Probably the worst designed card in hearthstone and if you can't see that it's going to be tough to convince you otherwise.
No one singles out those tribes because patches has nothing to do with the pirate tribe power level. That's part of why it's a badly designed card. It encourages you to blindly throw a pirate into any deck so it brings it out. It doesn't encourage any creative deck building.
I hope you aren't one of those people that just thinks patches is just a 1600 dust stonetusk boar. Would you run a card that gave +1/+1 to the first card you played with 0 downside? I think you would. That alone should be explain how ridiculous he is.
If you really want me to answer all of your things point by point I can, but this should be enough:
Patches has warped the meta for every expansion since he has been released. That is a terrible thing for any neutral card. That alone means you can't argue against his power level. He is the most played legendary card BY FAR.
Its the best legendary in the game dude, you probably don't have it and are trying to justify not crafting it.
Foolish response, doesn't explain anything, yes I have, and used, but it's just what I said a 1/1..... That helps or is not good enough, depending when it's drawned, like any card.
Generally Patches is played in combination with Bloodsail Corsair to form a 1-drop that's drastically above the normal power curve. Compared to Lost in the Jungle and Alleycat, which both give you two 1/1's for 1 mana, this combination gives you a 1/2 and a 1/1 that has the potential to chip the enemy weapon and immediately attacks for 1 damage.
I actually agree with you up to a point, because I've rarely ever played a game where Patches made significant enough of an impact that I found his presence too oppressive. The only times I ever have felt overwhelmed is when he got brought out by a Southsea Captain, and that can actually be kind of nuts.
However Patches is as others have said a very strong include in many decks; it's not true that every deck uses him and a lot shouldn't or can't, but he fits immediately and inarguably well into almost any aggro deck or token deck; basically if you want to go face, then every point of damage counts, and if you want to flood and buff the board in something like Token Druid or Evolve Shaman, than every body buffed counts.
Yes he is only a 1/1, and that's important to remember, but it's also true that unless you draw him, he's a free 1/1 that draws himself; when you need a body you get a body. He's not broken, but he's basically the ultimate value card... which is hilarious considering his stat-line, but even compared to something like Bonemare the value you get from him compared to the cost is astronomical.
Probably the worst designed card in hearthstone and if you can't see that it's going to be tough to convince you otherwise.
No one singles out those tribes because patches has nothing to do with the pirate tribe power level. That's part of why it's a bad card. It encourages you to blindly throw a pirate into any deck so it brings it out. It doesn't encourage any creative deck building.
I hope you aren't one of those people that just thinks patches is just a 1600 dust stonetusk boar. Would you run a card that gave +1/+1 to the first card you played with 0 downside? I think you would.
If you really want me to answer all of your things point by point I can, but this should be enough:
Patches has warped the meta for every expansion since he has been released. That is a terrible thing for any neutral card. That alone means you can't argue against his power level. He is the most played legendary card BY FAR.
Nothing wrong with the card, or design, it's a 1/1, I think it is more of a mental thing with those who think so.
Explain why you believe so, not stating your opinion without reasoning behind your statement.
Change my mind or at least so I can come to understand why you believe so.
Most of the time, Patches is effectively a zero mana 1/1 with charge - draw a card. That makes it one of the most broken cards in the history of the game.
Patches is a free 1/1, or even more with buffs from Keleseth or Southsea Captain. It can help control the board, it thins out your deck so you draw things you actually want, and Corridor Creeper. I feel like Patches is like Bloodmage Thalnos; it might look bad because it is a 1/1 legendary, but it actually has a lot of things rolled into one card.
Probably the worst designed card in hearthstone and if you can't see that it's going to be tough to convince you otherwise.
No one singles out those tribes because patches has nothing to do with the pirate tribe power level. That's part of why it's a bad card. It encourages you to blindly throw a pirate into any deck so it brings it out. It doesn't encourage any creative deck building.
I hope you aren't one of those people that just thinks patches is just a 1600 dust stonetusk boar. Would you run a card that gave +1/+1 to the first card you played with 0 downside? I think you would.
