Hello everybody! This topic is for discussion of our "World Beyond Warcraft" Class Creation Competition. One of the awesome things about our Fan Creation Forum Competition is that it gets us all talking about what makes a card or a class balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
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Discussion! Do you have thoughts on other people's ideas? Are there directions you don't like that you're seeing too many people take? Or directions you'd like to see more people take? Would you like to help others and contribute to a greater community understanding of Hearthstone design and balance? This is where you want to be!
All of that said, please refrain from the following:
Posting TONS of Ideas. We understand that this competition is light on mechanical restrictions and that you probably have a ton of potential ideas you'd like to share. However, this thread is going to become an absolute mess if everybody is posting a dozen different ideas. Please post not more than 3 distinct ideas at a time. Any more than that and we'll have to delete your post.
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Plagiarism. Many people post their ideas here before finalizing them in the submission topic. Directly plagiarizing those ideas to post in the submission topic yourself is absolutely not acceptable.
So, without further ado, have fun and get creating!
I've decided to give a little change to my Hero Power;
For those who wonder what's the change, I simply increased the mana cost from 1 to 2. The reason behind this is because my class main mechanic is Transform. Giving more edge to the ability, in worst case scenario, having no minion to transform, you can always Hero Power and have a 2-cost minion. Upgraded version (justicar) would have 3 mana and 1/1.
In the submission topic it says that I should put my example cards horizontally so as to take less vertical space however I put quite a lot of effort into the flavor text on my cards and if they are placed horizontally I won't be able to attach a flavor text to each of them. What should I do?
I've made 6 Basic cards, need the feedback on them (including but not limited to: balance, wording, flavor, art):
It takes a real master at arms to apply poison to a cane.
She is not THAT kind of Seamstress and she is ready to protect herself if needs be. A survey once found more than 987 women occupied as seamstresses. And two needles.
Even an ordinary cook can become an assassin these days.
Nil Mortifi Sine Lucre - No killing without payment.
Don't look at him like THAT! He is human. He even has the papers to prove it. Nobby, show them your papers!
The only voluntary neighbor to the Alchemist's Guild is a Gambler's Guild. Mainly because it provides a stable bet.
I'm thinking that Alchemist's Guild and the Seamstress should be example cards because they promote different playstyles to the extremes.
I am currently in the process of designing a class specific draw engine and a heavy drop (because my Troll Assassin had Stealth so he can't be used in the Basic set in his current variation).
@Knetog
The change seems alright to me but tbh I don't remember the other cards from your submission so I can't properly evaluate how big of a deal it really makes.
@layrit I would make Ebony Cane 1-mana. I don't know if Seamstress would be to strong, but it is a nice card :) Assassin's Guild License is expensive. Think on the cards that have this effect: Maexxna, Patient Assassin etc. It ain't an awesome effect. It needs to be used on a minion played last turn, if you the minion you target is small, your enemy will kill him quickly. I would make it 2-mana. Receipt is just to fill your enemy hand? As a mill card?
@Asylum_rhapsody Like I mentioned above, Transform is part of a couple cards of my class. However it's already a mechanic in hearthstone without being a class mechanic. Does it means I can or not post Transform card in my basic?
Edit: @layrit Well, Transform is pretty straight forward. It gives just a little bit more edge.
- Ebony Cane is fine - Seamstress could maybe have only +2 Attack, or make her 1-2 for a less big damage to face - Assassin's Guild License seems fine, I don't think I would use it if it was 4 mana and it would be too good at 2 mana. - Inhumation, I would put this card to 5 mana to match Assassinate, your card cost less while adding a useless card to your opponent. The only good side would be if opponent plays Mountain Giant. - Alchemist's Guild seems ok since it can easily backfire to you (staying 2-3 turns).
@layrit I would make Ebony Cane 1-mana. I don't know if Seamstress would be to strong, but it is a nice card :) Assassin's Guild License is expensive. Think on the cards that have this effect: Maexxna, Patient Assassin etc. It ain't an awesome effect. It needs to be used on a minion played last turn, if you the minion you target is small, your enemy will kill him quickly. I would make it 2-mana. Receipt is just to fill your enemy hand? As a mill card?
Thx for the feedback.
Ebony Cane would be OP at 1 mana. It would be essentially a playable Cursed Blade. Also there is 25% chance to pull a weapon buff out of my hero power. The only realistic buff it can receive is to have +1 attack when attacking heroes. That way you get a bonus from going face instead of playing the value game.
I will probably make Assassin's Guild License 2 mana. Everyone tells me it is too expensive.
