• 4

    posted a message on If they're gonna keep supporting no minion decks, they need to implement more spell counters

    We have some at the moment in neophyte and ogremancer which are actually seeing some play. I don't think more extreme effects like Loatheb (one of the strongest cards ever printed) are needed - what exactly are you trying to achieve? Completely lock out someone's hand and prevent them from playing the game permanently? Softer disruption tools against spells are fine, but not to that degree imo. Loatheb was used in tempo/aggro decks to cement a board and prevent it from being AoE'd down or preventing a combo turn, and it was absolutely devastating when played at the right time. I don't think we need more effects that go "haha, gg you lose" 

    Posted in: General Discussion
  • 7

    posted a message on Make Watch Posts great again

    "Let's reduce the oppressiveness of the best deck by making everyone run two oppressive neutral cards that drain the fun out of the game"

    You'd just be making the situation worse by adding fuel to the fire. It's not like paladin itself can't use them either.

    Posted in: General Discussion
  • 0

    posted a message on Seriously though, why does this exist?

    You can either play a stale meta for eternity or a game where you randomly generate more cards than are in your actual deck. Pick your poison.

    Posted in: Classic Format
  • 0

    posted a message on New Shaman Hero Power brainstorm.

    Just give it the justicar upgrade at base, bring back wrath of air and be done with it. Totems are strong, but when it's a diceroll as to what you get, you can't properly use them to their strengths. It'd be a lot more interesting if you could aid your board by picking the right one.

    Right now totems are only of use because they have the totem race on them, paving the way for totemic reflection, splitting axe, thing from below etc. Nobody gives a shit about their effects or which ones you actually get.

    Any game of shaman that I play goes like "oh, I have 2 mana left over, might as well summon a random piece of crap that probably won't benefit my board in this situation"

    Posted in: General Discussion
  • 1

    posted a message on New feature idea - auto "skip" (lose) matchup

    This is just a huge demonstration of scrub mentality. You even said it yourself: "these matchups are winnable but unfavoured so I don't want to even try". It sounds like an attempt to increase your winrate by cherrypicking games -pretty sure all Dhalsim players in street fighter would love to only fight Zangief, but that's not how competition and skill works.

    http://www.sirlin.net/articles/playing-to-win

    Posted in: General Discussion
  • 1

    posted a message on Refreshing spring water in comparison with Pot of Greed ban.

    Cue us wild players laughing about having to deal with 0 mana draw 2 from kingsbane rogue since scholomance. And they get to play minions too!

    Posted in: Card Discussion
  • 0

    posted a message on Mage is fun, right?
    Quote from TheDarksider >>
    Quote from Shadowrisen >>

    Anyway, I don't look forward for RSW to be nerfed, nor do I think it will be, if there's one card that needs to be changed since forever it's Sorcerer's Apprentice, but it seems like they prefer to change cards that works with it instead of just going for the main problem right away.

     Apprentice has been a very toxic card for a while now, letting aggro mage empty their whole hand on turn 3 or, in the current meta, drawing their entire deck for free. I really think it should be (1) less, but not less than (1), but at the same time this completely kills off Antonidas exodia decks which are a fun meme deck so it'd be nice to preserve that combo somehow.

    Nerfing apprentice also brings a lot of other implications with it. Radiant Elemental can do equally as disgusting things, it's just a matter of time until priest gets "free card draw" for APM priest to start terrorizing wild (it currently has to use auctioneer to get a 0 mana deck so it comes onlne much later).

    Posted in: General Discussion
  • 1

    posted a message on Mage is fun, right?

    Gadgetzan is more explosive of a card and definitely has some degenerate applications in wild that make it win a game on the spot. It's conditionally much more broken, while spring walk is just solid most of the time. That being said these are two completely different cards with completely different applications and I'm not sure why they're even being compared.

    I don't think springwater is broken personally. But comparing these two cards is a bit wtf.

    Posted in: General Discussion
  • 1

    posted a message on Nerfs Announced

    The nerfs are good and will bring some of the power down a bit for sure. The lunacy nerf is really shit though, I'm hoping after it rotates to wild we can get it unnerfed to 2 mana again. It feels like a panic bandaid fix when we all know the problem was the limited card pool. Lunacy has zero presence in wild at all so I'd like to meme with it once it's stopped messing standard up.

    Dunno why people are so uptight about spring water. We've already got 0 mana draw 2 in the game: Cutting Class. Mage also frequently draws 2+ for 2 mana with cram session anyway. It's a whatever card.

    Posted in: General Discussion
  • 18

    posted a message on Where is your integrity?

    "Please don't use decks with the highest winrate when the objective of ladder is to win!"

    Cancel culture seeping into video games, great.

    Posted in: General Discussion
  • 0

    posted a message on Deck of Lunacy and the no minion mage

    Just make lunacy include all spells in the game, even from wild. It'll be perfectly fine then. No minion mage was tier 3 at absolute best before rotation, it's not a good deck. We all know its broken right now is because it's not exactly RNG with such a small spell pool to transform into. And yes, allowing wild spells into standard is fine, we've had cards before that cross the barrier (Toki, Time-Tinker)

    Posted in: General Discussion
  • 3

    posted a message on Day 1 call for nerf

    Yeah these cards don't need premium stats, 2/3 and 3/4 would be fine. "Can't attack" isn't a drawback when they have suffocating effects that demand they get dealt with. It reminds me of Arcane Amplifier in arena where once it was down you just weren't allowed to play the game. Not exactly fun.

    Posted in: General Discussion
  • 1

    posted a message on This shows how BS Big Priest is.

    Big priest is the most autopilot deck out there and is an absolute bore to play. That being said, as someone who plays wild for degenerate and interesting combos I absolutely love their existence in general since they're the most combo fodder deck in existence.

    Posted in: Wild Format
  • 0

    posted a message on Azure Drake must be included in the Core set

    Ethereal Conjurer seems to have replaced it in core. I can't imagine both of the cards being in core since they're similar-ish.

    edit: derp, neutral

    Posted in: General Discussion
  • 0

    posted a message on Its back again. Now is the time.

    Any combo deck worth its salt absolutely farms big priest though.

    Posted in: Wild Format
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