That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
in the first 100 hearthstone packs you are guaranteed at least 3 legendaries with an average of 5.
Those 100 packs costs 10k gold which takes months to obtain or a bunch of money. I started playing Runeterra around two months ago. I play very casually. I only play the game every two days or so and i only do my quests and get the daily bonus exp. In that short time (compared to HS), i already gathered a huge amount of Wild Cards (90+ commons, 60+ rares, 10+ epics and 5 champions) and over 21k shards. And these are just my crafting resources. I got an absurd amount of random cards as well. Without spending a single dime. I can craft pretty much any top tier deck.
In HS, it took me more than a year to understand how to make the most out of my small amount of resources and i could only play with budget aggressive decks (which i'm not a fan of). Eventually, i got fed up and just started spending in order to obtain the cards needed for the archetypes that interested me. I have been screwed by the randomness in packs plenty of times. I have also had great luck several times. But, in the end, it's just gambling. It's a pay to have fun system where you need to starve yourself out of cards in order to save resources for the next expansion or just pay a lot of money to have only a chance of getting what you want.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
in the first 100 hearthstone packs you are guaranteed at least 3 legendaries with an average of 5.
Those 100 packs costs 10k gold which takes months to obtain or a bunch of money. I started playing Runeterra around two months ago. I play very casually. I only play the game every two days or so and i only do my quests and get the daily bonus exp. In that short time (compared to HS), i already gathered a huge amount of Wild Cards (90+ commons, 60+ rares, 10+ epics and 5 champions) and over 21k shards. And these are just my crafting resources. I got an absurd amount of random cards as well. Without spending a single dime. I can craft pretty much any top tier deck.
In HS, it took me more than a year to understand how to make the most out of my small amount of resources and i could only play with budget aggressive decks (which i'm not a fan of). Eventually, i got fed up and just started spending in order to obtain the cards needed for the archetypes that interested me. I have been screwed by the randomness in packs plenty of times. I have also had great luck several times. But, in the end, it's just gambling. It's a pay to have fun system where you need to starve yourself out of cards in order to save resources for the next expansion or just pay a lot of money to have only a chance of getting what you want.
Yes, but you're forgetting one thing. Runeterra is dull as dishwater.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
in the first 100 hearthstone packs you are guaranteed at least 3 legendaries with an average of 5.
Those 100 packs costs 10k gold which takes months to obtain or a bunch of money. I started playing Runeterra around two months ago. I play very casually. I only play the game every two days or so and i only do my quests and get the daily bonus exp. In that short time (compared to HS), i already gathered a huge amount of Wild Cards (90+ commons, 60+ rares, 10+ epics and 5 champions) and over 21k shards. And these are just my crafting resources. I got an absurd amount of random cards as well. Without spending a single dime. I can craft pretty much any top tier deck.
In HS, it took me more than a year to understand how to make the most out of my small amount of resources and i could only play with budget aggressive decks (which i'm not a fan of). Eventually, i got fed up and just started spending in order to obtain the cards needed for the archetypes that interested me. I have been screwed by the randomness in packs plenty of times. I have also had great luck several times. But, in the end, it's just gambling. It's a pay to have fun system where you need to starve yourself out of cards in order to save resources for the next expansion or just pay a lot of money to have only a chance of getting what you want.
Yes, but you're forgetting one thing. Runeterra is dull as dishwater.
That's your opinion. I find the game to be way more strategic than Hearthstone. Each Champion (the most expensive cards) is worth building a deck around and they all work consistently as a win condition. Not all of them are meta but all of them are worth playing with for fun. In HS, there are plenty of good cards but a lot of horrible useless garbage (including legendaries) that isn't worth even the effort of disenchanting. There's not as much randomness as well. They are adding that slowly but, for now, it's not as overwhelming as in HS.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
in the first 100 hearthstone packs you are guaranteed at least 3 legendaries with an average of 5.
Those 100 packs costs 10k gold which takes months to obtain or a bunch of money. I started playing Runeterra around two months ago. I play very casually. I only play the game every two days or so and i only do my quests and get the daily bonus exp. In that short time (compared to HS), i already gathered a huge amount of Wild Cards (90+ commons, 60+ rares, 10+ epics and 5 champions) and over 21k shards. And these are just my crafting resources. I got an absurd amount of random cards as well. Without spending a single dime. I can craft pretty much any top tier deck.
In HS, it took me more than a year to understand how to make the most out of my small amount of resources and i could only play with budget aggressive decks (which i'm not a fan of). Eventually, i got fed up and just started spending in order to obtain the cards needed for the archetypes that interested me. I have been screwed by the randomness in packs plenty of times. I have also had great luck several times. But, in the end, it's just gambling. It's a pay to have fun system where you need to starve yourself out of cards in order to save resources for the next expansion or just pay a lot of money to have only a chance of getting what you want.
>5 champions
So after 2 months you can craft 90% of a single deck? All meta decks need the full 6 champs.
I have played HS since launch. I was 100% F2P until early last year, and I could consistently make 5-6 decks per expansion.
Over the course of an xpac, you will naturally make around 8k gold playing casually. If you play more; or if you play a lot of Arena, which you should if you're looking to make income; you get more.
My point is that I have spent at least a month on both LoR and Gwent and at best got the same amount of resources as I did in HS.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
in the first 100 hearthstone packs you are guaranteed at least 3 legendaries with an average of 5.