If you really want me to answer all of your things point by point I can, but this should be enough:
Patches has warped the meta for every expansion since he has been released. That is a terrible thing for any neutral card. That alone means you can't argue against his power level. He is the most played legendary card BY FAR.
Nothing wrong with the card, or design, it's a 1/1, I think it is more of a mental thing with those who think so.
Explain why you believe so, not stating your opinion without reasoning behind your statement.
Change my mind or at least so I can come to understand why you believe so.
Other than it being the worst designed card none of what I said was opinion.
However, patches defines any board centric matchups, forcing every deck that cares about board to run him, even decks that have 0 pirate synergy in their class. This homogenizes the game in a horrible way. It is never good for the game for every deck to run the same cards. It makes the game way more expensive because no matter what you are forced to have him. Imagine a mirror match but one person has patches in their deck. That person will get ahead on board and most of the time win.
It having charge is one of the worst parts because no matter your opening your opponent will get a free 1 damage in, or even 2 or 3, causing them to trade up with a card that wasn't even in your hand to begin with.
It's extremely busted with keseleth but that doesn't really address the main issue with patches. Same with corridor creeper but at least in that case it will work with both sides.
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
That sounds like a control perspective. In those matchups he isn't as bad. Where he is a really dumb card or OP is in those tempo board based matchups
Have you played hunter before? That alone should tell you why patches is so powerful. Do you know why hunter was unplayable for the last few expansions? It has to do with a certain pirate. Do you know why hunter is playable now? Maybe they got a weapon to synergize with deckhand to....summon a certain pirate?
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
The hatred for aggro decks is inherently misplaced to begin with. There's this funny perception among a lot of Hearthstone players that it's essentially unforgivable that aggro has ever been so overpowered (and to be fair, they are frustrated that a single deck category has dominated for a long time), but they use weird justifications like aggro decks being dumb decks that don't require intelligence to play, which isn't true. It's also hard to imagine most of them could have ever played another CCG considering that other CCGs have had non-aggro deck archetypes dominate the meta and it's just as irritating when control decks are dominant. Might be worse actually; games last forever. At least getting crushed by an aggro deck is quick.
All I'm getting at is that while aggro decks have been a problem, most of the average criticism you see for them is downright silly; of course they blame a single card for it. =P
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
He often will be able to gain control of the board against other aggro decks, and snowball the game from there. He will also provide another body for a midrange/control deck to deal with.
Without patches there would still be aggro decks. Patches just makes a lot of aggro decks throw in a couple pirates. I actually haven't seen patches much as of late.
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
That sounds like a control perspective. In those matchups he isn't as bad. Where he is a really dumb card or OP is in those tempo board based matchups
Have you played hunter before? That alone should tell you why patches is so powerful. Do you know why hunter was unplayable for the last few expansions? It has to do with a certain pirate. Do you know why hunter is playable now? Maybe they got a weapon to synergize with deckhand to....summon a certain pirate?
I disagree with this, hunter, suffers, from lack of healing and removal, not because of a certain pirate. With last few being more control focus.
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
The big thing IMO is that he is a 1/1 early game card that removes itself from your deck, wherever it is and comes into play for free. think about what a 1-mana 1/1 charge does to an aggro deck on turn 10 when drawn... it's a huge cost that aggro decks risk normally that when they start to run out of fuel they struggle to get the cards they need to eek out a win.
Patches says "Yeah but how about fuck that?" and no matter what your starting hand RNG is, at WORST he's a stonetusk boar in your opening hand. Can you think of any other card in the game that just says "won't screw you over by being at the top/bottom of your deck when you don't want it there"?
That is a HUGE deal in hearthstone, especially in decks that want to end the game before turn 7. It's a level of power that's difficult to realize to some but anyone who's played pirate warrior knows how big of a deal it is to see them consistently top deck mortal strike or korkron elite right when you've almost stabilized.
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Look at this thing and let me know what you think!
