Yesterday I watched Kibler and Frodan and Firebat (all on same) live stream, and they were talking about the "new player experience" and the "free to play experience" and I was thinking that blizzard may actually do it... for example they reduce the amount of crafting cards, 1.6k for a legendary is quite a lot so maybe they make it 1k and so on for other rarity cards.. I really hope that they do it, because, I have been a free to play so long but i cant keep up with this expansion thing.. although this next expansion is pretty cool but it will be sad if i cannot try new cards.. any other thoughts about how to save free to play and new players? id be glad to hear other suggestions.. let us dream a bit because we all know that Blizzard does not give a shit about us..
Even a free player stands a chance. There has always been relatively cheap decks that you can use, or you can just make one of your own and see how it does. But looking at the game right now, it doesn't look like Blizzard cares about anything other than their wallets.
I never understood the mentality that F2P games means charity. As in, I should have all the important content and never have to spend a dime.
It's been shown that you can be competitive while never spending any money on Hearthstone as lots of people do it. Why would Blizzard cater further to people who don't financially support a game they spend countless hours playing, and why should they?
Economies of scale might work here. Knights of the Frozen throne and Kobolds and Catacombs might give away a free lengendary but in a vacuum I feel that's of limited value for the new player if they're not going to have access to a wider set of cards to experiment with it. The evergreen basic set...is exactly that, which sort of means that a lot of investment might be needed in the classic cardset to ensure some longevity.
I wonder if some variance on dust costs for initial card collections might be an answer for newer players. As their card pool increases, the costs for disenchanting and creating could be normalised with what the established player base has to pay.
So I'll try to counter some of the F2P's are babies
I've spent roughly $155 dollars on the game since it started, now this doesn't entitle me to anything other than the packs nor did I spend it not knowing what I was getting into. That said I still feel like a F2P player because the ROI was insanely not worth it, especially before the legendary pack rule changes etc. The number of dupes received was too damn high. What that money did allow me now is to be a grinder in between expansion to save anywhere between 7k and 10k gold comfortably to have fun with the game. After opening so many packs for a pittance in return it was decidedly not worth it, do they still care about me? Who knows, but I spent more than most people I'll wager (far less than many I'm sure) and I still like the game, but its a pure grindhouse even with "free stuff". I probably haven't let a gold reward expire on my main acct for 2 years and still can't put together a good hunter deck due to dusting and crafting priorities (haHAA never disenchant they said).
I guess my bottomline point is that the $50 dollar preorder should get you most stuff, but in reality it gets you maybe 1/3rd and if you get "free" stuff not in your focus class, what good does it do you? Why not let us choose or offer $75---$100 bucks you get the entire expansion. Let us re-roll a legendary if we don't want it or "discover" the rarest card in your pack.
anyway hope they do something or people might drop out...one of my best friends who spent more money than me recently quit because of all this going on....
Blizzard has to balance a tightrope with this one. Make the F2P build too weak, and new players will think they 'suck' and lose interest. Make it too strong and there will be no reason to buy more cards if an F2P deck is reasonably competitive. In my opinion, they have already run standard into the ground and re-created the problems there that necessitated it in the first place. Unless they go full power creep on this expansion, it is doubtful that more than a handful of cards make the new meta. I mean what would replace Bonemare in the 7-slot?
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Personally, I feel that new players should be put into a special pool temporarily. Either:
You only match with people who are also new for the first week or so.
~ Or ~
You can only match with people who have cards from sets that you also own cards from.
The second option could also help F2P players while they save up to get newer packs without having to worry about being run over by the people who already have them.
Almost every expansion has ridiculously good common cards. Frozen Throne was particularly good because it had both Bonermare and Scalebane. Im sure we will see at least one strong common card in C&K. And Blizzard is slowly moving to give more free packs and one free legendary each expansion is rather generous. I for one want to see more free stuff (and I spend money on the game too!) but I think this is a step in the right direction.
This is going to sound like a slippery slope argument, but humor me. If Blizzard does decrease the amount of dust needed to craft cards you will then start hearing from players saying something along the lines of; "But I still can't keep up with new expansions and make a deck for every class if legendaries cost 1k dust to make. Can you lower the cost to make legendaries to 800 dust and stop being so greedy Blizzard?"
Lowering things like dust to help new and/or f2p players isn't going to appease all of those types of players. You would still end up with Jimmy, who doesn't keep up with his quests all of the time by simply doing one quest a day because 'Real life says they don't have the time.' For these players then of course they are less likely to keep up, because they aren't 'doing their part' to keep up with the basic grinds of the game that every other daily HS player is doing. This is why lowering some of these barriers will just be a point to rail against until things like legendaries cost basically nothing to make.
I think Blizz actually started giving more. Un'goro was the first expansion with 2 legendaries per class, next xp we got free DK, now we get free Marin and free legendary weapon. The midsummer festival was unbelievably generous as well. Overall I think 2017 is better than 2016 in terms of free stuff or at least I feel this way.
