There are several notable differences between MTG and Hearthstone that can explain why hand-discard are fine in MTG but would be nuts in Hearthstone :
- In MTG, you can have 4 copies of each card in your deck, while Hearthstone limits this to 2 and even 1 for legendary. This means that discarding a key card in MTG is not as devastating, since you can still draw one of the 3 more you have in your deck, while discarding the 1 legendary you NEED to win is devastating.
- In MTG, counterspells exist (Hearthstone Counterspell is bad, let's not talk about it). This means that if you build a deck that relies heavily on a few cards, you can (and should) add a bunch of counterspells to your deck to make sure you can protect your combo pieces. You need a way to counter effects that are destroying your plan (e.g. dirty rat targeted a random minion in your hand, and you could play around it by keeping more minions in your hand).
- Though not that frequent, MTG has cards that can get back cards from the graveyard, so there is STILL a way to get back what got discarded from your hand against your will.
i say no to this, in magic, their are counterspells, discard effects, mill effects that just put cards directly into graveyards, and tons of other disruptive things. but in magic, you have a 60-80 card decks, and a starting hand of 7 cards, also you have lands that change the way these cards can interact with your deck, and magic has different cards that can give you a victory by them selves (*cough*approach of the second sun*cough*), so having alternate win conditions is easier.
also hearthstone is just a simpler game altogether, it was designed to be played by a wide variety of people, magic is tons more complex, and if they were to make instants and discard effects, than it would change the face of hearthstone in a very drastic way.
so basically, if they wanted discard effects/counterspells than they would need to add bigger decks, more drawing, and just make the game so much different, and then by that point, just go play magic.
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Rejoice, for even in death, you have become children of Thanos.
Yes. We need cards that resummon something on their side, kind of like Cornered Sentry combats Hadronox. We need cards that pull or destroy minions in hand. We need cards that burn cards in the deck. Blizzard and the community has been mislead into thinking they hate combo decks, but in reality they hate fact that they can't do anything about them. Having cards that let you interact with your opponents game plan is key. It's the reason Coldlight always saw fringe amounts of play and Blizzard was wrong to hall of fame him without any immediate replacement.
i say no to this, in magic, their are counterspells, discard effects, mill effects that just put cards directly into graveyards, and tons of other disruptive things. but in magic, you have a 60-80 card decks, and a starting hand of 7 cards, also you have lands that change the way these cards can interact with your deck, and magic has different cards that can give you a victory by them selves (*cough*approach of the second sun*cough*), so having alternate win conditions is easier.
also hearthstone is just a simpler game altogether, it was designed to be played by a wide variety of people, magic is tons more complex, and if they were to make instants and discard effects, than it would change the face of hearthstone in a very drastic way.
so basically, if they wanted discard effects/counterspells than they would need to add bigger decks, more drawing, and just make the game so much different, and then by that point, just go play magic.
But any discard effect would be limited by the same limitations – you'd only be able to run two, not four. And I know I didn't say it explicitly, but I do think Hearthstone as it is now needs to change in a drastic way to make it fun again.
Hearthstone has experimented with alternate win conditions (Eg. Rin and DK Uther), so it's not like the foundation isn't there, is it? They're not that unlike "Approach of the Second Sun Get a counterspell in hand or lose" imo...
Maybe you're right, perhaps the imps stats should be a bit lower, but I would want this on the table against pala when Call to Arms comes out. And even more vs. Spiteful, Hadronox, DK Gul'dan, Lackey etc.
Or maybe the effect should go on a secret instead of a minion? Anyway, I'm sure you get the point and thanks for the feedback!
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There are several notable differences between MTG and Hearthstone that can explain why hand-discard are fine in MTG but would be nuts in Hearthstone :
- In MTG, you can have 4 copies of each card in your deck, while Hearthstone limits this to 2 and even 1 for legendary. This means that discarding a key card in MTG is not as devastating, since you can still draw one of the 3 more you have in your deck, while discarding the 1 legendary you NEED to win is devastating.
- In MTG, counterspells exist (Hearthstone Counterspell is bad, let's not talk about it). This means that if you build a deck that relies heavily on a few cards, you can (and should) add a bunch of counterspells to your deck to make sure you can protect your combo pieces. You need a way to counter effects that are destroying your plan (e.g. dirty rat targeted a random minion in your hand, and you could play around it by keeping more minions in your hand).
- Though not that frequent, MTG has cards that can get back cards from the graveyard, so there is STILL a way to get back what got discarded from your hand against your will.
Overhaul of the UI?
"We've actually had a graveyard button all along, and I never noticed it. "
https://www.reddit.com/r/hearthstone/comments/291n3h/weve_actually_had_a_graveyard_button_all_along/
i say no to this, in magic, their are counterspells, discard effects, mill effects that just put cards directly into graveyards, and tons of other disruptive things. but in magic, you have a 60-80 card decks, and a starting hand of 7 cards, also you have lands that change the way these cards can interact with your deck, and magic has different cards that can give you a victory by them selves (*cough*approach of the second sun*cough*), so having alternate win conditions is easier.
also hearthstone is just a simpler game altogether, it was designed to be played by a wide variety of people, magic is tons more complex, and if they were to make instants and discard effects, than it would change the face of hearthstone in a very drastic way.
so basically, if they wanted discard effects/counterspells than they would need to add bigger decks, more drawing, and just make the game so much different, and then by that point, just go play magic.
Rejoice, for even in death, you have become children of Thanos.
Yes. We need cards that resummon something on their side, kind of like Cornered Sentry combats Hadronox. We need cards that pull or destroy minions in hand. We need cards that burn cards in the deck. Blizzard and the community has been mislead into thinking they hate combo decks, but in reality they hate fact that they can't do anything about them. Having cards that let you interact with your opponents game plan is key. It's the reason Coldlight always saw fringe amounts of play and Blizzard was wrong to hall of fame him without any immediate replacement.
How would people feel about a card like this?
Approach of the Second SunGet a counterspell in hand or lose" imo...Wouldn't want to play it vs Paladin =)