Those 100 packs costs 10k gold which takes months to obtain or a bunch of money. I started playing Runeterra around two months ago. I play very casually. I only play the game every two days or so and i only do my quests and get the daily bonus exp. In that short time (compared to HS), i already gathered a huge amount of Wild Cards (90+ commons, 60+ rares, 10+ epics and 5 champions) and over 21k shards. And these are just my crafting resources. I got an absurd amount of random cards as well. Without spending a single dime. I can craft pretty much any top tier deck.
In HS, it took me more than a year to understand how to make the most out of my small amount of resources and i could only play with budget aggressive decks (which i'm not a fan of). Eventually, i got fed up and just started spending in order to obtain the cards needed for the archetypes that interested me. I have been screwed by the randomness in packs plenty of times. I have also had great luck several times. But, in the end, it's just gambling. It's a pay to have fun system where you need to starve yourself out of cards in order to save resources for the next expansion or just pay a lot of money to have only a chance of getting what you want.
>5 champions
So after 2 months you can craft 90% of a single deck? All meta decks need the full 6 champs.
I have played HS since launch. I was 100% F2P until early last year, and I could consistently make 5-6 decks per expansion.
Over the course of an xpac, you will naturally make around 8k gold playing casually. If you play more; or if you play a lot of Arena, which you should if you're looking to make income; you get more.
My point is that I have spent at least a month on both LoR and Gwent and at best got the same amount of resources as I did in HS.
Not all meta decks need the 6 champions. Decks like Hyper Aggro Endure only use three copies of a single champion (Kalista). Also, i mentioned that i have over 21k shards. Shards are the same as dust i HS. They are used to craft cards as well. With 21k shards i can craft 2 full sets (each copy of a champion costs 3000 shards) of champion cards. With the Wild Cards, that's more than enough for any meta decks.
I have so many cards and resources that i actually have room to breath and i can experiment freely with the cards I've got. I don't have to hold back as much and play the same decks non stop for months. And the last thing is: if you get the same amount of resources in the other games as you did in HS, that's enough proof that their systems are way better as they offer more avenues for crafting and let you choose your cards. They offer freedom of choice while HS only tries to shackle you and force you to spend or starve for months while gathering little scraps for the next expansion.
It's not about what we want, it's about being realistic with expectations. As a player, I would also want a whole lot of additional stuff for free so I can experience the game in full without spending any money. That would be perfect, but is it realistic? How long do you think game would last if money stopped coming in?
On the other hand, if it would be the way what Blizzard wants, then there wouldn't be any free stuff and one card pack would cost at least 10$. But they understand that's an unrealistic scenario for a game to exist, so we have a situation that's somewhere in the middle - you pay some and you get some for free.
I do believe that if Hearthstone was made by some small indie company, they would be satisfied with less revenue and we would be getting more free stuff. Instead, it's made by a large multi billion dollar corporation who's whole purpose of existing is to make as much money as possible. That's why when you say "I want more free stuff" mostly lands on a deaf ears, because more of "free" means less money.
In my opinion, main reason why positive changes come to Hearthstone slowly lies in it's playerbase behavior. People keep asking for a change, but at the same time change nothing themselves. Only way I see positive changes will come faster is if for both f2p and paying players start speaking to Blizzard language they will understand:
1. F2P players - instead of asking for more free stuff over and over again, but continuing to play the game every single day, just move away from the game for a while. When they start losing players in larger numbers, more free stuff will be coming.
2. Paying players - instead of constantly complaining how expensive Hearthstone is (and I do agree with you, it is very expensive), but at the same time continuing to spend money again and again, stop being a customer! Best way to vote for a change and make it count is to vote with your wallet.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
Look, over the past 5 years I've spent about $300. It's not that much but my account feels like i've spent 3k, being an infinite arena player, having 350+ legendaries and never dusting goldens. So when the outrage for the new pass broke out, I couldn't give a shit, If I just dust my goldens I have dust to play for the next 2 years without even opening packs. With that being said though I know people complaining can be beneficial and even I jumped on the bandwagon and gave a 1 star rating on google play. And you saw what people complaining did for the game. People complaining is ALWAYS good. A company is not a charity, they are always looking to make max profit. If nobody is complaining, that means, good they can raise the price of their product until people do. If some people are complaining, that means they can keep things they way they are. And if A LOT of people are complaining, that means they are forced to improve their product.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
Then why dont they also mirror actual card trading and/or selling like in real life? Way to call someone names immediately before applying the same logic to your argument but for the other side.
Nobody called anyone names here. Way to make unfounded accusations to detract from the point rather than having an actual point to make yourself. >_>
"Usual greed from players" Aint that calling people greedy?
And 2nd how am i not having an actual point, it's literally on my 1st sentence!
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
Then why dont they also mirror actual card trading and/or selling like in real life? Way to call someone names immediately before applying the same logic to your argument but for the other side.
Nobody called anyone names here. Way to make unfounded accusations to detract from the point rather than having an actual point to make yourself. >_>
"Usual greed from players" Aint that calling people greedy?
And 2nd how am i not having an actual point, it's literally on my 1st sentence!
No, it's not. Do you even English? I denounced an action (greed), whereas calling someone "greedy" is a direct insult to their character. So no name-calling occured from my side. Yours however, is a different matter. By the way, Kettle called. He wants to speak with you. He sounded pissed. XD And also, no, you didn't have any kind of point about the actual subject I was discussing. Randomly commenting on a thread just to insult someone is not classed as "having a point".
