Combo Druid, Mech Mage, Mech Aggro Shaman, Freeze Mage, some variations of Control Priest, Face Hunter, and it will somewhat hinder Control Warrior.
Combo Druid: Cards lost in Standard: 0
We don't know yet what cards will get nerfed. Most definitively it will be combo yes, but nothing is 100% sure yet. Maybe the card only get nerfed slightly (no attack for the druid himself for example). Would actually be enough of a nerf for them and still makes it viable. Maybe the nerf-coil hit also hard. We don't know yet. Combo druid will get nerfed, but maybe we will not miss it, maybe we only see it in a different variation.
Freeze Mage: Cards lost in Standard: 2 Mad Scientist, Antique Healbot
Freeze Mage is maybe the deck that suffers the most from the lost of Mad Scientist. But all in all: Freeze mage was strong in Vanilla and it will proably be strong in the next expansion too, except blizzard nerf the frost-combo with Doomsayer. But compared to Secret Paladin you can tech against Freeze Mage.
But here we have a case where a class GAINS more strength from losing cards in standard-mode than what they lose:
Kezan Mystic: This card was the ultimative Tech against freeze-mage. Did you steal the iceblock? If yes, a good freeze-mage already pressed concede.
Loatheb: The best Topdeck after a Alexstrasza. If you manage to destroy her, and put loatheb on board, you have another round. If you have some Heals like Antique Healbot or Reno Jackson, you won the game, except he has 30 direct damage in hand that he can use over 2 rounds.
Dr. Boom: The ultimative Freeze-Mage counter. Dr. Boom is the strongest minion ingame, but even more, he is the bane of all freeze-mages. Does the freeze mage have frozen the board together with Doomsayer, only a few livepoints left and ice block active? If the answer of all questions is yes (and that happens quite often), then he is mostly dead. Doomsayer destroy board, Bots go smorc and you won, since iceblock does not activate on the enemys turn.
In memoriam Reno Jackson: Why reno jackson, he doesn't disappear. That's true but it's much much MUCH MUCH harder to find 30 viable cards in standard mode rather than wild mode. What do you want to replace Sludge Belcher, Zombie choW, Piloted Shredder? Feugen and Stallag? Maybe with Magma Rager?
Sorry, but with all the removed cards freeze-mage will be STRONGER rather than weaker in standard-mode.
Except blizzard nerf some cards, but personally i doubt it. Freeze Mage is strong, but it has weaknesses.
Face Hunter: Cards lost in Standard: 3 Mad Scientist, Haunted Creeper, Glaivezooka
ZOMG NO MAD SCIENTIST; FACEHUNTER DEAD!!!1111oneeleven Sorry, but this doesn't work so. Mad Scientist was a good tempo card yes, but it's not essential for facehunter: Glaivezooka is hard to lose, but still: There are already decks out there that uses 1 or 0. It's not hard to replace. Haunted Creeper is actually the card that i fear to lose the most when i play facehunter (there are dailies, and hey, sometimes it's nice to play a brainless deck), simply because there's no good 2 mana beast, and no good 1 mana beasts out there yet. And nooo, King's Ellek is NOT a good beast, because jousting is an awful mechanic for facehunter. 0 wins, but the enemy know that you play facehunter while Haunted Creeper is played by both midrange, face or even control (that's not viable and never will be in standard but that's another story)
Also Face Hunter got MORE STRENGTH by the removed cards in Standard Mode than they are losing:
Zombie Chow: A nightmare for every facehunter if played on turn 1. You can easily remove every minion with it, since nearly all hunter-minions does not have more than 2 health. In most cases you trade upwards, so zombie chow trades 2 to 1 or 3 to 1 or unlimited to 1 against a priest for example.
Deathlord: A 2/8 taunt with a bad deathrattle... not so bad against facehunter. He mostly needs to trade 3-4 cards for this one.
Sludge Belcher: Slow but if you survived the oneslaught and the enemy does not have an silence, he's dead.
Antique Healbot: Also very slow and works only in specific kind of decks, but if you have board control and card control (not so hard against a facehunter), antique Healbot brings you quickly out of killing-range.
Loatheb is neutral because it affects them positive and negative (since some facehunter-decks are using him.
So please this is a pledge for everyone: Give up the dreams that standard mode is the land where mild and honey flows, where aggro-decks will not exists and all of this happens only in the bad bad wild mode.
Sorry to burst your bubbles, but Standard Mode will simply be SMOrc Mode.
GvG and Naxx did bring NOTHING to Aggro. Naxx SLOWED the game down (people tend to forget it simply because Undertaker was so fricking Overpowered, maybe even more than Dr. Boom). Also GvG: It helped mostly midrange decks and control with Piloted Shredder and Dr. Boom. But Aggro doesn't rely on any of these. Most aggro-cards are vanilla, and if not most of them are getting nerfed, people will see standard mode, then ragequit or go to wild mode. The biggest factor in Standard mode are the vanilla-cards and they are:
All about the face, 'bout the face, no trading (for the full song: Radio Kappa Episode 3)
And here we come to a point where you are in my oppinion wrong.
