Just had the greatest game as Miracle Rogue vs Secret Mage. I don't think I've ever gotten so lucky. T1 Swashburglar into Kabal Courier. T3 Kabal Courier into Lyra the Sunshard. I just fed Lyra all of the cheap spells that I would normally have used on my Auctioneers and she repaid me with 3 Silences and 3 Circle of Healings. That lead to me having a 6/6 Questing Adventurer, an Arcane Giant, and a 10/10 Edwin on T6. Needless to say, the game didn't last very long after that.
Definitely would've been salty if I was on the receiving end of that RNG fueled rampage.
Mage, Warlock, and Hunter in that order. Next closest is Shaman at ~250 and all the others are hovering between 100 and 150. Not really focusing on any particular class at the moment though. Playing the first three exclusively in order to push for 500 really burned me out and I'm already playing Hearthstone much less than I used to so if I were to only play a single class I'd probably get fed up and quit for good. Especially with what I went through getting Warlock and Hunter to 500.
At this point I basically only play my golden heroes for quests, arena (if I get Mage), and brawls. I think the most wins I have is with Mage at ~530.
Bought Nax when it came out and I think I spent either $10 or $20 on GvG packs. If I had the money I'd probably buy packs every time I needed a card for a particular deck, because opening packs is fun and I have really poor impulse control. Don't really have the funds to spend on digital cards though.
1-3 due to getting pretty much the worst draft I've ever had the displeasure of experiencing. Almost conceded straight out but decided to see what happened and was completely unsurprised. No legendaries, one choice of epics (Emerald Hive Queen, Weasel Tunneler, and Primalfin Champion), no spells offered besides crappy secrets, no weapons offered, and no card synergy. If I'm remembering correctly I only had a single minion with an attack greater than 5 (Giant Mastodon), and my only big gun was a Volcanosaur that only seemed to want to adapt in ways that were completely useless with regards to the situations in which I actually got to play it. This is all ignoring the fact that my choice of class was between Pally, Warrior, and Shaman...
It was a sad sad draft, and it reminds me of the luck that lead to me quitting arena a few months ago.
Finally! Only took like 3 months of 1 or 2 games a day for those last 50 wins. Just didn't really have any desire to play, but with all the rest of my heroes sitting between 150 and 250 wins hopefully deck diversity will rekindle my interest.
Finally! It's about time the brought back this amazing and universally beloved brawl! Personally I'm not a fan of change so I much prefer recycled brawls to anything new and mechanically unique.
The two issues might be related or not, but thought it was worth mentioning.
I've had that happen too in the past, but it was never all that consistent. Like it generally went away if I refreshed the page. As of right now though the bug I'm seeing is still going strong.
It's alright. Definitely fun to play and if you draw well it's pretty well rounded, but it could definitely use some tweaking. Plus, a lot of the current meta decks run you over if you don't draw perfectly through the first 5ish turns. The main issue is the lack of board clear. Which is always a problem for Hunter. Primordial Drake just costs too much, and since a lot of popular decks are running minions that seem to always sit around 3 health it ends up kind of ineffectual. Especially since 1 and 2 health minions have already killed you or ran themselves into your taunts by the time you can play the drake.
I only managed to win five out of about twenty games and it was almost always because of an inability to clear the board or the total lack of early game. I might try dropping one or both Trackings for Alleycats or Jeweled Macaws. I was also thinking of possibly dropping Flare for Unleash the Hounds because in all those games I was only able to destroy a secret once. Granted, it won me that game, but one out of twenty isn't good odds imo. Though ymmv.
Fairly minor bug, but the Required Dust section of the widget on the front page is showing the full dust cost for all the decks. Once I actually click on the deck it shows the accurate requirements, but from the front page it looks like I don't have any cards. Innkeeper is fully updated and my collection is accurately synced from what I can tell.
Still wish they'd make a Brawl similar to this, but where they allow you to construct your own deck with the cards from two classes. Druid/Shaman Jade or Druid/Hunter Beast would be so much fun.
