Can we please nerf Miracle Salesman? This damn one drop is in every single deck, I don't think we've had a one drop so dominant in the game before. A 1 mana 2/2 with additional card draw upside is just insane. At the very least it should be 2/1
The spell is decent, I can see it easily fitting in as a one of in Highlander, and you'll always be glad to get it from infinitize and random generation.
It'll likely have some synergy with the legendary reveal, we have some random freeze stuff with no big payoff. Maybe a "rest of game" effect where you summon a water elemental after every frost spell.
Flavour is just bizarre here. I feel like they could have completely swapped the shaman and paladin highlander legendaries around - paladin gets the stick that summons a bigger dude every time and shaman gets a spirit card. Seems like it'd make a lot more sense?
8 excavates really is a lot, I don't think you'd be able to keep the first scorpion in hand for so long. You can also whiff really hard on the spells.
We had hooktusk which took 10 pirates played, a simpler activation requirement and that basically forced half your deck to be pirates to activate in any sane amount of time. Like yeah I get rogue can bounce things a lot but you're gonna have to use bounces to get 8 excavates in a meaningful amount of time too.
Frost DK is an aggressive minion based deck, not a spell damage combo one. It tops off at fury because that one card carries the deck. Spell damage really doesn't do much in that deck.
Also titans aren't very aggressive given they need to survive three turns to be able to attack like a normal minion. Having those 7/8 stats be essentially dormant for three turns is a big deal, these things have psuedo-taunt but they aren't connecting to the opponents face almost ever.
Current control priest plays as a #2 as he doesn't have proactive cards and it's the best deck in standard. With this they get such crazy tempo swing opportunity it's not even funny.
Guess who will be a t0 deck in the new expansion meta?
Man you really can't make claims like this when there's still what, 120 more cards to see?
We have some at the moment in neophyte and ogremancer which are actually seeing some play. I don't think more extreme effects like Loatheb (one of the strongest cards ever printed) are needed - what exactly are you trying to achieve? Completely lock out someone's hand and prevent them from playing the game permanently? Softer disruption tools against spells are fine, but not to that degree imo. Loatheb was used in tempo/aggro decks to cement a board and prevent it from being AoE'd down or preventing a combo turn, and it was absolutely devastating when played at the right time. I don't think we need more effects that go "haha, gg you lose"
2
Can we please nerf Miracle Salesman? This damn one drop is in every single deck, I don't think we've had a one drop so dominant in the game before. A 1 mana 2/2 with additional card draw upside is just insane. At the very least it should be 2/1
-2
Not touching Sonya Waterdancer seems like a mistake to me. Sonya+gift creating 20+ damage burst weapons is not okay.
0
The spell is decent, I can see it easily fitting in as a one of in Highlander, and you'll always be glad to get it from infinitize and random generation.
It'll likely have some synergy with the legendary reveal, we have some random freeze stuff with no big payoff. Maybe a "rest of game" effect where you summon a water elemental after every frost spell.
0
They did though? Thistle Tea Set
2
Incarceration getting powercrept by 2 mana and still probably not good enough.
You can make your own magtheridon go back to being a dormant AoE spam again, I guess?
1
This is an optional mode of BGs right? I like solo and don't want to micromanage all this extra stuff.
6
Flavour is just bizarre here. I feel like they could have completely swapped the shaman and paladin highlander legendaries around - paladin gets the stick that summons a bigger dude every time and shaman gets a spirit card. Seems like it'd make a lot more sense?
0
8 excavates really is a lot, I don't think you'd be able to keep the first scorpion in hand for so long. You can also whiff really hard on the spells.
We had hooktusk which took 10 pirates played, a simpler activation requirement and that basically forced half your deck to be pirates to activate in any sane amount of time. Like yeah I get rogue can bounce things a lot but you're gonna have to use bounces to get 8 excavates in a meaningful amount of time too.
2
Frost DK is an aggressive minion based deck, not a spell damage combo one. It tops off at fury because that one card carries the deck. Spell damage really doesn't do much in that deck.
Also titans aren't very aggressive given they need to survive three turns to be able to attack like a normal minion. Having those 7/8 stats be essentially dormant for three turns is a big deal, these things have psuedo-taunt but they aren't connecting to the opponents face almost ever.
4
Man you really can't make claims like this when there's still what, 120 more cards to see?
2
Miracle priest in wild is having an orgasm right now.
0
Man I thought harmonic pop was pushing it in terms of power level but this is gross. Nourish with a 3 damage AoE on top is just disgusting.
4
We have some at the moment in neophyte and ogremancer which are actually seeing some play. I don't think more extreme effects like Loatheb (one of the strongest cards ever printed) are needed - what exactly are you trying to achieve? Completely lock out someone's hand and prevent them from playing the game permanently? Softer disruption tools against spells are fine, but not to that degree imo. Loatheb was used in tempo/aggro decks to cement a board and prevent it from being AoE'd down or preventing a combo turn, and it was absolutely devastating when played at the right time. I don't think we need more effects that go "haha, gg you lose"
7
"Let's reduce the oppressiveness of the best deck by making everyone run two oppressive neutral cards that drain the fun out of the game"
You'd just be making the situation worse by adding fuel to the fire. It's not like paladin itself can't use them either.
0
You can either play a stale meta for eternity or a game where you randomly generate more cards than are in your actual deck. Pick your poison.