It's not about what we want, it's about being realistic with expectations. As a player, I would also want a whole lot of additional stuff for free so I can experience the game in full without spending any money. That would be perfect, but is it realistic? How long do you think game would last if money stopped coming in?
On the other hand, if it would be the way what Blizzard wants, then there wouldn't be any free stuff and one card pack would cost at least 10$. But they understand that's an unrealistic scenario for a game to exist, so we have a situation that's somewhere in the middle - you pay some and you get some for free.
I do believe that if Hearthstone was made by some small indie company, they would be satisfied with less revenue and we would be getting more free stuff. Instead, it's made by a large multi billion dollar corporation who's whole purpose of existing is to make as much money as possible. That's why when you say "I want more free stuff" mostly lands on a deaf ears, because more of "free" means less money.
In my opinion, main reason why positive changes come to Hearthstone slowly lies in it's playerbase behavior. People keep asking for a change, but at the same time change nothing themselves. Only way I see positive changes will come faster is if for both f2p and paying players start speaking to Blizzard language they will understand:
1. F2P players - instead of asking for more free stuff over and over again, but continuing to play the game every single day, just move away from the game for a while. When they start losing players in larger numbers, more free stuff will be coming.
2. Paying players - instead of constantly complaining how expensive Hearthstone is (and I do agree with you, it is very expensive), but at the same time continuing to spend money again and again, stop being a customer! Best way to vote for a change and make it count is to vote with your wallet.
I don't know if you are answering to me or to someone else but i need to clear up something that you seem to be misunderstanding. The point of the argument is not about "getting more free stuff". What OP wants is to be able to choose one card between three options in order to make the most out of what he is investing, what he wants to play and his collection. He isn't asking to discover three cards and keep all three of them. He just wants a fair system where players can have a better chance of getting something they can actually use. The player gets the exact same amount of stuff but they can adapt based on what they already have and what they want to experiment with. It's not like having three options is going to guarantee the player anything. They might still not find anything useful but, at the very least, it will feel way less awful as having a choice will diminish any negative feelings from a bad pack opening.
If you want to argue that the company can be as unfair as they want with the system they implement in order to maximize profit then, yes, they can and that's not illegal. Your suggestion on how to fight back is perfect as well. I'm already doing my part. I'm not satisfied with how things are after experiencing better systems in other games so i'll stop paying for anything. I already ignored the last bundle and i'm going to stop paying completely based on what i manage to accumulate until the next expansion. I already paid too much and, despite some improvements here and there, the game is only getting more expensive. I'm not supporting this anymore.
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
in the first 100 hearthstone packs you are guaranteed at least 3 legendaries with an average of 5.
Those 100 packs costs 10k gold which takes months to obtain or a bunch of money. I started playing Runeterra around two months ago. I play very casually. I only play the game every two days or so and i only do my quests and get the daily bonus exp. In that short time (compared to HS), i already gathered a huge amount of Wild Cards (90+ commons, 60+ rares, 10+ epics and 5 champions) and over 21k shards. And these are just my crafting resources. I got an absurd amount of random cards as well. Without spending a single dime. I can craft pretty much any top tier deck.
In HS, it took me more than a year to understand how to make the most out of my small amount of resources and i could only play with budget aggressive decks (which i'm not a fan of). Eventually, i got fed up and just started spending in order to obtain the cards needed for the archetypes that interested me. I have been screwed by the randomness in packs plenty of times. I have also had great luck several times. But, in the end, it's just gambling. It's a pay to have fun system where you need to starve yourself out of cards in order to save resources for the next expansion or just pay a lot of money to have only a chance of getting what you want.
>5 champions
So after 2 months you can craft 90% of a single deck? All meta decks need the full 6 champs.
I have played HS since launch. I was 100% F2P until early last year, and I could consistently make 5-6 decks per expansion.
Over the course of an xpac, you will naturally make around 8k gold playing casually. If you play more; or if you play a lot of Arena, which you should if you're looking to make income; you get more.
My point is that I have spent at least a month on both LoR and Gwent and at best got the same amount of resources as I did in HS.
Not all meta decks need the 6 champions. Decks like Hyper Aggro Endure only use three copies of a single champion (Kalista). Also, i mentioned that i have over 21k shards. Shards are the same as dust i HS. They are used to craft cards as well. With 21k shards i can craft 2 full sets (each copy of a champion costs 3000 shards) of champion cards. With the Wild Cards, that's more than enough for any meta decks.
I have so many cards and resources that i actually have room to breath and i can experiment freely with the cards I've got. I don't have to hold back as much and play the same decks non stop for months. And the last thing is: if you get the same amount of resources in the other games as you did in HS, that's enough proof that their systems are way better as they offer more avenues for crafting and let you choose your cards. They offer freedom of choice while HS only tries to shackle you and force you to spend or starve for months while gathering little scraps for the next expansion.
Okay, so in 2 months you were able to get enough for 3 decks.
As I already said, when I was F2P I could generally make 4-5 decks per expansion in HS.
That’s a bit idiotic to say. An expansion cycle is around 4 months - you get 80 packs in that time. Two months is then equivalent to 40 packs. 40 packs in HS will get you ~ 2 legendaries. You get a champion every week from the weekly vault in LOR if you play even for a couple of hours, so at 1 a week and maybe 2 more from capsules, you’ve got 10 champions in two months compared to 2. Runeterra is way, way cheaper than HS.
