Am I the only one who is kinda done with the cards that have 'flip a coin to see if you get either the worst or the best x-mana minion, which will decide if you win or lose the game'
- Baittz
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HyperOrange posted a message on Anyone NOT looking forward to elemental decks?Posted in: General DiscussionThey never once released "destroy a mech" or "destroy a dragon" either which were as dominant and overplayed as pirate decks.
This is the pirate with the highest stats currently run in a pirate deck.Deathwing is a little bit bigger... -
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RavenSunHP posted a message on New Paladin Card Reveal: Grimestreet EnforcerPosted in: NewsThis one is an immediate tempo loss, but since it calls for immediate removal, it is likely to cause a tempo loss also for your opponent, or a sub-optimal play in most cases.
So tempo is likely neat, while your hand got an important buff.
It will shine if you are already ahead on the board. Risky play otherwise.
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Agithore posted a message on Priest Will Always Be Bad / Warrior Will Always Be GoodPosted in: Card DiscussionWe as Hearthstone players should just come to the acceptance that Priest will always be a bad class on ladder at least when it comes to Standard. Similarly, Warrior will always have multiple archetypes to choose from. And this is mainly because of how each classes' Basic and Classic sets are made.
Since these sets ultimately remain in the Standard set forever, they get to decide the overall viability of a class in the long run. Sure, in the next few adventures and expansions they'll give Priest the Shaman treatment of 4 Mana 7/7s, but that'll pass too. The sets will rotate out and Priest will come back to being the underdog. Due to the awful construction of both the Classic and Basic sets of Priest, the class will always struggle on ladder, even when it has an average set of cards to choose from, from the expansions. Largely, these two sets are terrible for Priest. Many cards are pure gimmicks and don't work in an actual deck. They don't have stuff like Brawl embedded in the class, which means that if they don't have a strong removal given to them in each rotation, they'll suck as a Control class, and it's not like there's much else this class knows how to do well. There's absolutely useless cards like Divine Spirit, Inner Fire, Mindgames, Lightwell, Lightspawn, Mass Dispel, Shadowform (give up guys, there's been no real support for this card since ever. What little Inspire deck that saw rise will be gone once the sets shift), Holy Fire, Mind Vision and Prophet Velen and many others that take up slots for useful Priest cards. And the thing is Priest is stuck with these forever.
Now, let's look at Warrior, quite possibly the best class in the game right now. Not only does it have a multitude of archetypes, they're all insanely good and viable. This class lacked Aggro and was pretty much the "Control" class along with Priest a couple of sets ago, but not only has it beaten Priest at handling Aggro, it has also beaten Priest at being Aggro! With decks like Pirate/Tempo and Dragon Warrior, there's Mid-range and Aggro oriented decks other than Patron. Warriors are good, and they'll remain to be good. They have one of the best Basic and Classic sets, with the only bad cards being Warsong Commander (Classic Blizz Nerf), Cleave and Upgrade!. Yeah, that's it, every other card in some way contributes to its plethora of archetypes. Regardless of how good or bad the sets are for Warrior, it will stay afloat. As long as this class doesn't get ten 10 Mana 0/0 cards, this class will remain good.
My question is, how is Priest supposed to survive in a biased rotation system like this? Not just Priest, how are classes like Shaman and Hunter supposed to be good. Unless they get 4 Mana 7/7s each time, or 8 Mana cards that give them 12 Mana worth of value each time, they'll be low-tier classes. They should have re-done the entire Basic and Classic sets for all the classes when Standard started, and if not all, at least for Priest, Hunter and Shaman, to make it so there's not a need to give these classes overpowered cards just to have a place in the meta for them. All in all, enjoy your treat this time round Priests, but know that it won't last long. And before you know it, you'll be back to the Tier 3 Meta you've known so well.
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Bushmaster22 posted a message on Tracking More Than 500 Wins? Coming Soon to a Hearthstone Near YouPosted in: NewsNo one even asked for rewards. The question was "Why do you not allow players to track ranked wins past 500?"
Then, Ben proceeds to make a case why rewards aren't beneficial.
What we have here is a failure to communicate. Nice job, Ben.
But now that you brought up rewards...everyone wants them.
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cluelesspug posted a message on Rope timePosted in: General DiscussionIf you rope out a turn without taking an action, your next turn starts on the rope. It has nothing to do with the amount of money you spend on the game.
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jferrante831 posted a message on Rope timePosted in: General Discussionno, it doesnt go faster for f2p... stop whining about conspiracies and for the love of god close this thread..
