On a sidenote, I think the cubelock combo is still a bit problematic. I don't think the card needs a direct nerf, but after seeing them around for almost 3 season metas, it's time Blizzard adjusted the card. The best idea I've discussed with friends/heard of is the simple change to make the charge effect only come from being played as a battlecry, that way it's still a high stat minion to cheat out, but if you want to go face, then you gotta pay for it with discards.
I mean, the fact that RUSH is a new keyword should point out the fact that blizzard isn't going to be making many more charge cards anymore. It's been discussed to death before but Charge has always been at the core of problematic cards and then nerfed into oblivion because too many people want to abuse that tasty SMorc action.
Way back when zoo was op people suggested doomguard should be a 3/7 that gains +1 attack for each card discarded, or even a 3/5 that gains +1/+1 for each discarded card. The reasons were different back then, but i guess it still applies now.
If you change Charge as part of a Battlecry, there's no more combo. You remove the only offensive tool Cubelock has : a sudden big burst of damage. Without the Charge, the Doomguards will spawn and get handled right away.
The problem isn't Doomguard. The problem comes from cheating out Doomguard / Voidlord without paying their manacosts / penalties. Same deal with spiteful summoner. It's not the minions it summons that are problematic, it's how it's summoning those minions. I didn't include skull because it's already a delayed effect that does nothing if you have ooze.
Blizz just needs to admit their mistakes and nerf lackey / cube / spiteful. It really is that simple. These cards don't need to be DESTROYED, just nerfed.
And ask them why...?
My response:
On a sidenote, I think the cubelock combo is still a bit problematic. I don't think the card needs a direct nerf, but after seeing them around for almost 3 season metas, it's time Blizzard adjusted the card. The best idea I've discussed with friends/heard of is the simple change to make the charge effect only come from being played as a battlecry, that way it's still a high stat minion to cheat out, but if you want to go face, then you gotta pay for it with discards.
I mean, the fact that RUSH is a new keyword should point out the fact that blizzard isn't going to be making many more charge cards anymore. It's been discussed to death before but Charge has always been at the core of problematic cards and then nerfed into oblivion because too many people want to abuse that tasty SMorc action.
Way back when zoo was op people suggested doomguard should be a 3/7 that gains +1 attack for each card discarded, or even a 3/5 that gains +1/+1 for each discarded card. The reasons were different back then, but i guess it still applies now.
If you change Charge as part of a Battlecry, there's no more combo. You remove the only offensive tool Cubelock has : a sudden big burst of damage. Without the Charge, the Doomguards will spawn and get handled right away.
This change would make Cubelock unplayable.
Cubelock is not a problem in the grand scheme, it's just that WW's powerlevel is piss poor.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
so what?
he did great by looking at his local meta and choosing a counter that's how you not get stuck in rank 18 like the guy in the article in the main page.
Yay! Another generic cubelock thread where people propose the same nerfs over again.
The problem isn't Doomguard. The problem comes from cheating out Doomguard / Voidlord without paying their manacosts / penalties. Same deal with spiteful summoner. It's not the minions it summons that are problematic, it's how it's summoning those minions. I didn't include skull because it's already a delayed effect that does nothing if you have ooze.
Blizz just needs to admit their mistakes and nerf lackey / cube / spiteful. It really is that simple. These cards don't need to be DESTROYED, just nerfed.