That’s a bit idiotic to say. An expansion cycle is around 4 months - you get 80 packs in that time. Two months is then equivalent to 40 packs. 40 packs in HS will get you ~ 2 legendaries. You get a champion every week from the weekly vault in LOR if you play even for a couple of hours, so at 1 a week and maybe 2 more from capsules, you’ve got 10 champions in two months compared to 2. Runeterra is way, way cheaper than HS.
What about the free leg (now 3 legs) that Hearthstone gives out every patch?
What about the free pack every week for Brawl?
What about the pack granting quests that also come with every xpac?
What about the events that give out multiple packs?
Of course your comparison is gonna favor other games if you ignore half of the sources of cards
I will pretend I am a Clairvoyant and see the future..
So in the one of the parallel world of the future, this kind of mechanic is implemented. It because the player base can't stop asking about this easiness so they won't feel robbed by the RNG pack opening. Good blizzard, they implemented it, that was very unusual of them to make decision against their greed.
But it was not the happily ever after. In just a month after this new mechanic implemented, everyone lose their minds!
They accusing blizzard for rigged the discover pool in the pack opening. To make the kost wanted legendary and the highest winrate epic harder to discovered. They might also match one card and another as a couple (ie wrenchcalibur and dr boom that supposed to be played together).. so when you open one of them, it's hard to discover the soulmate.
So the player base once again asks blizzard to stop their greed and make the discover pool is not from only 3 cards, but from all the card pool available. To stop this rigged pack opening discovery system.
Genius blizz, they always find a way to get the money from us. (Or genius us, always find a way to asks for more easiness)
In serious notes, I like it, but why stop there? Why not just asking blizz to open all the collection for us then?
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
There is no reason for a digital card game to follow the same rules as in physical card games. Digital card games should be a natural evolution of this game genre and not an imitation.
That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.
Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.
His request is not ridiculous. Gwent and Legends of Runeterra let you choose the cards you get from packs. Gwent does exactly what he suggests and shows three options you can pick after opening a pack. And Legends of Runeterra has both random champions in capsules and the Wild Card mechanic. Wild Cards are blank cards of any rarity that just let you choose any card of that rarity to add to your collection. Random cards obtained in capsules are occasionally upgraded into Wild Cards. And there are capsules with only Wild Cards in them. It's another way of obtaining cards that complements the usual crafting system. Why Hearthstone has to be so primitive when the competition is only evolving?
LoR also forces you to get 3 copies each of the hardest to get cards to have a playable deck. I played it for a few weeks and still didnt earn enough to make a full deck.
Gwent has (or at least had) a 1% legendary droprate with no pity timer.
in the first 100 hearthstone packs you are guaranteed at least 3 legendaries with an average of 5.
Those 100 packs costs 10k gold which takes months to obtain or a bunch of money. I started playing Runeterra around two months ago. I play very casually. I only play the game every two days or so and i only do my quests and get the daily bonus exp. In that short time (compared to HS), i already gathered a huge amount of Wild Cards (90+ commons, 60+ rares, 10+ epics and 5 champions) and over 21k shards. And these are just my crafting resources. I got an absurd amount of random cards as well. Without spending a single dime. I can craft pretty much any top tier deck.
In HS, it took me more than a year to understand how to make the most out of my small amount of resources and i could only play with budget aggressive decks (which i'm not a fan of). Eventually, i got fed up and just started spending in order to obtain the cards needed for the archetypes that interested me. I have been screwed by the randomness in packs plenty of times. I have also had great luck several times. But, in the end, it's just gambling. It's a pay to have fun system where you need to starve yourself out of cards in order to save resources for the next expansion or just pay a lot of money to have only a chance of getting what you want.
>5 champions
So after 2 months you can craft 90% of a single deck? All meta decks need the full 6 champs.
I have played HS since launch. I was 100% F2P until early last year, and I could consistently make 5-6 decks per expansion.
Over the course of an xpac, you will naturally make around 8k gold playing casually. If you play more; or if you play a lot of Arena, which you should if you're looking to make income; you get more.
My point is that I have spent at least a month on both LoR and Gwent and at best got the same amount of resources as I did in HS.
Not all meta decks need the 6 champions. Decks like Hyper Aggro Endure only use three copies of a single champion (Kalista). Also, i mentioned that i have over 21k shards. Shards are the same as dust i HS. They are used to craft cards as well. With 21k shards i can craft 2 full sets (each copy of a champion costs 3000 shards) of champion cards. With the Wild Cards, that's more than enough for any meta decks.
I have so many cards and resources that i actually have room to breath and i can experiment freely with the cards I've got. I don't have to hold back as much and play the same decks non stop for months. And the last thing is: if you get the same amount of resources in the other games as you did in HS, that's enough proof that their systems are way better as they offer more avenues for crafting and let you choose your cards. They offer freedom of choice while HS only tries to shackle you and force you to spend or starve for months while gathering little scraps for the next expansion.
Okay, so in 2 months you were able to get enough for 3 decks.
As I already said, when I was F2P I could generally make 4-5 decks per expansion in HS.
Therefore, where is the improvement?
