I was wondering which cards are more complicated to use, and that have high chances of backfiring if the player doesn't pay attention to sequencing.
I just lost a game due to poor sequencing with both Auchenai and Wild Pyromancer on the board, so I'll start with those two.
Note: This isn't about weak cards, just cards that require a bit more of forethinking.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I guess anything like Steward of Darkshire, Hobgoblin, Mechwarper, Addled Grizzly and Questing Adventurere (to a lesser extent, you don't exactly deal dmg to yourself if you sequence stuff badly, just possibly miss a tick on certain cards)
Edit: also any warlock discard a card cards. You really should know this by now if you are playing one of these kinda cards, but it does require several backup plans if rng doesn't go to plan
Mill decks in general. You really don't want to mill yourself to death before your opponent.
Indeed, Mills are hard. Not enough cards to be solid, needing both luck and knowledge, with no room to mistakes.
Patron was hard to master on his day, as Miracle. Maybe Rogue is hard in general, his cards can be useless if played brainless. And you need when to use them.
Well, if you're talking about mill decks you're talking about Coldlight Oracle
Eh, simple question really: Rogues. Rogues got the Combo mechanic ontop of all other kind of complex mechanics you can throw at them. So... when making an argument of anything like this... eh, Rogues got that + the combo mechanics and cards like Edwin VanCleef and Preparation.
So... in terms of card sequence I think handlock because of the sheer amount of cards, but definitely rogues got the most complex cards to try and use. So... most rogue cards and rogue decks in general? ^^'
I was wondering which cards are more complicated to use, and that have high chances of backfiring if the player doesn't pay attention to sequencing.
I just lost a game due to poor sequencing with both Auchenai and Wild Pyromancer on the board, so I'll start with those two.
Note: This isn't about weak cards, just cards that require a bit more of forethinking.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
I guess anything like Steward of Darkshire, Hobgoblin, Mechwarper, Addled Grizzly and Questing Adventurere (to a lesser extent, you don't exactly deal dmg to yourself if you sequence stuff badly, just possibly miss a tick on certain cards)
Edit: also any warlock discard a card cards. You really should know this by now if you are playing one of these kinda cards, but it does require several backup plans if rng doesn't go to plan
Diehard druid player ^~^
Check out my theorycrafted Blistering Rot
Mill decks in general. You really don't want to mill yourself to death before your opponent.
Fuck cubelock
Brann Bronzebeard Unleash the Hounds
Fuck cubelock
Patron Warrior, well the old Patron Warrior
Fuck cubelock
Too many times have I failed with Backstab...
So simple, yet so complicated :(
malygos decks, some control decks that you have to calculate dmage, otk decks, freeze mage