(Jade) Druid is not unbeatable, but yes, it has tools to deal with any playstyle barred a few specific decks. No other deck has so much versatility in matchups, and the meta is obviously heavily affected.
They can either nerf druid jade cards, and make them vulnerable to Control, or they nerf their new cheap taunts, making them vulnerable to Aggro (as they were when jade was released).
Ok guys, I heard no one can beat jade druid. well I got the solution! I play hunter and i almost never lose to jade! There is the solution guys, just play hunter. One thing though if they play spreading plague it is almost a instant loss. But other then that i feel jade druid is still just as weak as before, it just has more draw.
I would say it's very unlikely they plan on implementing any nerfs extremely soon because of the timing with the upcoming championships and them needing to lock in deck lists next week I believe. So while they may announce some nerfs, I doubt it's implemented till October at the earliest.
I would say it's very unlikely they plan on implementing any nerfs extremely soon because of the timing with the upcoming championships and them needing to lock in deck lists next week I believe. So while they may announce some nerfs, I doubt it's implemented till October at the earliest.
I am sure we can get an announcement on this quickly though. The same thing happened with Quest Rogue. Nerf was announced before the HCT Spring Championship and the nerf was applied a few day after the Championship.
Made an account just to post here. The amount of clueless posts on this thread is too high (I'm talking to you aswell OP). On one side there are edgy plebs abusing the current overpowered tactic and defending it with all their fury and on the other crying aggro deck plebs that abused the previous overpowered tactic and can't comprehend why winning isn't served on a plate anymore.
Jade druid is broken right now that is correct. But the only real problems are Innervate and Ultimate infestation.
Either rotate out Innervate in the next hotfix patch or nerf Ultimate Infestation to something like draw 3 cards, summon a 6/6 ghoul and gain 6 armor. 5 card draw is just way too strong.
Thing is that Jade Idol isn't really a win condition for them and is easily countered with Skulking Geist.
The thing is, i take druid any day over greed mage and greed Priest, just hoping they dodge aggro.
Maybe its time to implement a class ban option like how it works in tournaments. People could finaly quit the salt threads since anything they deem OP they can ban.
only problem would be longer queue times for strongest deck but maybe thats what you got to pay for abuse.
this is a thread created by a PIRATE WARRIOR player , a super aggro deck that has been dominant for months, to complain about druids gaining life and playing taunts... i feel so sorry for you not being able to go face for the entire game and get a quick win by turn 5. It may sound crazy but what if you try some other deck that does not suffer that much from enemy taunts? you may find it hard to make plays more complex than playing pirates on curve and going face, but it can be fun both for you and your opponent.
And i don't even play druid.
Dude, its not just Pirate Warrior. EVERYONE (but jade druid players) agrees this deck is OP. It's been given an S rank. Every Hearthstone site has posted about it. Forbes has written about it. Pros have made videos about it. Stop being such brown nosed Blizzrd apologists and just deal with the idea that they made a bad deck. Jesus
First of all don't make assumptions that only Jade Druid players are against quick decisions (I for one have been playing a lot of Druid from GvG and right now I am playing Ramp Druid). Second define OP (if you are talking about Tier 1 I agree it is Tier 1, but there will always be Tier 1 decks in any meta so calling all those decks OP is weird). Third, the S rank thing is total BS pushed on a site whose owner has a personal vendetta against Druid (and made a video about it), whereas sites that rate through statistics (not arbitrarily like TempoStorm) have shown Murloc Paladin to be the strongest deck winrate-wise (including hsreplay as well as Vicious Syndicate). The deck is only bad because its being played so much, i.e. its the frequency with which you face it and not its power level that is the main problem, again according to statistics. If the situation continues for at least a couple more weeks Jade Druid will get the Quest Rogue treatment and be nerfed to allow more room for other decks (mainly Control to be viable), but saying the deck is OP in terms of powerlevel is wrong, because OP should at least imply clearly higher winrate then other archetypes which isn't the case (in fact according to VS's data both your precious Pirate Warrior and Murloc Paladin have slightly better winrates). Stop spreading misinformation, OP and frustrating are two different things.
The word OP means overpowered and is commonly used in games to describe when something is stronger than it should be. In a card game like hearthstone it's usually about either a certain deck archetype or a specific card and how they effect the meta alone in a unhealthy way by forcing everyone else to play by their rules.
Basically the jade card is obliterating control archetypes since you need to put pressure to beat it which brings us back to an aggro to midrange meta because of that one card.
