• 0

    posted a message on New Legendary Card - Elise the Trailblazer

    If we have decks that routinely go into really late game, then this might see play.  However, a 5 mana for a 5/5 just isn't enough right now to warrant the deferred bonus that is heavily RNG based.  Basically, would only see this if the meta was control-heavy and I don't think the meta will go there with Jade around.

    Fun card, cool design, but won't see competitive play.

    Posted in: Card Discussion
  • 0

    posted a message on Encounter at the Crossroads - Tavern Brawl #92

    At first I thought this was the stupidest brawl.  Then I found there is actually a lot of strategy involved.  Sure, if you miss your early game drops it sucks, but when/how to remove the crashers, how to hide behind the taunts, etc.  You definitely had to THINK and plan ahead.  I had a 70% winrate because it was pretty complex and games I think the opponent thought they had in hand suddenly flipped on them.  Side note, I exclusively played warrior and it worked well for me (Sleep with the Fishes ended up being a great card).

    Haven't played since they made the change to how the crashers worked, though.  That's a pretty big change and probably totally changes the strategy.  Probably what they intended to work, but I must say, the original brawl at first seemed dumb, but actually was pretty intricate with how to play and win it.  I actually liked it.

    Posted in: Tavern Brawl
  • 1

    posted a message on We Should Be Able to Silence Jades
    Quote from KennyOath >>
    Quote from robpcom3>>

    It's pretty crazy that the epic Forbidden Ancient is silenceable, but the jade minions are not. Blizzard has no real consistency in their card 

    Tbh I think the rarity of cards in general is a joke. Half the rares are trash and epics are either a must have or unplayable. Seems cash-grabby to me

    Cards are epic either because they are a unique/complex interaction (Hobgoblin, for example) or are set as Epic to help balance arena by keeping the card out of arena (Dragonfire Potion).  The complaint I usually have is that cards are common when they are severely OP in arena and should be rarer.  Abyssal Enforcer or Firelands Portal are examples of these which broke arena for a time.
    As for the OP, all other silence-able cards are ones where the base stats are known.  Jade mechanic isn't really like anything else in the game, and you could assume it's a 1/1 when silenced, but really that's guess-work.  It would be nice, but Blizz didn't implement it that way probably due to keeping things simple.  Think of it working like Druid of the Claw or Druid of the Flame, both which can't be silenced either. 
    I think if Jade is out of control when Standard rotates, which is a very good possibility, they should nerf it harder than this.
    Posted in: General Discussion
  • 1

    posted a message on The Brodes 2017- Kraken year

    Is "Best" the strongest?  The most fun?  Your favorite?  The best designed?

    I don't know how to answer this at all.  Some of the things that are the "Best" are also the worst.

    Posted in: General Discussion
  • 1

    posted a message on Standard Arena is not fun.
    Quote from HyperNova >>

    And as people have said over several runs the long term randomness does even out and averages should stay the same.
     
    Better players will still have better records, but that doesn't mean that the averages will be the same.   That's the point people are trying to make:  The deck matters more than before.  That means skill matters less.  That means good averages will decrease (and bad averages will increase).
    Posted in: The Arena
  • 1

    posted a message on I finally figured out how to deal with the Cancer Meta: Jade Druid
    Quote from Retsky >>

    Druid Jade IS the cancer meta right now. This post is not anti-meta at all.

    Read a few posts above.  The OP is a aggro-cancer Pirate Warrior who hates Reno and any anti-aggro deck.  He's promoting Druid Jade as that is 1. The best matchup for his PW and 2. a bad matchup for Reno.
    He's trolling the boards trying to push the meta in his favor.
    Posted in: Druid
  • 3

    posted a message on Why Hunters are the worst Class in the game.
    Quote from Neffarious1 >>

    Hunter also has deadly shot and i am confused as to why few hunter deck runs it

    Because most strong decks these days flood the board.  Think of facing Shaman with a couple of totems and then Thing From Below and a 7/7.  Too RNG-y to be reliable.
    Posted in: Hunter
  • 0

    posted a message on Post STB nerf, Pirate Warrior still alive & well...

    STB nerf wasn't going to do much.  Only one top tier deck runs an 1 AoE damage if I'm not mistaken, and that's shaman.  Mage can ping, but that puts you too far behind in tempo.  Warlock has Coil, but it's not like he was short of targets with that card before.  I hate shaman, bur I'm hoping that change will make them good enough to squelch pirate warrior some.  There's not one card that's broken by itself in Pirate Warrior.  Just the combination of too many cards that can do too much immediate face damage.

    I just played a pirate warrior who ignored my Mistress of Mixtures on turn one and went face with his 1-damage weapon and Patches, and still went face after it was a 2/1 after taking out Patches.  He won.  I hate the stupidity of this deck.