Making 4 to 5 decks per expansion sounds like a stretch to me. It was probably easy to make decks in Hearthstone's early days as there weren't many cards or strategies available. However, that's not the case nowadays. Control and Combo decks are way too expensive. With only 80 packs, i don't see how you could be able to play with one of those. Or you played only aggro? Aggro is cheap and efficient. Anyone can build a Zoolock and do decently. I can actually build expensive Control and Combo decks with my resources in Runeterra. I'm not stuck playing aggro just to have an efficient climbing.
Also, you mentioned that i should play Arena if i want more income. I'm sorry but being forced to play a game mode that i highly dislike just to have a better chance of having more resources isn't something i appreciate. Runeterra gives the player an Expedition Token (which is the equivalent of a Tavern Ticket for the Arena in this game) in every weekly chest but i'm not forced to play it at all to have more cards.
That’s a bit idiotic to say. An expansion cycle is around 4 months - you get 80 packs in that time. Two months is then equivalent to 40 packs. 40 packs in HS will get you ~ 2 legendaries. You get a champion every week from the weekly vault in LOR if you play even for a couple of hours, so at 1 a week and maybe 2 more from capsules, you’ve got 10 champions in two months compared to 2. Runeterra is way, way cheaper than HS.
What about the free leg (now 3 legs) that Hearthstone gives out every patch?
What about the free pack every week for Brawl?
What about the pack granting quests that also come with every xpac?
What about the events that give out multiple packs?
Of course your comparison is gonna favor other games if you ignore half of the sources of cards
1 - Three free legendaries is nice but they are completely random. Some people can't afford to play with more than a few classes due to the cost of the game. Thus, people might end up stuck with legendaries that are completely useless to them and will be forced to disenchant them for a incredibly small value. Also, not every card is meta defining or even playable. Again, it's a higher chance that these freebies become totally worthless.
Usually, one of the free legendaries is neutral which is good but their playability is highly inconsistent. Silas Darkmoon isn't more than a fringe tech right now. Archmage Vargoth has potential but only sees play in Resurrect Priest (blergh). Kael'thas Sunstrider was definitely a great freebie but he has been nerfed into oblivion. Sathrovarr doesn't see play in standard, at all. The Galakrond's were by far the best cards they ever gave out for free but they do require their invoke cards, pay off cards and Kronx Dragonhoof to reach their full potential. There are always limitations to these freebies.
2 - The free pack is nice when you are starting but after playing for a while its value diminishes very quickly. They aren't worth more than 40 dust for me at this point. Compare it to the weekly vault in Runeterra which always guarantees a ton of cards and resources + 1 Expedition Token and 1 Champion Wild Card and you can clearly see who is more generous.
3 - These are always nice. I hope they continue and don't get absorbed into the reward track.
4 - These are cool as well but the events nowadays are worse than they were in the past. The Double Gold and the Gold + Dust event were the best ones but they haven't come back. Now, we get extremely simplistic ones that give some packs and that's about it. The most recent event in Runeterra offered a reward track with a specific way to progress through it that was separate from the regular track. It introduced 5 new Epic cards to shake up the meta and the cards were given for free for progressing through the track. There were other minor rewards and a paid track full of cosmetics. It was pretty good, overall.
5 - Even with the other free sources of cards, Hearthstone still comes out as the stingier game.
That’s a bit idiotic to say. An expansion cycle is around 4 months - you get 80 packs in that time. Two months is then equivalent to 40 packs. 40 packs in HS will get you ~ 2 legendaries. You get a champion every week from the weekly vault in LOR if you play even for a couple of hours, so at 1 a week and maybe 2 more from capsules, you’ve got 10 champions in two months compared to 2. Runeterra is way, way cheaper than HS.
I keep seeing these Runeterra comparisons everywhere, yet that game isn't as popular even with the more generous rewards, maybe that's exactly why they're better, because they need an incentive to tempt more players. Hearthstone, by all metrics has a huge playerbase so there's no need for them to really give away anything more than they feel like. This is economy 101, the top dog can afford to be greedy until enough people leave for the competition. I would leave for Runeterra asap if I enjoyed that game, but sadly I don't, it's just not as fun to me as Hearthstone
That’s a bit idiotic to say. An expansion cycle is around 4 months - you get 80 packs in that time. Two months is then equivalent to 40 packs. 40 packs in HS will get you ~ 2 legendaries. You get a champion every week from the weekly vault in LOR if you play even for a couple of hours, so at 1 a week and maybe 2 more from capsules, you’ve got 10 champions in two months compared to 2. Runeterra is way, way cheaper than HS.
I keep seeing these Runeterra comparisons everywhere, yet that game isn't as popular even with the more generous rewards, maybe that's exactly why they're better, because they need an incentive to tempt more players. Hearthstone, by all metrics has a huge playerbase so there's no need for them to really give away anything more than they feel like. This is economy 101, the top dog can afford to be greedy until enough people leave for the competition. I would leave for Runeterra asap if I enjoyed that game, but sadly I don't, it's just not as fun to me as Hearthstone
Exactly. Hearthstone can afford to be expensive just like MGT Arena can. Not as popular as hs but still has a strong and loyal playerbase, a bit better in game rewards but even more expensive if you want to keep up with money. I believe the reason you see so many hs players talking about Runeterra is because there's a couple of hs streamers/youtubers advertising the game, probably sick of hs, wanting to shift to some other game without losing their audience. Gwent has similiar popularity on twitch with Runeterra but with the difference it's already a 4 year old game and has somewhat established a small place for itself in the market. As time goes by, Runeterra's numbers are only staying the same or going down, not going up. It's not about how many more people will learn about the game, it's about how many will stay interested in it. (everyone knows it already, during beta it's number were much much higher)
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
Then why dont they also mirror actual card trading and/or selling like in real life? Way to call someone names immediately before applying the same logic to your argument but for the other side.