Also with the current tournament format you can't really work around a meta-defining card the same way you can on the ladder (like only playing midrange paladin with murlocs).
Jade Druid was designed to obliterate control decks though. Can I also just say that your argument on Jade Idol forcing an aggro/midrange meta is total BS. Its true that if Jade Druid is prevalent people will not play a lot of control, but even if Jade Idol didn't exist there will never be a control meta. Anyone who wants to sell that fiction for themselves is free to do so, but there are several reasons for which a control meta is impossible. The main reasons are that aggressive (i mean aggro and midrange since midrange plays aggro vs control) strategies are favored a lot in HS, due to card draw RNG always going your way when your curve is lower and because they are typically faster to play, which means that if you are competing (grinding ladder) you want to do so quickly due to the amount of matches you have to go through. I.e. unless aggro and midrange decks are much worse than their control counterparts you will always have a meta that leans towards aggro/midrange (and that is a relatively good thing since you want more diversity in the meta and games shouldn't last 30 minutes, which would happen if control mirrors where frequent). Keep in mind, however, that every meta so far has always had a lot of Aggro/Midrange decks in Tiers 1 and 2, and that is before even Jade Druid or Quest Rogue.
In conclusion, Jade Druid should and will be nerfed if the current situation continues, partly because as you said its oppressing control decks, but I think mostly due to how much its being played right now, which causes frustration and forces Blizzard to make the deck ineffective to ensure it won't be played a lot anymore. Tbh, I don't see how there should be no deck that can effectively counter Control decks, but some of the new tools in Druid work very effectively with Jade Druid and make it strong enough that it has decent chances even against the decks that were considered its weakness (aggro/midrange).
As for tournament play, you probably just ban Jade Druid, unless you play the target Druid strategy (you could play Pirate Warrior, Murloc Paladin, Aggro Druid and some other deck that are effective against it).
The thing is, i take druid any day over greed mage and greed Priest, just hoping they dodge aggro.
Maybe its time to implement a class ban option like how it works in tournaments. People could finaly quit the salt threads since anything they deem OP they can ban.
only problem would be longer queue times for strongest deck but maybe thats what you got to pay for abuse.
The problem is that this approach favors decks with polarized matchups, since you can just ban the deck that is worst for you (an evaluation made on terms of winrate/frequency) and it would boost your winrate significantly, while also inflating Legend ranks in the process. Queue times won't be that big a deal in a game as big as Hearthstone even if you could ban one matchup.
I dont have a jade druid deck, never liked the mechanics. I also dont have much problems with jade druid. I have had a good win rate against it after the expansion.
What I find silly is the number of posts on a fan site, that Blizzard likely pays little attention to. The great many of the posts are complaining that they cant win against jade druid and offering how the deck they cant beat should be nerf'd. Forgive me if I am wrong, but I havent been able to find where Blizzard has promised players that they should win against all decks. The object of the game is to build a deck that can win more. If you cant build one that can win more, perhaps the fault isnt in the cards, but the inability of the player to build a winning deck.
Made an account just to post here. The amount of clueless posts on this thread is too high (I'm talking to you aswell OP). On one side there are edgy plebs abusing the current overpowered tactic and defending it with all their fury and on the other crying aggro deck plebs that abused the previous overpowered tactic and can't comprehend why winning isn't served on a plate anymore.
Jade druid is broken right now that is correct. But the only real problems are Innervate and Ultimate infestation.
Either rotate out Innervate in the next hotfix patch or nerf Ultimate Infestation to something like draw 3 cards, summon a 6/6 ghoul and gain 6 armor. 5 card draw is just way too strong.
Thing is that Jade Idol isn't really a win condition for them and is easily countered with Skulking Geist.
How can Innervate be the problem? Nobody complained about it before this meta, so that can't be it.
The problem is an overall synergy that Innervate just happens to now be a part of. Once this all rotates out, everybody will go back to not caring about Innervate.
I dont have a jade druid deck, never liked the mechanics. I also dont have much problems with jade druid. I have had a good win rate against it after the expansion.
What I find silly is the number of posts on a fan site, that Blizzard likely pays little attention to. The great many of the posts are complaining that they cant win against jade druid and offering how the deck they cant beat should be nerf'd. Forgive me if I am wrong, but I havent been able to find where Blizzard has promised players that they should win against all decks. The object of the game is to build a deck that can win more. If you cant build one that can win more, perhaps the fault isnt in the cards, but the inability of the player to build a winning deck.
