech, 6 if you remove this status
Restless Mummy - 5 mana ASAP
Dyn-o-matic - not mech
Shield Slam - 2 mana
A few of these cards must be changed. Warrior is too strong with them.
Btw. Mage -> Khadgar (3 mana), Conjurer's Calling (6 mana)
Actually they are not fine. There is a reason why CW has a 58% overall winrate (the best performing deck is at 64% WR). Thats insanely high. There hasnt been a deck that good in since uhm I cant even remeber.
If you have Town Crier (65,8% WR) or Eternium Rover (66,1% WR) in your opening hand, the winrate goes even higher.
Dr. Boom, a 7-drop, is even better to keep in your mulligan (67,2% WR).
Numbers from the currently best performing deck https://hsreplay.net/decks/Q8vE23Txwg2U3Ne9vGQpF/#gameType=RANKED_STANDARD
Yea, let’s nerfs cards that aren’t the main offenders in control warrior so we can destroy any other potential viable warrior archetypes I.e. Rage Warrior. Brilliant!