Not sure what ya´ll are on about. Got Rag for the first time today. Rarely have I played so bad. Got a lil rag and never played another elemental. Played the 3/1 mech, summon 3 1/1s, without using the "magnetic" ability. buffed my selfless hero. Had my gold grubber along with a golden though - had that going.
Probably confirmation bias, but ye, I feel like it's been happening more than it would with Arcane Missiles as well - Probably it is much more memorable because the effect is "bigger" and more visual than just doing a single point of damage.
However, to the arguments against this being "Why would blizzard do this", I would counter that argument with "by accident" - bugs happen after all, and it's not like we haven't seen oddball stuff before. It is perfectly reasonable to think that there could be a bug in the system, e.g. that after the first transformation, the minion being hit first would be considered by the calculation as 2 different minions, and thus the chance to hit it again would be 66% (2/3) instead of 50% (1/2).
I'd say that the fastest way for you to get a golden hero in priest would be to disenchant cards you don't use, craft a golden Galakrond and a Kronx Dragonhoof, hard mulligan for the galakrond and play him at turn 7. Bring some defensive tools to stay alive until then. Some card draw helps as well.
If it has to be Anduin, then shadowreaper Anduin is also a possibility if you play wild. 1 turn slower though.
OK, thanks :) Wasn't sure that they tracked it back to cards I already had opened and even disenchanted before the rule went live. Guess I'll just have to re-craft those ^^
Thank you! I hadn't read this, so I was planning on using the system to disenchant golden cards, as I do normally not use the golden versions. Sigh, guess I will have to d/e golden cards in exchange for newer ones :)
Do you know how it works on older packs?
If I d/e golden cards for older sets, will I then be sure to get it in future openings, or?
After having received all commons, I tried to disenchant a golden one - after a couple of more pack openings, I didn't get a new copy.
So I tried to do the same again with a non-golden card to verify that it was not just my mind playing games - and yes, it seems that after you have received two copies of a card, the game will register that you have received both copies and won't grant you one again (unless you're lucky ofc).
Haven't played, but watched a few of videos. Seems fun, but I already feel like I've gotten everything there is from it - simply by watching some streams.
I think it would pack a bit more of a punch if it was connected to your collection in some way AND offered some way for you to define your playstyle based on that prior to entering the battle.
It may help focusing more on your mana curve during drafting. E.g. Pick an inferior card because the mana slot is better suited for the deck sometimes.
Also, see if you can approximate the general curves of the opponents and then pick yours accordingly (pick a curve which is slightly greedier - but not too much - than your average opponent). - if you are in a greedy meta, you can go the opposite way and pick a more rushy curve, but by a larger margin than if you're going greedier.
Post your unfair encounters with bosses in your Uldum adventures.
I'll start:
Boss with stealth while having a weapon equipped; equipping 0/3 priest weapon staying stealth for the rest of the game, - while shuffling cards into his deck to prevent him from fatiguing........ Srsly?
1
Not sure what ya´ll are on about. Got Rag for the first time today. Rarely have I played so bad. Got a lil rag and never played another elemental. Played the 3/1 mech, summon 3 1/1s, without using the "magnetic" ability. buffed my selfless hero. Had my gold grubber along with a golden though - had that going.
Needless to say, EZ #1 :)
0
Probably confirmation bias, but ye, I feel like it's been happening more than it would with Arcane Missiles as well - Probably it is much more memorable because the effect is "bigger" and more visual than just doing a single point of damage.
However, to the arguments against this being "Why would blizzard do this", I would counter that argument with "by accident" - bugs happen after all, and it's not like we haven't seen oddball stuff before. It is perfectly reasonable to think that there could be a bug in the system, e.g. that after the first transformation, the minion being hit first would be considered by the calculation as 2 different minions, and thus the chance to hit it again would be 66% (2/3) instead of 50% (1/2).
0
I'd say that the fastest way for you to get a golden hero in priest would be to disenchant cards you don't use, craft a golden Galakrond and a Kronx Dragonhoof, hard mulligan for the galakrond and play him at turn 7. Bring some defensive tools to stay alive until then. Some card draw helps as well.
If it has to be Anduin, then shadowreaper Anduin is also a possibility if you play wild. 1 turn slower though.
0
Every new expansion, the first thing I do is to make 1 deck for each class and play it until I lose. Here are my numbers:
Warrior - 1
Shaman - 0
Rogue - 0
Paladin - 0
Hunter - 1
Druid - 0
Warlock - 0
Mage - 0
Priest - 0
Demon Hunter - 4
This time it didn't go as well as hoped :(
What are your numbers for the few games?
0
OK, thanks :) Wasn't sure that they tracked it back to cards I already had opened and even disenchanted before the rule went live. Guess I'll just have to re-craft those ^^
0
Thank you! I hadn't read this, so I was planning on using the system to disenchant golden cards, as I do normally not use the golden versions. Sigh, guess I will have to d/e golden cards in exchange for newer ones :)
Do you know how it works on older packs?
If I d/e golden cards for older sets, will I then be sure to get it in future openings, or?
0
After having received all commons, I tried to disenchant a golden one - after a couple of more pack openings, I didn't get a new copy.
So I tried to do the same again with a non-golden card to verify that it was not just my mind playing games - and yes, it seems that after you have received two copies of a card, the game will register that you have received both copies and won't grant you one again (unless you're lucky ofc).
Bug or not, what do you think?
0
Only for nerfs and hall of fame :)
No need to craft them now :)
2
BGH
3
Server?
1
A bit disappointed that my Gahz'rilla did 0 damage when attacking... Sigh :(
0
Haven't played, but watched a few of videos. Seems fun, but I already feel like I've gotten everything there is from it - simply by watching some streams.
I think it would pack a bit more of a punch if it was connected to your collection in some way AND offered some way for you to define your playstyle based on that prior to entering the battle.
0
It may help focusing more on your mana curve during drafting. E.g. Pick an inferior card because the mana slot is better suited for the deck sometimes.
Also, see if you can approximate the general curves of the opponents and then pick yours accordingly (pick a curve which is slightly greedier - but not too much - than your average opponent). - if you are in a greedy meta, you can go the opposite way and pick a more rushy curve, but by a larger margin than if you're going greedier.
1
Post your unfair encounters with bosses in your Uldum adventures.
I'll start:
Boss with stealth while having a weapon equipped; equipping 0/3 priest weapon staying stealth for the rest of the game, - while shuffling cards into his deck to prevent him from fatiguing........ Srsly?
0
It is :) That's the reason you would need to duplicate 1 innervate to cast it three times to reach 4 mana :).