Give me statistics. How many cards does Gwent have and how many viable decks exactly can you play?
I have 539 out of 700 cards. I have 32 legendaries out of 74. I can play most of the spy variants of nilfgaard, consume variants of monsters, weather variants of monsters and machine northen realms.
So your concern is that by making it more affordable to get legendaries, which are the most costly and difficult to acquire, people would be even more upset about the game being p2w?
That seems very suspect. Anything that allows people to complete their collection or reach for a new deck without having to dust old ones for less money is a good thing. If F2Pers genuuinely have a problem with someone paying $5 per week to get more legendaries (which, mind you, are not even typically tier 1 cards) then they almost certainly will have a problem with that person just buying an additional 40 packs at launch with that same money and having every single common/rare/epic in the expansion from day 1 and out meta-decking them all year round.
Honestly, I think if it were easier to complete the collection, less people would spam boring, uninspired, metadeck garbage because they'd be free of worrying about their precious dust being spent on cards that end up hurting their monthly dust/pack income. That would, in turn, make it easier to play decks that aren't MLGPRO curated, scientifically meta-tested highlander cancerfests, as players who reach their end goal are free to experiment without worrying about their winrate.
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Look at this thing and let me know what you think!
So your concern is that by making it more affordable to get legendaries, which are the most costly and difficult to acquire, people would be even more upset about the game being p2w?
That seems very suspect. Anything that allows people to complete their collection or reach for a new deck without having to dust old ones for less money is a good thing. If F2Pers genuuinely have a problem with someone paying $5 per week to get more legendaries (which, mind you, are not even typically tier 1 cards) then they almost certainly will have a problem with that person just buying an additional 40 packs at launch with that same money and having every single common/rare/epic in the expansion from day 1 and out meta-decking them all year round.
Honestly, I think if it were easier to complete the collection, less people would spam boring, uninspired, metadeck garbage because they'd be free of worrying about their precious dust being spent on cards that end up hurting their monthly dust/pack income. That would, in turn, make it easier to play decks that aren't MLGPRO curated, scientifically meta-tested highlander cancerfests, as players who reach their end goal are free to experiment without worrying about their winrate.
I agree with the last paragraph. Sometimes I have to choose between a fun deck or a competitive deck. And of course I choose and I must choose the competitive deck to keep up.
So your concern is that by making it more affordable to get legendaries, which are the most costly and difficult to acquire, people would be even more upset about the game being p2w?
That seems very suspect. Anything that allows people to complete their collection or reach for a new deck without having to dust old ones for less money is a good thing. If F2Pers genuuinely have a problem with someone paying $5 per week to get more legendaries (which, mind you, are not even typically tier 1 cards) then they almost certainly will have a problem with that person just buying an additional 40 packs at launch with that same money and having every single common/rare/epic in the expansion from day 1 and out meta-decking them all year round.
Honestly, I think if it were easier to complete the collection, less people would spam boring, uninspired, metadeck garbage because they'd be free of worrying about their precious dust being spent on cards that end up hurting their monthly dust/pack income. That would, in turn, make it easier to play decks that aren't MLGPRO curated, scientifically meta-tested highlander cancerfests, as players who reach their end goal are free to experiment without worrying about their winrate.
Well many f2p players, even in this forum have problem with players who buy pack from years, well even my friends have that grudge to hs. It maybe would not bother me, but I've seen enough anger about both WoW and Hearthstone to know what it would bring. Seriously while your idea looks innocent and honestly i think it could be even healthy for hearthstone (because i don't feel that it could give you any advatage for money except +1 in collection) it still would bring anger and many would leave hs. Because of that i would tackle this dillema by giving better value to all packs or to give better dust value to card rarities below legendary.
I totally get your point and I agree. Getting like 3/4 legendaries out off 20 is nowhere near being able to really experiment, especially with the high rate of pack fillers. Most of the time there are too many legendaries and/or epics missing which makes a bad feeling.
I am in the same situation with discard warlock.BOught 100 Ungoro packs with money and some with gold, didn‘t get the quest or 2/2 which comes back to hand on discard. I have the queen which receives +1 attack for each discarded card and has lifesteal in gold.
So no discard warlock experimentation for me, becaause the missing cards are too expensive.
And even if I use all dust, maybe it doesn‘t work out and is not fun, then further dust/gold/money went to the trash.