So I'll try to counter some of the F2P's are babies
I've spent roughly $155 dollars on the game since it started, now this doesn't entitle me to anything other than the packs nor did I spend it not knowing what I was getting into. That said I still feel like a F2P player because the ROI was insanely not worth it, especially before the legendary pack rule changes etc. The number of dupes received was too damn high. What that money did allow me now is to be a grinder in between expansion to save anywhere between 7k and 10k gold comfortably to have fun with the game. After opening so many packs for a pittance in return it was decidedly not worth it, do they still care about me? Who knows, but I spent more than most people I'll wager (far less than many I'm sure) and I still like the game, but its a pure grindhouse even with "free stuff". I probably haven't let a gold reward expire on my main acct for 2 years and still can't put together a good hunter deck due to dusting and crafting priorities (haHAA never disenchant they said).
I guess my bottomline point is that the $50 dollar preorder should get you most stuff, but in reality it gets you maybe 1/3rd and if you get "free" stuff not in your focus class, what good does it do you? Why not let us choose or offer $75---$100 bucks you get the entire expansion. Let us re-roll a legendary if we don't want it or "discover" the rarest card in your pack.
anyway hope they do something or people might drop out...one of my best friends who spent more money than me recently quit because of all this going on....
How can you not put together a good Hunter deck? :confused:
So I'll try to counter some of the F2P's are babies
I've spent roughly $155 dollars on the game since it started, now this doesn't entitle me to anything other than the packs nor did I spend it not knowing what I was getting into. That said I still feel like a F2P player because the ROI was insanely not worth it, especially before the legendary pack rule changes etc. The number of dupes received was too damn high. What that money did allow me now is to be a grinder in between expansion to save anywhere between 7k and 10k gold comfortably to have fun with the game. After opening so many packs for a pittance in return it was decidedly not worth it, do they still care about me? Who knows, but I spent more than most people I'll wager (far less than many I'm sure) and I still like the game, but its a pure grindhouse even with "free stuff". I probably haven't let a gold reward expire on my main acct for 2 years and still can't put together a good hunter deck due to dusting and crafting priorities (haHAA never disenchant they said).
I guess my bottomline point is that the $50 dollar preorder should get you most stuff, but in reality it gets you maybe 1/3rd and if you get "free" stuff not in your focus class, what good does it do you? Why not let us choose or offer $75---$100 bucks you get the entire expansion. Let us re-roll a legendary if we don't want it or "discover" the rarest card in your pack.
anyway hope they do something or people might drop out...one of my best friends who spent more money than me recently quit because of all this going on....
How can you not put together a good Hunter deck? :confused:
haha, I literally just don't play hunter and dust basically every hunter card except the classics, it was a semi-joke, I've played since May 14 and have like lvl 44 hunter if that tells you anything....the point was largely I have spent money and (far too much) time and still don't have everything i need for every top tier deck if I was so inclined....I stopped tryharding many months ago and the game is more fun for it.
I could barely fathom being a newbie now just starting, even back in early 14 june/july I put the game down for awhile as around rank 20-17 I was getting pummeled by legendaries....I'm a former MTG player so sticking with it was fairly easy for me tho...without that background I would have dropped it without much of a second thought. Hearthstone is still by for the most fun online tcg for me. I've tried all the others and they don't appeal to me as much...anywho long digression ftw!
They won't help f2p players, because it will hurt their wallets. It is a "small indie company" afterall...
It is, as many have said, a balance. F2P players do help Blizzard because they are part of the player base, which Hearthstone needs in order to survive. They also need income, of course, but the more people who play the better and more robust the experience is.
The reason of creating F2P games was to suck out money for least effort. They dont owe you anything and every fanboy will keep telling you that "it is free stop being a bitch" (which is dumb). What I am trying to tell is F2P is retarded at its core and should have never existed.
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Yesterday I watched Kibler and Frodan and Firebat (all on same) live stream, and they were talking about the "new player experience" and the "free to play experience" and I was thinking that blizzard may actually do it... for example they reduce the amount of crafting cards, 1.6k for a legendary is quite a lot so maybe they make it 1k and so on for other rarity cards.. I really hope that they do it, because, I have been a free to play so long but i cant keep up with this expansion thing.. although this next expansion is pretty cool but it will be sad if i cannot try new cards.. any other thoughts about how to save free to play and new players? id be glad to hear other suggestions.. let us dream a bit because we all know that Blizzard does not give a shit about us..
2+2 is 4 -1 = 3 quick maffs
They won't help f2p players, because it will hurt their wallets. It is a "small indie company" afterall...
Free legendary weapon???
Even a free player stands a chance. There has always been relatively cheap decks that you can use, or you can just make one of your own and see how it does. But looking at the game right now, it doesn't look like Blizzard cares about anything other than their wallets.
It's an error to believe that "new" and "f2p" are in the same category in any way.
The only reason there is free stuff in this game is to entice new people to give it a try. Like a demo version of the game.
Blizzard does not and should not care about the feelings of people who intend to play forever without paying.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
They are giving tons of free stuff - Stop whining.