    Posted in: General Discussion
  • 0

    posted a message on Arena after patch

    OK, second run, with a worse warlock deck.  Made it to 6-3, games were much arena-like with not AoE board clear after AoE board clear.  One loss was due to incredible RNG luck with a warlock who I had down to 2 health, managed to pull a Guardian of Kings from Grand Crusader, top-deck two taunts and win with 2 cards left in his deck.  Whatever.

    But the final loss was against a Jade rogue who had gotten a 7/7 jade golem out by turn 9, and then played Sylvannas Windrunner on top of all that (he had Aya Blackpaw as well) .  How he had 2 losses I have no idea.  That was just stupid.  I don't mind better decks winning, that's part of arena, but there was literally a 0% chance of me winning even if a random monkey was navigating that deck.  Even if /I/ had that deck it wouldn't be fun, because it was son insanely stupid.

    Quite honestly, arena feels like a tavern brawl where the rules are "build a deck of 15 cards, and we'll add 15 random cards".  It's semi-constructed, but strategy and skill are minimized and it's all about your deck now.  Guess what is also all about your deck?  Constructed.  Old arena the decks were generally close enough in strength such that skill shone.  Now, not so much.  I really am curious how the win rates of top arena players will be now.  It has to be lower.

     

    Posted in: The Arena
  • 1

    posted a message on Best class after arena patch?

    I would have to think it's Warlock now.  They lost Darkbomb and Imp-plosion, but still have two removals in Blastcrystal and Siphon Soul, and 5 common/rare AoE's in Shadowflame, Hellfire, Felfire, Demonwrath and Abyssal, let alone Doom/Twisting Nether as epic.  Their board control is second-to-none, usually driving into the late game where their card draw will win it there too.

    The scary thing is that only Demonwrath will go in a month with the new rotation of standard, which is probably the worst card I just listed.  They will have weak minions, though.

    Posted in: The Arena
  • 0

    posted a message on New Card - Gentle Megasaur

    I'm no murloc deck expert, but while it seems like "wow, this is powerful" because you could buff 3 murlocs on the board and win the game, I don't think this card will see real competitive play.

    The main issue is that murlocs win by flooding the board before the opponent can counter them.  If the player has 3 or so murlocs already on the board at the start of their turn, then they're probably in good shape to win anyway.  There's already a slew of murloc-buffing cards out there (who are themselves murlocs), with Murloc Warleader being a strictly better card than this one.

    It definitely is a fair card, and a playable card.  But it's a win-more card, and doesn't stop the main killer of murloc decks which is a turn 2 or turn 3 board clear.  I don't think it will push the murloc deck any higher.  But then again, I never have played murloc decks so maybe their Achilles heel is turn 4?  Dunno.

    Posted in: Card Discussion
  • 0

    posted a message on Arena after patch
    Quote from freekvd >>
    Quote from AbusingKel >>
    Quote from cluelesspug >>

    New arena is preeeetty good. Just went 11 wins with a Warlock with 3 Siphon Soul, 2 Felfire Potion, 2 Shadowflame, and a Blastcrystal Potion.

    Congrats. But I hope you can see how the smaller draft pool results in some seriously OP decks.
    The changes should have been implemented in waves so the impact could be monitored. Instead they threw everything at once, with decreased card pool, increased spell drop rate, increased Leg/Epic drop rate, and decreased common drop rates. Getting rekt by decks that are head and shoulders better can't possibly be good for Blizz's bottom line. Who's going to pony up the actual $$$ to flip a coin at the draft phase?  
     Draft pool used to be much smaller and people liked arena plenty back then. The system is still open for everyone, but the constraints changed a bit. It's good to have a change of scenery.
    The issue isn't the smaller draft pool.  The issue is the power level of the cards now and the increased access to spells.  Back in classic, which you are alluding to, the only real comparable spell to what we are seeing now was Flamestrike (and the QQ over THAT spell was massive).  Now, you are seeing many classes with board-wipe capability.  It may actually just be MSG that is the issue, as that seems to be the expansion with the most broken arena cards.
    I do agree changing it up is a good thing.  And I'll give it some more runs to see how bad it really is.  But first impression is that variance in deck quality is massive, and that RNG in deck quality and card draw is way more important than it was before, which I (personally) don't like.
    Posted in: The Arena
  • 3

    posted a message on Arena after patch

    Didn't miss wild cards at all.Well done Blizz.

    The change to standard is pretty minimal at this point.  Losing Naxx and GvG from the card pool isn't going to have a huge effect, that's like 3 or 4 cards from any deck.  It's when the year rotates in a month when that will have a much bigger impact (and I shudder to think of what Warlocks will be then).

    Quote from FortyDust >>

    I actually think it's a good thing that 2-drops are no longer the be-all and end-all of the draft.

