This game has been dying for a couple of years now. It will continue and eventually go the way of Heroes of the Storm if something doesn't shift.
Nerfs - Ineffective or not enough nerfs are a waste of time for players. Demon Hunter was introduced to the game and clearly was not play-tested. Nobody can possibly pitch it was considering 6 cards have had to be nerfed in the first two weeks after it's introduction. Nerfs to decks like
Demon Hunter (Ineffective)
Token Druid (Ineffective)
Res Priest (Ineffective)(Albatross nerf)
If you are going to introduce nerfs they need to actually make an impact or just don't do them. Just to "Act" like something is being done is not helpful.
Ranking System - This is an utter joke if we're being candid. The star multiplier has made it so 4-6x people are making Legend. Basically making Legend rank not special. Which was the "Concern" when rank floors were introduced but this new ranking system has done it.
Legend - This rank is an absolute clown fiesta. The new MMR system has Legend players unable to actually....PLAY OTHER LEGEND PLAYERS. Legend ranks are stuck playing Gold and Platinum rank players. This is why Blizzard has disabled being able to see opponent's ranks when climbing the ladder to Legend. So we aren't seeing that we are getting shafted by being stuck playing Legend rank players at Gold, Platinum and Diamond. Legend should be it's "Own" segment of the ladder and why it isn't is beyond me.
Persistence/Inconsistent cards - Frizz Kindleroot and The Dark Portal as examples. Their mana buffs do NOT persist if Plot Twisted back into the deck which is not what the card says. It says they get a reduction in mana. Not that it will go away if the card is shuffled back into the deck, etc. So it "Should" work. Also Warglaives is broken with Demon Hunter where if you have 6 mana and equip the weapon. Attack 4 times and THEN hero power. You can attack five times with your hero.
Also Warglaives is broken with Demon Hunter where if you have 6 mana and equip the weapon. Attack 4 times and THEN hero power. You can attack five times with your hero.
This is working as intended. If your 4th charge hits a minion, you're still "allowed to attack again" because that's what the text reads. You just have no attack value (because the weapon broke), so you need to give yourself attack again through the hero power to allow yourself to hit. It's the exact same way that Gonk works except in weapon form.
it doesnt make any difference if you play vs players of all sorts of ranks or only legend vs legend players.
The decks are mostly the same anyway, and besides that, the game has such an insanely low skill cap.. so your enemy challenge is basically the same regardless of the rank.
it doesnt make any difference if you play vs players of all sorts of ranks or only legend vs legend players.
The decks are mostly the same anyway, and besides that, the game has such an insanely low skill cap.. so your enemy challenge is basically the same regardless of the rank.
lol this is ridiculously far from the truth. Talk to the hundreds of people who make posts about "I've been stuck at this rank and can't climb."
Legend players lose more rank losing to people that arent ABOVE them in rank. Therefore there is literally no way for a Legend rank player to climb unless we get queued against some players of higher rank. Especially considering Hearthstone as a game is built and matchmade in such a way to not allow players to get more than a 52-55% winrate. Sure you can get better than that but it isn't the average.
Warglaives is also a sore point for me considering it's "Fool's Bane" except the inability to attack heroes taken away which is why the weapon would've been OP and nerfable in Warrior had it been allowed to go face. So any Legend rank other than the people that got there early in the month, have any chance to compete for top 10000 of Legend which is silly. Legend is NOT meant to be just like the ladder. It's meant to be a completely different meta where the best players on that region compete.
I've played 50 games at Legend so far in the last two days and played 4 Legend ranked players. No Diamond players and a Majority of Platinum and Gold players. There is NO way to gain Legend rank with those matchups. I have a 50% Winrate at Legend while trying to theorycraft a Control Galakrond Warlock with Plot Twist/Betrug combo. I've dumped almost 4k in Legend rank because the wins get you so much less than the losses lose you.
Also the logic that this effects a small group of the region and is something to dismiss is rediculous.