So there are only two options, blizzard sets a more reasonable craft/dissenchamt ratio or they give us more stuff. I would also be fine if packs with money would have a much higher ratio of receiving a legendaries/epics, but right now it is ridicolous how few value you get for 50€ and you can do shit if you are just playing for fun and want to experiment.
Why only forty packs, is the real question. If you do one quest within 3 days, you earn 11k, or more. Hundred and 10 packs, plus dust from them. That is how much in-between expansion. So. Before whining, put in the time.
Your math is off. KoFT was released on August 10th. So 119 days between. If you do 40g quests, that makes 4760g. With all 60g quests, it is 7140g. You probably will get some spectate quests, 100g quests, and the friend 80g quests in between, but thats still nowhere near 11k. Of course, if you do spend the time, you can definitely make more with arena and the extra grinding, but there are people who don't play everyday.
Also, the person probably spent some gold buying packs or playing arena. A lot of people don't just start saving right away for the next expansion.
Actually I never play, arena, and dust brawl packs, and just do quest, and friends invites. Which puts me between 11k, and 13 k every expansion so far, for last 2, when was adventures i buought it, and saved on hit 17k. So is doable. Just by quest and friends. No money.
Actually I never play, arena, and dust brawl packs, and just do quest, and friends invites. Which puts me between 11k, and 13 k every expansion so far, for last 2, when was adventures i buought it, and saved on hit 17k. So is doable. Just by quest and friends. No money.
quick math, there is an expansione every 4 months 4*30=120 days. You can make 12k on average so 12000/120=100 gold per day. Let's say on average you get 50g quest every day so the other 50 gold you have to get them playing. Let s say an average game is 5 min long so you have to play AND win 5*3=15 games per day, and assuming 50 % win rate you would have to play 30 games per day. So 30*5=150min= which are 2,5 hours a day, even if you are a good player, that still around 2 hours per day. Thats a huge amount of time to spend EVERY day. The point is to get as much gold as you are getting (without arena) you HAVE to play a lot, it's not just about doing the daily quests.
Actually I never play, arena, and dust brawl packs, and just do quest, and friends invites. Which puts me between 11k, and 13 k every expansion so far, for last 2, when was adventures i buought it, and saved on hit 17k. So is doable. Just by quest and friends. No money.
quick math, there is an expansione every 4 months 4*30=120 days. You can make 12k on average so 12000/120=100 gold per day. Let's say on average you get 50g quest every day so the other 50 gold you have to get them playing. Let s say an average game is 5 min long so you have to play AND win 5*3=15 games per day, and assuming 50 % win rate you would have to play 30 games per day. So 30*5=150min= which are 2,5 hours a day, even if you are a good player, that still around 2 hours per day. Thats a huge amount of time to spend EVERY day. The point is to get as much gold as you are getting (without arena) you HAVE to play a lot, it's not just about doing the daily quests.
Having alot of friends added, makes up the difference. I try to keep around 190 friends on list, delete anyone over month away and add more. Keeps friends battles quest amount up. So yeah can be done. Plus add 10g every 3 wins doing those quest.
Why only forty packs, is the real question. If you do one quest within 3 days, you earn 11k, or more. Hundred and 10 packs, plus dust from them. That is how much in-between expansion. So. Before whining, put in the time.
Your math is off. KoFT was released on August 10th. So 119 days between. If you do 40g quests, that makes 4760g. With all 60g quests, it is 7140g. You probably will get some spectate quests, 100g quests, and the friend 80g quests in between, but thats still nowhere near 11k. Of course, if you do spend the time, you can definitely make more with arena and the extra grinding, but there are people who don't play everyday.
Also, the person probably spent some gold buying packs or playing arena. A lot of people don't just start saving right away for the next expansion.
Actually I never play, arena, and dust brawl packs, and just do quest, and friends invites. Which puts me between 11k, and 13 k every expansion so far, for last 2, when was adventures i buought it, and saved on hit 17k. So is doable. Just by quest and friends. No money.
I never said it wasn't doable. I am a f2p player and I probably made something around there too. I just pointed out that from your original post your math was wrong since you only pointed out daily quests. I also pointed out that most likely they didn't start saving right away between releases, so being able to only buy 40 packs isn't that unreasonable.
It's great that you can make 11k-13k between expansions. I'm not trying to attack you or anything. Just saying that other people may not have the privilege to put in that much time. Or they might not be lucky enough to get the play-a-friend quest so often.
