It's a definitely a thing. I notice it particularly in arena.
When I play throughout the day, I usually go over 7 wins per run (of course it's based on draft). In the evening, and especially Friday evening, my runs are a lot shorter and average around 4-5 wins. I've been playing since launch and I've started to notice this several years ago.
And let's also hope they don't forget about Horizon's Edge. That card just has too much damage for a 4 mana card, it's way overtuned. And I'm not calling to kill the card, just taking off 1 durability would be my choice.
Well the meta is very bad. Even though multiple classes have pretty strong decks, all of the decks seem particularly unfun to play against with very little interactive play.
Hopefully the meta will sort itself but there are some obvious outliers that need tuning fast.
I honestly don't feel like nature shaman was a high skilled deck. Wait until you get some pieces and vomit nature spells at your opponent. If surviving is your "skill", then every player that wins vs aggro is skilled? I don't know...
It's a great change because DH and DK are very favoured at the moment. Their discover pool is way smaller because they don't have all the old (bad) cards.
This change will make it that all classes will have a smaller discover pool with newer cards, which hopefully will balance the winrate over all classes a bit.
1
It's a definitely a thing. I notice it particularly in arena.
When I play throughout the day, I usually go over 7 wins per run (of course it's based on draft). In the evening, and especially Friday evening, my runs are a lot shorter and average around 4-5 wins. I've been playing since launch and I've started to notice this several years ago.
0
Let's hope they come soon.
And let's also hope they don't forget about Horizon's Edge. That card just has too much damage for a 4 mana card, it's way overtuned. And I'm not calling to kill the card, just taking off 1 durability would be my choice.
1
I thought Blizzard was bad at balancing things. But you are definitely worse.
And telling someone to go fuck themselves because they point out an obvious and basic flaw in your suggestions, is very dumb.
2
Well the meta is very bad. Even though multiple classes have pretty strong decks, all of the decks seem particularly unfun to play against with very little interactive play.
Hopefully the meta will sort itself but there are some obvious outliers that need tuning fast.
0
The attack buff is only for one turn though, which makes it a lot worse on divine shield minions.
I'll be making a deck with divine shields, Spotlight and some holy synergy. Looks fun!
1
The location will only be usable once per turn. So you will have 2 minion attacks and 1 location per turn at most.
0
What tech card? Any removal, destroy the weapon, minions to co test the board,... ?
Sorry but from all strong meta decks, handbuff paladin is the most counterable of them all. Seems like you're just salty.
0
I honestly don't feel like nature shaman was a high skilled deck. Wait until you get some pieces and vomit nature spells at your opponent. If surviving is your "skill", then every player that wins vs aggro is skilled? I don't know...
5
It's a great change because DH and DK are very favoured at the moment. Their discover pool is way smaller because they don't have all the old (bad) cards.
This change will make it that all classes will have a smaller discover pool with newer cards, which hopefully will balance the winrate over all classes a bit.
5
Arena is going to be absolutely fcked with these cards.
0
Borderline? It's full on stupid mate.
Although Sif is one of the more healthy OTK's out there, as it doesn't come down on turn 5.
2
Balancing their quests like they are balancing their game.
8
Maybe balance the game first, so playing standard is actually fun? A$$holes
4
You discover the minion, not summon it. You will still need to pay 4 mana to play it..
0
It's minions on board, in hand, and in deck. The wording isn't very clear, but it does make sense.