I started playing the best game on earth again - Diablo 2. After getting my Sin to lvl 80 i started trading for gear and then remembered this was one of the reasons why Diablo was so good back in the day. That got me thinking why a game like Hearthstone wouldn't have that option? It is completely viable as cards have been traded with most card games (think pokemon and yugioh). I think it would be sweet! You make a game saying "Pali quest for your shaman quest" and there will likely be someone out there who doesn't play shaman and wants to get rid of the card instead of dusting it. But I guess I just answered my question right there, blizzard wants you to dust your cards rather than trade them.. damn.
Yeah blizzard wants you to trade for dust. Trades at 12.5% value for commons, 20% for rare, and 25% for the rest. Full value trades would wreck their sales and they wouldn't be able to support the game.
I started playing the best game on earth again - Diablo 2. After getting my Sin to lvl 80 i started trading for gear and then remembered this was one of the reasons why Diablo was so good back in the day. That got me thinking why a game like Hearthstone wouldn't have that option? It is completely viable as cards have been traded with most card games (think pokemon and yugioh). I think it would be sweet! You make a game saying "Pali quest for your shaman quest" and there will likely be someone out there who doesn't play shaman and wants to get rid of the card instead of dusting it. But I guess I just answered my question right there, blizzard wants you to dust your cards rather than trade them.. damn.
Being able to trade with other players enables the ability to farm and then abuse the system. Blizzard has been bitten hard enough by bots in WoW to learn their lesson and not allow this to happen in Hearthstone.
I started playing the best game on earth again - Diablo 2. After getting my Sin to lvl 80 i started trading for gear and then remembered this was one of the reasons why Diablo was so good back in the day. That got me thinking why a game like Hearthstone wouldn't have that option? It is completely viable as cards have been traded with most card games (think pokemon and yugioh). I think it would be sweet! You make a game saying "Pali quest for your shaman quest" and there will likely be someone out there who doesn't play shaman and wants to get rid of the card instead of dusting it. But I guess I just answered my question right there, blizzard wants you to dust your cards rather than trade them.. damn.
Being able to trade with other players enables the ability to farm and then abuse the system. Blizzard has been bitten hard enough by bots in WoW to learn their lesson and not allow this to happen in Hearthstone.
This!
Besides, remember the bots and the Auction House madness from Diablo 3??
I think it could be nice to have - and it could even be done in a profitable way for blizzard (although it should have been implemented from the beginning in that case, because any changes which are negative for the player these days will have a huge backlash).
For example: Players could sell cards to a common pool, where the price of each card would be regulated based upon the amount of cards in the pool, with a min and max gold value for each dust rarity (max = all players keep the legendary and min = all players dust the legendary).
When selling you would receive an amount of gold, depending on the value of the card you sell - e.g. 400 - 600 gold for a legendary, and could buy it for 800-1200. (exact spans could be calculated to approximate current dust/gold ratio.
There is also the possibility to include a "Tax" for buying or selling, with respective adjustments of the buying and selling costs.
Personally, I think this would be preferable. It would create a funny (IMO) dynamic when dusting (e.g. when a card suddenly finds use in the meta).
I see why people may dislike it though. But there are definitely ways to address most concerns and make the cards tradeableish.
The devs have addressed the issue of trading a few times - in very early development, they allowed trading, but decided to go the route of crafting. Long before the game launched, in 2013, they posted their decision-making process on the HS homepage -
"In a trading system, it's very common for a dozen or so rare cards from any given set to contain most of the value and the rest are worth very little. People demand those high-end cards, and their value skyrockets. Can’t afford to buy all of the good rares? You better hope you’re lucky when you open your next pack. So in a trading-based card game, you may get a card that is “worth” something . . . but then you want to keep that card and not trade it away. So your only option is to purchase more packs until you get something worth trading, even if you may not actually want to part with it. That’s not particularly fun. It’s very frustrating, and new players are reluctant to become invested in a card game if they can’t manage to get those cards—in trade or for cash. Crafting allows you to get the cards you’re actually looking for without having to wait for random luck to shine your way, with no need to look for people that have a particular card you want to round out your deck."
Another way of putting it - in a trading-based system, you already need to have something worth trading in order to get the cards you want. But you probably want to keep most of the stuff that's actually worth trading - so you'll need duplicate copies of good Legendaries before you can begin trading, without "feeling bad" about losing a good card. Relatively few people have many duplicate copies of good Legendaries (or good Epics), so most of the people who trade cards will be "feeling bad" about swapping their Druid Quest for a Shaman Quest, for example. So we have dust, instead.
Needless to say, there are pros and cons to each approach . . .
But I guess I just answered my question right there, blizzard wants you to dust your cards rather than trade them.. damn.
