It certainly weakens the card, but it ultimately dooms the card to uselessness come rotation as it will never compete with Death Knights in Wild. I would have rather it been Hall of Fame, but free dust from Blizzard? Not gonna happen.
It certainly weakens the card, but it ultimately dooms the card to uselessness come rotation as it will never compete with Death Knights in Wild. I would have rather it been Hall of Fame, but free dust from Blizzard? Not gonna happen.
They probably figure why bother with the hof with Boom when he's gonna rotate anyways? Nerfing is better. and don't underestimate the nerfed boom. It still grants an extra 7 armor on play, it still gives ALL mechs rush, and it STILL can grant extra devastators, zilliax's, and tomb wardens. Still decent value for 9 mana. Still a strong card.
Besides that, Blizzard HAS given free dust in the past for rotations, genn and baku being most recent examples. Don't go needlessly feeling salty just because you have to disenchant Boom for the dust refund this time. Boom was hugely strong yes, but he was no wear near as toxic or overwhelming as baku was.
yeah, to make it 9 mana you're saying its hero power is as good as Gul'dan and Jaina to forbid using it on the same turn as playing it (sans coin), which seems questionable at best, and more likely outright absurd. on top of that, its battlecry is infinitely worse than Gul'dan or Jaina
best case scenario, this nerf is on par with Anduin after the Raza nerf, making it an ok card, but not top tier (but again, i don't think Boom is really all that close to Anduin pre-Raza nerf to start with, or with Gul'dan or Jaina). more utility/value than anduin on subsequent turns (but still less single-turn combo/burst potential), but much, much worse the turn you play it. setting up a turn where its even viable to play Boom will not be without challenges
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"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
What do you mean "compete with the Death Knights"? I don't think DK Garrosh is a better fit for most/any decks. As for its strength compared to other decks running DKs, it would depend more on the power of those decks, right?
Oh look another person who thinks piddly amounts of dust is a legitimate deciding factor in balance changes just because they didn’t get the nerf they wanted...
What do you mean "compete with the Death Knights"? I don't think DK Garrosh is a better fit for most/any decks. As for its strength compared to other decks running DKs, it would depend more on the power of those decks, right?
I mean other classes' Death Knights. Only reason Boom is so dam oppressive is because all the other high value hero cards and other broken shit rotated out. He is more or less unchallenged. In Wild, its a completely different story. DK Guldan and DK Jaina will stomp him in the value game not to mention a good DK Rexxar.
The nerf certainly makes him easier to fight now in Standard, but it also means that when he rotates out (and lord knows what new cards are introduced and how broken they might be) he will basically be doomed to obscurity. Legit no reason to play him in Wild when so many other broken things exist.
Oh look another person who thinks piddly amounts of dust is a legitimate deciding factor in balance changes just because they didn’t get the nerf they wanted...
Remember Molten Giant and how astronomically shit it was when it got nerfed? Even in Wild, it was unplayable. Boom is a bit stronger than that even at 9 mana, but he's going to be unplayable in Wild.
It certainly weakens the card, but it ultimately dooms the card to uselessness come rotation as it will never compete with Death Knights in Wild. I would have rather it been Hall of Fame, but free dust from Blizzard? Not gonna happen.
They probably figure why bother with the hof with Boom when he's gonna rotate anyways? Nerfing is better. and don't underestimate the nerfed boom. It still grants an extra 7 armor on play, it still gives ALL mechs rush, and it STILL can grant extra devastators, zilliax's, and tomb wardens. Still decent value for 9 mana. Still a strong card.
Besides that, Blizzard HAS given free dust in the past for rotations, genn and baku being most recent examples. Don't go needlessly feeling salty just because you have to disenchant Boom for the dust refund this time. Boom was hugely strong yes, but he was no wear near as toxic or overwhelming as baku was.
7 armor on Turn 9 is nothing if you are behind. If you don't have a board, its basically 9 mana Shield Block but no draw. (Hero Power RNG will be more important than ever now because the first one he gets he can't even use until next turn so he will end up with something else.)
That's not to say he didn't need adjustments; I just think nerfing the mana cost is lazy and ultimately kills the card post-rotation. Removing Blast Shield or nerfing its armor would have made him more vulnerable to damage and trading instead of making him the unkillable juggernaut he currently is.
