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    posted a message on [Suggestion] Discover mechanic in pack opening.
    Quote from hawkin90 >>
    Quote from TheBestBob >>

    That’s a bit idiotic to say. An expansion cycle is around 4 months - you get 80 packs in that time. Two months is then equivalent to 40 packs. 40 packs in HS will get you ~ 2 legendaries. You get a champion every week from the weekly vault in LOR if you play even for a couple of hours, so at 1 a week and maybe 2 more from capsules, you’ve got 10 champions in two months compared to 2. Runeterra is way, way cheaper than HS.

     I keep seeing these Runeterra comparisons everywhere, yet that game isn't as popular even with the more generous rewards, maybe that's exactly why they're better, because they need an incentive to tempt more players. Hearthstone, by all metrics has a huge playerbase so there's no need for them to really give away anything more than they feel like. This is economy 101, the top dog can afford to be greedy until enough people leave for the competition. I would leave for Runeterra asap if I enjoyed that game, but sadly I don't, it's just not as fun to me as Hearthstone

    Exactly. Hearthstone can afford to be expensive just like MGT Arena can. Not as popular as hs but still has a strong and loyal playerbase, a bit better in game rewards but even more expensive if you want to keep up with money.
    I believe the reason you see so many hs players talking about Runeterra is because there's a couple of hs streamers/youtubers advertising the game, probably sick of hs, wanting to shift to some other game without losing their audience.
    Gwent has similiar popularity on twitch with Runeterra but with the difference it's already a 4 year old game and has somewhat established a small place for itself in the market. As time goes by, Runeterra's numbers are only staying the same or going down, not going up. It's not about how many more people will learn about the game, it's about how many will stay interested in it. (everyone knows it already, during beta it's number were much much higher)

    Posted in: General Discussion
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    posted a message on have demon hunter nerfs been announced?
    Quote from HatShapedHat >
     In your mind, when you clicked on the 'Post Reply' button, did you just picture yourself walking away from an explosion like a badass in an action movie? 
     

    Yes, as a matter of fact I did feel like someone working in the movie industry. As a comedy director that is. I made a joke about how I think the thread is pointless, then the guy got mad and started saying incoherent shit. Now that I asked him to add me, he's even madder blabbing even more incoherent shit. This is comedic gold for me. 

    Posted in: General Discussion
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    posted a message on have demon hunter nerfs been announced?
    Quote from Arcengal >>

    Aw yis, I love those styles of contests! :D Here's my entry.

    What? Did you think I posted this to show my extremely valuable pharaoh cat?


    Posted in: General Discussion
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    posted a message on have demon hunter nerfs been announced?
    Quote from Boulderfist_ogre >>d
     WHY?! why you played the adventurer instead of Vancleef?

    8/8 that keeps scaling on turn 3 was good enough so that I could play around the (rare) possibility of opponent having silence

    Posted in: General Discussion
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    posted a message on have demon hunter nerfs been announced?
    Quote from yepapapepeap >>

    lol not even legend and you play aggro, eat sand irl and read a book about math

     Kid you just created a thread to cry about dh, you are probably stuck in silver or something. I will gladly accept your friend request, so you can prove me wrong. :) Here's my battetag

    Posted in: General Discussion
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    posted a message on have demon hunter nerfs been announced?

    Nevermind

    Now rogue too strong please nerf blizz

    Posted in: General Discussion
  • 2

    posted a message on have demon hunter nerfs been announced?


    ye bliz dh 2 strng pls nerf

     

    Posted in: General Discussion
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    posted a message on [Suggestion] Discover mechanic in pack opening.
    Quote from LilianVoss >>

    That's like going to a Ferrari dealer and saying "You know what, I really want a Ferrari but I cannot afford it, so can you make it like way cheaper so I can buy one?" If you cannot afford Ferrari, you go and buy a Ford. If you cannot afford entire Hearthstone collection, you go with what you can have or move to a new game.

    Could Hearthstone be more affordable? Of course, always, but your request is just ridiculous.

     

     

    Look, over the past 5 years I've spent about $300. It's not that much but my account feels like i've spent 3k, being an infinite arena player, having 350+ legendaries and never dusting goldens. So when the outrage for the new pass broke out, I couldn't give a shit, If I just dust my goldens I have dust to play for the next 2 years without even opening packs. With that being said though I know people complaining can be beneficial and even I jumped on the bandwagon and gave a 1 star rating on google play. And you saw what people complaining did for the game. People complaining is ALWAYS good. A company is not a charity, they are always looking to make max profit. If nobody is complaining, that means, good they can raise the price of their product until people do. If some people are complaining, that means they can keep things they way they are. And if A LOT of people are complaining, that means they are forced to improve their product.

    Posted in: General Discussion
  • 1

    posted a message on Blizzard please change the progression system back

    The new system is pretty much the same. The thing is the levelling system creates the illusion that you can actually reach max level with normal play, when in reality it's just like getting 30 wins every day with the old system, impossible unless you have no life. Most people will just reach lvl 50-70 just like most people would get 7-9k for the launch of every expansion. That's the biggest foul of blizzard. It tricked most players that the game will be more generous when in fact it will be the same more or less. Free gold rewards for lvl 50 (5.4k, achievable in 3 months) will be -1.8k than you'd normally get for getting 80g/day for 3 months (7.2k) and you'll get 16 packs. So basically you lose the ability to choose on which packs you'll spend your 1.6k and you lose 200.

    Paying members will get approximetaly 2k more gold with the xp boost. It's pretty much the same as bundles with a skin. $20 for 20 packs but the skins are more and you get to choose which packs you'll buy. So you get back the freedom of choice you lost in the free rewards.