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
That sounds like a control perspective. In those matchups he isn't as bad. Where he is a really dumb card or OP is in those tempo board based matchups
Have you played hunter before? That alone should tell you why patches is so powerful. Do you know why hunter was unplayable for the last few expansions? It has to do with a certain pirate. Do you know why hunter is playable now? Maybe they got a weapon to synergize with deckhand to....summon a certain pirate?
I disagree with this, hunter, suffers, from lack of healing and removal, not because of a certain pirate. With last few being more control focus.
Hunter....isn't a control class. It didn't need any healing and removal when it was dominating. What are you talking about,
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
The big thing IMO is that he is a 1/1 early game card that removes itself from your deck, wherever it is and comes into play for free. think about what a 1-mana 1/1 charge does to an aggro deck on turn 10 when drawn... it's a huge cost that aggro decks risk normally that when they start to run out of fuel they struggle to get the cards they need to eek out a win.
Patches says "Yeah but how about fuck that?" and no matter what your starting hand RNG is, at WORST he's a stonetusk boar in your opening hand. Can you think of any other card in the game that just says "won't screw you over by being at the top/bottom of your deck when you don't want it there"?
That is a HUGE deal in hearthstone, especially in decks that want to end the game before turn 7. It's a level of power that's difficult to realize to some but anyone who's played pirate warrior knows how big of a deal it is to see them consistently top deck mortal strike or korkron elite right when you've almost stabilized.
Again I am not disputing his addition value, but why he is the target for people's vent.
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So can someone please explain why patches is taking the blame for aggro decks.
I mean every time I see a thread these days it's someone complaining about patches.
It's a dam 1/1 .......
It comes out and dies just as quick....ping and it's gone most of the time.
Yes it can get buffed, but so could any minion played.
Yes people tried pirates because of it, and guess what tribes decks can be strong. Look at murloc, demons, and Dragons.
Yet no one single out any of those tribes.
But a 1/1 is the downfall of all control decks, which is a mystery to me.
Can anyone really explain this logic.
Probably the worst designed card in hearthstone and if you can't see that it's going to be tough to convince you otherwise.
No one singles out those tribes because patches has nothing to do with the pirate tribe power level. That's part of why it's a badly designed card. It encourages you to blindly throw a pirate into any deck so it brings it out. It doesn't encourage any creative deck building.
I hope you aren't one of those people that just thinks patches is just a 1600 dust stonetusk boar. Would you run a card that gave +1/+1 to the first card you played with 0 downside? I think you would. That alone should be explain how ridiculous he is.
If you really want me to answer all of your things point by point I can, but this should be enough:
Patches has warped the meta for every expansion since he has been released. That is a terrible thing for any neutral card. That alone means you can't argue against his power level. He is the most played legendary card BY FAR.
Its the best legendary in the game dude, you probably don't have it and are trying to justify not crafting it.
Generally Patches is played in combination with Bloodsail Corsair to form a 1-drop that's drastically above the normal power curve. Compared to Lost in the Jungle and Alleycat, which both give you two 1/1's for 1 mana, this combination gives you a 1/2 and a 1/1 that has the potential to chip the enemy weapon and immediately attacks for 1 damage.
Charge is the issue of Patches.
MANASTORM
Most of the time, Patches is effectively a zero mana 1/1 with charge - draw a card. That makes it one of the most broken cards in the history of the game.
Patches is a free 1/1, or even more with buffs from Keleseth or Southsea Captain. It can help control the board, it thins out your deck so you draw things you actually want, and Corridor Creeper. I feel like Patches is like Bloodmage Thalnos; it might look bad because it is a 1/1 legendary, but it actually has a lot of things rolled into one card.
Ok you guys have explained why it's a good addition, but you all missed my main point of the thread, why is he the one taking all the blame for aggro decks. He is a good addition to aggro decks, but not the reason for them, or OP a deck?
Without patches there would still be aggro decks. Patches just makes a lot of aggro decks throw in a couple pirates. I actually haven't seen patches much as of late.
Look at this thing and let me know what you think!