It certainly weakens the card, but it ultimately dooms the card to uselessness come rotation as it will never compete with Death Knights in Wild. I would have rather it been Hall of Fame, but free dust from Blizzard? Not gonna happen.
They probably figure why bother with the hof with Boom when he's gonna rotate anyways? Nerfing is better. and don't underestimate the nerfed boom. It still grants an extra 7 armor on play, it still gives ALL mechs rush, and it STILL can grant extra devastators, zilliax's, and tomb wardens. Still decent value for 9 mana. Still a strong card.
Besides that, Blizzard HAS given free dust in the past for rotations, genn and baku being most recent examples. Don't go needlessly feeling salty just because you have to disenchant Boom for the dust refund this time. Boom was hugely strong yes, but he was no wear near as toxic or overwhelming as baku was.
7 armor on Turn 9 is nothing if you are behind. If you don't have a board, its basically 9 mana Shield Block but no draw. (Hero Power RNG will be more important than ever now because the first one he gets he can't even use until next turn so he will end up with something else.)
That's not to say he didn't need adjustments; I just think nerfing the mana cost is lazy and ultimately kills the card post-rotation. Removing Blast Shield or nerfing its armor would have made him more vulnerable to damage and trading instead of making him the unkillable juggernaut he currently is.
Too bad they’ve never reverted nerfs after rotating something to wild...oh wait they have, and this complaint is premature at best
Right now Dr Boom has one of the highest winrate as a card if you keep him n your opening hand. With the nerf this is now only against very slow decks possible, wich makes the deck less consistent and midrange decks have a shot at killing Warrior before Boom comes down.
yeah, to make it 9 mana you're saying its hero power is as good as Gul'dan and Jaina to forbid using it on the same turn as playing it (sans coin), which seems questionable at best, and more likely outright absurd. on top of that, its battlecry is infinitely worse than Gul'dan or Jaina
If by "questionable" and "absurd," you mean "obvious" and "irrefutable," then yes. Boom's Hero Powers are more broken than any DK's.
Jaina has to work pretty hard to generate her extra minions, and she doesn't get to discover them.
Combined with the rush effect, Boom's HP can accomplish far more removal than Gul'dan's, and he gains only slightly less health over time. Gul'dan's ability to go face is meaningless compared to Boom's ability to create permanent board advantage.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
yeah, to make it 9 mana you're saying its hero power is as good as Gul'dan and Jaina to forbid using it on the same turn as playing it (sans coin), which seems questionable at best, and more likely outright absurd. on top of that, its battlecry is infinitely worse than Gul'dan or Jaina
If by "questionable" and "absurd," you mean "obvious" and "irrefutable," then yes. Boom's Hero Powers are more broken than any DK's.
Jaina has to work pretty hard to generate her extra minions, and she doesn't get to discover them.
Combined with the rush effect, Boom's HP can accomplish far more removal than Gul'dan's, and he gains only slightly less health over time. Gul'dan's ability to go face is meaningless compared to Boom's ability to create permanent board advantage.
just lol. even if that were remotely true, the randomness alone makes it worse. consistency is king.
IMO this is the perfect nerf. Boom feels so bad on turn 7. Usually, turn 5 vs aggro is brawl, so aggro puts a few minions out on 6, and BAM!, 7 armor to keep warrior alive another turn, and then the ridiculous mechs start clearing AND rushing, and it's over.
At least now aggro has two more turns. If you haven't got there by turn 9, you will deserve to have lost. Turn 7 felt unfair like crystal core, turn 9 seems really good.
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It certainly weakens the card, but it ultimately dooms the card to uselessness come rotation as it will never compete with Death Knights in Wild. I would have rather it been Hall of Fame, but free dust from Blizzard? Not gonna happen.
They probably figure why bother with the hof with Boom when he's gonna rotate anyways? Nerfing is better. and don't underestimate the nerfed boom. It still grants an extra 7 armor on play, it still gives ALL mechs rush, and it STILL can grant extra devastators, zilliax's, and tomb wardens. Still decent value for 9 mana. Still a strong card.
