As a free to play wild player, i hate nerfs that target specific decks because it is a massive dust loss for me.
Here are some examples:
Giants other than Mountain Giant rarely see play, i crafted 8 epics which is 3200 dust, and now all those cards will become useless and i wont even get a refund simply because it took them a year to nerf the interaction with Naga Sea Witch
There are other examples, a lot of people probably crafted Raza the Chained, Kazakus, Prophet Velen and Shadowreaper Anduin just so they could play Razakus Priest which is a huge dust investment, and they only got a refund for one legendary. Crafting Y'Shaarj, Rage Unbound because of Barnes is another example. Also if you guys remember when pirate warrior first appeared Blizzard tried this by nerfing Small-Time Buccaneer and i recall DisguisedToast saying they should refund anyone who crafted Patches the Pirate since at the time people didn't know Patches the Pirate would be used in other decks and most people including Team 5 themselves thought this nerf would be enough to kill pirate warrior. It ended up not mattering because withing a few days people realized just how powerful Patches the Pirate is so they eventually nerfed both Fiery War Axe and Patches the Pirate but the fact that they tried to avoid refunding a legendary for such a long time worries me.
Why is everyone even crying so much about Naga Sea Witch anyway, it is neither the best nor the most popular deck in wild and there are counters to your 4+ card dump, Poison Seeds, Sunkeeper Tarim, Brawl, Lightbomb, turn 4-5 Voidlord, Shadowflame not to mention the fact that there are lots of aggro decks that will just kill you if you spend turn 5 playing 6 Giants. People just remember those few games where they lost to turn 5 Giants because they didn't draw their answers, but there are lots of things that give you the same bad feeling, turn 5 Skull of the Man'ari into turn 6 Carnivorous Cube + Dark Pact which heals for 8, deals 15 damage to your face and leaves behind 2 Doomguards, turn 3 coin Barnes, turn 4 Mal'Ganis into turn 5 Faceless Manipulator just to name some common examples.
While i understand the need for some cards to be nerfed, Hearthstone is an expensive game and not getting a refund for crafting a bunch of expensive cards which are only used in a specific deck that only exists because of one specific card is not easy on people who can't afford to invest money in Hearthstone.
I know i'm gonna get down voted into oblivion because i defended Naga Sea Witch but that is really not the point of my thread, and if it is indeed making so many people mad then it should be nerfed(although in my opinion it would be much better to just revert the interaction change and refund all giants instead).
I am just looking to hear what you guys think about Blizzard's dust refund policy and how you would change it, if at all.
I have been playing since beta, and while i have most playable cards, it is true that the game is getting extremely expensive. They removed adventures which was a much cheaper way to get cards than packs because for 3500 gold which you can farm in 3 months you were guaranteed to get all the cards. In expansions 35 packs is nowhere near enough to get even the cards needed to compete.
Blizzard said they axed adventures to shake up the meta more, but that is a lie. If you go back and examine things closely, adventures and expansions had almost the same number of PLAYABLE cards, the only difference is that expansions had more meme and filler cards.
On top of this, they nearly doubled the number of legendaries they print and more importantly they changed the ratio of meme/filler to playable legendaries so that you are less likely to open something usefull which forces you to craft the good stuff if you want to compete.
To quote Firebat: "i play this game all day every day, i don't do anything else, and i still don't have all the cards i want to play. I even disenchanted all my golden cards."
I have indeed tried curator, but i find that it fits better in the Beardo version, don't need Hydrologist secrets for the combo in this version and you are not going for value so getaway kodo just clogs your hand. I have experimented with Coldlights though, it was ok vs control but awful vs aggro. Feel free to test it and report back if you can, i have not played much this season.
As for Tarim, it is a great situational card so use him as needed, i mostly use it for defense against big guys, it absolutely destroys jade druid since it can turn his 10+ jades into 3/3s, i once had an azure drake in play against a full board of gigantic jades, dropped Tarim + consecrate for 3 dmg to clear the board and swing tempo, he conceded, one of the rare times i beat jade druid without the combo. Keep in mind that sometimes against midrange decks you don't use the combo to win so Tarim can be used aggressively if you have the board. Tarim is overall a great card, there is a reason it is an auto include in most paladin decks.
12
As a free to play wild player, i hate nerfs that target specific decks because it is a massive dust loss for me.
Here are some examples:
Giants other than Mountain Giant rarely see play, i crafted 8 epics which is 3200 dust, and now all those cards will become useless and i wont even get a refund simply because it took them a year to nerf the interaction with Naga Sea Witch
Odd Paladin required me to craft Baku the Mooneater plus 4 epics, Level Up! and Quartermaster which is a 3200 dust investment and only half of it will be refunded when they nerf Baku the Mooneater
There are other examples, a lot of people probably crafted Raza the Chained, Kazakus, Prophet Velen and Shadowreaper Anduin just so they could play Razakus Priest which is a huge dust investment, and they only got a refund for one legendary. Crafting Y'Shaarj, Rage Unbound because of Barnes is another example. Also if you guys remember when pirate warrior first appeared Blizzard tried this by nerfing Small-Time Buccaneer and i recall DisguisedToast saying they should refund anyone who crafted Patches the Pirate since at the time people didn't know Patches the Pirate would be used in other decks and most people including Team 5 themselves thought this nerf would be enough to kill pirate warrior. It ended up not mattering because withing a few days people realized just how powerful Patches the Pirate is so they eventually nerfed both Fiery War Axe and Patches the Pirate but the fact that they tried to avoid refunding a legendary for such a long time worries me.
