Try playing wild at rank 20, I tried with a Maly OTK Shaman and I discovered two things, firstly that people play TONS of junk decks full of wacky combos and very situational cards, secondly is that those decks counter mine almost every time. FeelsBadMan.
Have fun with Secret Mage, Freezing effects mage, Buff Priest and many more.
People want to win, so they play the decks with the highest winrate/easiest to play, ergo they netdeck. Get you head out of your ass not everyone likes deck building.
Both Standard and Wild are so full of tryhards with netdecks. This game is getting lame with every expansion.
Where has the fun been into trying new cards and combos out? This game is sooooooooo boring and stale that way.
People play the game for different reasons. If you're interested in trying new decks and experimentation, nobody is stopping you from doing that. Other people want to be as competitive as possible and play the best decks to do that.
"Tryhard" is such a dumb term. How are you going to mock someone for wanting to do their best?
What "Tryhard" means for you? When i say "man what a tryhard deck" or something like that is because the opponent win condition is "Do 15+ damages in 5 turns or less and put pression on the board" like shamans or hunter face decks or decks that wins only for big, big biig value board cofcofjadedruidissuperboringtoplayagainscofcof. Cause that decks are made just for win not for enjoy.
But you cant call ALL the metadecks "tryhards" just because you loss every time or whatever, some meta decks are fun to play and play agains.
my advice: stop caring about ranks, make a fun deck you wanna play and concede to the heaviest of aggro openings (even if u win its usually just not fun, I'd rather lose to a fun deck than win against aggro) if you can't make it work at higher ranks go to lower ones, since many competitive stanfdard palers are using wild to fun lower ranks are quite fun :D
lol.. netdecking is prevelant in all card games, in magic the decks are figured out before the sets are even out, same in yugioh, being a special snowflake does not exist in card games or it does its called a johnny, others have tried what you are trying to build and failed, if they succeded it would have been netdecked.
A meta evolves in cardgames and some decks define that meta, you can still play your shitty unicorn priest but it will only work once in a while because what most consistent in the current meta has been figured out.
i personally netdeck alot but also make my own shitty decks, i try to change my netdecks with tech cards and other things i prefer to better help me climb this is a player archetype, likewise you can see your own archetype there is one who fits everyone. being a spike timmy or johnny or one of the subgroups.. http://tvtropes.org/pmwiki/pmwiki.php/Main/PlayerArchetypes
But in MtG you have decent funmodes. In HS not. You have casual but that's the same as ranked.
Sure, you can play EDH forever...Standard is tryhard, modern is tryhard, Legacy is the most tryhard format. Commander is the only not tryhard fun mode (and draft but you waste a lot of money just for play a draft).
Aaaaaaaannnnnd pauper, sorry i miss that but even in pauper people have broken cards for make brokens decks. So, tryhard to. The only reason for considering pauper "not tryhard" is because of the people that play pauper cause the cant buy a decent deck for modern.
1. Netdecking is the same thing as telling a friend 'Hey, this is a cool deck wanna try it'. The aspect of 'netdecking' is the same thing as 'playing games and sharing your stories about the game', otherwise... why aren't you playing a single player game hiding in your closet telling no one that you have played it?
Here's the thing though... there's a difference between sharing a deck with a friend/playing a 10-50 upvote deck on Hearthpwn and playing card-for-card the top 10 decks on TempoStorm or Hearthpwn. Some of us get sick of seeing the same decks, done exactly the same. I guess it's the deckbuilder in me that cringes at everyone who just copies off top decks all the time. Nobody is trying to learn how to deckbuild or how to counter or anything. I don't learn anything from playing against these people because nothing new happens.
On the other hand, I learn a ton from some of my friends' inventions or some of the creative - but not as well known - decks on this site. One of my favourite priest packages is Injured Blademaster and Injured Kvaldir as a draw engine with Northshire Cleric and Circle of Healing. I saw it used effectively in a creative OTK priest I played against and since then have incorporated it into another one of my priest decks with great success. And I'm sure some people have seen me successfully play my silence priest deck at rank 5 and thought that maybe they could try something like that out.
When I play against someone with a cool new idea for a deck (Buff Djinni Shaman, Murloc OTK Warrior, Reno Jade Rogue, Egg Druid, Wild Pyro/Acolyte in Control Hunter), it inspires me to branch out and test the limits of the game. I guess it's hard for me to see how some people never want to play that way which results in frustration on my part. I always add the owners of the wacky decks to congratulate them and ask about success but it's just instinct to BM the "netdeckers" because I feel like I've put in far more effort to make it to the place I've gotten to than they did. Is that immature? Probably. But I think many people feel that way.
Cause that decks are made just for win not for enjoy.
Winning is fun.
