• 2

    posted a message on Huge Balance Pass for Constructed - Changes to AoE, Reno & Zarimi and OTK Style Decks

    Can we please nerf Miracle Salesman? This damn one drop is in every single deck, I don't think we've had a one drop so dominant in the game before. A 1 mana 2/2 with additional card draw upside is just insane. At the very least it should be 2/1

    Posted in: News
  • -2

    posted a message on Balance Changes Coming Soon - Battlegrounds and Constructed!

    Not touching Sonya Waterdancer seems like a mistake to me. Sonya+gift creating 20+ damage burst weapons is not okay.

    Posted in: News
  • 0

    posted a message on Multiple New Mage Cards Revealed

    The spell is decent, I can see it easily fitting in as a one of in Highlander, and you'll always be glad to get it from infinitize and random generation.

    It'll likely have some synergy with the legendary reveal, we have some random freeze stuff with no big payoff. Maybe a "rest of game" effect where you summon a water elemental after every frost spell.

    Posted in: News
  • 0

    posted a message on Multiple New Rogue Cards Revealed

    They did though? Thistle Tea Set

    Posted in: News
  • 2

    posted a message on New Demon Hunter Epic Card Revealed - Red Card

    Incarceration getting powercrept by 2 mana and still probably not good enough.

    You can make your own magtheridon go back to being a dormant AoE spam again, I guess?

    Posted in: News
  • 1

    posted a message on Introducing Battlegrounds Duos!

    This is an optional mode of BGs right? I like solo and don't want to micromanage all this extra stuff.

    Posted in: News
  • 6

    posted a message on New Paladin Legendary Card Revealed - Spirit of the Badlands

    Flavour is just bizarre here. I feel like they could have completely swapped the shaman and paladin highlander legendaries around - paladin gets the stick that summons a bigger dude every time and shaman gets a spirit card. Seems like it'd make a lot more sense?

    Posted in: News
  • 0

    posted a message on New Rogue Legendary Card Revealed - Drilly the Kid

    8 excavates really is a lot, I don't think you'd be able to keep the first scorpion in hand for so long. You can also whiff really hard on the spells.

    We had hooktusk which took 10 pirates played, a simpler activation requirement and that basically forced half your deck to be pirates to activate in any sane amount of time. Like yeah I get rogue can bounce things a lot but you're gonna have to use bounces to get 8 excavates in a meaningful amount of time too.

    Posted in: News
  • 2

    posted a message on New Death Knight Legendary Card Revealed - The Primus

    Frost DK is an aggressive minion based deck, not a spell damage combo one. It tops off at fury because that one card carries the deck. Spell damage really doesn't do much in that deck.

    Also titans aren't very aggressive given they need to survive three turns to be able to attack like a normal minion. Having those 7/8 stats be essentially dormant for three turns is a big deal, these things have psuedo-taunt but they aren't connecting to the opponents face almost ever.

    Posted in: News
  • 4

    posted a message on New Priest Legendary Card Revealed - Aman’Thul
    Quote from __l1ght >>

    Current control priest plays as a #2 as he doesn't have proactive cards and it's the best deck in standard. With this they get such crazy tempo swing opportunity it's not even funny.

    Guess who will be a t0 deck in the new expansion meta?

    Man you really can't make claims like this when there's still what, 120 more cards to see?

    Posted in: News
  • 2

    posted a message on New Priest-Druid Common Card Revealed - Funnel Cake

    Miracle priest in wild is having an orgasm right now.

    Posted in: News
  • 0

    posted a message on New Demon Hunter Rare Card Revealed - Remixed Rhapsody

    Man I thought harmonic pop was pushing it in terms of power level but this is gross. Nourish with a 3 damage AoE on top is just disgusting.

    Posted in: News
  • 4

    posted a message on If they're gonna keep supporting no minion decks, they need to implement more spell counters

    We have some at the moment in neophyte and ogremancer which are actually seeing some play. I don't think more extreme effects like Loatheb (one of the strongest cards ever printed) are needed - what exactly are you trying to achieve? Completely lock out someone's hand and prevent them from playing the game permanently? Softer disruption tools against spells are fine, but not to that degree imo. Loatheb was used in tempo/aggro decks to cement a board and prevent it from being AoE'd down or preventing a combo turn, and it was absolutely devastating when played at the right time. I don't think we need more effects that go "haha, gg you lose" 

    Posted in: General Discussion
  • 7

    posted a message on Make Watch Posts great again

    "Let's reduce the oppressiveness of the best deck by making everyone run two oppressive neutral cards that drain the fun out of the game"

    You'd just be making the situation worse by adding fuel to the fire. It's not like paladin itself can't use them either.

    Posted in: General Discussion
  • 0

    posted a message on Seriously though, why does this exist?

    You can either play a stale meta for eternity or a game where you randomly generate more cards than are in your actual deck. Pick your poison.

    Posted in: Twist Format
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