>Goes onto a site that literally only exists for the sake of discussing a children's card game.
I dont have a jade druid deck, never liked the mechanics. I also dont have much problems with jade druid. I have had a good win rate against it after the expansion.
What I find silly is the number of posts on a fan site, that Blizzard likely pays little attention to. The great many of the posts are complaining that they cant win against jade druid and offering how the deck they cant beat should be nerf'd. Forgive me if I am wrong, but I havent been able to find where Blizzard has promised players that they should win against all decks. The object of the game is to build a deck that can win more. If you cant build one that can win more, perhaps the fault isnt in the cards, but the inability of the player to build a winning deck.
>Goes onto a site that literally only exists for the sake of discussing a children's card game.
Im so f*cking annoyed about jade druid, whenever I see one and am at the point in the game I realize there is no way I can beat him anymore, I just rope every turn and draw the game as much as possible.
Which is pretty easy with a control mage running a lot of freeze, my record was a ~50 minute match.
I know that might not be fair to the player, since Im sure not all of them are greedy netdeckers, but this is just something that nags after the 20th match of the day vs the same fucking deck which is literally unbeatable against half the deck archetypes.
So instead of conceding and moving on you waste your own time? Sounds like the Jade Druid wins both ways. I'm sure they're not worried about a long match.
Follow these steps to counter druid: 1. Counter-queue. Playing against a lot of druids? Play something that goes well against druid. I played Midrange Murloc Paladin from 11-5 yesterday and beat nearly every druid I came across.
2. Deck tech. Playing a lot a jade druids? Tech in cards such as BGH, MCtech, Skulking Geist, Aldor, humility, SW:D, Shadowreaper, etc. \
3. Druid is far from unbeatable. You just need to play smart. If you are playing pirate warrior, don't go face. *gasp*. An aggro (token druid) VS aggro matchup becomes a board control game. Kill their stuff, don't swarm the board, deny the spreading plague value. Save your removal for the big stuff. Save silences for Aya, or for the big Crypt Lords. Dont silence off a taunt, to push 2 damage that wont matter in the long run.
Im so f*cking annoyed about jade druid, whenever I see one and am at the point in the game I realize there is no way I can beat him anymore, I just rope every turn and draw the game as much as possible.
Which is pretty easy with a control mage running a lot of freeze, my record was a ~50 minute match.
I know that might not be fair to the player, since Im sure not all of them are greedy netdeckers, but this is just something that nags after the 20th match of the day vs the same fucking deck which is literally unbeatable against half the deck archetypes.
Don't play a control mage with a lot of freeze. Play quest mage with some freeze and infinite fireball combo them for free in 70%+ of the matches. That way you have a great win rate against them, and you don't waste anyone's time. There, problem solved.
I only play in short bursts now, so I never have the chance to get an accurate read of the meta, and tbh this is why I do it.... while I have come across druids they are never enough for me to be angry at, it doesn't take a genius to see that the class is ridiculously strong atm, and from the little I have played it isn't an exciting deck to play either. Every expansion there Is always a deck that just dominates and this time it's druid. Good thing is decks can counter it... don't let it ruin your experience, if you find yourself facing too many take a break and do something else.
(Jade) Druid is not unbeatable, but yes, it has tools to deal with any playstyle barred a few specific decks. No other deck has so much versatility in matchups, and the meta is obviously heavily affected.
They can either nerf druid jade cards, and make them vulnerable to Control, or they nerf their new cheap taunts, making them vulnerable to Aggro (as they were when jade was released).
None of the two is without bad downsides...
Ok guys, I heard no one can beat jade druid. well I got the solution! I play hunter and i almost never lose to jade! There is the solution guys, just play hunter. One thing though if they play spreading plague it is almost a instant loss. But other then that i feel jade druid is still just as weak as before, it just has more draw.
Good luck with the new counter guys!
I would say it's very unlikely they plan on implementing any nerfs extremely soon because of the timing with the upcoming championships and them needing to lock in deck lists next week I believe. So while they may announce some nerfs, I doubt it's implemented till October at the earliest.
I think blizzard had to know Ultimate Infestation was a mistake.
This is the current state of HS: Malfurion vs. Malfurion... "Aww Hell not again..."
“Put your faith in the Light!”
Made an account just to post here. The amount of clueless posts on this thread is too high (I'm talking to you aswell OP). On one side there are edgy plebs abusing the current overpowered tactic and defending it with all their fury and on the other crying aggro deck plebs that abused the previous overpowered tactic and can't comprehend why winning isn't served on a plate anymore.
