• 15

    posted a message on What do you think of Kripp?

    I love watching him because not only I agreed with most things he has to say about hearthstone/blizzard and the gameplay, but I also agreed with his real life opinions, the guy is really chill and I don't mind the complaining because it is justified most of the time.

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Purchasing with real money drop rate

    nope, but the legendary drop ratio is really lame.

    Posted in: General Discussion
  • 1

    posted a message on Almost everyone was wrong about Lyra the Sunshard..is she the best class legendary in Un'goro?

    that is because the community is biased towards thinking everything they release for Priest is bad. That happens because of Purify, people went crazy over the fact that Priest was one of the weakest classes and they released a suposedely bad card for him. So people are too blind to see that actually most of the new Priest cards are either good or overpowered, if he still doesnt see play it is because of too much aggro decks.

    Posted in: Card Discussion
  • 5

    posted a message on Annoying quest: can I delete Maiev quest?

    dude how hard can it be to win 10 games?

    Posted in: General Discussion
  • 1

    posted a message on Which quest is best?

    so in my experience Paladins quest is complete garbage, druid and mage are too slow, and Rogue is strong.

    Posted in: Card Discussion
  • 9

    posted a message on Once again Blizzard has no idea what to do with Paladin

                 Paladin has an early game so bad every viable paladin deck in standard has completely punted it. We got very little early game in Ungoro and it does not synergise with this quest. We have no sticky minions, understated minions and a dire lack of early game options. Now you want me to give up a card and turn 1 to play a quest. So as a paladin who is the worst class at tempo I am now behind. Then I have to play 8-10 buff cards to get 6 before any game is over. So I am highly susceptible to dead hands especially since I have horrible card draw. So now I have to play neutral or understated minions onto the board and hope they survive. My opponent sees the quest so they know I need minions to buff. If they are aggro they kill me due to my complete lack of tempo. Any other deck uses the board advantage I handed it to kill my minions. So i have to hero power which is awful and then play undervalued buff cards which are even worse because they are costed as though they have charge and they won't. I do all that to play a minion who will be the only win condition in my deck and does NOTHING the turn he is played. That minion is the only quest that can be removed from the game before it does ANYTHING. Twisting nether, devolve AND Hex unless lucky, volcano unless behind, frost nova doomsayer which I will have nothing to counter with no keeper, shadowflame a giant. and on and on. Then the card is binary opponent no answer you win answer gg.

                 They design paladin under the assumption your opponent does nothing. Every paladin card is win more. You have to have a board to really use it and you have no tools to keep a board. The cards have in ungoro have no synergy with anything Paladin did before. Play a buff deck only none of the handbuff counts so that is dead. Handbuff needs minions in hand so your alley cat is a spell. That also means you can't use small time recruits one of the few draw options you have left. Tarim is great at buffing weenies and if you have a board. Too bad Paladin can not maintain a board and is all about buffs that Tarim will counter. I very much hope Paladin is at Karazhan priest levels of power in this expansion. The class has been fundamentally broken since standard but it was just good enough that Blizzard could ignore it. Oh Priest is worse and now hunter is worse ignore the fact the only viable Paladin deck for a year was a tier 3 combo deck reliant on one 10 mana card because otherwise Paladin has no win condition.

             Before you come to me and say ''you should wait for them to release every card before making conclusions'', keep in mind that I'm done getting my hopes up with Blizzard, they clearly have no idea how to design cards for Paladin.

    Posted in: General Discussion
  • 1

    posted a message on Top 3 Most and less frequent Adapt!

    I dont even know why they put the poisonous shit, its not a good effect on a good body, the only time where this effect is useful is when it is on a shitty minion like pit snake. Oh and Taunt will be the most frequent for sure.

    Posted in: Card Discussion
  • 2

    posted a message on Paladin Quest Revealed: The Last Kaleidosaur

    even though I agreed with the point you're trying to make, probabilities do now work this way in this situation.  

    Posted in: News
  • 1

    posted a message on Paladin Quest Revealed: The Last Kaleidosaur

    So the the hardest quest for the shittiest reward for the weakest class. THANKS BLIZZARD! I`M A VERY HAPPY MAIN PALADIN WHO HAS NEVER HAD A GOOD DECK. (except for maybe secret pally for like 3 months)

    Posted in: News
  • 2

    posted a message on Priest, Shaman and Paladin Need Their Classic/Basic Set Reworked

    Yea I completely agreed, specially Priest and Paladin who both have really shit class cards and rely on overpowered new cards to be viable, and Paladin doesn't even have help from the new set so he is just unplayable.

    Posted in: Card Discussion
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