IT DOESN'T EVEN MATTER IF I MANAGE TO COPY THREE ASTALORS.
IT DOESN'T EVEN MATTER IF I PLAYED LORTHEMAR THERON THEN PLAYED A BUNCH OF STATS.
IT DOESN'T EVEN MATTER IF I SNIPE ONE OF THEIR FINISHERS.
OMG IT'S JUST SO ANNOYING TO TRY TO KILL SOMEONE AS TRIPLE BLOOD DK.
I DID THIS ALL IN ONE GAME AGAINST A HERO POWER MAGE AND I COULD HAVE KILLED THEM SO LONG AGO BUT BLOOD DK IS TOO SLOW.
Props to the opponent for managing to outlast my BS with their BS. The hero power basically became a targeted Deal 8 Damage so my board didn't mean jack shit when they played Mordresh Fire Eye or that stupid Reckless Apprentice. Yeah, me sniping their Kel'Thuzad, the Inevitable and one of the Grey Sage Parrot only let me live like what, two turns. Anyway GGs to whoever DarkMayo was, we had a game that lasted past 10 turns and it was probably the most fun out of my other games.
It almost feels like all Pure Paladins start with the same perfect mulligan. They always have these insane openers and always hit a really good curve after that. I mean they play a lot of cheap cards but it's still weird how every game against Pure Paladin feels exactly the same.
I dont understand how is priest low tier? I lost 5 games in a row from quest priest... so frustrating with 10 removals. I guess i am stupid, can you suggest me strategy?
I dont understand how is priest low tier? I lost 5 games in a row from quest priest... so frustrating with 10 removals. I guess i am stupid, can you suggest me strategy?
If you play a slow control deck your only chance is to disrupt their quest reward.
Aggro, tempo and midrange decks can easily win against this deck. Try to create just enough pressure to bait out their removal and force them to use cards which don't progress their quest. Never go all in. Constant pressure is the key in this matchup. Never give them a break to progress their quest.
I hope that we'll never see stuff like the curse mechanic again after next rotation. I absolutely hate mechanics like that. Bomb Warrior was already extremely unfun to play against but curses are somehow even worse. Whenever i lose to a curse deck i just immediately lose all interest in playing another game and close the app. Idk why the devs promote all these toxic strategies so much these days.
I hope that we'll never see stuff like the curse mechanic again after next rotation. I absolutely hate mechanics like that. Bomb Warrior was already extremely unfun to play against but curses are somehow even worse. Whenever i lose to a curse deck i just immediately lose all interest in playing another game and close the app. Idk why the devs promote all these toxic strategies so much these days.
Lack of ideas further limited by the design of Hearthstone if I had to guess. The game really suffers as a result of not being able to interact on the oponents turn, so many of the disruption type cards seems designed to mimic this type of interaction. That's my opnion anyway...
The game really suffers as a result of not being able to interact on the oponents turn, so many of the disruption type cards seems designed to mimic this type of interaction.
Interesting, i never looked at it that way. Probably because i have a bias against disruption because it can also feel quite uninteractive at times.
I definitely agree that the card design space is heavily limited by how the game works. But sometimes it feels like the card designers completely ignore these limits and then use disruption as a lazy excuse for poorly balanced card designs.
2 wild games in a row with my fun dk deathrattle deck and I meet 2 big priests with 0 new cards! One new expansion, new class. Still same old big priest.
I love how Standard was able to make aggro decks be on par with control decks.
Not mad at the person who played it btw, I'm thankful that it wasn't some Kazakusan BS deck.
Update #1: Playing against Curselock is pretty unfun when you're forced to make a decision about either milling yourself or taking "fatigue" damage. Even then it doesn't matter because the curse damage still builds up.
Update #2: WHO FUCKING PLAYS THEOTAR JUST AFTER A PLAGUESPREADER HITS A MINION IN MY HAND? OF COURSE, HE'D GET MY FUCKING PATCHWERK. I just concede because Quest Priest is annoying to play against. So stupid.
Frost DK really needed more support, let's just ignore Blood DK because you gave it Vampiric Blood.
At least you made a mixed rune card to actually encourage DK players to mix up runes with cards like Frost Queen Sindragosa which is like a slightly worse Crabatoa. Also the new location seems pretty cool, Construct Quarter is pretty solid at both making corpses and creating significant board presence at a early stage which totally won't get abused by Unholy DKs but I take what I can get for Blood DK.
Also thanks for the Rivendare, Warrider legendary, we desperately needed another neutral win condition albeit way slower that other classes like Druid can play faster.
Don't get me wrong, the Mini-Set looks cool so far but I doubt that they're going to change up the meta from insanely consistent highrolls or cheating out as many cards as possible.
I just wanted to say two things to any random guy who is reading this and told me I was dumb for thinking DK was overpowered and going to hoard the meta the second all the mana cheats got even slightly nerfed.
1-Who's dumb now, you moron? It took even less than I expected!
I just wanted to say two things to any random guy who is reading this and told me I was dumb for thinking DK was overpowered and going to hoard the meta the second all the mana cheats got even slightly nerfed.
1-Who's dumb now, you moron? It took even less than I expected!
2-Fuck you!
Pick class. Other than warrior who's flawed by design currently. Buff 10 cards that support certain archetype. Nerf every other class. Buffed class became good? Shocker
Any wild players with ideas how to counter Shudderwock fuckers? I just need a deck that doesnt play for board and isn't combo or control. Seriously. Murloc package destroys your board everytime, and they have every disruption in the game. Im yet to find their weakness
IT DOESN'T EVEN MATTER IF I MANAGE TO COPY THREE ASTALORS.
