Vampiric Blood


Card Text
Give your hero +5 Health.
Spend 3 Corpses to gain
5 more and draw a card.
Flavor Text
BLEH, BLEH BLEH!
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Frail Ghoul | Minion | Death Knight | 1 | 1 | 1 |
Witchwood Apple | Ability | Druid | 1 | 0 | 0 |
Witchwood's Touch | Ability | 2 | 0 | 0 | |
Witchwood's Touch | Ability | 2 | 0 | 0 | |
Witchwood's Touch | Ability | 2 | 0 | 0 | |
Necrium Vial | Ability | Rogue | 5 | 0 | 0 |
Necrium Blade | Weapon | Rogue | 3 | 3 | 2 |
Experimental Necrium | Hero Power | 0 | 0 | 0 | |
Amani War Bear | Minion | 7 | 5 | 7 | |
Bwonsamdi's Covenant | Minion | Priest | 0 | 0 | 8 |
Mysterious Blade | Weapon | Paladin | 2 | 2 | 2 |
Tome of Origination | Hero Power | Warlock | 2 | 0 | 0 |
Accord-o-Tron | Minion | 3 | 3 | 3 | |
Accord-o-Tron | Minion | 3 | 6 | 6 | |
Utility Drone | Minion | 5 | 6 | 7 | |
Utility Drone | Minion | 5 | 12 | 14 | |
Elemental of Surprise | Minion | 6 | 8 | 8 | |
Elemental of Surprise | Minion | 6 | 16 | 16 | |
Relentless Mur'ghoul | Minion | 0 | 5 | 4 | |
Relentless Mur'ghoul | Minion | 0 | 10 | 8 | |
Dark Prophecy | Ability | Priest | 3 | 0 | 0 |
Unstable Felbolt | Ability | Warlock | 1 | 0 | 0 |
Lightning Bloom | Ability | Druid | 0 | 0 | 0 |
Lightning Bloom | Ability | Druid | 0 | 0 | 0 |
Shard of the Naaru | Ability | Priest | 1 | 0 | 0 |
Sigil of Flame | Ability | Demon Hunter | 2 | 0 | 0 |
Sigil of Silence | Ability | Demon Hunter | 0 | 0 | 0 |
Noxious Cadaver | Minion | Death Knight | 1 | 1 | 2 |
Noxious Cadaver | Minion | Death Knight | 1 | 1 | 2 |
Witchwood Apple | Ability | Druid | 1 | 0 | 0 |
Shard of the Naaru | Ability | Priest | 1 | 0 | 0 |
Crusader Aura | Ability | Paladin | 4 | 0 | 0 |
Purified Shard | Ability | Priest | 10 | 0 | 0 |
Shard of the Naaru | Ability | Priest | 1 | 0 | 0 |
Azsharan Defector | Minion | Demon Hunter | 4 | 5 | 3 |
Sunken Defector | Minion | Demon Hunter | 4 | 5 | 3 |
Scuttlebutt Ghoul | Minion | 4 | 2 | 5 | |
Objection! | Ability | Mage | 3 | 0 | 0 |
Burden of Pride | Ability | Warrior | 4 | 0 | 0 |
Brittleskin Zombie | Minion | 3 | 4 | 3 |
Post Launch thoughts: You can discover this multiple times with Hematurge and other cards - though unlikely - and get 70+ health. This card is absolutely insane.
When is Priest getting Overheal?
2017: Amara, Warden of Hope
Non-Wild Quest bullshit, I mean.
looks kinda weak 10 hp and draw a card for 2, but 5 corpses is a lot
Without the corpses it's unplayable. There's zero mana cards that gain 5 hp.
In an aggro deck you don't need health gain cycle for 2 is awful.
In a control deck I'm sure you have better uses for ur corpses like powerful combos and board clears.
3* corpses
60 Health with Renathal.
By "give" it means increase your maximum health? If so, that's really good. If not....less good.
very strong!!! 10 armor (kinda) and a draw for 2, compared to Shield Block this is busted, but the deck building restriction is very high too, there a a lot of cards you can't play with this
Sure, the healing is very good, but is it really worth going full blood if the only payoff is healing? Unless the meta is burn-based I'm just not seeing that happen. I'd imagine most decks would rather want another rune to splash cards like Plague Strike or Glacial Advance.
It isn't just healing. It's an increase to your current AND max health. meaning that if you ran 2 copies of this and Renathal you could get your max HP up to 60 WITHOUT any funky duplication combos. I think this will be a fun way to play Death knight personally.
Yeah, but Warrior can already do that with armor and that's not exactly enough to make a good deck.
But armor can't be "replenished", merely rebuilt which is more costly
I would spend 10 corpses for this effect on 2 mana. Insane. Good that it needs 3 Blood runes