Jade druid is broken right now that is correct. But the only real problems are Innervate and Ultimate infestation.
Either rotate out Innervate in the next hotfix patch or nerf Ultimate Infestation to something like draw 3 cards, summon a 6/6 ghoul and gain 6 armor. 5 card draw is just way too strong.
Thing is that Jade Idol isn't really a win condition for them and is easily countered with Skulking Geist.
This game has 9 classes.
Druid has >30% percent play rate.
Run Hunter and I grantee all you will get are Control Warriors that will stomp you like nothing.
The thing is, i take druid any day over greed mage and greed Priest, just hoping they dodge aggro.
Maybe its time to implement a class ban option like how it works in tournaments. People could finaly quit the salt threads since anything they deem OP they can ban.
only problem would be longer queue times for strongest deck but maybe thats what you got to pay for abuse.
Jade Druid was designed to obliterate control decks though. Can I also just say that your argument on Jade Idol forcing an aggro/midrange meta is total BS. Its true that if Jade Druid is prevalent people will not play a lot of control, but even if Jade Idol didn't exist there will never be a control meta. Anyone who wants to sell that fiction for themselves is free to do so, but there are several reasons for which a control meta is impossible. The main reasons are that aggressive (i mean aggro and midrange since midrange plays aggro vs control) strategies are favored a lot in HS, due to card draw RNG always going your way when your curve is lower and because they are typically faster to play, which means that if you are competing (grinding ladder) you want to do so quickly due to the amount of matches you have to go through. I.e. unless aggro and midrange decks are much worse than their control counterparts you will always have a meta that leans towards aggro/midrange (and that is a relatively good thing since you want more diversity in the meta and games shouldn't last 30 minutes, which would happen if control mirrors where frequent). Keep in mind, however, that every meta so far has always had a lot of Aggro/Midrange decks in Tiers 1 and 2, and that is before even Jade Druid or Quest Rogue.
In conclusion, Jade Druid should and will be nerfed if the current situation continues, partly because as you said its oppressing control decks, but I think mostly due to how much its being played right now, which causes frustration and forces Blizzard to make the deck ineffective to ensure it won't be played a lot anymore. Tbh, I don't see how there should be no deck that can effectively counter Control decks, but some of the new tools in Druid work very effectively with Jade Druid and make it strong enough that it has decent chances even against the decks that were considered its weakness (aggro/midrange).
As for tournament play, you probably just ban Jade Druid, unless you play the target Druid strategy (you could play Pirate Warrior, Murloc Paladin, Aggro Druid and some other deck that are effective against it).
I dont have a jade druid deck, never liked the mechanics. I also dont have much problems with jade druid. I have had a good win rate against it after the expansion.
What I find silly is the number of posts on a fan site, that Blizzard likely pays little attention to. The great many of the posts are complaining that they cant win against jade druid and offering how the deck they cant beat should be nerf'd. Forgive me if I am wrong, but I havent been able to find where Blizzard has promised players that they should win against all decks. The object of the game is to build a deck that can win more. If you cant build one that can win more, perhaps the fault isnt in the cards, but the inability of the player to build a winning deck.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
"Nerf Paper," said Rock.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Follow these steps to counter druid: 1. Counter-queue. Playing against a lot of druids? Play something that goes well against druid. I played Midrange Murloc Paladin from 11-5 yesterday and beat nearly every druid I came across.
2. Deck tech. Playing a lot a jade druids? Tech in cards such as BGH, MCtech, Skulking Geist, Aldor, humility, SW:D, Shadowreaper, etc. \
3. Druid is far from unbeatable. You just need to play smart. If you are playing pirate warrior, don't go face. *gasp*. An aggro (token druid) VS aggro matchup becomes a board control game. Kill their stuff, don't swarm the board, deny the spreading plague value. Save your removal for the big stuff. Save silences for Aya, or for the big Crypt Lords. Dont silence off a taunt, to push 2 damage that wont matter in the long run.
4. ???
5. Profit.
I only play in short bursts now, so I never have the chance to get an accurate read of the meta, and tbh this is why I do it.... while I have come across druids they are never enough for me to be angry at, it doesn't take a genius to see that the class is ridiculously strong atm, and from the little I have played it isn't an exciting deck to play either. Every expansion there Is always a deck that just dominates and this time it's druid. Good thing is decks can counter it... don't let it ruin your experience, if you find yourself facing too many take a break and do something else.
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Put the bunny.... back in the box