Also it would basically it would basically take the "main drive" of the game away. There wouldn't be as much incentive to do quests, and everybody would probably have every legendary because their friends had an extra one they opened and didn't need.
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Lay on Hands - "Grammatically awkward lifesaver" :D
Favorite flavor text ^^^^^^^^^
Add me if you play on NA! Always welcome to chat about anything, battle, or theory craft decks to reach legend! Disperse64#1739
The actual dust and crafting system is pretty good. If you want a card, you can have it, it requires a little work if it's a legendary but nothing crazy.
I'd even go saying that the actual system is maybe too easy and player-friendly at this point. I'd love to see more card obtainable only through doing or collecting something specific into the game. (Like Old Murk-Eye and Captain's Parrot )
Introducting trading into the game will bring chinese farmers, in game spams, fake account, botting and a thousand of nuisance that the game doesn't need right now.
I'd prefer the option to lend my friend a card or two for a day. That is about as much as I can ask in terms of trading.
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If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
I would like to trade as well. However, even with some restrictions (both sides trade the same dust value) they won't do it. If you could trade, most people wouldn't de anymore and just trade. This is like de for the real dust value. With that it is easier for players to get the cards they need and they have less incentives to buy packs. And for sure Blizzard wouldn't like that.
While I don't agree with the implementation of a trade system. I'm gonna play Devils Advocate;
Why not say; You cannot trade commons for anything except commons, You can only trade things you have duplicates of (IE you can only trade down to x2 of any card, no lower) to stop the scamming/spam account creating. The next obvious solution is to produce a 'trade limit' for instance, you get 5 cards per pack, On average you get 1.5 packs a day (100 gold + a 40-60 gold quest on average) So lets assume you max out over a 30 day season, that's 15 packs, that's 75 cards. Lets Divide that by 10, so 7.5, round down. 7. You can trade 7 cards a season maximum. As for scamming, You avoid that by limiting player interaction. You have a 'inbox' and a 'outbox' In the Inbox you put the cards you are looking for. and in the Outbox you put the cards you want to trade away and the system looks for someone with a inbox that matches a card you have a outbox for, and vice versa. and makes the trade. You can also set the 'variance' For instance, if I have a Epic with zero 'variance' it will only trade for another epic, 1 variance will let it trade for a legendary or uncommon. and you can only trade common for common (to stop people putting commons with max variance on just to get more dust). Gold cards will only trade for gold cards. to stop people just repeat trading for gold cards to make dust. This means that there is very little way to make 'profit' off of trading.
Oh and to trade You must have all heros, and all heros at level 10 and one of them at level 20, AND have placed above rank 20 in atleast 1 season, to discourage people spamming packs to their main account.
The above should keep the system intact while allowing for trading to be a effective system.
While I don't agree with the implementation of a trade system. I'm gonna play Devils Advocate;
Why not say; You cannot trade commons for anything except commons, You can only trade things you have duplicates of (IE you can only trade down to x2 of any card, no lower) to stop the scamming/spam account creating. The next obvious solution is to produce a 'trade limit' for instance, you get 5 cards per pack, On average you get 1.5 packs a day (100 gold + a 40-60 gold quest on average) So lets assume you max out over a 30 day season, that's 15 packs, that's 75 cards. Lets Divide that by 10, so 7.5, round down. 7. You can trade 7 cards a season maximum. As for scamming, You avoid that by limiting player interaction. You have a 'inbox' and a 'outbox' In the Inbox you put the cards you are looking for. and in the Outbox you put the cards you want to trade away and the system looks for someone with a inbox that matches a card you have a outbox for, and vice versa. and makes the trade. You can also set the 'variance' For instance, if I have a Epic with zero 'variance' it will only trade for another epic, 1 variance will let it trade for a legendary or uncommon. and you can only trade common for common (to stop people putting commons with max variance on just to get more dust). Gold cards will only trade for gold cards. to stop people just repeat trading for gold cards to make dust. This means that there is very little way to make 'profit' off of trading.
That's not trading, that more of an auction house.
Learn form mistakes. I've been in games with a working auction house. le gasp I know! While yes, it is better described as a auction house if you look at it from the perspective of 'everything is handled by a program' rather than 'its just a function the players use' You knock away most of the issues. Mostly by not allowing players to cancel trades, or by setting them for a specific time (IE, I want this card in my outbox for X many days).
anyway I never played Diablo so no, I don't know how well that worked.