And why do you think that is? Never ceases to me amaze me how patronising game players are to/about developers. I have this frequently in my job as well, everyone who doesn't do that job thinks they have these amazing ideas or that they have much of a clue what they're talking about. They don't. Their terrible ideas were thought of and trashed years ago, they aren't experts and it's dangerous that they think they are because they are the source of their own frustration.
You act like businesses are greedy for implementing a method to generate money and you act like it's such an easy job to do. Why aren't half of you game developers then? Even tiny over sights get blown up and people talk about how incompetent the devs are with no appreciation for what work is put in.
To answer the op, it would be a pretty bad idea. Not only is it open to abuse but youol still have issues. I've played fifa ultimate team for like 11 years now and the buying/selling market is its own game and one that people aren't happy woth a lot of the time.
Oh and that's also supposedly a system just to make EA money - a common complaint from the player base. You lot are hilarious, they literally can't win unless they design and develop a game for zero cost and why on earth should anyone do that?
But I guess I just answered my question right there, blizzard wants you to dust your cards rather than trade them.. damn.
And why do you think that is? Never ceases to me amaze me how patronising game players are to/about developers. I have this frequently in my job as well, everyone who doesn't do that job thinks they have these amazing ideas or that they have much of a clue what they're talking about. They don't. Their terrible ideas were thought of and trashed years ago, they aren't experts and it's dangerous that they think they are because they are the source of their own frustration.
You act like businesses are greedy for implementing a method to generate money and you act like it's such an easy job to do. Why aren't half of you game developers then? Even tiny over sights get blown up and people talk about how incompetent the devs are with no appreciation for what work is put in.
To answer the op, it would be a pretty bad idea. Not only is it open to abuse but youol still have issues. I've played fifa ultimate team for like 11 years now and the buying/selling market is its own game and one that people aren't happy woth a lot of the time.
Oh and that's also supposedly a system just to make EA money - a common complaint from the player base. You lot are hilarious, they literally can't win unless they design and develop a game for zero cost and why on earth should anyone do that?
You sir need to relax. I did not once state that blizzard is a greedy business and I am NOT patronizing them.. It was an interesting idea that popped up in my head and wanted to see what others thought, which have been mostly positive having people explain why it was not implemented. I guess someone just pissed in your cornflakes this morning?
The devs have addressed the issue of trading a few times - in very early development, they allowed trading, but decided to go the route of crafting. Long before the game launched, in 2013, they posted their decision-making process on the HS homepage -
"In a trading system, it's very common for a dozen or so rare cards from any given set to contain most of the value and the rest are worth very little. People demand those high-end cards, and their value skyrockets. Can’t afford to buy all of the good rares? You better hope you’re lucky when you open your next pack. So in a trading-based card game, you may get a card that is “worth” something . . . but then you want to keep that card and not trade it away. So your only option is to purchase more packs until you get something worth trading, even if you may not actually want to part with it. That’s not particularly fun. It’s very frustrating, and new players are reluctant to become invested in a card game if they can’t manage to get those cards—in trade or for cash. Crafting allows you to get the cards you’re actually looking for without having to wait for random luck to shine your way, with no need to look for people that have a particular card you want to round out your deck."
Another way of putting it - in a trading-based system, you already need to have something worth trading in order to get the cards you want. But you probably want to keep most of the stuff that's actually worth trading - so you'll need duplicate copies of good Legendaries before you can begin trading, without "feeling bad" about losing a good card. Relatively few people have many duplicate copies of good Legendaries (or good Epics), so most of the people who trade cards will be "feeling bad" about swapping their Druid Quest for a Shaman Quest, for example. So we have dust, instead.
Needless to say, there are pros and cons to each approach . . .
That is interesting I never thought of that, but it makes sense! Thanks for your input
Was going to point to that quote as well, but Hassenfuss did all the work, thanks. :)
I´d like to add that it is easy to just think of the pros with something, but not the cons. I think one thing with only allowing trades with "the bank" (that is, dusting = trading with blizzard) is that it is a lot more casual friendly than allowing player to player trades. Dust is kind of money, but it also kind of isn't. As soon as something is tradeable between people, it is just money, and you are suddenly at the mercy of all the savvy traders/investors who will grind that value. And all you wanted was to play with some fun cards, woops.
Essentially you would have to blow up the current card collection model. In addition to that, Blizzard would now be fighting against people selling cards for cash. That being said.... I could probably get close to 1k in cash money terms for my collection....
I think that trading card for card is unrealistic in ever thinking it could happen. There is such a bulk of players that it means opening any rarity = any card of that rarity, thus defeating much of the experience of collecting.
HOWEVER, if players could trade golden cards that would be interesting and not effect the 'economy' too much seeing that one can de one for any card of the same rarity anyway. If this would ever happen I would love to see it not restricted by one-for-one but like Diablo games you might find yourself trading 2 unplayable golden legendaries and some rares or epics for a sought after legendary.
