That’s a bit idiotic to say. An expansion cycle is around 4 months - you get 80 packs in that time. Two months is then equivalent to 40 packs. 40 packs in HS will get you ~ 2 legendaries. You get a champion every week from the weekly vault in LOR if you play even for a couple of hours, so at 1 a week and maybe 2 more from capsules, you’ve got 10 champions in two months compared to 2. Runeterra is way, way cheaper than HS.
I keep seeing these Runeterra comparisons everywhere, yet that game isn't as popular even with the more generous rewards, maybe that's exactly why they're better, because they need an incentive to tempt more players. Hearthstone, by all metrics has a huge playerbase so there's no need for them to really give away anything more than they feel like. This is economy 101, the top dog can afford to be greedy until enough people leave for the competition. I would leave for Runeterra asap if I enjoyed that game, but sadly I don't, it's just not as fun to me as Hearthstone
Exactly. Hearthstone can afford to be expensive just like MGT Arena can. Not as popular as hs but still has a strong and loyal playerbase, a bit better in game rewards but even more expensive if you want to keep up with money.
I believe the reason you see so many hs players talking about Runeterra is because there's a couple of hs streamers/youtubers advertising the game, probably sick of hs, wanting to shift to some other game without losing their audience.
Gwent has similiar popularity on twitch with Runeterra but with the difference it's already a 4 year old game and has somewhat established a small place for itself in the market. As time goes by, Runeterra's numbers are only staying the same or going down, not going up. It's not about how many more people will learn about the game, it's about how many will stay interested in it. (everyone knows it already, during beta it's number were much much higher)