Learn form mistakes. I've been in games with a working auction house. le gasp I know! While yes, it is better described as a auction house if you look at it from the perspective of 'everything is handled by a program' rather than 'its just a function the players use' You knock away most of the issues. Mostly by not allowing players to cancel trades, or by setting them for a specific time (IE, I want this card in my outbox for X many days).
anyway I never played Diablo so no, I don't know how well that worked.
It didn't. At all. They had a Real Money version that they had to remove since it nearly killed the entire game. Even the regular auction house hurts more than helps.
Meanwhile, I am used to Auction houses from MMOs. They are very *VERY* easy to manipulate. I know I did for a few and I was a small timer. The big timers literally controlled the market, grabbing every item on the market to force prices up or flooding the market to drive prices down. That doesn't even get to the bots that used the market to warp everything to a fine horrible paste.
I don't recommend them, especially in a game like this.
Learn form mistakes. I've been in games with a working auction house. le gasp I know! While yes, it is better described as a auction house if you look at it from the perspective of 'everything is handled by a program' rather than 'its just a function the players use' You knock away most of the issues. Mostly by not allowing players to cancel trades, or by setting them for a specific time (IE, I want this card in my outbox for X many days).
anyway I never played Diablo so no, I don't know how well that worked.
It didn't. At all. They had a Real Money version that they had to remove since it nearly killed the entire game. Even the regular auction house hurts more than helps.
The problem was bots spaming the AH, not the system itself. Paragon levels were a community suggestion and that never fixed anything, it's still a problem today and will be in the future. The thing is that by removing microtransactions, you remove money from the company's pocket, in turn, developers pocket (and so on and forth), only to find yourself with an angry player base ('we wanted something now we dont!"), bots running rampant (less money=less responsabilities), 1 hour at Blizzcon (hopefully?) and all sorts of clever threads from teenagers who think they can do a better job that adults getting paid for it. I think it should have an AH, much like Diablo III did in the past, or some kind of microing, so in turn, they are more inclined to 'give us' things, me comprendes?
The reason why trading wouldn't work here while working for other games is that there are very few cards in Hearthstone atm, even less actually playable cards. A deck is 30 cards, with a max. of 2 copies of each. Very few trades are needed to craft a usable deck, hence people won't buy as many packs.
What I WOULD like to see (and some have already suggested here) is to be able to use your friend's decks. Can't use it on ladder, but you can play with it against them, on casual, maybe even Brawls.
1. You can abuse it by farming or hacking other peoples accounts.
2. You will end up in the situation of trying to trade bad cards for good cards, which is probably going to cost the same as crafting. Is there anyone who would like to trade my 50 wisps for a Ragnaros? The answer will be NO!
Crafting is the same as trading, but better. The prizes are constant, but there is no way that you can abuse it.
You guys have no brain at all, everyone saying scammer/guys who abuse/trading from free accounts to main and stuff, its so easy to avoid this, for example you need to win over 100 games to achvie the trading rights or you just have to buy a trading pass for example 10 dollars so no one would even try this, and in the other hand blizzard gets the money what they want. It would be so much better to have a trading system.
I dont even know how scammers would benefit from this, in trade theres legendary and basic card, "TRADE IT MY BASIC CARD IS SUPER RARE U CANT GET IT FROM MY PACKS" and only retards would fall something like that. And for example putting a dust meter on each trade, how much dust you would be losing if you trade this to that and stuff.....
I could write here much more but I think you braindead monkeys got my point
While I don't agree with the implementation of a trade system. I'm gonna play Devils Advocate;
Why not say; You cannot trade commons for anything except commons, You can only trade things you have duplicates of (IE you can only trade down to x2 of any card, no lower) to stop the scamming/spam account creating. The next obvious solution is to produce a 'trade limit' for instance, you get 5 cards per pack, On average you get 1.5 packs a day (100 gold + a 40-60 gold quest on average) So lets assume you max out over a 30 day season, that's 15 packs, that's 75 cards. Lets Divide that by 10, so 7.5, round down. 7. You can trade 7 cards a season maximum. As for scamming, You avoid that by limiting player interaction. You have a 'inbox' and a 'outbox' In the Inbox you put the cards you are looking for. and in the Outbox you put the cards you want to trade away and the system looks for someone with a inbox that matches a card you have a outbox for, and vice versa. and makes the trade. You can also set the 'variance' For instance, if I have a Epic with zero 'variance' it will only trade for another epic, 1 variance will let it trade for a legendary or uncommon. and you can only trade common for common (to stop people putting commons with max variance on just to get more dust). Gold cards will only trade for gold cards. to stop people just repeat trading for gold cards to make dust. This means that there is very little way to make 'profit' off of trading.