Nobody called anyone names here. Way to make unfounded accusations to detract from the point rather than having an actual point to make yourself. >_>
"Usual greed from players" Aint that calling people greedy?
And 2nd how am i not having an actual point, it's literally on my 1st sentence!
No, it's not. Do you even English? I denounced an action (greed), whereas calling someone "greedy" is a direct insult to their character. So no name-calling occured from my side. Yours however, is a different matter. By the way, Kettle called. He wants to speak with you. He sounded pissed. XD And also, no, you didn't have any kind of point about the actual subject I was discussing. Randomly commenting on a thread just to insult someone is not classed as "having a point".
Wow. Just wow.
You are amazing man! Literally dodging to answer my point, so here i go coping it from this actual quote where you can obviously see already. """"""""" Then why dont they also mirror actual card trading and/or selling like in real life? """"""""" Can you please respond to that and not something else?
That literally goes against the whole point of finding cards in packs and growing a collection. It's supposed to mirror actual card pack buying in real life - you don't get to give rare cards back at the shop when you open an MtG pack and demand a better choice, do you? Same applies here. This is simply more of the usual greed from players who don't want to put the work into growing and making a colleciton.
Then why dont they also mirror actual card trading and/or selling like in real life? Way to call someone names immediately before applying the same logic to your argument but for the other side.
Nobody called anyone names here. Way to make unfounded accusations to detract from the point rather than having an actual point to make yourself. >_>
"Usual greed from players" Aint that calling people greedy?
And 2nd how am i not having an actual point, it's literally on my 1st sentence!
No, it's not. Do you even English? I denounced an action (greed), whereas calling someone "greedy" is a direct insult to their character. So no name-calling occured from my side. Yours however, is a different matter. By the way, Kettle called. He wants to speak with you. He sounded pissed. XD And also, no, you didn't have any kind of point about the actual subject I was discussing. Randomly commenting on a thread just to insult someone is not classed as "having a point".
Wow. Just wow.
You are amazing man!
The single correct thing you've said so far. Well done.
Literally dodging to answer my point,
You're complaining that I answered your "point" (that you didn't actually have)? /slowclap Next time, if you actually think you have a point to make, try not hiding it behind silly and childish insults.
Then why dont they also mirror actual card trading and/or selling like in real life? Can you please respond to that and not something else?
They do. You pay money and receive cards for that money. That's the whole point. In fact, that was MY point. You've literally just copied my point and tried to pretend it was your own. /facepalm There's no player-to-player card trading, because that becomes a form of gambling and/or monetisation and has been addressed by Blizzard plenty of times in the past - as it brings a whole host of rules and regulations they have to follow. It is also a reason why Wizard can't sue because it doesn't come under the "Tradingcard Game" (TCG) banner.
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Those 100 packs costs 10k gold which takes months to obtain or a bunch of money. I started playing Runeterra around two months ago. I play very casually. I only play the game every two days or so and i only do my quests and get the daily bonus exp. In that short time (compared to HS), i already gathered a huge amount of Wild Cards (90+ commons, 60+ rares, 10+ epics and 5 champions) and over 21k shards. And these are just my crafting resources. I got an absurd amount of random cards as well. Without spending a single dime. I can craft pretty much any top tier deck.
In HS, it took me more than a year to understand how to make the most out of my small amount of resources and i could only play with budget aggressive decks (which i'm not a fan of). Eventually, i got fed up and just started spending in order to obtain the cards needed for the archetypes that interested me. I have been screwed by the randomness in packs plenty of times. I have also had great luck several times. But, in the end, it's just gambling. It's a pay to have fun system where you need to starve yourself out of cards in order to save resources for the next expansion or just pay a lot of money to have only a chance of getting what you want.
Yes, but you're forgetting one thing. Runeterra is dull as dishwater.
That's your opinion. I find the game to be way more strategic than Hearthstone. Each Champion (the most expensive cards) is worth building a deck around and they all work consistently as a win condition. Not all of them are meta but all of them are worth playing with for fun. In HS, there are plenty of good cards but a lot of horrible useless garbage (including legendaries) that isn't worth even the effort of disenchanting. There's not as much randomness as well. They are adding that slowly but, for now, it's not as overwhelming as in HS.
>5 champions
So after 2 months you can craft 90% of a single deck? All meta decks need the full 6 champs.
I have played HS since launch. I was 100% F2P until early last year, and I could consistently make 5-6 decks per expansion.
Over the course of an xpac, you will naturally make around 8k gold playing casually. If you play more; or if you play a lot of Arena, which you should if you're looking to make income; you get more.
My point is that I have spent at least a month on both LoR and Gwent and at best got the same amount of resources as I did in HS.
Not all meta decks need the 6 champions. Decks like Hyper Aggro Endure only use three copies of a single champion (Kalista). Also, i mentioned that i have over 21k shards. Shards are the same as dust i HS. They are used to craft cards as well. With 21k shards i can craft 2 full sets (each copy of a champion costs 3000 shards) of champion cards. With the Wild Cards, that's more than enough for any meta decks.
