They took the nerfs too far and killed key cards that DH needed to close out games. It was unnecessary and hopefully in the next expansion they will get good cards to make up for it.
i'm just surprised how so many streamers especially and many of the people i've read on forums say these nerfs are not a big change
yes, they are. it actually feels pretty awkward and terrible when it only hits for 4, especially there are quite a couple 5 health minions out there that you can't kill off right away, so it basically does not much at all
warglaives at 6 is also horrendous, soo much tempo loss and you really want to play other stuff on 6
tempo kayn with 4 health is pretty much out of the question except for emergencies
to sum it up, these changes are pretty damn huge and shouldn't be underestimated (guess you can see that in winrates)
You're right only about one thing. warglaives at 6 competes a lot with other cards. But at least now you have to make some sacrifices in your deck building, instead of just cramming every OP answer to everything. Isn't it ridiculous how much draw and removal DH has on top of it's insane dmg?
4 or 5 makes little difference, because if you were forced to use it on 5 hp minions, you were already doing bad, especially if you can't muster 1 extra dmg, when THE WHOLE POINT OF THE FRICKIN CLASS is having dmg in hand...
same with tempo kayn. if you were forced to tempo out kayn, were you gonna win that match anyways? Just like leroy will always has a place, same with kayn, because the ability is just busted for face decks.
If DH was fine for a couple months with busted winrates even after numerous rounds of nerfs, what's so wrong with it now having bad winrates? Not that it will happen.
i opened meta a week before change. its an finish off option that bypasses taunt when you dont have silence. Making warglaive 6 made braindead baku dh a LOT weaker.
I'm just happy that Demon Hunter got nerfed to the ground, for both wild and standard. It is no longer the "I am ahead on board no matter what the opponent does" class. Fun times ahead.
They took the nerfs too far and killed key cards that DH needed to close out games. It was unnecessary and hopefully in the next expansion they will get good cards to make up for it.
I never had that much of a problem with the card in the first place. It always sucks when you are on the receiving end of big damage bursts which come seemingly out of nowhere but in my experience playing against DH, the card seemed to be used as a removal tool for its first burst and then it was 50/50 between face and minion for its second depending on the situation at hand.
The 10 damage for 5 mana is incredibly unbalanced on the surface but the application of it makes it a fairly awkward card. It's not really a 10 damage card for 5 mana as it requires the use of your 1 mana hero power so it really was a 10 dmg card for 7 which isn't really too bad when you consider something like Rolling Fireball doing 8 for 5 (I'm aware one can only attack minions and one can go face). The turn you play Metamorphosis cost you 6 mana for only 5 dmg which is nothing special but I always looked at as the players 'down payment' on the ability to produce 5 damage for only a single mana the following turn...so it all seemed to balance out.
Breaking down this card now shows your down payment of 6 mana only netting you 4 damage for the reward of a Soul Fire which doesn't discard anything on the following turn. There are probably situations where this card is still viable but I would most likely rather the free dust and move on with my life.
I disenchanted it along with kayn. I will likely recraft kayn at some point because i find myself needing him at times, metamorphasis was never gamebreaking even at 10 damage. I don't miss it.
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They took the nerfs too far and killed key cards that DH needed to close out games. It was unnecessary and hopefully in the next expansion they will get good cards to make up for it.
Good riddance. Fast decks should always be extra punished because matches being short means it's far more efficient to play idiotic face decks.
You're right only about one thing. warglaives at 6 competes a lot with other cards. But at least now you have to make some sacrifices in your deck building, instead of just cramming every OP answer to everything. Isn't it ridiculous how much draw and removal DH has on top of it's insane dmg?
4 or 5 makes little difference, because if you were forced to use it on 5 hp minions, you were already doing bad, especially if you can't muster 1 extra dmg, when THE WHOLE POINT OF THE FRICKIN CLASS is having dmg in hand...
same with tempo kayn. if you were forced to tempo out kayn, were you gonna win that match anyways? Just like leroy will always has a place, same with kayn, because the ability is just busted for face decks.
If DH was fine for a couple months with busted winrates even after numerous rounds of nerfs, what's so wrong with it now having bad winrates? Not that it will happen.
Kayn nerf I can't really understand because they nerf him in a way it'll rarely ever work.
Glaives nerf... well, I really suffered this card in wild enough, won't say well deserved, but from these nerfs its the fairest for me.
Metamorphosis however... I kinda feel like it just does'nt really work anymore, not as a legendary at least.
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i opened meta a week before change. its an finish off option that bypasses taunt when you dont have silence. Making warglaive 6 made braindead baku dh a LOT weaker.
Fun > Meta
What a stupid, narrow minded thing to say.
I'm just happy that Demon Hunter got nerfed to the ground, for both wild and standard. It is no longer the "I am ahead on board no matter what the opponent does" class. Fun times ahead.
Tickatus isn't fun or interactive
b careful what you wish for...
Simple, play scoundrel
♥ ¡hola mundo! ♥ hello world! ♥ привет мир! ♥ こにちわ せかい! ♥
I never had that much of a problem with the card in the first place. It always sucks when you are on the receiving end of big damage bursts which come seemingly out of nowhere but in my experience playing against DH, the card seemed to be used as a removal tool for its first burst and then it was 50/50 between face and minion for its second depending on the situation at hand.
The 10 damage for 5 mana is incredibly unbalanced on the surface but the application of it makes it a fairly awkward card. It's not really a 10 damage card for 5 mana as it requires the use of your 1 mana hero power so it really was a 10 dmg card for 7 which isn't really too bad when you consider something like Rolling Fireball doing 8 for 5 (I'm aware one can only attack minions and one can go face). The turn you play Metamorphosis cost you 6 mana for only 5 dmg which is nothing special but I always looked at as the players 'down payment' on the ability to produce 5 damage for only a single mana the following turn...so it all seemed to balance out.
Breaking down this card now shows your down payment of 6 mana only netting you 4 damage for the reward of a Soul Fire which doesn't discard anything on the following turn. There are probably situations where this card is still viable but I would most likely rather the free dust and move on with my life.
replace it with my bud scoundrel 4 a big surprise!
♥ ¡hola mundo! ♥ hello world! ♥ привет мир! ♥ こにちわ せかい! ♥
I disenchanted it along with kayn. I will likely recraft kayn at some point because i find myself needing him at times, metamorphasis was never gamebreaking even at 10 damage. I don't miss it.