Besides that, Blizzard HAS given free dust in the past for rotations, genn and baku being most recent examples. Don't go needlessly feeling salty just because you have to disenchant Boom for the dust refund this time. Boom was hugely strong yes, but he was no wear near as toxic or overwhelming as baku was.
yeah I would like to see them unnerf some cards when they go to wild, they just never see play again
The Mad Genius will still see play. Or are you suggesting there is a better card for the archetype to replace it?
yeah, to make it 9 mana you're saying its hero power is as good as Gul'dan and Jaina to forbid using it on the same turn as playing it (sans coin), which seems questionable at best, and more likely outright absurd. on top of that, its battlecry is infinitely worse than Gul'dan or Jaina
best case scenario, this nerf is on par with Anduin after the Raza nerf, making it an ok card, but not top tier (but again, i don't think Boom is really all that close to Anduin pre-Raza nerf to start with, or with Gul'dan or Jaina). more utility/value than anduin on subsequent turns (but still less single-turn combo/burst potential), but much, much worse the turn you play it. setting up a turn where its even viable to play Boom will not be without challenges
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
How many Death Knights do you meet in wild?
WIld is Reigned Supreme by Secret-Tempo-Mage, Mech Hunter and Hyper-Agro-Paladin.
What do you mean "compete with the Death Knights"? I don't think DK Garrosh is a better fit for most/any decks. As for its strength compared to other decks running DKs, it would depend more on the power of those decks, right?
Oh look another person who thinks piddly amounts of dust is a legitimate deciding factor in balance changes just because they didn’t get the nerf they wanted...
It's barely even a nerf..
Rusty Recycler
Ironic. It could recycle others, but not itself.
I mean other classes' Death Knights. Only reason Boom is so dam oppressive is because all the other high value hero cards and other broken shit rotated out. He is more or less unchallenged. In Wild, its a completely different story. DK Guldan and DK Jaina will stomp him in the value game not to mention a good DK Rexxar.
The nerf certainly makes him easier to fight now in Standard, but it also means that when he rotates out (and lord knows what new cards are introduced and how broken they might be) he will basically be doomed to obscurity. Legit no reason to play him in Wild when so many other broken things exist.
Remember Molten Giant and how astronomically shit it was when it got nerfed? Even in Wild, it was unplayable. Boom is a bit stronger than that even at 9 mana, but he's going to be unplayable in Wild.
7 armor on Turn 9 is nothing if you are behind. If you don't have a board, its basically 9 mana Shield Block but no draw. (Hero Power RNG will be more important than ever now because the first one he gets he can't even use until next turn so he will end up with something else.)
That's not to say he didn't need adjustments; I just think nerfing the mana cost is lazy and ultimately kills the card post-rotation. Removing Blast Shield or nerfing its armor would have made him more vulnerable to damage and trading instead of making him the unkillable juggernaut he currently is.
Too bad they’ve never reverted nerfs after rotating something to wild...oh wait they have, and this complaint is premature at best
Can I craft Boom now for a free copy (since we get back the dust)?
Warrior already has a DK
Oh it is.
Right now Dr Boom has one of the highest winrate as a card if you keep him n your opening hand. With the nerf this is now only against very slow decks possible, wich makes the deck less consistent and midrange decks have a shot at killing Warrior before Boom comes down.
Inb4 Warrior win rate increases because people no longer keep boom in the opening hand against aggro.
If by "questionable" and "absurd," you mean "obvious" and "irrefutable," then yes. Boom's Hero Powers are more broken than any DK's.
Jaina has to work pretty hard to generate her extra minions, and she doesn't get to discover them.
Combined with the rush effect, Boom's HP can accomplish far more removal than Gul'dan's, and he gains only slightly less health over time. Gul'dan's ability to go face is meaningless compared to Boom's ability to create permanent board advantage.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
just lol. even if that were remotely true, the randomness alone makes it worse. consistency is king.
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
IMO this is the perfect nerf. Boom feels so bad on turn 7. Usually, turn 5 vs aggro is brawl, so aggro puts a few minions out on 6, and BAM!, 7 armor to keep warrior alive another turn, and then the ridiculous mechs start clearing AND rushing, and it's over.
At least now aggro has two more turns. If you haven't got there by turn 9, you will deserve to have lost. Turn 7 felt unfair like crystal core, turn 9 seems really good.