I have so many cards and resources that i actually have room to breath and i can experiment freely with the cards I've got. I don't have to hold back as much and play the same decks non stop for months. And the last thing is: if you get the same amount of resources in the other games as you did in HS, that's enough proof that their systems are way better as they offer more avenues for crafting and let you choose your cards. They offer freedom of choice while HS only tries to shackle you and force you to spend or starve for months while gathering little scraps for the next expansion.
It's not about what we want, it's about being realistic with expectations. As a player, I would also want a whole lot of additional stuff for free so I can experience the game in full without spending any money. That would be perfect, but is it realistic? How long do you think game would last if money stopped coming in?
On the other hand, if it would be the way what Blizzard wants, then there wouldn't be any free stuff and one card pack would cost at least 10$. But they understand that's an unrealistic scenario for a game to exist, so we have a situation that's somewhere in the middle - you pay some and you get some for free.
I do believe that if Hearthstone was made by some small indie company, they would be satisfied with less revenue and we would be getting more free stuff. Instead, it's made by a large multi billion dollar corporation who's whole purpose of existing is to make as much money as possible. That's why when you say "I want more free stuff" mostly lands on a deaf ears, because more of "free" means less money.
In my opinion, main reason why positive changes come to Hearthstone slowly lies in it's playerbase behavior. People keep asking for a change, but at the same time change nothing themselves. Only way I see positive changes will come faster is if for both f2p and paying players start speaking to Blizzard language they will understand:
1. F2P players - instead of asking for more free stuff over and over again, but continuing to play the game every single day, just move away from the game for a while. When they start losing players in larger numbers, more free stuff will be coming.
2. Paying players - instead of constantly complaining how expensive Hearthstone is (and I do agree with you, it is very expensive), but at the same time continuing to spend money again and again, stop being a customer! Best way to vote for a change and make it count is to vote with your wallet.
In death, I exact my revenge!
Look, over the past 5 years I've spent about $300. It's not that much but my account feels like i've spent 3k, being an infinite arena player, having 350+ legendaries and never dusting goldens. So when the outrage for the new pass broke out, I couldn't give a shit, If I just dust my goldens I have dust to play for the next 2 years without even opening packs. With that being said though I know people complaining can be beneficial and even I jumped on the bandwagon and gave a 1 star rating on google play. And you saw what people complaining did for the game. People complaining is ALWAYS good. A company is not a charity, they are always looking to make max profit. If nobody is complaining, that means, good they can raise the price of their product until people do. If some people are complaining, that means they can keep things they way they are. And if A LOT of people are complaining, that means they are forced to improve their product.
"Usual greed from players" Aint that calling people greedy?
And 2nd how am i not having an actual point, it's literally on my 1st sentence!
They actually did. It wasn't a success ;)
No, it's not. Do you even English?
I denounced an action (greed), whereas calling someone "greedy" is a direct insult to their character. So no name-calling occured from my side. Yours however, is a different matter. By the way, Kettle called. He wants to speak with you. He sounded pissed. XD
And also, no, you didn't have any kind of point about the actual subject I was discussing. Randomly commenting on a thread just to insult someone is not classed as "having a point".
Wow. Just wow.
I don't know if you are answering to me or to someone else but i need to clear up something that you seem to be misunderstanding. The point of the argument is not about "getting more free stuff". What OP wants is to be able to choose one card between three options in order to make the most out of what he is investing, what he wants to play and his collection. He isn't asking to discover three cards and keep all three of them. He just wants a fair system where players can have a better chance of getting something they can actually use. The player gets the exact same amount of stuff but they can adapt based on what they already have and what they want to experiment with. It's not like having three options is going to guarantee the player anything. They might still not find anything useful but, at the very least, it will feel way less awful as having a choice will diminish any negative feelings from a bad pack opening.
If you want to argue that the company can be as unfair as they want with the system they implement in order to maximize profit then, yes, they can and that's not illegal. Your suggestion on how to fight back is perfect as well. I'm already doing my part. I'm not satisfied with how things are after experiencing better systems in other games so i'll stop paying for anything. I already ignored the last bundle and i'm going to stop paying completely based on what i manage to accumulate until the next expansion. I already paid too much and, despite some improvements here and there, the game is only getting more expensive. I'm not supporting this anymore.
Okay, so in 2 months you were able to get enough for 3 decks.
As I already said, when I was F2P I could generally make 4-5 decks per expansion in HS.
Therefore, where is the improvement?
That’s a bit idiotic to say. An expansion cycle is around 4 months - you get 80 packs in that time. Two months is then equivalent to 40 packs. 40 packs in HS will get you ~ 2 legendaries. You get a champion every week from the weekly vault in LOR if you play even for a couple of hours, so at 1 a week and maybe 2 more from capsules, you’ve got 10 champions in two months compared to 2. Runeterra is way, way cheaper than HS.
What about the free leg (now 3 legs) that Hearthstone gives out every patch?
What about the free pack every week for Brawl?
What about the pack granting quests that also come with every xpac?
What about the events that give out multiple packs?
Of course your comparison is gonna favor other games if you ignore half of the sources of cards
I will pretend I am a Clairvoyant and see the future..
So in the one of the parallel world of the future, this kind of mechanic is implemented. It because the player base can't stop asking about this easiness so they won't feel robbed by the RNG pack opening. Good blizzard, they implemented it, that was very unusual of them to make decision against their greed.