Yes we should ignore the littany of high profile players that have flatout stopped playing the game, the downward trend in popularity as well as the continued "Sales" which typically indicates that an expansion isn't selling well. Activision isn't going to give anything away to anyone unless they have to. I'm in Legend rank friend, so clearly the "Bad at the game argument" falls on very deaf ears here. Perhaps read the argument of what needs to change or offer constructive feedback. Because your one line of attack as opposed to actually reading is useless.
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
Did you make an account just to push your narrative? If people enjoy a game, they play it. If they don’t, they typically stop. Let those that enjoy it continue to do so. If that no longer applies to you, stop playing. Pretty straight forward.
I'd prefer to see the game that I've played for years and took a break from because I wasn't enjoying it, not die. I've started playing again but there are problems going on with it that you would find in a beta game that wasn't in full release (Rank system/MMR issues, etc). How about ADDRESS the issue versus throwing one's hands up and saying let those of us that still play enjoy it. It won't be here TO enjoy if some significant changes aren't made and the only way to get changes made is to cause enough stir that it gets noticed.
Yes we should ignore the littany of high profile players that have flatout stopped playing the game, the downward trend in popularity as well as the continued "Sales" which typically indicates that an expansion isn't selling well. Activision isn't going to give anything away to anyone unless they have to. I'm in Legend rank friend, so clearly the "Bad at the game argument" falls on very deaf ears here. Perhaps read the argument of what needs to change or offer constructive feedback. Because your one line of attack as opposed to actually reading is useless.
I'm not reading an argument which starts with the factually incorrect statement that the game is dying. We will just ignore the facts that the online community which follows those streamers isn't even a fraction of the entire playerbase, as well as the "downward trend in popularity" based on literally nothing besides twitch views which were explained as a nonargument by multiple users here a 100 times. Want to talk about how the expansion actually sold? Take off your tinfoil hat and show us the quarterly earnings report once it comes out because I guarantee you that this is the most sold expansion since Frozen Throne.
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
You do realize that this example is completely pointless right? Back in those days, there were a lot of pro streamers that played hearthstone that people loved to watch. No matter the game they play, they like watching those people. Some of those people stopped playing, and moved on, along with their viewers.
Now there are different and new players and streamers who don't have the same popularity. Or at least don't have it yet.
God the "it's in the decline on twitch=it's dying" stance is so hilariously stupid.
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
I think this is totally normal and indicative of the game "dying." As new games come out and have that initial boom in popularity, they will very often get more viewership than something that's been around for a while. I think HS is doing great. Team 5 is more nimble than ever, implementing changes quickly and are more willing to try new things than they ever have been before. I can still play any game mode in HS and get matched in seconds. There's a ton of people playing. It's not dying.
I will at least agree with you that DH was seemingly not playtested enough. The state of the class out of the gate was an absolute crap show and robbed us of the most fun time of every Hearthstone year (the first week after rotation). Still though, Highlander and Galakrond decks are a ton of fun, they've added so much flavor to Reno, and BG is a freaking blast. I think the game's in the best shape it has ever been in. (Although I do hate it for F2P players that they put BG behind a fairly high pseudo paywall...)
It's really funny to me that some people complain about the new ranking system, so you dont want that 5 free packs and i don't know how many free rare and epic cards if you get to legend huh? You would rather go to that old max grindy system with basicly no rewards? Oh and btw, makin' Legend was never special, for most people it's all just that card back and that's it.
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
I think this is totally normal and indicative of the game "dying." As new games come out and have that initial boom in popularity, they will very often get more viewership than something that's been around for a while. I think HS is doing great. Team 5 is more nimble than ever, implementing changes quickly and are more willing to try new things than they ever have been before. I can still play any game mode in HS and get matched in seconds. There's a ton of people playing. It's not dying.
I will at least agree with you that DH was seemingly not playtested enough. The state of the class out of the gate was an absolute crap show and robbed us of the most fun time of every Hearthstone year (the first week after rotation). Still though, Highlander and Galakrond decks are a ton of fun, they've added so much flavor to Reno, and BG is a freaking blast. I think the game's in the best shape it has ever been in. (Although I do hate it for F2P players that they put BG behind a fairly high pseudo paywall...)