IT DOESN'T EVEN MATTER IF I PLAYED LORTHEMAR THERON THEN PLAYED A BUNCH OF STATS.
IT DOESN'T EVEN MATTER IF I SNIPE ONE OF THEIR FINISHERS.
OMG IT'S JUST SO ANNOYING TO TRY TO KILL SOMEONE AS TRIPLE BLOOD DK.
I DID THIS ALL IN ONE GAME AGAINST A HERO POWER MAGE AND I COULD HAVE KILLED THEM SO LONG AGO BUT BLOOD DK IS TOO SLOW.
Props to the opponent for managing to outlast my BS with their BS. The hero power basically became a targeted Deal 8 Damage so my board didn't mean jack shit when they played Mordresh Fire Eye or that stupid Reckless Apprentice. Yeah, me sniping their Kel'Thuzad, the Inevitable and one of the Grey Sage Parrot only let me live like what, two turns. Anyway GGs to whoever DarkMayo was, we had a game that lasted past 10 turns and it was probably the most fun out of my other games.
Was friends with Paladin, now Death Knights are my homies.
It almost feels like all Pure Paladins start with the same perfect mulligan. They always have these insane openers and always hit a really good curve after that. I mean they play a lot of cheap cards but it's still weird how every game against Pure Paladin feels exactly the same.
I dont understand how is priest low tier? I lost 5 games in a row from quest priest... so frustrating with 10 removals. I guess i am stupid, can you suggest me strategy?
If you play a slow control deck your only chance is to disrupt their quest reward.
Aggro, tempo and midrange decks can easily win against this deck. Try to create just enough pressure to bait out their removal and force them to use cards which don't progress their quest. Never go all in. Constant pressure is the key in this matchup. Never give them a break to progress their quest.
Devourer of Souls Imagine thinking you could delete your comment just like thatI hope that we'll never see stuff like the curse mechanic again after next rotation. I absolutely hate mechanics like that. Bomb Warrior was already extremely unfun to play against but curses are somehow even worse. Whenever i lose to a curse deck i just immediately lose all interest in playing another game and close the app. Idk why the devs promote all these toxic strategies so much these days.
Lack of ideas further limited by the design of Hearthstone if I had to guess. The game really suffers as a result of not being able to interact on the oponents turn, so many of the disruption type cards seems designed to mimic this type of interaction. That's my opnion anyway...
Interesting, i never looked at it that way.
Probably because i have a bias against disruption because it can also feel quite uninteractive at times.
I definitely agree that the card design space is heavily limited by how the game works.
But sometimes it feels like the card designers completely ignore these limits and then use disruption as a lazy excuse for poorly balanced card designs.
Fucking delete rogue of completely rework their bullshit. This guy concocted 3 dmg + kill a minion 3 times in 2 turns. Played astalor fucking 5 times.
Blizzard. I would have paid for the brawl skin straight up.
I'm not going to pay $10 (at least) for the chance to get a skin.
Rate this card opening pls
Rate it yourself and get the fuck out of this thread.
2 wild games in a row with my fun dk deathrattle deck and I meet 2 big priests with 0 new cards! One new expansion, new class. Still same old big priest.
YOU WILL GET WHAT YOU F**KING DESERVE!!!!
When nerfing unholy DK? This deck is disgusting. 99% of the time you face it, 60+% WR.
I love how Standard was able to make aggro decks be on par with control decks.
Not mad at the person who played it btw, I'm thankful that it wasn't some Kazakusan BS deck.
Update #1: Playing against Curselock is pretty unfun when you're forced to make a decision about either milling yourself or taking "fatigue" damage. Even then it doesn't matter because the curse damage still builds up.
Update #2: WHO FUCKING PLAYS THEOTAR JUST AFTER A PLAGUESPREADER HITS A MINION IN MY HAND? OF COURSE, HE'D GET MY FUCKING PATCHWERK. I just concede because Quest Priest is annoying to play against. So stupid.
Was friends with Paladin, now Death Knights are my homies.
Thanks Team 5.
Frost DK really needed more support, let's just ignore Blood DK because you gave it Vampiric Blood.
At least you made a mixed rune card to actually encourage DK players to mix up runes with cards like Frost Queen Sindragosa which is like a slightly worse Crabatoa. Also the new location seems pretty cool, Construct Quarter is pretty solid at both making corpses and creating significant board presence at a early stage which totally won't get abused by Unholy DKs but I take what I can get for Blood DK.
Also thanks for the Rivendare, Warrider legendary, we desperately needed another neutral win condition albeit way slower that other classes like Druid can play faster.
Don't get me wrong, the Mini-Set looks cool so far but I doubt that they're going to change up the meta from insanely consistent highrolls or cheating out as many cards as possible.
Was friends with Paladin, now Death Knights are my homies.
I just wanted to say two things to any random guy who is reading this and told me I was dumb for thinking DK was overpowered and going to hoard the meta the second all the mana cheats got even slightly nerfed.
1-Who's dumb now, you moron? It took even less than I expected!
2-Fuck you!
Click to see my Hearthstone projects:
Pick class. Other than warrior who's flawed by design currently.
Buff 10 cards that support certain archetype.
Nerf every other class.
Buffed class became good? Shocker
Any wild players with ideas how to counter Shudderwock fuckers?
I just need a deck that doesnt play for board and isn't combo or control.
Seriously. Murloc package destroys your board everytime, and they have every disruption in the game.
Im yet to find their weakness
Fuck DK,
respectfully