But it was not the happily ever after. In just a month after this new mechanic implemented, everyone lose their minds!
They accusing blizzard for rigged the discover pool in the pack opening. To make the kost wanted legendary and the highest winrate epic harder to discovered. They might also match one card and another as a couple (ie wrenchcalibur and dr boom that supposed to be played together).. so when you open one of them, it's hard to discover the soulmate.
So the player base once again asks blizzard to stop their greed and make the discover pool is not from only 3 cards, but from all the card pool available. To stop this rigged pack opening discovery system.
Genius blizz, they always find a way to get the money from us. (Or genius us, always find a way to asks for more easiness)
In serious notes, I like it, but why stop there? Why not just asking blizz to open all the collection for us then?
Making 4 to 5 decks per expansion sounds like a stretch to me. It was probably easy to make decks in Hearthstone's early days as there weren't many cards or strategies available. However, that's not the case nowadays. Control and Combo decks are way too expensive. With only 80 packs, i don't see how you could be able to play with one of those. Or you played only aggro? Aggro is cheap and efficient. Anyone can build a Zoolock and do decently. I can actually build expensive Control and Combo decks with my resources in Runeterra. I'm not stuck playing aggro just to have an efficient climbing.
Also, you mentioned that i should play Arena if i want more income. I'm sorry but being forced to play a game mode that i highly dislike just to have a better chance of having more resources isn't something i appreciate. Runeterra gives the player an Expedition Token (which is the equivalent of a Tavern Ticket for the Arena in this game) in every weekly chest but i'm not forced to play it at all to have more cards.
1 - Three free legendaries is nice but they are completely random. Some people can't afford to play with more than a few classes due to the cost of the game. Thus, people might end up stuck with legendaries that are completely useless to them and will be forced to disenchant them for a incredibly small value. Also, not every card is meta defining or even playable. Again, it's a higher chance that these freebies become totally worthless.
Usually, one of the free legendaries is neutral which is good but their playability is highly inconsistent. Silas Darkmoon isn't more than a fringe tech right now. Archmage Vargoth has potential but only sees play in Resurrect Priest (blergh). Kael'thas Sunstrider was definitely a great freebie but he has been nerfed into oblivion. Sathrovarr doesn't see play in standard, at all. The Galakrond's were by far the best cards they ever gave out for free but they do require their invoke cards, pay off cards and Kronx Dragonhoof to reach their full potential. There are always limitations to these freebies.
2 - The free pack is nice when you are starting but after playing for a while its value diminishes very quickly. They aren't worth more than 40 dust for me at this point. Compare it to the weekly vault in Runeterra which always guarantees a ton of cards and resources + 1 Expedition Token and 1 Champion Wild Card and you can clearly see who is more generous.
3 - These are always nice. I hope they continue and don't get absorbed into the reward track.
4 - These are cool as well but the events nowadays are worse than they were in the past. The Double Gold and the Gold + Dust event were the best ones but they haven't come back. Now, we get extremely simplistic ones that give some packs and that's about it. The most recent event in Runeterra offered a reward track with a specific way to progress through it that was separate from the regular track. It introduced 5 new Epic cards to shake up the meta and the cards were given for free for progressing through the track. There were other minor rewards and a paid track full of cosmetics. It was pretty good, overall.
5 - Even with the other free sources of cards, Hearthstone still comes out as the stingier game.
I keep seeing these Runeterra comparisons everywhere, yet that game isn't as popular even with the more generous rewards, maybe that's exactly why they're better, because they need an incentive to tempt more players. Hearthstone, by all metrics has a huge playerbase so there's no need for them to really give away anything more than they feel like. This is economy 101, the top dog can afford to be greedy until enough people leave for the competition. I would leave for Runeterra asap if I enjoyed that game, but sadly I don't, it's just not as fun to me as Hearthstone
Exactly. Hearthstone can afford to be expensive just like MGT Arena can. Not as popular as hs but still has a strong and loyal playerbase, a bit better in game rewards but even more expensive if you want to keep up with money.
I believe the reason you see so many hs players talking about Runeterra is because there's a couple of hs streamers/youtubers advertising the game, probably sick of hs, wanting to shift to some other game without losing their audience.
Gwent has similiar popularity on twitch with Runeterra but with the difference it's already a 4 year old game and has somewhat established a small place for itself in the market. As time goes by, Runeterra's numbers are only staying the same or going down, not going up. It's not about how many more people will learn about the game, it's about how many will stay interested in it. (everyone knows it already, during beta it's number were much much higher)
You are amazing man! Literally dodging to answer my point, so here i go coping it from this actual quote where you can obviously see already.
""""""""" Then why dont they also mirror actual card trading and/or selling like in real life? """""""""
Can you please respond to that and not something else?
The single correct thing you've said so far. Well done.
You're complaining that I answered your "point" (that you didn't actually have)? /slowclap
Next time, if you actually think you have a point to make, try not hiding it behind silly and childish insults.
They do. You pay money and receive cards for that money. That's the whole point. In fact, that was MY point. You've literally just copied my point and tried to pretend it was your own. /facepalm
There's no player-to-player card trading, because that becomes a form of gambling and/or monetisation and has been addressed by Blizzard plenty of times in the past - as it brings a whole host of rules and regulations they have to follow. It is also a reason why Wizard can't sue because it doesn't come under the "Trading card Game" (TCG) banner.