Basically if you ever plan to DE the card, you should always DE when it gets nerfed. In the case of cards that are getting HoF'd, if you want golden cards for Wild, you should always DE the cards before they get HoF'd and then craft the golden ones so you get the refund for the golden cost, so the golden card is free and you get the base cost of the card as profit. In this case, Blizz is going to give you the buy cost of Edwin (1600) instead of the sell cost (400) if you do the transaction right now instead of waiting until HoF. That's the only thing that changes. So if you're going to craft a golden Edwin for Wild, you should DE your Edwin now and craft your Golden sometime before April.
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Jan 8, 2021Ertai87 posted a message on 19.2.1 Patch Notes - Edwin & Boggspine Nerfs - Battleground ChangePosted in: News
Nov 6, 2020Ertai87 posted a message on New Rogue Legendary Card Revealed - Grand Empress Shek'zaraPosted in: News
10 mana: Battlecry: Deal 8 damage divided as you choose amongst up to 2 heroes and/or minions.
Dec 5, 2019Ertai87 posted a message on Patch 16.0 - Removal of Doom in the Tomb Cards, BG changes and New HeroesPosted in: News
Wait, does the change to Druid cards change the interaction between Floop and Dreampetal Florist? Because that interaction was the most infuriating thing ever and if they make it work better I will be so happy.
Nov 5, 2019Ertai87 posted a message on Hearthstone Patch 15.6 - Battlegrounds Early Access and PatchnotesPosted in: News
Good to know Blizz is still thinking about that huge mobile crashing issue that's making the game unplayable on mobile (which is the only way I play HS personally) and prioritizing the game actually being functional at a base level over new features.
Mar 5, 2019Ertai87 posted a message on I'm disgusted that Roger is once again on stream competingPosted in: General Discussion
Feb 19, 2019Ertai87 posted a message on Dean Ayala Asks: What Would Get You Back Into Hearthstone?Posted in: News
Not that I think Dean is reading this, but, as a former main-HS now main-Shadowverse, what got me to make the switch (to SV, and thus what could make me switch back to HS) is:
1) Free stuff. I am f2p in both games. In HS, I get 60-ish gold per day, for which I have to do a quest which is sometimes difficult and always time consuming. In SV, I get 20-40 gold per day just for logging in, plus sometimes I get a free pack or a free arena run. On top of that I get 3 quests per day which pay between 20 gold and 1 pack, so at minimum I get 60 gold, sometimes I get 3 packs! On top of THAT, they also have 8 cards per pack (compared to 5 cards in HS) so the pack value is 1.5x in SV compared to HS. On top of THAT, SV also has promotions where they just randomly give you a free pack a day, every day, for a week, and this happens roughly once a month. On top of ALL of that, whenever a new set comes out, SV just gives you 10 free packs, easy peezy, no questions asked. There's more free stuff as well that I didn't even mention.
2) SV has way less RNG. "Random" is an actively bad word in SV; if you see "random" on a card, that card is unplayable. Compared to HS, we have lots of RNG, including Deathstalker Rexxar, Shudderwock/Tess battlecry order, Lightning Storm, and historically cards like Implosion and Crackle. SV has none of that, the cards just do what they say they do.
3) SV is way more balanced than HS, although this is starting to change. When HS had decks like Quest Rogue and Shudderwock Shaman which could easily combo kill you on turn 8-9 with nothing you could do about it in Standard, the premier combo deck in SV equivalent of Wild had a turn 9 combo kill which wasn't reliable, and more commonly killed on turn 11-12. And that's in Wild! I don't play a lot of SV standard so I can't make a direct comparison, but SV Wild is balanced like HS Standard, and SV Standard is actually fairly balanced. That said, SV has been going more broken recently so this is changing towards the more broken side (which I don't really like...)
4) SV is more stable as a mobile experience than HS. When my SV game disconnects, if my connection comes back up within ~20 secs, the game just reconnects me and I'm back in 10-20 secs. In HS, if my connection goes down for even a split second, I have to completely reboot the client, which can cause me to lose minutes of game time. On top of which, the HS client is just slower and less responsive than SV. Loading my collection in SV takes about 15 seconds from home screen to browse. In HS it takes well over 30 secs just to load the first page of my collection, then each page load takes 2-5 secs (in SV it's basically seamless).
There are other reasons too, these are just a few.
Dec 19, 2018Ertai87 posted a message on Upcoming Hearthstone Balance Changes - Wild Growth, Nourish, Level Up!, Saronite Chain Gang, Leeching PoisonPosted in: News
Objectively these nerfs are good. Subjectively, my 3 favorite decks are Shudderwock Shaman, Kingsbane Rogue, and Toggwaggle Druid so eff you Blizz.
Nov 27, 2018Posted in: Card Discussion
This card is not better than Deathstalker Rexxar. Spell Hunter basically can't win without Rexxar against control, because they can't sustain a long game; Rexxar is the breaker in that matchup, and 2 damage per turn doesn't replace the infinite value from Zombeasts.
That said, if Spell Hunter is still a thing after rotation (despite all the support cards being from KFT and K&C), this card could be part of it. I wouldn't dust it, but if it's good it won't be good till rotation.
Nov 24, 2018Posted in: News
I'm not happy paying 3 for any of these cards. I also don't think I'm happy paying for the flexibility, because 2 of the forms are basically the same (the 4/2 and the 1/2 are both removal) and one of the forms is basically useless (Dalaran Mage). This card is either just garbage, or just barely playable.
Nov 20, 2018Posted in: Card Discussion
This card seems terribad. It costs 4, so the biggest spell that can follow it costs 6. What Paladin spell that costs 6 or less would you be happy casting for X+4 mana and getting an X/X out of the deal? I can't think of one.
Yeah, sure, sometimes it survives and you cast a Lay on Hands and get a free Giant on turn 8. That's neat. Except Even Warlock has had their giant since turn 3 and because you took an entire turn to do nothing by playing Spirit of the Tiger, now you're way behind without a way to protect your face.
This card is trash. So is Srivallah. Dust both.
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