Speaking of Team 5, it is currently bigger than it ever was but hey, I guess that this is just silly Bli$$ard investing money into a DyInG gAmE
Btw, it is normal to be falling in legend rank as the month progresses. If you are an average legend player in the first week, you might be 2000/4000 players. By the end of the month you will be 5000/10000 which is the same percentile.
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
Imagine using Twitch to determine the size of a game's playerbase.
This game has been dying for a couple of years now. It will continue and eventually go the way of Heroes of the Storm if something doesn't shift.
Nerfs - Ineffective or not enough nerfs are a waste of time for players. Demon Hunter was introduced to the game and clearly was not play-tested. Nobody can possibly pitch it was considering 6 cards have had to be nerfed in the first two weeks after it's introduction. Nerfs to decks like
Demon Hunter (Ineffective)
Token Druid (Ineffective)
Res Priest (Ineffective)(Albatross nerf)
If you are going to introduce nerfs they need to actually make an impact or just don't do them. Just to "Act" like something is being done is not helpful.
Ranking System - This is an utter joke if we're being candid. The star multiplier has made it so 4-6x people are making Legend. Basically making Legend rank not special. Which was the "Concern" when rank floors were introduced but this new ranking system has done it.
Legend - This rank is an absolute clown fiesta. The new MMR system has Legend players unable to actually....PLAY OTHER LEGEND PLAYERS. Legend ranks are stuck playing Gold and Platinum rank players. This is why Blizzard has disabled being able to see opponent's ranks when climbing the ladder to Legend. So we aren't seeing that we are getting shafted by being stuck playing Legend rank players at Gold, Platinum and Diamond. Legend should be it's "Own" segment of the ladder and why it isn't is beyond me.
Persistence/Inconsistent cards - Frizz Kindleroot and The Dark Portal as examples. Their mana buffs do NOT persist if Plot Twisted back into the deck which is not what the card says. It says they get a reduction in mana. Not that it will go away if the card is shuffled back into the deck, etc. So it "Should" work. Also Warglaives is broken with Demon Hunter where if you have 6 mana and equip the weapon. Attack 4 times and THEN hero power. You can attack five times with your hero.
The moment something is born, it starts dying.
Lol
This is working as intended. If your 4th charge hits a minion, you're still "allowed to attack again" because that's what the text reads. You just have no attack value (because the weapon broke), so you need to give yourself attack again through the hero power to allow yourself to hit. It's the exact same way that Gonk works except in weapon form.
it doesnt make any difference if you play vs players of all sorts of ranks or only legend vs legend players.
The decks are mostly the same anyway, and besides that, the game has such an insanely low skill cap.. so your enemy challenge is basically the same regardless of the rank.
lol this is ridiculously far from the truth. Talk to the hundreds of people who make posts about "I've been stuck at this rank and can't climb."
Legend players lose more rank losing to people that arent ABOVE them in rank. Therefore there is literally no way for a Legend rank player to climb unless we get queued against some players of higher rank. Especially considering Hearthstone as a game is built and matchmade in such a way to not allow players to get more than a 52-55% winrate. Sure you can get better than that but it isn't the average.
Warglaives is also a sore point for me considering it's "Fool's Bane" except the inability to attack heroes taken away which is why the weapon would've been OP and nerfable in Warrior had it been allowed to go face. So any Legend rank other than the people that got there early in the month, have any chance to compete for top 10000 of Legend which is silly. Legend is NOT meant to be just like the ladder. It's meant to be a completely different meta where the best players on that region compete.
I've played 50 games at Legend so far in the last two days and played 4 Legend ranked players. No Diamond players and a Majority of Platinum and Gold players. There is NO way to gain Legend rank with those matchups. I have a 50% Winrate at Legend while trying to theorycraft a Control Galakrond Warlock with Plot Twist/Betrug combo. I've dumped almost 4k in Legend rank because the wins get you so much less than the losses lose you.
Also the logic that this effects a small group of the region and is something to dismiss is rediculous.