Theyd have to add a tab for Your Shop where you could list, say, 9 cards at a time and toggle the card or dust equivelent you are seeking. This would be an awesome feature that no doubt would become probably just as addicting as the game itself.
We need more dust value. Nothing else. Maybe a better pity timer. I opened 4 legendary in 90 packs. On this condition I'm not gonna spend more money on this game.
Trading only works on card games where you have to pay money to get any cards you want. You talked about Yu-gi-oh and Pokemon and you could even include MTG as well (obviously paper versions as all of those now have digital versions), trading on those games worked cause to get into any of them you need to buy cards, either individually or on packs, but you don't get a single card for free, you can be F2P on HS, it probably isn't easy or super enjoyable but it's absolutely viable.
The problem that I'm trying to make evident is that this would just make it so it's stupid easy to abuse the game and the game's economy would get rekt and Blizzard would cancel the game completely... Why? Well what's stopping you from opening multiple new accounts and just completing quests and getting your packs with golds or other free means and then setting up a trade like: Edwin Van Cleef for a Wisp and then going into your main account and taking the trade? It'll just be the easiest thing to farm for legendaries and epics, even if you have to keep crafting commons to trade infinitely, it definitely sounds better to spend 40 dust on epics and legendaries than 400 and 1600 respectively if you ask me.
TL;DR: Trading on any game that provides you with free stuff and "free" in-game currency is absolutely unviable and dumb as it's exploitable.
I started playing the best game on earth again - Diablo 2. After getting my Sin to lvl 80 i started trading for gear and then remembered this was one of the reasons why Diablo was so good back in the day. That got me thinking why a game like Hearthstone wouldn't have that option? It is completely viable as cards have been traded with most card games (think pokemon and yugioh). I think it would be sweet! You make a game saying "Pali quest for your shaman quest" and there will likely be someone out there who doesn't play shaman and wants to get rid of the card instead of dusting it. But I guess I just answered my question right there, blizzard wants you to dust your cards rather than trade them.. damn.
Yeah blizzard wants you to trade for dust. Trades at 12.5% value for commons, 20% for rare, and 25% for the rest. Full value trades would wreck their sales and they wouldn't be able to support the game.
Make a baby account, craft some legendaries from the free stuff, trade with main account...
Being able to trade with other players enables the ability to farm and then abuse the system. Blizzard has been bitten hard enough by bots in WoW to learn their lesson and not allow this to happen in Hearthstone.
I would like it but I see the potential for abuse :(
This!
Besides, remember the bots and the Auction House madness from Diablo 3??
No, thanks!
I think it could be nice to have - and it could even be done in a profitable way for blizzard (although it should have been implemented from the beginning in that case, because any changes which are negative for the player these days will have a huge backlash).
For example: Players could sell cards to a common pool, where the price of each card would be regulated based upon the amount of cards in the pool, with a min and max gold value for each dust rarity (max = all players keep the legendary and min = all players dust the legendary).
When selling you would receive an amount of gold, depending on the value of the card you sell - e.g. 400 - 600 gold for a legendary, and could buy it for 800-1200. (exact spans could be calculated to approximate current dust/gold ratio.
There is also the possibility to include a "Tax" for buying or selling, with respective adjustments of the buying and selling costs.
Personally, I think this would be preferable. It would create a funny (IMO) dynamic when dusting (e.g. when a card suddenly finds use in the meta).
I see why people may dislike it though. But there are definitely ways to address most concerns and make the cards tradeableish.
Anyway, what do I know...
The devs have addressed the issue of trading a few times - in very early development, they allowed trading, but decided to go the route of crafting. Long before the game launched, in 2013, they posted their decision-making process on the HS homepage -
"In a trading system, it's very common for a dozen or so rare cards from any given set to contain most of the value and the rest are worth very little. People demand those high-end cards, and their value skyrockets. Can’t afford to buy all of the good rares? You better hope you’re lucky when you open your next pack. So in a trading-based card game, you may get a card that is “worth” something . . . but then you want to keep that card and not trade it away. So your only option is to purchase more packs until you get something worth trading, even if you may not actually want to part with it. That’s not particularly fun. It’s very frustrating, and new players are reluctant to become invested in a card game if they can’t manage to get those cards—in trade or for cash. Crafting allows you to get the cards you’re actually looking for without having to wait for random luck to shine your way, with no need to look for people that have a particular card you want to round out your deck."