    On the one hand, I agree.  But on the other hand, I think that makes a point about how skill is now marginalized.  The difference between a skillful arena player and an average one is subtle when it comes to board impact.  A skillful arena player might get one extra 1/1 out, or maybe have a 3/4 instead of a 3/3.  That stuff really mattered when the game was all about tempo and minion trading.  Having an extra 1/1 might mean being able to take out a huge minion instead of leaving it at 6/1, or having a 3/4 instead of a 3/3 might mean you could two-for-one with a 2-drop.
    But now, it doesn't matter if you hit your 2 drop (one of my losses indeed happened with the opponent tapping on turn 2).  If it doesn't matter if you play something on turn 2 or not, do you think it matters if you get an extra 1/1 out?  Every little advantage you can squeeze out doesn't matter when they'll just AoE your board for 5 damage on turn 6 anyway, or hit a big board reset on turn 8. 
    In that loss where the lock tapped on turn 2, I did some pretty nifty playing to ensure maximum impact of [card]Spawn of N'Zoth[/card] (a good test of arena skill is maximizing the value of your bad cards), only for it to be Felfired.  I then reloaded the board, and got AoE'd again.  I then played a beefy minion, and it got Blastcrystalled.  And that was that.  This was at 2 wins, 2 losses, by the way.  Obviously that is anecdotal, but in my whole run yesterday, I didn't feel like any of my good plays really mattered, and it came down to just what cards you drafted and drew.
     

     

     

    Posted in: The Arena
  • 0

    posted a message on New update means... ITS DA BEST TIME TO ARENA!

    Did one run last night.  Warlocks are probably more OP even with the Abyssal nerf.  So much AoE and removal and every Warlock seems to have two Blastcrystals (After my run, I did a lock draft last night and was offered 3, but had to pass two of them up since I had 0 2 drops by pick 18.  Haven't played that one yet).

    Also, you might get a lot of bad arena players playing now, but these insane decks with insane removal covers up for their mistakes.  First impression is that skill matters less than your deck now. Played a warlock who did poor trading and clearly didn't know what he was doing, but didn't matter because he had 2x Felfire potions and 2x Blastcrystals.  I mean, I took a Rogue deck with one spell (Shiv) and no weapon buffs to 6 wins right before the arena change.  Good luck doing that now.

    Posted in: The Arena
  • 4

    posted a message on Arena after patch

    I think my concern for the arena changes has come to fruition.  I played 6 games yesterday, obviously a way-too small sample size, but nothing on the boards so far has made me think the games will be any different.  I played warlock, with 4 AoE spells (Hellfire, Demonwrath, Felfire Potion and DOOM!), plus Blastcrystal Potion and 2 Kabal Trafficker, and a bunch of lower cost minions and such to balance the heavy cards.

    My concern was that arena, with higher quality cards and spells, would lose a lot of strategy and come down to who had a better deck.  I averaged 6.4 wins per arena run before MSG (played little after MSG), and the game was planning out your moves 4 turns in advance, and anticipating what the opponent might play and get yourself in the best possible position to counter it.  There was skill involved, and while I get it became all about curve and tempo, you still had to think and predict and anticipate.

    Well, of my six games, one I totally forget, one was against a old-arena rogue and got stomped, and the others:

    1. Shaman (Loss) with 2x Jade Lightning, Jade Spirit, 2x Jade Claws, Hex and 2x Lightning Bolt.  He had a 5/5 Golem by turn 8 or 9.  Basically a constructed deck.  And I probably would have beaten him except for not drawing any 4 or 5 drop, so my turn 4 and 5's were garbage

    2.  Warlock (Loss) with Hellfire, 2x Felfire Potion and 2x Blastcrystal Potion

    3.  Priest (Win) with Chillmaw, Dragonfire Potion, Twilight Gaurdian and at least one more dragon, plus those annoying low-cost potions

    4.  Warlock (Loss) with Felfire Potion, Abyssal Enforcer, 2x Blastcrystal Potion and Kazakus (who he triggered)

    I mean, it's basically constructed, and these were decks in the 1-1 and 2-2 range.  Warlocks are insane (true fact: I have more losses to Warlocks after MSG than all other classes combined).  In the two losses against Warlocks at some point after turns 7 or 8 I had full board control and still lost.  I played Kabal Trafficker three times with the opponent having no minion on board or a 1-attack minion on board, and in all three times he was removed the next turn.

    Arena has marginalized skill.  You can't reasonably anticipate the opponent's next move anymore.  You can't plan 2 or 3 moves ahead, short of the very first few turns.  Heck, it's worse than constructed as at least in constructed you generally know what deck they are playing and what to play around.  It's all about whether the opponent has their AoE, removal and win-now cards.  In two of my losses the opponent made some pretty bad mistakes with trading and tempo, and it didn't matter.  It's all about the deck and the RNG during draft.  Before, you could still take a bad deck to 3 or 4 wins (and was fun).  Now it'll just get stomped.

    It's early, I'll give it some more runs, but my first impression of arena is that it is a glorified tavern brawl.

    Posted in: The Arena
  • To post a comment, please login or register a new account.