If there is one deck that is thriving in this meta, it's quest Warrior.
Against aggro:endless taunts+armor.
Against control/midrange: Shield Slam, Execute, Brawl, Whirlwind+Sleep with the Fishes So you can't control the board or it gets wiped, your big minions get removed for very little cost, and if you survive, you get to deal with permanent, un-silence-able Ragnaros.
Against combo: any combo you are trying to get off that involves a minion- Dirty Rat into Brawl or other removal. Dirty Rat is a general card, but as it is usable against aggro and combo, and has taunt, so no where is it better than in quest Warrior. If it fails the first time, just play the second one. Malygos? Lyra? Auctioneer? Kalimnos? Whatever you've been saving for the big play? Gone.
There are no bad match-ups, much less auto-lose match-ups (rock-paper-scissors) like most decks have. It's like rock-paper-scissors-fireball.
It's way worse than Jade Druid ever was, and people complained about that endlessly. Jade Druid had no board clears and was heavily disadvantaged against aggro.
Wait... basically you are saying.... your oppent has cards? In a card game??
Someone has to call the police
You could respond to the points I brought up, if you are taking the time to comment. Why should one deck be favored against so many different archetypes?
Dirty rat can pull medivh and fuck you over. And even if it doesn't, they still have fireball. It seems like a pretty even matchup, not really wrecking or even very heavily favored.
Wait... basically you are saying.... your oppent has cards? In a card game??
Someone has to call the police
You could respond to the points I brought up, if you are taking the time to comment. Why should one deck be favored against so many different archetypes?
Because you are talking non sense and most of the parts of your statement is basically salty shit.
Quest warrior is not nearly as strong as you describe it
Dude...Quest Warrior goes even with my Stampede Hunter (mostly because I run Giant Wasp in it), can't generate nearly enough face damage to kill Quest Mage before they get the OTK combo off (board clears aren't gonna do shit against being able to play one minion you can keep holed up in your hand until later on when you get all the combo pieces and just have infinite damage).
Dirty Rat has just as much potential to pull out something like Arcanologist or Shimmering Tempest as it does a Sorcerer's Apprentice, making Taunt Warrior's ability to defeat Quest Mage based on pure luck above anything else.Mage doesn't even need to care if you fill your board with Taunt minions, they can just keep rolling freezes off Primordial Glyph and Cabalist's Tome to slow you down before finally landing the combo.
As a Midrange deck, Midrange Hunter also has enough tempo and Deathrattle minions that Warrior can't just wipe off the board casually without having to deal with even more value coming from their deaths-not to mention anything that Warrior can't clear off immediately is just gonna get its power jacked up by Dinomancy to the point where only luck is gonna save you.
Not to mention Quest Rogue; even if they don't get the necessary curve to play the Quest super quick it's not like Warrior is gonna be fast enough to kill them before that. And with Dirty Rat, pulling one Swashburgular out of the Rogue's hand or something like that isn't really gonna instantly swing the game in your favor. Rogue has all other kinds of tools they can use to trigger the Quest repeatedly, and by the time all their minions are 5/5s they just have too much value for Quest Warrior to shut down even with the Hero Power as long as they don't overcommit to filling the board. The only late game Taunt minion that can kill the 5/5s without being easily removed by spells is Tar Lord, and any smart Rogue playing against Taunt Warrior knows to save their Saps for that guy.
Taunt warrior is my best matchup even with a weak deck like quest priest. Paladin wrecks it too. Probably the best designed quest, powerful without being ridiculusly OP (coff..rogue..coff,coff).
And Control Priest and Mid-range Paladin decks are mostly favourable against QW.
QW is also one of the most boring decks to play. It's no diversity. One way to play it, and the games take too long. I tried it awhile and got bored.
My point is that most decks have counter decks, that they are heavily unfavored against. Control Priest has a few surely, such as quest rogue. Conversely, Quest Warrior against Control priest is much more competitive, especially if you consider the ragnaros heropower.
I agree with the second part, it's very boring to play and play against. The only variation is where the fireball lands.
Dirty rat can pull medivh and fuck you over. And even if it doesn't, they still have fireball. It seems like a pretty even matchup, not really wrecking or even very heavily favored.
Thats an extreme condition. Thats considering they 1. have dirty rat. 2. you have medivh. and 3. they hit exactly medivh
ontop of that you have lyra and elise in control priest. 2 high value generating cards and 2 shadow visions which can give you more ungoro packs and more free from ambers. theres no way of saying it otherwise, control priest is a counter to quest warrior.
If you seek the hard counter to quest warrior, as someone previously said (although a tad flippantly), Miracle Plant Rouge is what you want. The one with Sherazin, Corpse Flower and Arcane Giants.
You still have to play well as the rogue, utilizing Hallucination skillfully and knowing when to go all in with your board/drawing through your deck; but if you do, you should win 9 times out of 10, no exaggeration.