But first a point where you are absolutely right: Blizzard will add more control cards, and naturally also aggro-cards. BUT compared to the mode we have now creating a control-deck takes either a LOT of money OR a LOT of time. A lot of people saved a lot of gold and dust to create a control-deck. And here we come to the point of limited ressources.
While Aggro-Decks have a solid basic deck with the Standard-Cards, Control-Decks will need every year a ton of gold and dust to survive the aggro-oneslaught. Aggro = cheap, Control = expensive. This hasn't changed, and especially the legendaries that control needs far more than
It will most likely not be as bad as in Vanilla where Warrior was known as Wallet Warrior, simply because nobody could create them with gold alone. But still: 2-3 legendaries might still be needed while aggro most likely needs 0. Normally aggro-cards also have a lower value (common or rare) while control does also host epics too, another big dust hole. Althrough that's not really clear, we also had some good controll...ish common cards, and Rares are quite equally good.
And this will most likely NOT change. Simply because blizzard want that new players play aggro, simply because it's cheaper, they can be competitive and they can play at the beginning at a much faster pace, earning more gold and more packs, it is MUCH easier, and with more and faster plays they understand the mechanics of the game far better.
Aggro have already too many benefits, and removing 2 expansions and leaving the game with an aggro-centric base deck will simply benefit them. Here i might be wrong but i don't think so. And until Blizzard changes something about it, and maybe add some cards from every removed expansion to the base deck, this problem will stay.
Especially when control needs a good synergy between cards, while aggro 1 card can make a deck broken. Face-Shaman and the 1 mana trogg for example.
A bit longer: Druid can yield on an empty board 14 damage with 2 cards. Other classes can do much much more damage in 1 turn yes, but they need far more cards for it. Druids can do it with 2 cards only. Another problem of combo is that the damage increase exponential the more minion the druid has on the field. So on an empty field you yield exactly 14 damage, while having only 1 big minion, lets say a 5/5 minion deals 21 damage and so on. Also if the druid establish board control earlier, he can savage roar, sometimes even 2 times and win immeadetly.
This together with the fact that druid can cheat the mana curve with Innervate or Wild Growth makes the combo too dangerous.
the only viable druid deck is the one that has the Combo in it.
removing those two will erase the class, completely.
these words come from a druid fan who hate combo type of druid ... its just boring and has no fun in it not for player nor opponent .
but druid needs something viable to cling to it.
Since you added these lines after i answered it:
That's simply not true. There would be other viable druid decks out there: but why bother when the combo is simply so strong? So nobody bothers trying out new decks as long as the combo is there. Also as long as this combo exists, druid cannot get any better cards. So yes, the combo needs a quick nerf so that druid can finally become viable in other specs too rather than round 9, 14 damage, win.
this excuse from the druid players that poor druid is such a bad class without his unfair broken combo. and in game they spam emotes and mocking you. i will be glad to never see you again in standard
Combo Druid, Mech Mage, Mech Aggro Shaman, Freeze Mage, some variations of Control Priest, Face Hunter, and it will somewhat hinder Control Warrior.
snip
I like how you decided to take the time to write such a long post, only to forget the most crucial part.
I similarly like how whenever someone uses their brains, looks at past history and present inclination and makes careful, on-spot predictions there's always "that dude" who comes saying how nothing is clear cut yet, how we don't know all cards and bla-bla-blah....
Kinda like when the GvG RNG fest came out and they were all "we don't know all the cards! surely RNG won't be that bad!".... except it was. Too bad those people already disappeared by then.
You don't need to know the future when you have things like history and present to look upon.
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Sorry to splash cold water on the party, folks, but these decks aren't going anywhere. But Ogobum, aren't they losing key cards which will weaken them and make them unviable? Problem is, so are are all the other decks - no class exists in a vacuum. The departure of Loatheb is a big problem in particular. The only possibility for change is the expansion. Personally, I'm going with Shaman, currently running a Standard legal version and not too shabby. Always the chance Shaman gets effed again for the umpteenth time in the new expansion, but heres to hoping.
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Free to try and find a game, dealing cards for sorrow, cards for pain.
Sorry to splash cold water on the party, folks, but these decks aren't going anywhere... no class exists in a vacuum.
...I'm going with Shaman, currently running a Standard legal version and not too shabby. Always the chance Shaman gets effed again for the umpteenth time in the new expansion, but heres to hoping.
"no class exists in a vacuum", true, I'll concede that. However, it doesn't change the fact that some decks rely VERY heavily on GvG and Naxx, where others don't. For example Pally loses all of it's tools for early game, and even midrange. My analysis: Some decks will just find a few subs, others will just die.