Oh and to trade You must have all heros, and all heros at level 10 and one of them at level 20, AND have placed above rank 20 in atleast 1 season, to discourage people spamming packs to their main account.
The above should keep the system intact while allowing for trading to be a effective system.
The argument is that if it is too easy to trade, you will encourage exploits.
If you manage to have a system that doesn't encourage exploit, it probably means that the restrictions to trade is too inconvinient to the point that even the casual player can't really trade efficiently.
Also, you are suggesting a balanced system to make trading not too easy and at the same time not too inconvinient. And we all know how good Blizzard guys are at balancing....
Introducting trading into the game will bring chinese farmers
To be honest i'm more worried about those Zimbabwean farmers lurking around waiting to exploit the system. We all know that they were the ones who abused the Mysterious Challenger OPness and pioneered the cancer Secretdin.
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"Put your face in the light!" - Tirion Fordring
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Do me trade? NOPE
Do me face? YUP
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Well said ^
Also it would basically it would basically take the "main drive" of the game away. There wouldn't be as much incentive to do quests, and everybody would probably have every legendary because their friends had an extra one they opened and didn't need.
Lay on Hands - "Grammatically awkward lifesaver" :D
Favorite flavor text ^^^^^^^^^
Add me if you play on NA! Always welcome to chat about anything, battle, or theory craft decks to reach legend! Disperse64#1739
The actual dust and crafting system is pretty good. If you want a card, you can have it, it requires a little work if it's a legendary but nothing crazy.
I'd even go saying that the actual system is maybe too easy and player-friendly at this point. I'd love to see more card obtainable only through doing or collecting something specific into the game. (Like Old Murk-Eye and Captain's Parrot )
Introducting trading into the game will bring chinese farmers, in game spams, fake account, botting and a thousand of nuisance that the game doesn't need right now.
I'd prefer the option to lend my friend a card or two for a day. That is about as much as I can ask in terms of trading.
If you look closely, you can see this is a signature and not a comment. Why are you reading? Stop reading this. Did you read this too? Dang you must like reading.
I would like to trade as well. However, even with some restrictions (both sides trade the same dust value) they won't do it. If you could trade, most people wouldn't de anymore and just trade. This is like de for the real dust value. With that it is easier for players to get the cards they need and they have less incentives to buy packs. And for sure Blizzard wouldn't like that.
While I don't agree with the implementation of a trade system. I'm gonna play Devils Advocate;
Why not say; You cannot trade commons for anything except commons, You can only trade things you have duplicates of (IE you can only trade down to x2 of any card, no lower) to stop the scamming/spam account creating. The next obvious solution is to produce a 'trade limit' for instance, you get 5 cards per pack, On average you get 1.5 packs a day (100 gold + a 40-60 gold quest on average) So lets assume you max out over a 30 day season, that's 15 packs, that's 75 cards. Lets Divide that by 10, so 7.5, round down. 7. You can trade 7 cards a season maximum. As for scamming, You avoid that by limiting player interaction. You have a 'inbox' and a 'outbox' In the Inbox you put the cards you are looking for. and in the Outbox you put the cards you want to trade away and the system looks for someone with a inbox that matches a card you have a outbox for, and vice versa. and makes the trade. You can also set the 'variance' For instance, if I have a Epic with zero 'variance' it will only trade for another epic, 1 variance will let it trade for a legendary or uncommon. and you can only trade common for common (to stop people putting commons with max variance on just to get more dust). Gold cards will only trade for gold cards. to stop people just repeat trading for gold cards to make dust. This means that there is very little way to make 'profit' off of trading.
Oh and to trade You must have all heros, and all heros at level 10 and one of them at level 20, AND have placed above rank 20 in atleast 1 season, to discourage people spamming packs to their main account.
The above should keep the system intact while allowing for trading to be a effective system.
That's not trading, that more of an auction house.