I never understood the mentality that F2P games means charity. As in, I should have all the important content and never have to spend a dime.
It's been shown that you can be competitive while never spending any money on Hearthstone as lots of people do it. Why would Blizzard cater further to people who don't financially support a game they spend countless hours playing, and why should they?
Economies of scale might work here. Knights of the Frozen throne and Kobolds and Catacombs might give away a free lengendary but in a vacuum I feel that's of limited value for the new player if they're not going to have access to a wider set of cards to experiment with it. The evergreen basic set...is exactly that, which sort of means that a lot of investment might be needed in the classic cardset to ensure some longevity.
I wonder if some variance on dust costs for initial card collections might be an answer for newer players. As their card pool increases, the costs for disenchanting and creating could be normalised with what the established player base has to pay.
Golden Hero Collections thus far; -
Europe: Druid, Hunter, Paladin, Mage, Priest, Rogue, Shaman, Warlock, Warrior (9/9)
Americas: Druid, Mage, Paladin Shaman (4/9)
Everywhere else: Workin on it.. (0/9)
So I'll try to counter some of the F2P's are babies
I've spent roughly $155 dollars on the game since it started, now this doesn't entitle me to anything other than the packs nor did I spend it not knowing what I was getting into. That said I still feel like a F2P player because the ROI was insanely not worth it, especially before the legendary pack rule changes etc. The number of dupes received was too damn high. What that money did allow me now is to be a grinder in between expansion to save anywhere between 7k and 10k gold comfortably to have fun with the game. After opening so many packs for a pittance in return it was decidedly not worth it, do they still care about me? Who knows, but I spent more than most people I'll wager (far less than many I'm sure) and I still like the game, but its a pure grindhouse even with "free stuff". I probably haven't let a gold reward expire on my main acct for 2 years and still can't put together a good hunter deck due to dusting and crafting priorities (haHAA never disenchant they said).
I guess my bottomline point is that the $50 dollar preorder should get you most stuff, but in reality it gets you maybe 1/3rd and if you get "free" stuff not in your focus class, what good does it do you? Why not let us choose or offer $75---$100 bucks you get the entire expansion. Let us re-roll a legendary if we don't want it or "discover" the rarest card in your pack.
anyway hope they do something or people might drop out...one of my best friends who spent more money than me recently quit because of all this going on....
Blizzard has to balance a tightrope with this one. Make the F2P build too weak, and new players will think they 'suck' and lose interest. Make it too strong and there will be no reason to buy more cards if an F2P deck is reasonably competitive. In my opinion, they have already run standard into the ground and re-created the problems there that necessitated it in the first place. Unless they go full power creep on this expansion, it is doubtful that more than a handful of cards make the new meta. I mean what would replace Bonemare in the 7-slot?
Free to try and find a game, dealing cards for sorrow, cards for pain.
Personally, I feel that new players should be put into a special pool temporarily. Either:
You only match with people who are also new for the first week or so.
~ Or ~
You can only match with people who have cards from sets that you also own cards from.
The second option could also help F2P players while they save up to get newer packs without having to worry about being run over by the people who already have them.
Almost every expansion has ridiculously good common cards. Frozen Throne was particularly good because it had both Bonermare and Scalebane. Im sure we will see at least one strong common card in C&K. And Blizzard is slowly moving to give more free packs and one free legendary each expansion is rather generous. I for one want to see more free stuff (and I spend money on the game too!) but I think this is a step in the right direction.
This is going to sound like a slippery slope argument, but humor me. If Blizzard does decrease the amount of dust needed to craft cards you will then start hearing from players saying something along the lines of; "But I still can't keep up with new expansions and make a deck for every class if legendaries cost 1k dust to make. Can you lower the cost to make legendaries to 800 dust and stop being so greedy Blizzard?"
Lowering things like dust to help new and/or f2p players isn't going to appease all of those types of players. You would still end up with Jimmy, who doesn't keep up with his quests all of the time by simply doing one quest a day because 'Real life says they don't have the time.' For these players then of course they are less likely to keep up, because they aren't 'doing their part' to keep up with the basic grinds of the game that every other daily HS player is doing. This is why lowering some of these barriers will just be a point to rail against until things like legendaries cost basically nothing to make.
You know what free players are getting with K+C? An entire new game mode.
You can play Dungeon Runs all day, every day, forever, without spending a cent. There's even a reward.
If you want to be competitive in Ranked without dropping 50 bucks or even doing all your daily quests for gold, you're being unreasonable.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I think Blizz actually started giving more. Un'goro was the first expansion with 2 legendaries per class, next xp we got free DK, now we get free Marin and free legendary weapon. The midsummer festival was unbelievably generous as well. Overall I think 2017 is better than 2016 in terms of free stuff or at least I feel this way.
The reason of creating F2P games was to suck out money for least effort. They dont owe you anything and every fanboy will keep telling you that "it is free stop being a bitch" (which is dumb). What I am trying to tell is F2P is retarded at its core and should have never existed.