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    posted a message on Watch the HCT World Championship Next Week, Earn Free Packs

    Bunnyhopper! By the time those last 5 packs came my way, after the last choose your champion, I had forgotten whom I had selected. Then I see that smarmy face. The memory has returned.

    Now I know that either 1 or 5 packs are coming my way. There's no middle ground with Bunnyhopper. Either way, cheers bloke. Free packs are always appreciated.

    Posted in: News
  • 3

    posted a message on Ignoblegarden Starts April 17th - Event & Tavern Brawl Details

    Nice! Now I'll have 3 golden eggs! Time to magnetise!

    Looks like a fun event.

    Posted in: News
  • 2

    posted a message on RoS: Day 2 Token Druid

    You can't win them all. Warrior will likely have 4 (or 6 including Dyn-o-matic). Other classes may have a similar amount of options for dealing with your deck. Be aggressive and don't stress about what they might have. You have plenty of opportunities to bounce back.

    Also, hunter is usually an easy win. If they've put a trap down, play Soul of the Forest before you attack. Deal with any Scavenging Hyena before you create a big board, as you should always expect an Unleash the Hounds to follow. Those are the two main cards you need to worry about with hunter. It's a combo, and their deck should only have 2 of each. Yes, I despise Dire Frenzy too.

    Remember, this is a PvP game. It's impossible for everyone to win every game. It's highly unlikely anyone can, regardless of deck!

    Posted in: RoS: Day 2 Token Druid
  • 6

    posted a message on RoS: Day 2 Token Druid

    Nicely done! I hope your golden epic for the month is awesome! A golden Wispering Woods wouldn't be bad!

    Posted in: RoS: Day 2 Token Druid
  • 2

    posted a message on RoS: Day 2 Token Druid

    While a perfect hand can absolutely shred most opponents, an average hand can still dominate a game. When I first put it together, I was surprised at how many wins I managed, even with one or two The Forest's Aids in my opening hand and nothing to play until turn 3 or 4!

    Posted in: RoS: Day 2 Token Druid
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    posted a message on RoS: Day 2 Token Druid

    Glad you're loving it so much! It definitely lays down the pressure!

    Board wipes suck. But us Token Druids can always bounce back! :D

    Posted in: RoS: Day 2 Token Druid
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    posted a message on RoS: Day 2 Token Druid

    Love your passion!

    Retweeted it also. Keep up the good work.

    Posted in: RoS: Day 2 Token Druid
  • 2

    posted a message on RoS: Day 2 Token Druid

    Leeroy Jenkins is a great card. One of my favourites. He can help close a game when lethal is so close. So can Savage Roar. If you have 2 minions on the board, Savage Roar is just as good; 3 minions, and it's superior.

    I would not recommend Leeroy Jenkins for this build. He also messes with Crystalsong Portal.

    Posted in: RoS: Day 2 Token Druid
  • 4

    posted a message on RoS: Day 2 Token Druid

    Crystalsong Portal, in my opinion, is core to running your best possible plays. The hand-fill is amazing, and, when things are going perfect, can allow a turn 3 coin into Wispering Woods for 7 wisps. I think a lot of people do not understand how ridiculous that can get. Also, usually 2 or 3 minions that you get from the portal are useful.

    A lot of people seem to be dropping the card. While it has, very occasionally, not been helpful, there have been many games where Crystalsong Portal had been the difference between a win and a loss. Personally, I'd need a lot of good minions, and draw, to ever drop it from this deck.

    Posted in: RoS: Day 2 Token Druid
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    posted a message on RoS: Day 2 Token Druid

    I'm yet to run into a heavy taunt deck as of yet, but I can imagine the troubles. Worst I've had is Arch-Villain Rafaam, which can be taken down relatively easy with Savage Roar. Things get unpredictable after that! I've won and lost after such incidents.

    I'd recommend just pumping and trading, it's not that hard to re-build your board. Don't be frightened to let your health slip a bit and hold Dreamway Guardians for the late game. A bit of pumping and they can bring you beyond lethal reach.

    Also remember--despite how things felt with this on day 1 and 2--you can't win every game. The more common this deck becomes, the more people will utilise counters. We can still beat those decks, just need a little luck and persistence.

    Posted in: RoS: Day 2 Token Druid
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