Hopeful for shaman too, SuperJJ's Curse Trials Shaman was awesome!
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Whenever Blizzard decides to release Standard Mode, what are some decks that you will be happy that you no longer have to see ever again?
SECRET PALLY!
Combo Druid, Mech Mage, Mech Aggro Shaman, Freeze Mage, some variations of Control Priest, Face Hunter, and it will somewhat hinder Control Warrior.
Only Secret Pally
'There is nothing more deceptive than an obvious fact'
Sherlock Holmes
Secret paladin, combo druid and all decks with shredder, mad scientist and dr boom.
Mad Scientist, Antique Healbot
Mad Scientist, Haunted Creeper, Glaivezooka
Sorry, but this doesn't work so. Mad Scientist was a good tempo card yes, but it's not essential for facehunter: Glaivezooka is hard to lose, but still: There are already decks out there that uses 1 or 0. It's not hard to replace. Haunted Creeper is actually the card that i fear to lose the most when i play facehunter (there are dailies, and hey, sometimes it's nice to play a brainless deck), simply because there's no good 2 mana beast, and no good 1 mana beasts out there yet. And nooo, King's Ellek is NOT a good beast, because jousting is an awful mechanic for facehunter. 0 wins, but the enemy know that you play facehunter while Haunted Creeper is played by both midrange, face or even control (that's not viable and never will be in standard but that's another story)
Zombie Chow: A nightmare for every facehunter if played on turn 1. You can easily remove every minion with it, since nearly all hunter-minions does not have more than 2 health. In most cases you trade upwards, so zombie chow trades 2 to 1 or 3 to 1 or unlimited to 1 against a priest for example.
And here we come to a point where you are in my oppinion wrong.
But first a point where you are absolutely right: Blizzard will add more control cards, and naturally also aggro-cards. BUT compared to the mode we have now creating a control-deck takes either a LOT of money OR a LOT of time. A lot of people saved a lot of gold and dust to create a control-deck. And here we come to the point of limited ressources.
While Aggro-Decks have a solid basic deck with the Standard-Cards, Control-Decks will need every year a ton of gold and dust to survive the aggro-oneslaught. Aggro = cheap, Control = expensive. This hasn't changed, and especially the legendaries that control needs far more than
It will most likely not be as bad as in Vanilla where Warrior was known as Wallet Warrior, simply because nobody could create them with gold alone. But still: 2-3 legendaries might still be needed while aggro most likely needs 0. Normally aggro-cards also have a lower value (common or rare) while control does also host epics too, another big dust hole. Althrough that's not really clear, we also had some good controll...ish common cards, and Rares are quite equally good.
And this will most likely NOT change. Simply because blizzard want that new players play aggro, simply because it's cheaper, they can be competitive and they can play at the beginning at a much faster pace, earning more gold and more packs, it is MUCH easier, and with more and faster plays they understand the mechanics of the game far better.
Aggro have already too many benefits, and removing 2 expansions and leaving the game with an aggro-centric base deck will simply benefit them. Here i might be wrong but i don't think so. And until Blizzard changes something about it, and maybe add some cards from every removed expansion to the base deck, this problem will stay.
Especially when control needs a good synergy between cards, while aggro 1 card can make a deck broken. Face-Shaman and the 1 mana trogg for example.
this excuse from the druid players that poor druid is such a bad class without his unfair broken combo. and in game they spam emotes and mocking you. i will be glad to never see you again in standard
Why everyone think that Secret Paladin will die? Probably there will be new cool Paladin secrets in upcoming expansion!
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When you dump something down the toilet it disappears while still existing in the sewers. Welcome to Wild mode, "it's not like they took our cards away".
Zoolock, Face Hunter, Secret Pally, Face Shaman, Mech Mage, and any other traditional Aggro decks
Secret Paladin because that non-legendary 6 drop is on the same or even higher of a level of being more overpowered than Dr. Boom.
Combo druid because 14 damage combo with each druid minion on the board adding a shit ton of damage is ridiculous.
And probably tempo mage since mad scientist is too overpowered with secrets.
People who refuses to play aggro out of principle are even worse than people who play exclusively aggro.
One should seek to become a complete player and play all archetypes, including ones that he despises for whatever irrational reasons.
Sorry to splash cold water on the party, folks, but these decks aren't going anywhere. But Ogobum, aren't they losing key cards which will weaken them and make them unviable? Problem is, so are are all the other decks - no class exists in a vacuum. The departure of Loatheb is a big problem in particular. The only possibility for change is the expansion. Personally, I'm going with Shaman, currently running a Standard legal version and not too shabby. Always the chance Shaman gets effed again for the umpteenth time in the new expansion, but heres to hoping.
Free to try and find a game, dealing cards for sorrow, cards for pain.