• 7

    posted a message on How are Paladins still being left in their current state?

    Paladin had good draw? Paladin has litterally no draw apart from a few cycle cards (that are admittadly very strong).

    There is no way to draw multiple cards other than playing something like malygos.

    Posted in: General Discussion
  • 0

    posted a message on Elekk Secret Libradin

    I've tried a libram pally deck with Elekk to counter Tickatus warlocks. Hold on to the Elekk for after they burn your deck and full it up with cheap spells so you don't take all the fatigue damage. Unfortunately, I found it to not be very effective :D

    Haven't tried it with secrets tho! Gl with this one

    Posted in: Elekk Secret Libradin
  • 7

    posted a message on When are the nerfs coming?!?!?!

    The nerfs aren't coming soon enough, i can tell you that fucking much

    Posted in: General Discussion
  • 2

    posted a message on If Mage dies, Control warrior will probably take over

    You can't play C'thun as your win condition, because Tickatus will destroy you, you should play silas + ashtongue instead!

    "Tickatus destroys silas or ashtongue or shield slam..."

    I mean... what's the difference? Tickatus will still screw you over big time. Together with Lord Jaraxxus you won't have a chance.

    Posted in: General Discussion
  • 0

    posted a message on Is devolving missiles a problem for anyone else?
    Quote from Pizzacats >>
    Quote from Teuuun >>
    Quote from Pizzacats >>

    It’s hard to say if it should be changed. The thing about devolving missililes is that it’s great for early game tempo, but its usefulness decays a lot as the match goes on. Turning a 3 drop into a 0 drop for example is great, but turning 3 5 mana cards into 3 4 mana cards doesn’t do that much, especially if you are running high value Battlecry minions because then you might actually benefit from devolving missiles. Later on in the game it reduces a lower percentage of your tempo than in the early game, so it’s “balanced” by being a bad draw in the late game and a fair draw in the mid game.

    The thing is though, high cost minions usually don't have enough impact on the game anymore. Most decks aren't running a lot (if any) high cost minions. Instead, they just play multiple smaller minions in the later turns. So I fully agree with the decaying power of the card. Only this is not applicable in most games played today.

     That’s why I put “balanced” in quotation marks, because it is a theoretical balance. In reality, at the moment there is not really as much “late game” where it would in fact be a bad draw. End game is sometimes just skipped by an overwhelming early and mid game, or might only last a turn.

    I full heartedly agree with you then.

    Posted in: General Discussion
  • 0

    posted a message on Is devolving missiles a problem for anyone else?
    Quote from Pizzacats >>

    It’s hard to say if it should be changed. The thing about devolving missililes is that it’s great for early game tempo, but its usefulness decays a lot as the match goes on. Turning a 3 drop into a 0 drop for example is great, but turning 3 5 mana cards into 3 4 mana cards doesn’t do that much, especially if you are running high value Battlecry minions because then you might actually benefit from devolving missiles. Later on in the game it reduces a lower percentage of your tempo than in the early game, so it’s “balanced” by being a bad draw in the late game and a fair draw in the mid game.

    The thing is though, high cost minions usually don't have enough impact on the game anymore. Most decks aren't running a lot (if any) high cost minions. Instead, they just play multiple smaller minions in the later turns. So I fully agree with the decaying power of the card. Only this is not applicable in most games played today.

    Posted in: General Discussion
  • 11

    posted a message on Is devolving missiles a problem for anyone else?

    I'm interested in reading people's opinions about this card.

    I feel the card is way too strong for 1 mana. It counters deathrattles, buffs, taunts, ... And it can hit 3 minions, that's damn huge. And again, it's ONE mana.

    On the other hand, it's fine for some classes to have a strong card like this. Because multiple classes do. It's the combination of strong cards in mage particularly that make cards like this feel pretty unfair. So I don't necessarily think this should be nerfed. As long as something else from mage gets nerfed.

    Posted in: General Discussion
  • 2

    posted a message on After Nerfs Happen, Did Standard Actually Become "Good" Again

    It's true, there will always be people that complain. But there is a big difference between a community complaining about completely busted cards/decks, and some people complaining about annoying cards or unfavored matchups.

    To answer OP's question. Yes, I think after balance patch, the meta will be pretty good. I will probably only complain about Tickatus. And the meta will definately not be "the worst we've ever seen".

    EDIT: i believe pizzacats is right btw. When is the last time you saw so many threads about the same deck on this forum? Last expansion, almost no one was complaining about the meta. There were some threads here and there about ramp paladin, which needed a small fix. These complaints were pretty justified.

    The thing is, happy people don't often post on the forum to say that they are happy. They just play the game. Unhappy people come here to share their frustration and trying to be heard. So all you see is negative stuff.

    Posted in: Standard Format
  • 0

    posted a message on tavern pass or packs

    I've bought the tavern pass. I believe it is worth it if you complete your weekly and daily quests. You will net a decent amount of gold throughout the season, so you're able to buy a bunch of packs at the start of a new expansion.

    I have bought packs in the past. Felt good about it when I had a great opening with a lot of legendaries. But it really sucks when you pay money for packs, and you lowroll the amount of legendaries you get.

    Posted in: General Discussion
  • 0

    posted a message on How are they going to fix Paladin?

    hahaha wtf are these nerfs to yogg and hope.

    Pen flinger should deal 1 damage to a random enemy and the weapon would be fine at 3 mana. Other than that no changes are needed to paladin

    Posted in: General Discussion
  • 0

    posted a message on Counter for Lunacy Mage

    wait for nerf.

    There really isn't a consistent way to beat them because the deck is really versatile. Maybe superaggro, I haven't tried that yet.

    Posted in: Standard Format
  • 3

    posted a message on Deck of Lunacy and the no minion mage

    If mage wasn't around to stomp everything and their grandmother, there would be easy counters vs Paladin. I can't imagine winning a game with secret paladin if the weapon gets oozed. You just lose right off the bat. 

    Try teching against mage though, lol. They play 6 cards a turn for free and draw 7 more cards in the process. And I'm not even talking about Deck of Lunacy. The standard no minion mage deck is super strong with busted cards like Devolving Missiles, Apexis Blast and Refreshing Spring Water. And when I think about it, Incanter's Flow, Brain Freeze and Font of Power are also busted for their cost. You know a class has too many tools to control the game when they can play a card like Mask of C'Thun.

    When you single these cards out, I guess it's fine. But it's all of these busted or borderline busted cards, packed into 1 single deck, that makes mage the most meta-defining class in the game. Combo this deck with Deck of Lunacy (and the consistency it has right now), and you get a super frustrating experience as a hearthstone player. Feeling absolutely useless when losing to this. You're descisions, don't matter. The minions you play, don't matter. You're deck strategy, doesn't matter.

    Posted in: General Discussion
  • 5

    posted a message on does people always whine about every class they lose to ?

    Haha this guy lost to paladin with his retarded mage deck!

    Posted in: General Discussion
  • 1

    posted a message on My perfect penflinger nerf

    That's actually a really interesting nerf.

    Posted in: General Discussion
  • 0

    posted a message on I Finally Get Why People Hate Tickatus

    1 guy finishing a C'thun in 1 game makes you understand why people hate Tickatus. Ok.

    There's plenty of reasons to hate that card.

    Posted in: General Discussion
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