And you know how well that worked for Diablo.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Nice idea but no way in hell blizzard would allow that.
Destroying RnGeebus altars since 1983
Learn form mistakes. I've been in games with a working auction house. le gasp I know! While yes, it is better described as a auction house if you look at it from the perspective of 'everything is handled by a program' rather than 'its just a function the players use' You knock away most of the issues. Mostly by not allowing players to cancel trades, or by setting them for a specific time (IE, I want this card in my outbox for X many days).
anyway I never played Diablo so no, I don't know how well that worked.
nope...
Fifa Ultimate Team was killed by having a trading system :/ it isn't healthy for an online game
It didn't. At all. They had a Real Money version that they had to remove since it nearly killed the entire game. Even the regular auction house hurts more than helps.
Meanwhile, I am used to Auction houses from MMOs. They are very *VERY* easy to manipulate. I know I did for a few and I was a small timer. The big timers literally controlled the market, grabbing every item on the market to force prices up or flooding the market to drive prices down. That doesn't even get to the bots that used the market to warp everything to a fine horrible paste.
I don't recommend them, especially in a game like this.
One does not simply walk into Mordor,
unless they want to be the best they can be.
The problem was bots spaming the AH, not the system itself. Paragon levels were a community suggestion and that never fixed anything, it's still a problem today and will be in the future. The thing is that by removing microtransactions, you remove money from the company's pocket, in turn, developers pocket (and so on and forth), only to find yourself with an angry player base ('we wanted something now we dont!"), bots running rampant (less money=less responsabilities), 1 hour at Blizzcon (hopefully?) and all sorts of clever threads from teenagers who think they can do a better job that adults getting paid for it.
I think it should have an AH, much like Diablo III did in the past, or some kind of microing, so in turn, they are more inclined to 'give us' things, me comprendes?
The dust system works.
Why fix something that isn't broken?
Plus, any idea what the dota 2 trading scene is like? Hell no I DONT want that happening here too.
The reason why trading wouldn't work here while working for other games is that there are very few cards in Hearthstone atm, even less actually playable cards. A deck is 30 cards, with a max. of 2 copies of each. Very few trades are needed to craft a usable deck, hence people won't buy as many packs.
What I WOULD like to see (and some have already suggested here) is to be able to use your friend's decks. Can't use it on ladder, but you can play with it against them, on casual, maybe even Brawls.
If you got the coin, the Mercenaries get going. Vote for The Mercenary for CCC #3.
Couldn't agree more.
Bli$$ard only care about Phat loot. If they don't profit, fun isn't a viable option.
Still though, Bli$$ have done a better job with HS atm than most other TGCs in my opinion.
1. You can abuse it by farming or hacking other peoples accounts.
2. You will end up in the situation of trying to trade bad cards for good cards, which is probably going to cost the same as crafting. Is there anyone who would like to trade my 50 wisps for a Ragnaros? The answer will be NO!
Crafting is the same as trading, but better. The prizes are constant, but there is no way that you can abuse it.
You guys have no brain at all, everyone saying scammer/guys who abuse/trading from free accounts to main and stuff, its so easy to avoid this, for example you need to win over 100 games to achvie the trading rights or you just have to buy a trading pass for example 10 dollars so no one would even try this, and in the other hand blizzard gets the money what they want. It would be so much better to have a trading system.
I dont even know how scammers would benefit from this, in trade theres legendary and basic card, "TRADE IT MY BASIC CARD IS SUPER RARE U CANT GET IT FROM MY PACKS" and only retards would fall something like that. And for example putting a dust meter on each trade, how much dust you would be losing if you trade this to that and stuff.....
I could write here much more but I think you braindead monkeys got my point
The argument is that if it is too easy to trade, you will encourage exploits.
If you manage to have a system that doesn't encourage exploit, it probably means that the restrictions to trade is too inconvinient to the point that even the casual player can't really trade efficiently.
Also, you are suggesting a balanced system to make trading not too easy and at the same time not too inconvinient. And we all know how good Blizzard guys are at balancing....
"Put your face in the light!" - Tirion Fordring
To be honest i'm more worried about those Zimbabwean farmers lurking around waiting to exploit the system. We all know that they were the ones who abused the Mysterious Challenger OPness and pioneered the cancer Secretdin.
"Put your face in the light!" - Tirion Fordring