    In the end, the system is slighty worse for f2p and slightly better for paying members. The only difference for them is just more skins, cosmetic coin and the incosistency of the packs they'll get. Maybe 15, maybe 25, depending on how much they'll actually play.

    Posted in: General Discussion
  • 0

    posted a message on Blizzard no brain strikes again.
    Quote from Tommykoppo >>
    Quote from Yiannos >>
    Quote from Tommykoppo >>

    So anyone here has ever gain more than 10k for expansion, but now when you can gain nearly 20k (without paying a single euro) you complain. 

    You people will complain even if the game rewards you with the whole colecction 

     I am not judging you because at first I thought the same, but to get that 20k is like reaching the old daily cap of 100 gold every single day. So it's pretty much the same thing if not worse. Don't think many people will get over 10k now.

     Atm ive havent played much, im working for 9 hours a day and i play just at dinner and at night and with the f2p system i am already at lvl 24 so for now i feel its not so hard to lvl up thats why i feel its much the same but a bit better.

    Ive been for years thinking that the 10 gold per 3 wins was a lack of respect

     

    I am at a similar level as well but as you go up it will be harder. No logic person will say the system got much worse but it didn't get better either. The main difference is it gives you more gold upfront and less in the later months. There are 2 main points someone could criticize.

    First, getting to lvl 50 will equal to about 3 months of play. You need 196.2k xp for that and you'll gain 46,400 per month  from quests and 11,200 xp per month from ranked matches if you play 1 hour daily, 22,400 for 2 hours and so on. That means a player playing 2 hours a day will get a total of 68,800xp per month, reaching lvl 50 in 2.8 months=84 days. With the old system a player playing 2 hours a day would get 6 wins so 60 from quest+20 from wins=80 gold daily, times 84 days= 6720 gold. 
    Now on paper 5400 and 16 packs is better than 6720 gold. But me and many other players would rather have the gold to spend on the next expansion than get packs from previous expansions. 

    Second point of criticism is that wanting to complete a reward track should be a much more realistic goal than reaching the daily cap of 100 gold EVERY SINGLE day and many people will be dissapointed to find out that it requires even more grinding.

    PS:Challenges can offer up to 28,800 xp which if you manage to complete all of them will take you from lvl 50 close to lvl 57 (-600 xp). So that's an extra 1050 gold IF you do all of them.

    Posted in: General Discussion
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    posted a message on Minefield

    Yes but if your opponent was using mechs, it was useless. It's only advange to this card is that it could be discovered multiple times through boom's hp or omega assembly. Don't get me wrong, dynomatic was an amazing card but I believe this is better. At least in that meta it would be (mechs were pretty popular).

    Posted in: Minefield
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    posted a message on Blizzard no brain strikes again.
    Quote from Tommykoppo >>

    So anyone here has ever gain more than 10k for expansion, but now when you can gain nearly 20k (without paying a single euro) you complain. 

    You people will complain even if the game rewards you with the whole colecction 

     I am not judging you because at first I thought the same, but to get that 20k is like reaching the old daily cap of 100 gold every single day. So it's pretty much the same thing if not worse. Don't think many people will get over 10k now.

    Posted in: General Discussion
  • 0

    posted a message on Blizzard no brain strikes again.

    Initially I was happy with the change but then I realized how much xp you need for lvl 150  (644k xp!!!). They messed up the xp numbers so bad. You need to spend 10 hours every day to reach the cap. With the old system, let's say you are a tryhard spamming aggro decks on casual to reach the 100 daily cap. So let's say you're playing 6 min matches with a 50% winrate that means 5 wins per hour. You would need 6 hours daily to get 160 gold (there are 50g quests but there are also 80g and 100g so let's say 160g everyday). 160 times 120 days= 19200 gold. Now you need to deticate double of that time just to get 1000 more gold and 16 packs. Technically the cap is higher and it's friendlier to casuals as you don't need to win, but much much more time consuming.

    Also it'll be easy to hit lvl 50 in 3 months of normal play and quest completion and you'll get 5400 gold and 16 packs. With the old system by getting 80gold every day (doing quests and getting 6 wins per day) times 90 days, you'd get 7200 gold. Pretty much the same rewards but you'd get to choose the packs yourself which is actually much better as many people would just save the gold for the next expansion.

    I repeat at first I was very satisfied with the revamp, as I thought they progress would be as easy as in other games' similar tracks, but unless they change the xp needed or the xp given from quests it's objectively worse. People will realize that, when even the pass owners will struggle to hit lvl 100.

    I am not pulling this out of my ass. You can check outofcards for more detailed explanation. Not sure if I am allowed to post links.

    Posted in: General Discussion
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    posted a message on New Shaman Legendary Card Revealed - Inara Stormcrash

    Yeah because weapons have attack only on your turn. If you attack a hunter with a misdirection and the new target is your own face, your minion will get damaged if you have a weapon equipped.

    Posted in: News
  • 2

    posted a message on New Mage Epic Card Revealed - Rigged Faire Game
    Quote from Biomass >>

    5+ years playing, most obvious nerf.

    Not even close. This in not draw 3 for 3 mana. It's 3 mana do nothing and wait AT LEAST one turn to draw 3. That means a completely dead card when you absolutely need to draw that aoe or freeze effect. If that card is worthy of a nerf, then sanctuary for paladin, should have been insanely op. 2 mana to spawn a 3/6 taunt worth 4.5 mana, a 2.5 mana payoff for the delayed effect. Here you get 1 more draw than arcane intellect, worth 1.5 mana. And guess what happened with sanctuary, it sucked.

    Arcane intellect is still better than this. This card could only be played in exodia decks where they want all the draw they can get, and still might not make the cut even there.

    Posted in: News
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