I am playing hearthstone like one and half year. I opened 40 kobolds packs with my golds and still I can't play any new competitive decks. I dont have already bunch of necessary cards from early expansions. I opened some packs with real money for early expansions but at the same time I crafted some wild cards because I love wild. Some people always says If you play arena 7/24 you can play expensive comp decks, If you grind hard, If you craft wisely, If you be a good boy... Yes, I am playing arena and I am spending my sources smartly, I am trying to be rank 5 every month but dude, It is a CASUAL GAME. I am not a worker working with minimum wage, I am playing game and try to have fun but I have to act like worker because I am not spending enough bucks. I have to be careful about every dust and every gold I spend, even I am not entirely f2p player. Compared to other f2p card games or even any other f2p game, hearthstone is more expensive. For instance, I am playing gwent for 4 months but I have almost entire set and I can play any competitive deck I want.( I am not gwent fanboy and I know, gwent have less cards but still there is no comparison) You can say "You can delete the game" but after all, I like to play hearthstone.
I guess a lot have been saying something similar, but one huge argument blizz has for giving f2p the difficult chance to have a complete HS experience is that it's f2p. Maybe from a corporate point-of-view, they're not going to release this without ensuring regular returns in investment. If most active players can complete the card list of a current expansion with fairly regular (daily) play, then there would be significantly less paying players, so there's no obligation for Blizz to maintain the game for the long run.
Several years down the road, I wouldn't be surprised if Blizz would either rotate back old cards or remove sets outright from the game. This is a digital card game, and I'd imagine maintaining the libraries of a million active/inactive players would entail heavy costs on them. This is a potential risk for a digital card game to have a split between "Standard" and "Wild" deck, which is not prevalent in a physical game (correct me if wrong). Or, maybe one day, we'll cards have almost the same effects as older cards. Although, surprisingly, a part of me looks forward to see the day again where a 4 mana 4/5 neutral body would be considered a power play in arena. RIP Chillwind Yeti.
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So your concern is that by making it more affordable to get legendaries, which are the most costly and difficult to acquire, people would be even more upset about the game being p2w?
That seems very suspect. Anything that allows people to complete their collection or reach for a new deck without having to dust old ones for less money is a good thing. If F2Pers genuuinely have a problem with someone paying $5 per week to get more legendaries (which, mind you, are not even typically tier 1 cards) then they almost certainly will have a problem with that person just buying an additional 40 packs at launch with that same money and having every single common/rare/epic in the expansion from day 1 and out meta-decking them all year round.
Honestly, I think if it were easier to complete the collection, less people would spam boring, uninspired, metadeck garbage because they'd be free of worrying about their precious dust being spent on cards that end up hurting their monthly dust/pack income. That would, in turn, make it easier to play decks that aren't MLGPRO curated, scientifically meta-tested highlander cancerfests, as players who reach their end goal are free to experiment without worrying about their winrate.
Look at this thing and let me know what you think!
On behalf of England, I forgive you for your bed.
quick math, there is an expansione every 4 months 4*30=120 days. You can make 12k on average so 12000/120=100 gold per day. Let's say on average you get 50g quest every day so the other 50 gold you have to get them playing. Let s say an average game is 5 min long so you have to play AND win 5*3=15 games per day, and assuming 50 % win rate you would have to play 30 games per day. So 30*5=150min= which are 2,5 hours a day, even if you are a good player, that still around 2 hours per day. Thats a huge amount of time to spend EVERY day. The point is to get as much gold as you are getting (without arena) you HAVE to play a lot, it's not just about doing the daily quests.
I guess a lot have been saying something similar, but one huge argument blizz has for giving f2p the difficult chance to have a complete HS experience is that it's f2p. Maybe from a corporate point-of-view, they're not going to release this without ensuring regular returns in investment. If most active players can complete the card list of a current expansion with fairly regular (daily) play, then there would be significantly less paying players, so there's no obligation for Blizz to maintain the game for the long run.
Several years down the road, I wouldn't be surprised if Blizz would either rotate back old cards or remove sets outright from the game. This is a digital card game, and I'd imagine maintaining the libraries of a million active/inactive players would entail heavy costs on them. This is a potential risk for a digital card game to have a split between "Standard" and "Wild" deck, which is not prevalent in a physical game (correct me if wrong). Or, maybe one day, we'll cards have almost the same effects as older cards. Although, surprisingly, a part of me looks forward to see the day again where a 4 mana 4/5 neutral body would be considered a power play in arena. RIP Chillwind Yeti.