Ah, yes, there years old "I am bad at the game and I don't like the meta = actual proof that the game is dying" argument.
Yes we should ignore the littany of high profile players that have flatout stopped playing the game, the downward trend in popularity as well as the continued "Sales" which typically indicates that an expansion isn't selling well. Activision isn't going to give anything away to anyone unless they have to. I'm in Legend rank friend, so clearly the "Bad at the game argument" falls on very deaf ears here. Perhaps read the argument of what needs to change or offer constructive feedback. Because your one line of attack as opposed to actually reading is useless.
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
Did you make an account just to push your narrative? If people enjoy a game, they play it. If they don’t, they typically stop. Let those that enjoy it continue to do so. If that no longer applies to you, stop playing. Pretty straight forward.
I'd prefer to see the game that I've played for years and took a break from because I wasn't enjoying it, not die. I've started playing again but there are problems going on with it that you would find in a beta game that wasn't in full release (Rank system/MMR issues, etc). How about ADDRESS the issue versus throwing one's hands up and saying let those of us that still play enjoy it. It won't be here TO enjoy if some significant changes aren't made and the only way to get changes made is to cause enough stir that it gets noticed.
I'm not reading an argument which starts with the factually incorrect statement that the game is dying. We will just ignore the facts that the online community which follows those streamers isn't even a fraction of the entire playerbase, as well as the "downward trend in popularity" based on literally nothing besides twitch views which were explained as a nonargument by multiple users here a 100 times. Want to talk about how the expansion actually sold? Take off your tinfoil hat and show us the quarterly earnings report once it comes out because I guarantee you that this is the most sold expansion since Frozen Throne.
You do realize that this example is completely pointless right? Back in those days, there were a lot of pro streamers that played hearthstone that people loved to watch. No matter the game they play, they like watching those people. Some of those people stopped playing, and moved on, along with their viewers.
Now there are different and new players and streamers who don't have the same popularity. Or at least don't have it yet.
God the "it's in the decline on twitch=it's dying" stance is so hilariously stupid.
Small sidenote for example. Hearthstone is currently sitting just two weeks after expansion release and new rotation year of cards. 14th on Twitch in viewership. There was times for several years where it ALWAYS was sitting top 3 or top 5. But please tell me how I or others are bad and not just are actually sounding the alarm that the game is in steep decline and without drastic changes, will go the way of Heroes of the Storm
I think this is totally normal and indicative of the game "dying." As new games come out and have that initial boom in popularity, they will very often get more viewership than something that's been around for a while. I think HS is doing great. Team 5 is more nimble than ever, implementing changes quickly and are more willing to try new things than they ever have been before. I can still play any game mode in HS and get matched in seconds. There's a ton of people playing. It's not dying.
I will at least agree with you that DH was seemingly not playtested enough. The state of the class out of the gate was an absolute crap show and robbed us of the most fun time of every Hearthstone year (the first week after rotation). Still though, Highlander and Galakrond decks are a ton of fun, they've added so much flavor to Reno, and BG is a freaking blast. I think the game's in the best shape it has ever been in. (Although I do hate it for F2P players that they put BG behind a fairly high pseudo paywall...)
It's really funny to me that some people complain about the new ranking system, so you dont want that 5 free packs and i don't know how many free rare and epic cards if you get to legend huh? You would rather go to that old max grindy system with basicly no rewards?
Oh and btw, makin' Legend was never special, for most people it's all just that card back and that's it.
Speaking of Team 5, it is currently bigger than it ever was but hey, I guess that this is just silly Bli$$ard investing money into a DyInG gAmE
no its not ;)
its just a matter of time input and netdecking the highest winrate deck to climb.
i just spectated a friend who was on diamond 2 and missplayed so hard it was unbelievable.. so there u go
Btw, it is normal to be falling in legend rank as the month progresses. If you are an average legend player in the first week, you might be 2000/4000 players. By the end of the month you will be 5000/10000 which is the same percentile.
Imagine using Twitch to determine the size of a game's playerbase.