Another way of putting it - in a trading-based system, you already need to have something worth trading in order to get the cards you want. But you probably want to keep most of the stuff that's actually worth trading - so you'll need duplicate copies of good Legendaries before you can begin trading, without "feeling bad" about losing a good card. Relatively few people have many duplicate copies of good Legendaries (or good Epics), so most of the people who trade cards will be "feeling bad" about swapping their Druid Quest for a Shaman Quest, for example. So we have dust, instead.
Needless to say, there are pros and cons to each approach . . .
But I guess I just answered my question right there, blizzard wants you to dust your cards rather than trade them.. damn.
And why do you think that is? Never ceases to me amaze me how patronising game players are to/about developers. I have this frequently in my job as well, everyone who doesn't do that job thinks they have these amazing ideas or that they have much of a clue what they're talking about. They don't. Their terrible ideas were thought of and trashed years ago, they aren't experts and it's dangerous that they think they are because they are the source of their own frustration.
You act like businesses are greedy for implementing a method to generate money and you act like it's such an easy job to do. Why aren't half of you game developers then? Even tiny over sights get blown up and people talk about how incompetent the devs are with no appreciation for what work is put in.
To answer the op, it would be a pretty bad idea. Not only is it open to abuse but youol still have issues. I've played fifa ultimate team for like 11 years now and the buying/selling market is its own game and one that people aren't happy woth a lot of the time.
Oh and that's also supposedly a system just to make EA money - a common complaint from the player base. You lot are hilarious, they literally can't win unless they design and develop a game for zero cost and why on earth should anyone do that?
Artifact KeKW
You sir need to relax. I did not once state that blizzard is a greedy business and I am NOT patronizing them.. It was an interesting idea that popped up in my head and wanted to see what others thought, which have been mostly positive having people explain why it was not implemented. I guess someone just pissed in your cornflakes this morning?
That is interesting I never thought of that, but it makes sense! Thanks for your input
short answer: NO
long answer: HELL NO!
that will be the end of HS
they might fix the dust system a little tho
I am a free to play player and it is normal for me to dust a whole class to build a meta deck. About what kind of trade you are talking about?! :-D
Was going to point to that quote as well, but Hassenfuss did all the work, thanks. :)
I´d like to add that it is easy to just think of the pros with something, but not the cons. I think one thing with only allowing trades with "the bank" (that is, dusting = trading with blizzard) is that it is a lot more casual friendly than allowing player to player trades. Dust is kind of money, but it also kind of isn't. As soon as something is tradeable between people, it is just money, and you are suddenly at the mercy of all the savvy traders/investors who will grind that value. And all you wanted was to play with some fun cards, woops.
Essentially you would have to blow up the current card collection model. In addition to that, Blizzard would now be fighting against people selling cards for cash. That being said.... I could probably get close to 1k in cash money terms for my collection....
I think that trading card for card is unrealistic in ever thinking it could happen. There is such a bulk of players that it means opening any rarity = any card of that rarity, thus defeating much of the experience of collecting.
HOWEVER, if players could trade golden cards that would be interesting and not effect the 'economy' too much seeing that one can de one for any card of the same rarity anyway. If this would ever happen I would love to see it not restricted by one-for-one but like Diablo games you might find yourself trading 2 unplayable golden legendaries and some rares or epics for a sought after legendary.
Theyd have to add a tab for Your Shop where you could list, say, 9 cards at a time and toggle the card or dust equivelent you are seeking. This would be an awesome feature that no doubt would become probably just as addicting as the game itself.
We need more dust value. Nothing else. Maybe a better pity timer. I opened 4 legendary in 90 packs. On this condition I'm not gonna spend more money on this game.
Trading only works on card games where you have to pay money to get any cards you want. You talked about Yu-gi-oh and Pokemon and you could even include MTG as well (obviously paper versions as all of those now have digital versions), trading on those games worked cause to get into any of them you need to buy cards, either individually or on packs, but you don't get a single card for free, you can be F2P on HS, it probably isn't easy or super enjoyable but it's absolutely viable.
The problem that I'm trying to make evident is that this would just make it so it's stupid easy to abuse the game and the game's economy would get rekt and Blizzard would cancel the game completely... Why? Well what's stopping you from opening multiple new accounts and just completing quests and getting your packs with golds or other free means and then setting up a trade like: Edwin Van Cleef for a Wisp and then going into your main account and taking the trade? It'll just be the easiest thing to farm for legendaries and epics, even if you have to keep crafting commons to trade infinitely, it definitely sounds better to spend 40 dust on epics and legendaries than 400 and 1600 respectively if you ask me.
TL;DR: Trading on any game that provides you with free stuff and "free" in-game currency is absolutely unviable and dumb as it's exploitable.
Bad Idea, if someone hijacks your account you can lose your entire collection.
My Recruit url for those who want dem packs! https://battle.net/recruit/CDF2JMK6CQ?blzcmp=raf-hs&s=HS&m=pc