Yeah, for that i use other word. Win is fun cause play card games is fun. If you want to make a deck to enjoy the what your little baby can do, that is good and is funny, people can laugh a lot with a crazy card interation or combo stuff. But play for win is different cause you normally dont give a shit about your opponent except "how to defeat this random guy and ladder/complete my quest"
Competitive face decks are the most efficient way to play this game. True. But not exactly the most fun way to play in some cases. For example the old shaman face that want to destroy your oponent lifes and dont even care about enemy minions except taunts. Just play your cards in the good moment, face, face, face, equip your hammer, buff yourself, do 10 damages more and win. Its simple, quick, efficient, competitive but doing that again and again boring in some point.
Concur with the OP. Those "cool new decks" and mechanics can be labeled in terms of skill and creativity. Looking at the win condition one can get a taste of the measure of staleness and boredom.
Jade-mechanic: Low skill, low creativity: wait till you are beyond opponents removal range. Tempo does the rest - boring
Pirate warrior: utterly repulsive, no skill at all, just be braindead - boring.
Renolock: intermediate skill low creative: just keep the board clear and wait for the combo or Jarraxxus - interesting.
Renopriest: Requires a lot of skill. Difficult to handle, creative gameplay - interesting.
Dragonpriest: High tempo, intermediate skill - boring.
Miracle Rogue; Low skill, low creativity, just wait for Auctioneer. -boring.
Low originality means that win conditions are monotonic and straight forward. In HS creativity seems to be carefully avoided. For obvious reasons. Those who call others "whining" are the true fans. They don't think, they just adore. Like president-elect Trump-voters just adore.
How exactly did you come up with the skill ratings for these decks? Just as an example, Miracle Rogue is considered a very difficult deck to play correctly. If you boil it down to "wait for auctioneer" I suppose any deck is boring and low skill. Freeze Mage is so easy and boring, it's just wait for Alexstrasza and cast spells.
Nice job forcing in the unsolicited political commentary too. I think anyone who forces politics into unrelated discussions are really some of the most boring and uncreative people imaginable.
I could understand why the last expansion relied on a gimmick dumb coin-flick C'Thun deck to entertain us; since they had to start putting in a lot of under-powered cards to rebalance things. (C'Thun's not bad as that sort of thing goes, either.) I was dumbfounded when this expansion turned out to be three MORE uninteresting gimmicks. Are they just not going to bother shaping and refining any archetypes? Here's hoping they've gotten this out of their system, but meanwhile they've permanently polluted wild, so I doubt I'll be paying for HS ever again (I didn't pay for this expansion, why bother.)
As you climb the ladder, the experience will become more and more stale. At 15-20, I face a huge variety of deck, some are quite creative. As you climb the ladder, you get to where winning is everything and whatever it takes to make it happen is fair game. On casual, I have MMR high as the moon and see nothing but 10K netdecks (which is what I am looking for). Point is your experience is defined by your ambition and your desire to prove you are the best, sometimes that means not playing or playing against very interesting decks.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
1. Netdecking is the same thing as telling a friend 'Hey, this is a cool deck wanna try it'. The aspect of 'netdecking' is the same thing as 'playing games and sharing your stories about the game', otherwise... why aren't you playing a single player game hiding in your closet telling no one that you have played it?
Here's the thing though... there's a difference between sharing a deck with a friend/playing a 10-50 upvote deck on Hearthpwn and playing card-for-card the top 10 decks on TempoStorm or Hearthpwn. Some of us get sick of seeing the same decks, done exactly the same. I guess it's the deckbuilder in me that cringes at everyone who just copies off top decks all the time. Nobody is trying to learn how to deckbuild or how to counter or anything. I don't learn anything from playing against these people because nothing new happens.
On the other hand, I learn a ton from some of my friends' inventions or some of the creative - but not as well known - decks on this site. One of my favourite priest packages is Injured Blademaster and Injured Kvaldir as a draw engine with Northshire Cleric and Circle of Healing. I saw it used effectively in a creative OTK priest I played against and since then have incorporated it into another one of my priest decks with great success. And I'm sure some people have seen me successfully play my silence priest deck at rank 5 and thought that maybe they could try something like that out.
When I play against someone with a cool new idea for a deck (Buff Djinni Shaman, Murloc OTK Warrior, Reno Jade Rogue, Egg Druid, Wild Pyro/Acolyte in Control Hunter), it inspires me to branch out and test the limits of the game. I guess it's hard for me to see how some people never want to play that way which results in frustration on my part. I always add the owners of the wacky decks to congratulate them and ask about success but it's just instinct to BM the "netdeckers" because I feel like I've put in far more effort to make it to the place I've gotten to than they did. Is that immature? Probably. But I think many people feel that way.
The problem is, many people don't have the cards or dust required to build such fun or less seen decks, so they stick to what is tested and guaranteed to work (netdecking is the worst thing about HS, it's the reason 30% of ones opponents play the same aggro shaman decklist :/). For example, if people see a Hunter deck that uses Knuckles, and its creator beats them at rank 5 or whatever, they're still not gonna craft that card just to see if it's any good.
I have a good collection so I do stuff like that (I crafted Gazlowe for example xD), but not when I have other priority cards to craft...
