Probably the hardest card to evaluate in this set.
4 mana, give your hero windfury, immune, bypass taunt, and activate spell/cards played synergy is what runs through my head. Aside from it's obvious use as a combo starter, it's more fuel for Rogue's classic all-in plays. Teachers, Edwin, Questings, Auctioneers, etc.
Could be busted or could be crap. Azure Drake rotating out hurts it a bit.
3
So THIS is why they made spikeridged steed...
0
this is broken. that is all i ave to say. why rotate rag out, then give him back in weapon form?
2
okay, everyone is saying that this card is bad, but think about it. power word: tentacles is 5 mana, this only costs 1 more, it adds taunt, and a 2/6 body after death. i think it could be ok. imagine a 5/9 murloc warleader. yeah.
2
5/6 windfury poisonous XD lol
6
poisonous, windfury.
kappa
1
I'm playing C'thun Rouge. my opponent gets Ancient One out. I have C'thun in my hand. I draw this card, and play it. my opponent has a wiped field. I play C'thun. RIP opponent VS 42/42 C'thun XD
-11
Does anyone realize that this can be played as a 0 mana 7/7 with no overload? RIP Flamewreathed Faceless
1
when you get this card, coldarra drake, and whatever the card is that is your hero power costs 0
This happened to me. If it happens to you, concede. you lose