• 0

    posted a message on New Hunter Legendary Card Revealed - Maxima Blastenheimer

    It's face damage, which means you're an aggro deck, but aggro usually wants cheap minions, which you don't want with the battlecry.  The only possibility is some sort of aggro spell hunter, but this ruins the idea of "only spells" in the deck like the old spell hunter.

    I dunno, seems awkward.  But you know hunter: "If there's aggro, there's a way..."

    Posted in: News
  • 3

    posted a message on 18.4.2 Patch Notes - Balance Changes to Ragnaros & Other Heroes and Cards in BG

    Now, if you don't play any elementals, you still get +1/+1. 

    Posted in: News
  • 1

    posted a message on Why the new matchmaking system is a disgrace

    My issue with the matchmaking system is that I'm at bronze level and I play against legend-level decks.  The reason?  I only play like 5-10 games a month these days.  I've moved on from the ladder, but play on rare occasions, to get my chest, etc., and play BGs a good amount.  Before, I'd go 8-1 or so and call it a month, using a strong (at the time) deck.  Now, because when you have the bonus stars you get matched using your MMR, I play against top level decks.  I'm using Renolock and haven't updated my deck in over a year, so you can get an idea.

    Yeah, I'm super casual and my opinion shouldn't really matter.  Yeah, I can eventually get my MMR down by going 3-10 all the time.  It just isn't worth it for the amount of time I want to spend on the game.


    Posted in: General Discussion
  • 5

    posted a message on Captain Blackheart's Treasure is This Week's Tavern Brawl

    Ah, my favorite brawl.  The brawl that separates bad players ("Another RNG brawl this sux") from the ones who realize that this is the most skill-testing brawl out there.  Unfortunately for some, you have to be able to recognize strong vs weaker cards, to be able to know when to go for tempo vs greed, to know how to answer opponents threats, to know when to control the board or go face, to know how to maximize the best out of weak cards, to know how to maximize synergies.  Yeah, this is a total RNG-fest. 

    Anyone who does well in Arena will clean up on this brawl.  Anyone who thinks they are good but keep losing to RNG in arena will, for some odd reason, lose to RNG a lot in this brawl too.

    The only thing that sucks about this brawl is that it takes a while.  That, I will give you.  But I wish this brawl was its own game mode.

    Posted in: News
  • 1

    posted a message on Patch 17.2 - New Heroes & Card for Battlegrounds, Deck Rearranging Feature

     Someone smarter than me explain to me how Lady Vashj's power is not a strictly better Elise?  Or has Elise been removed from battlegrounds?

    Posted in: News
  • 2

    posted a message on All The Demon Hunter Nerfs - All the Details - Live Already!

    I must say it is a bit surprising that the nerfs came this quick.  This quick means they already had them ready to go before the expansion was live, but if that's the case, why didn't they have them in place before this was all released?

    And no, I'm not a tinfoil idiot thinking they are just doing this for some convoluted way to increase money.  But it does speak of some "issues" on their side, maybe they're short staffed or rushed the expansion?  I'm a computer engineer, t happens, and I'm glad they addressed it as quick as they did.  Bit it just is... odd...

    Posted in: News
  • 9

    posted a message on Imprisoned Gan'arg

    All these dormant cards are great when played on curve, and terrible when drawn late in the game.

    Posted in: Imprisoned Gan'arg
  • 5

    posted a message on Disguised Wanderer

    4 mana for 16 worth of stats?  It's better than a Flamewreathed Faceless!

    Posted in: Disguised Wanderer
  • -1

    posted a message on Return of Mechazod! is This Week's Tavern Brawl

    Interesting the comments so far, I usually like the co-op brawls and most of the time win unless my partner is a dolt.  Definitely know that the first day a co-op brawl comes out people are idiots and by the end of it, people know what to do and you win most of the time.

    In general, save your win conditions and dump them at the right time.  Win conditions are  Cho, Millhose, Toggzor, and probably others I can't remember (been awhile).  Never trade in 1->3 attack minions, leaving them to soak the AoE damage.  One 1/1 token will save you 8 or 10 face damage in the end.  Never leave 7 minions on your board or they'll be wiped.

    Posted in: News
  • 26

    posted a message on New Paladin Legendary Card Revealed - Murgur Murgurgle

    For all of the Hearthstone's team's stress of class identity, I'll never understand why Paladin is a Murloc class.  Seriously, a class of honor and righteousness employs.... Murlocs?

    Posted in: News
  • To post a comment, please login or register a new account.