I suppose any deck is boring and low skill. Freeze Mage is so easy and boring, it's just wait for Alexstrasza and cast spells.
Exactly. Wait for Alex and cast spells is boring. There are some cards though never see play like Moat Lurker - expensive. Imagine what it would do to board play (where creativity takes place. Indeed face -, charge damage, spell damage and weapons damage have a huge negative impact on creative gaming) if this card was cheaper. It would enhance creativity, like now dirty rat does.
That was a joke, Freeze Mage is widely agreed to be the most difficult deck in the game...
I've seen some interesting plays with Moat Lurker, you can find compilation videos on YouTube of it. But I don't really get what you're on about. Build your own creative, interesting and fun decks and play them if that's your thing. You seem to be quite the self-proclaimed expert on the subject. I'm sure you'll redefine the meta.
In fact, let's see what creative decks you've made and shared with Hearthpwn.com. Oh wait... none.
Try playing wild at rank 20, I tried with a Maly OTK Shaman and I discovered two things, firstly that people play TONS of junk decks full of wacky combos and very situational cards, secondly is that those decks counter mine almost every time. FeelsBadMan.
Have fun with Secret Mage, Freezing effects mage, Buff Priest and many more.
The 1st step towards a better game is firing Mike Donais! We had enough of his "skillful" balances!
#FireMikeDonais
People want to win, so they play the decks with the highest winrate/easiest to play, ergo they netdeck. Get you head out of your ass not everyone likes deck building.
A glorious bundle of salt.
bro why are you on this site if not to look at what cool new decks are out there?
What "Tryhard" means for you? When i say "man what a tryhard deck" or something like that is because the opponent win condition is "Do 15+ damages in 5 turns or less and put pression on the board" like shamans or hunter face decks or decks that wins only for big, big biig value board cofcofjadedruidissuperboringtoplayagainscofcof. Cause that decks are made just for win not for enjoy.
But you cant call ALL the metadecks "tryhards" just because you loss every time or whatever, some meta decks are fun to play and play agains.
Silence inner fire priest is super fun.
The Kun combos looks great if you have the right legendaries...
You're complaining about a lack of originality yet you're posting one of the most unoriginal complaints on this website?
Just whine in the salt thread like everyone else.
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/28947-group-therapy-need-to-blow-off-steam-mega-salty?page=1477
Quit linking to the salt thread, I know where it is. FFS. Blizzard fanboys.
I enjoy this game but once you get on the higher ranks it is boring as hell.
been like this for years
my advice: stop caring about ranks, make a fun deck you wanna play and concede to the heaviest of aggro openings (even if u win its usually just not fun, I'd rather lose to a fun deck than win against aggro) if you can't make it work at higher ranks go to lower ones, since many competitive stanfdard palers are using wild to fun lower ranks are quite fun :D
Sure, you can play EDH forever...Standard is tryhard, modern is tryhard, Legacy is the most tryhard format. Commander is the only not tryhard fun mode (and draft but you waste a lot of money just for play a draft).
Aaaaaaaannnnnd pauper, sorry i miss that but even in pauper people have broken cards for make brokens decks. So, tryhard to. The only reason for considering pauper "not tryhard" is because of the people that play pauper cause the cant buy a decent deck for modern.
Yeah, for that i use other word. Win is fun cause play card games is fun. If you want to make a deck to enjoy the what your little baby can do, that is good and is funny, people can laugh a lot with a crazy card interation or combo stuff. But play for win is different cause you normally dont give a shit about your opponent except "how to defeat this random guy and ladder/complete my quest"
Competitive face decks are the most efficient way to play this game. True. But not exactly the most fun way to play in some cases. For example the old shaman face that want to destroy your oponent lifes and dont even care about enemy minions except taunts. Just play your cards in the good moment, face, face, face, equip your hammer, buff yourself, do 10 damages more and win. Its simple, quick, efficient, competitive but doing that again and again boring in some point.
Atm im playing Dopplegangster shaman. Pretty fun!
I could understand why the last expansion relied on a gimmick dumb coin-flick C'Thun deck to entertain us; since they had to start putting in a lot of under-powered cards to rebalance things. (C'Thun's not bad as that sort of thing goes, either.) I was dumbfounded when this expansion turned out to be three MORE uninteresting gimmicks. Are they just not going to bother shaping and refining any archetypes? Here's hoping they've gotten this out of their system, but meanwhile they've permanently polluted wild, so I doubt I'll be paying for HS ever again (I didn't pay for this expansion, why bother.)
As you climb the ladder, the experience will become more and more stale. At 15-20, I face a huge variety of deck, some are quite creative. As you climb the ladder, you get to where winning is everything and whatever it takes to make it happen is fair game. On casual, I have MMR high as the moon and see nothing but 10K netdecks (which is what I am looking for). Point is your experience is defined by your ambition and your desire to prove you are the best, sometimes that means not playing or playing against very interesting decks.
Free to try and find a game, dealing cards for sorrow, cards for pain.
You can't stop the signal.