For those who like control decks and long games, here is my control warrior list:
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Minion (15)
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Ability (14)
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Playable Hero (1) |
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For those who like control decks and long games, here is my control warrior list:
Perfected Control Warrior
Control Warrior Deck
by Usolando - Apr 16, 2019
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Minion (15)
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Ability (14)
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Playable Hero (1) |
Loading Collection |
19
What is there to shame about? There is 2 aggro and 1 OTK deck in the article. I'm just helping those who want to play a control deck. I'm not gaining money from it. I'm not streaming or youtubeing the deck. I'm not advertising anything.
4
If you play aggro (odd pally, zoolock, odd rogue, etc.) you can die in a fucking fire. A literal bot could take these decks to legend. Brainless decks for trash players LUL.
15
Aggro 100%
Aggro just vomit their hands brainlessly and go face, aggro requires virtually no skill apart from crucial trades (which is rarely) at least with OTK you get a chance to kill them before they assemble their combo.
-7
OonDUSTa get it?
27
"Giving freezer burn a whole new meaning."
To clarify, it initially affects the formerly-right-most card and the next card to enter the player's hand; even if it hits your own face from Misdirection and gives you the token.
46
A painted card has a yellow, purple, blue, or grey color splash on the card back. See below for color splashes.
Yellow=Legendary; Epic=Purple; Rare=Blue; Grey=Common. Basic cards do not get a color splash.
Master Michelo is designed to reward both knowledge of an opponent's deck and smart deckbuilding by your opponent. You can use Michelo to help predict what your opponent has drawn and will draw, especially if their deck only has 1 or 2 cards of a single rarity. Likewise, the opponent can bluff having a certain card in hand of the same rarity as another key card.
EDIT: Picture formatting and concept.
EDIT 2: Credits to Fortify for this great example picture:
-7
All of the top standard decks are aggro this is sad :(
14
“She only wants a perfect world with perfect specimens.”
Click Spoiler below to show the Arcane Dust tokens.
These are Arcane Dust Tokens that you get based from the rarity of the Golden minion that died ( affected by "The Gorgon's Gaze" ).
Artwork: Medusa by *RobShields on deviantART.
4
Of course it works. It's an autopilot aggro deck.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
3
Does anyone have the feeling that Hearthstone AI got even worse for this adventure? And not that bosses were so smart before...
Just completed the Jaina adventure and my opponents did so many misplays!
2
You: Antique Healbot
The guy your girl tells you not to worry about: this dragon guy
-4
Condition meant to be satisfied in a burgle rogue -> Reward for aggro rogue
(?)
2
So, the same brawl as last week, but with Rafaam?
Meh, pretty lazy.
-1
Wow, we got another extremely convenient card for aggro decks...
Sure something we needed
1
Right in the moment when you thought Big Priest couldn't get more cancer than this...
<<Wild Archmage Vargoth appears!>>
1
Netdecking is wrong in every aspect, not just in casual. But there's no way to avoid it.
2
Standard player?
-6
A truly shitty nerfs, if you ask me.
Except from Saronite Chain Gang and Level Up! nerfs, which I agree with (even if I crafted Shudderwock not long ago after unpacking a Grumble, Worldshaker and even if I think Level Up! will not be enough to stop the Odd Paladin), I don't really like this continuous attack to the Druid class identity (also, what about the comparison between post nerf Wild Growth and Jade Blossom?). Kingsbane decks are powerful, ok, but a lot of people still misses that you need to GET to the ultra-powerful weapon, and believe me, facing all the brainless aggro decks on the ladder makes this VERY hard; most of the times you are dead way before you can even try to power it up.
But the worst about all of this is what has NOT been nerfed. Big Priest is still untouched, and is still one of the most unfair non-aggro deck that you can play against: no skill, 100% luck, extremely performing. Aggros, on the other hand, fill the wild ladder and just Odd Paladin is receiving a minor hit.
Bad job.
8
Pretty low replayability if you ask me. Managed to get to the end on my 2nd try, but I don't really care about doing another run with a different class =/
I'm not going to compare it with the old adventures like Naxx or BR, but:
_ KotFT had the big and challenging boss fight with the Lich King with packs and hero skin Arthas as rewards;
_ K&C asked to finish the dungeon run with all the classes in order to get the card back;
_ WW had (IMO) more interesting mechanics with the four heroes and the final boss fight with Hagatha at the end;
_ BP had a loooooooot of puzzles, which meant a loooooooot of gameplay time.
I feel like Blizzard did a step back rather than a step forward with this.