...without being ridiculusly OP (coff..rogue..coff,coff).
Quest Rogue is not a good deck. At all. It's only good against certain slower decks, but that's about it. Play something proactive with early minions and buffs and see how Rogue dies on t 5-6.
It's a pretty solid deck, with some strong matchup versus an archetype that it's very common actually (aggro) but the deck it's far from be OP. Lots of control decks outvalue it or you simply have to think in order to win.
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For what profit is it to a man, if he gains the world and loses his own soul?
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If there is one deck that is thriving in this meta, it's quest Warrior.
Against aggro:endless taunts+armor.
Against control/midrange: Shield Slam, Execute, Brawl, Whirlwind+Sleep with the Fishes So you can't control the board or it gets wiped, your big minions get removed for very little cost, and if you survive, you get to deal with permanent, un-silence-able Ragnaros.
Against combo: any combo you are trying to get off that involves a minion- Dirty Rat into Brawl or other removal. Dirty Rat is a general card, but as it is usable against aggro and combo, and has taunt, so no where is it better than in quest Warrior. If it fails the first time, just play the second one. Malygos? Lyra? Auctioneer? Kalimnos? Whatever you've been saving for the big play? Gone.
There are no bad match-ups, much less auto-lose match-ups (rock-paper-scissors) like most decks have. It's like rock-paper-scissors-fireball.
It's way worse than Jade Druid ever was, and people complained about that endlessly. Jade Druid had no board clears and was heavily disadvantaged against aggro.
but.... control priest wrecks it...
Medivh + amber wrecks it
death/pain wrecks it
cabal lady steals a huge portion of their taunts.
*77.8%
I hate it primarily because I play midrange pally, IDK about other decks but it seems like any other tier 1 deck...
Personally I think this is one of the healthiest metas that hearthstone has EVER seen!
Pog to the Champ to the one-two-Kappa.
I like seeing taunt warrior... my Miracle Rogue carves it up for breakfast lunch and dinner.
It's not that OP.
And Control Priest and Mid-range Paladin decks are mostly favourable against QW.
QW is also one of the most boring decks to play. It's no diversity. One way to play it, and the games take too long. I tried it awhile and got bored.
not stupidly broken, just stupid
Here's the data for why you're wrong, and it's good/bad matchups.
http://www.vicioussyndicate.com/vs-data-reaper-report-45/
Dude...Quest Warrior goes even with my Stampede Hunter (mostly because I run Giant Wasp in it), can't generate nearly enough face damage to kill Quest Mage before they get the OTK combo off (board clears aren't gonna do shit against being able to play one minion you can keep holed up in your hand until later on when you get all the combo pieces and just have infinite damage).
Dirty Rat has just as much potential to pull out something like Arcanologist or Shimmering Tempest as it does a Sorcerer's Apprentice, making Taunt Warrior's ability to defeat Quest Mage based on pure luck above anything else.Mage doesn't even need to care if you fill your board with Taunt minions, they can just keep rolling freezes off Primordial Glyph and Cabalist's Tome to slow you down before finally landing the combo.
As a Midrange deck, Midrange Hunter also has enough tempo and Deathrattle minions that Warrior can't just wipe off the board casually without having to deal with even more value coming from their deaths-not to mention anything that Warrior can't clear off immediately is just gonna get its power jacked up by Dinomancy to the point where only luck is gonna save you.
Not to mention Quest Rogue; even if they don't get the necessary curve to play the Quest super quick it's not like Warrior is gonna be fast enough to kill them before that. And with Dirty Rat, pulling one Swashburgular out of the Rogue's hand or something like that isn't really gonna instantly swing the game in your favor. Rogue has all other kinds of tools they can use to trigger the Quest repeatedly, and by the time all their minions are 5/5s they just have too much value for Quest Warrior to shut down even with the Hero Power as long as they don't overcommit to filling the board. The only late game Taunt minion that can kill the 5/5s without being easily removed by spells is Tar Lord, and any smart Rogue playing against Taunt Warrior knows to save their Saps for that guy.
Taunt warrior is my best matchup even with a weak deck like quest priest. Paladin wrecks it too. Probably the best designed quest, powerful without being ridiculusly OP (coff..rogue..coff,coff).
Jade shaman with Spirit Echo is strong vs taunt warrior, even 2 Brawl is not enough.
If you seek the hard counter to quest warrior, as someone previously said (although a tad flippantly), Miracle Plant Rouge is what you want. The one with Sherazin, Corpse Flower and Arcane Giants.
You still have to play well as the rogue, utilizing Hallucination skillfully and knowing when to go all in with your board/drawing through your deck; but if you do, you should win 9 times out of 10, no exaggeration.
Hi
It's a pretty solid deck, with some strong matchup versus an archetype that it's very common actually (aggro) but the deck it's far from be OP. Lots of control decks outvalue it or you simply have to think in order to win.
For what profit is it to a man, if he gains the world and loses his own soul?