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TheWamts posted a message on My decks keep coming up as Spam or Neutral! Please Help!Posted in: Site Feedback & Supportwat
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Bibikis posted a message on Weekly Card Design Competition 5.15 - Submission TopicPosted in: Fan CreationsAt first glance it looks very powerful. It actually rounds it self in value quite well. It doesn't reduce the cost of the spell. You don't choose what spell it'll be. Yes it/they become a Quest if your opponent plays it, though will you even be able to finish that quest? Don't think so. That is what makes this card balanced and fun in it's own way. It can be played around, sometimes, a card that has to be played around (the best aspect of HS).
It suits the Rogue "from your opponent's class" since that'll be the majority of the case.
Good luck everyone. -
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Raggold posted a message on What is the purpose of Un'goro? Disclaimer: RantPosted in: General DiscussionThe meta is soo diverse, this is a good time to play HS. That was the only purpose of un'goro. Slowing down of the meta is what the community predicted. And some what that has happened. Taunt warrior is T1 now that crushes pirate warrior, and quest rogues with dirty rat. ( when going 1st you have the option to muligan 6 cards, and with 2 dirty rats in your deck there is a chance of 2/5 to get dirty rat, when going second this chance is higher). I mean come on Purify priest is T2 now! What a time to be alive!! Op please don't be salty, take a break, try causal for a while, journey to ungoro is a pretty good expansion. Good luck :)
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I love watching him because not only I agreed with most things he has to say about hearthstone/blizzard and the gameplay, but I also agreed with his real life opinions, the guy is really chill and I don't mind the complaining because it is justified most of the time.
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nope, but the legendary drop ratio is really lame.
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that is because the community is biased towards thinking everything they release for Priest is bad. That happens because of Purify, people went crazy over the fact that Priest was one of the weakest classes and they released a suposedely bad card for him. So people are too blind to see that actually most of the new Priest cards are either good or overpowered, if he still doesnt see play it is because of too much aggro decks.
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dude how hard can it be to win 10 games?
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so in my experience Paladins quest is complete garbage, druid and mage are too slow, and Rogue is strong.
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Paladin has an early game so bad every viable paladin deck in standard has completely punted it. We got very little early game in Ungoro and it does not synergise with this quest. We have no sticky minions, understated minions and a dire lack of early game options. Now you want me to give up a card and turn 1 to play a quest. So as a paladin who is the worst class at tempo I am now behind. Then I have to play 8-10 buff cards to get 6 before any game is over. So I am highly susceptible to dead hands especially since I have horrible card draw. So now I have to play neutral or understated minions onto the board and hope they survive. My opponent sees the quest so they know I need minions to buff. If they are aggro they kill me due to my complete lack of tempo. Any other deck uses the board advantage I handed it to kill my minions. So i have to hero power which is awful and then play undervalued buff cards which are even worse because they are costed as though they have charge and they won't. I do all that to play a minion who will be the only win condition in my deck and does NOTHING the turn he is played. That minion is the only quest that can be removed from the game before it does ANYTHING. Twisting nether, devolve AND Hex unless lucky, volcano unless behind, frost nova doomsayer which I will have nothing to counter with no keeper, shadowflame a giant. and on and on. Then the card is binary opponent no answer you win answer gg.
They design paladin under the assumption your opponent does nothing. Every paladin card is win more. You have to have a board to really use it and you have no tools to keep a board. The cards have in ungoro have no synergy with anything Paladin did before. Play a buff deck only none of the handbuff counts so that is dead. Handbuff needs minions in hand so your alley cat is a spell. That also means you can't use small time recruits one of the few draw options you have left. Tarim is great at buffing weenies and if you have a board. Too bad Paladin can not maintain a board and is all about buffs that Tarim will counter. I very much hope Paladin is at Karazhan priest levels of power in this expansion. The class has been fundamentally broken since standard but it was just good enough that Blizzard could ignore it. Oh Priest is worse and now hunter is worse ignore the fact the only viable Paladin deck for a year was a tier 3 combo deck reliant on one 10 mana card because otherwise Paladin has no win condition.
Before you come to me and say ''you should wait for them to release every card before making conclusions'', keep in mind that I'm done getting my hopes up with Blizzard, they clearly have no idea how to design cards for Paladin.
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I dont even know why they put the poisonous shit, its not a good effect on a good body, the only time where this effect is useful is when it is on a shitty minion like pit snake. Oh and Taunt will be the most frequent for sure.
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even though I agreed with the point you're trying to make, probabilities do now work this way in this situation.
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So the the hardest quest for the shittiest reward for the weakest class. THANKS BLIZZARD! I`M A VERY HAPPY MAIN PALADIN WHO HAS NEVER HAD A GOOD DECK. (except for maybe secret pally for like 3 months)
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Yea I completely agreed, specially Priest and Paladin who both have really shit class cards and rely on overpowered new cards to be viable, and Paladin doesn't even have help from the new set so he is just unplayable.