Why is everyone even crying so much about Naga Sea Witch anyway, it is neither the best nor the most popular deck in wild and there are counters to your 4+ card dump, Poison Seeds, Sunkeeper Tarim, Brawl, Lightbomb, turn 4-5 Voidlord, Shadowflame not to mention the fact that there are lots of aggro decks that will just kill you if you spend turn 5 playing 6 Giants. People just remember those few games where they lost to turn 5 Giants because they didn't draw their answers, but there are lots of things that give you the same bad feeling, turn 5 Skull of the Man'ari into turn 6 Carnivorous Cube + Dark Pact which heals for 8, deals 15 damage to your face and leaves behind 2 Doomguards, turn 3 coin Barnes, turn 4 Mal'Ganis into turn 5 Faceless Manipulator just to name some common examples.
While i understand the need for some cards to be nerfed, Hearthstone is an expensive game and not getting a refund for crafting a bunch of expensive cards which are only used in a specific deck that only exists because of one specific card is not easy on people who can't afford to invest money in Hearthstone.
I know i'm gonna get down voted into oblivion because i defended Naga Sea Witch but that is really not the point of my thread, and if it is indeed making so many people mad then it should be nerfed(although in my opinion it would be much better to just revert the interaction change and refund all giants instead).
I am just looking to hear what you guys think about Blizzard's dust refund policy and how you would change it, if at all.
0
Battletag: GhostDragon#16713Region: EUTrade Only?: Yes, you go first(i can show quest first)Done
0
Battletag: GhostDragon#16713Region: EUTrade only: yes, u go first (i can show quest)Done
0
Battletag: GhostDragon#16713Region: EUTrade Only?: Yes, you go first ( i can show quest)Done
0
Battletag: GhostDragon#16713Region: EUTrade Only: yes, you go first (i can show quest)0
BattleTag: GhostDragon#16713Region: EUTrade Only: Yes, you go first (i can show quest)Done
0
BattleTag: GhostDragon#16713Region: EUTrade only?: Yes, you go first (i can show my quest)Done.
0
Battletag: GhostDragon#16713Region: EUTrade Only?: Yes, you go first ( i can show proof)Done
0
Battletag: GhostDragon#16713Region: EUTrade Only?: Yes, you go first (i can show quest)Done.
0
Battletag: GhostDragon#16713Region: EUTrade Only?: Yes, you go first (i can show proof first)Done.
3
I have been playing since beta, and while i have most playable cards, it is true that the game is getting extremely expensive. They removed adventures which was a much cheaper way to get cards than packs because for 3500 gold which you can farm in 3 months you were guaranteed to get all the cards. In expansions 35 packs is nowhere near enough to get even the cards needed to compete.
Blizzard said they axed adventures to shake up the meta more, but that is a lie. If you go back and examine things closely, adventures and expansions had almost the same number of PLAYABLE cards, the only difference is that expansions had more meme and filler cards.
On top of this, they nearly doubled the number of legendaries they print and more importantly they changed the ratio of meme/filler to playable legendaries so that you are less likely to open something usefull which forces you to craft the good stuff if you want to compete.
To quote Firebat: "i play this game all day every day, i don't do anything else, and i still don't have all the cards i want to play. I even disenchanted all my golden cards."
2
I have indeed tried curator, but i find that it fits better in the Beardo version, don't need Hydrologist secrets for the combo in this version and you are not going for value so getaway kodo just clogs your hand. I have experimented with Coldlights though, it was ok vs control but awful vs aggro. Feel free to test it and report back if you can, i have not played much this season.
As for Tarim, it is a great situational card so use him as needed, i mostly use it for defense against big guys, it absolutely destroys jade druid since it can turn his 10+ jades into 3/3s, i once had an azure drake in play against a full board of gigantic jades, dropped Tarim + consecrate for 3 dmg to clear the board and swing tempo, he conceded, one of the rare times i beat jade druid without the combo. Keep in mind that sometimes against midrange decks you don't use the combo to win so Tarim can be used aggressively if you have the board. Tarim is overall a great card, there is a reason it is an auto include in most paladin decks.
Good luck.
0
Battletag: GhostDragon#16713Region: EUTrade Only?: Yes, you go first (i can show my quest)Done
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Battletag: GhostDragon#1617
Region: EU
Trade Only?: Yes, you go first (i can show my quest)
0
I wouldn't replace those, wickerflame maybe if you have to but def not tarim. Tarim is great and included in almost every serious paladin deck.