0
Just had the greatest game as Miracle Rogue vs Secret Mage. I don't think I've ever gotten so lucky. T1 Swashburglar into Kabal Courier. T3 Kabal Courier into Lyra the Sunshard. I just fed Lyra all of the cheap spells that I would normally have used on my Auctioneers and she repaid me with 3 Silences and 3 Circle of Healings. That lead to me having a 6/6 Questing Adventurer, an Arcane Giant, and a 10/10 Edwin on T6. Needless to say, the game didn't last very long after that.
Definitely would've been salty if I was on the receiving end of that RNG fueled rampage.
0
Mage, Warlock, and Hunter in that order. Next closest is Shaman at ~250 and all the others are hovering between 100 and 150. Not really focusing on any particular class at the moment though. Playing the first three exclusively in order to push for 500 really burned me out and I'm already playing Hearthstone much less than I used to so if I were to only play a single class I'd probably get fed up and quit for good. Especially with what I went through getting Warlock and Hunter to 500.
At this point I basically only play my golden heroes for quests, arena (if I get Mage), and brawls. I think the most wins I have is with Mage at ~530.
0
I only use Black Temple. Never liked any of the other card backs enough to change.
0
Bought Nax when it came out and I think I spent either $10 or $20 on GvG packs. If I had the money I'd probably buy packs every time I needed a card for a particular deck, because opening packs is fun and I have really poor impulse control. Don't really have the funds to spend on digital cards though.
0
1-3 due to getting pretty much the worst draft I've ever had the displeasure of experiencing. Almost conceded straight out but decided to see what happened and was completely unsurprised. No legendaries, one choice of epics (Emerald Hive Queen, Weasel Tunneler, and Primalfin Champion), no spells offered besides crappy secrets, no weapons offered, and no card synergy. If I'm remembering correctly I only had a single minion with an attack greater than 5 (Giant Mastodon), and my only big gun was a Volcanosaur that only seemed to want to adapt in ways that were completely useless with regards to the situations in which I actually got to play it. This is all ignoring the fact that my choice of class was between Pally, Warrior, and Shaman...
It was a sad sad draft, and it reminds me of the luck that lead to me quitting arena a few months ago.
0
Beating Quest Rogue with a 30 murloc Murlocalypse deck and getting 200g instead of 100 due to the midsummer stuff, hnnnnnngh.
1
Finally! Only took like 3 months of 1 or 2 games a day for those last 50 wins. Just didn't really have any desire to play, but with all the rest of my heroes sitting between 150 and 250 wins hopefully deck diversity will rekindle my interest.
0
1455 gold, 5655 dust
0
Finally! It's about time the brought back this amazing and universally beloved brawl! Personally I'm not a fan of change so I much prefer recycled brawls to anything new and mechanically unique.
0
Yeah it's working properly for me now as well.
0
I've been having this problem too. I posted about it in the Innkeeper Feedback section though.
http://www.hearthpwn.com/forums/innkeeper-feedback-forums/innkeeper-feedback-support/195717-required-dust#c4
1
0
It's alright. Definitely fun to play and if you draw well it's pretty well rounded, but it could definitely use some tweaking. Plus, a lot of the current meta decks run you over if you don't draw perfectly through the first 5ish turns. The main issue is the lack of board clear. Which is always a problem for Hunter. Primordial Drake just costs too much, and since a lot of popular decks are running minions that seem to always sit around 3 health it ends up kind of ineffectual. Especially since 1 and 2 health minions have already killed you or ran themselves into your taunts by the time you can play the drake.
I only managed to win five out of about twenty games and it was almost always because of an inability to clear the board or the total lack of early game. I might try dropping one or both Trackings for Alleycats or Jeweled Macaws. I was also thinking of possibly dropping Flare for Unleash the Hounds because in all those games I was only able to destroy a secret once. Granted, it won me that game, but one out of twenty isn't good odds imo. Though ymmv.
5
Fairly minor bug, but the Required Dust section of the widget on the front page is showing the full dust cost for all the decks. Once I actually click on the deck it shows the accurate requirements, but from the front page it looks like I don't have any cards. Innkeeper is fully updated and my collection is accurately synced from what I can tell.
1
Still wish they'd make a Brawl similar to this, but where they allow you to construct your own deck with the cards from two classes. Druid/Shaman Jade or Druid/Hunter Beast would be so much fun.