Milling implies taking cards from your opponent and putting them into the graveyard. Receipt can fill your opponent's hand however it can be utilized (as a 1 mana spell that does nothing) by Mage (Antonidas, Mana Wyrm, Flamewaker), Rogue (Auctioneer, Violet Teacher, Van Cleef, enabling Combo), Warlock (cheaper Mountain Giants, bigger Twilight Drakes), Priest (activating Pyro). There is also Gazlowe to recycle it into a random Mech. If however your opponent can't utilize the Receipt then Inhumation is a better Assassinate.
The idea behind Seamstress is to fill that niche of promoting aggro playstyle while not forcing you into it. It is also quite easy to take out.
I imagine the Class as a Control/Combo deck. The basic cards don't allow you to Combo, so let's focus on the Control aspect. I wan't to make a class more reliant on minions and on weapons than on spells. The minions *usually* (Draugr is an exception) will have slitghly high cost for their stats, but have nice effects. Making the deck more control-ish and less sticky, most minions have minons, just a few will have Deathrattle. This Class interacts with Armor and Shouts. Shouts are 2-mana spells, they are on the Token Spoiler ;) I am thinking about submitting these 10 basic cards:
Hey mods, I'm sorry that I had a bit of a formatting shitstorm moments ago, I think I cleared it up now. Please let me know if I should change it since I just reformatted the whole thing to be concise.
Like I've said, with much fewer entries going into Phase 3, my stance on accessibility for up-votes stands strong:
IF your class cards can ONLY be activated by your own class's Hero Power, or your class cards are phrased in a way that other classes won't be able to use the card to it's effect in the right circumstances, then I apologise. :<
Unless if your class/hero power is so unique (and I mean, like the one where you have two heroes) that no other class can use it. Maybe that might be alright~
I'll give Feedback here when there's requests~ Also, since I got more time now, I'll probably do a review of the cards that make it this far. :3
A question! My Class included 2 keywords; [b]Boost[/b] and [b]Power-Up[/b]. Power-Up is technically just a tribe for a spell to trigger the Boost effect in the future, but it had to be formatted as a keyword to make sense. Can I use the keyword/tribe Power-Up for my spells? The whole Class concept is based on it and without it, it's like a mage without spells.
Any feedback appreciated. Bear in mind that the class will have next to none hard removals and direct damage (Erosion being the only one for the time being), and the Armor will be used in upcoming cards, probably with a downside effect (like losing Armor or something).
This is the Discussion Topic. The Submission Topic is here.
(Please Read the Submission Topic first.)
Hello everybody! This topic is for discussion of our "World Beyond Warcraft" Class Creation Competition. One of the awesome things about our Fan Creation Forum Competition is that it gets us all talking about what makes a card or a class balanced, fun, realistic, interesting, unique, innovative, exciting, and more. However, to make sure that everything runs smoothly, we need to reserve the Submission Topic for submissions only. Everything else goes here. What is everything else, you might ask?
All of that said, please refrain from the following:
So, without further ado, have fun and get creating!
You can find me here! Good luck everyone!
Yay, I made it! Good luck to all of the others who are still in.
I've decided to give a little change to my Hero Power;
For those who wonder what's the change, I simply increased the mana cost from 1 to 2. The reason behind this is because my class main mechanic is Transform. Giving more edge to the ability, in worst case scenario, having no minion to transform, you can always Hero Power and have a 2-cost minion. Upgraded version (justicar) would have 3 mana and 1/1.
What do you guys think about this?
I have a question. Does a class-unique tribe count as a class-unique keyword? No, right? Since Shaman has basic totems.
I have a card that adds tribes to the cards in your hand, I was just wondering if that was allowed.
For one thing, the official term is minion type. Don't say Tribe on a card.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
@Asylum_Rhapsody
In the submission topic it says that I should put my example cards horizontally so as to take less vertical space however I put quite a lot of effort into the flavor text on my cards and if they are placed horizontally I won't be able to attach a flavor text to each of them. What should I do?
Is my Signature OK?
It takes a real master at arms to apply poison to a cane.
She is not THAT kind of Seamstress and she is ready to protect herself if needs be.
A survey once found more than 987 women occupied as seamstresses. And two needles.
Even an ordinary cook can become an assassin these days.
Nil Mortifi Sine Lucre - No killing without payment.
Don't look at him like THAT! He is human. He even has the papers to prove it. Nobby, show them your papers!
The only voluntary neighbor to the Alchemist's Guild is a Gambler's Guild. Mainly because it provides a stable bet.
I'm thinking that Alchemist's Guild and the Seamstress should be example cards because they promote different playstyles to the extremes.
I am currently in the process of designing a class specific draw engine and a heavy drop (because my Troll Assassin had Stealth so he can't be used in the Basic set in his current variation).
@Knetog
The change seems alright to me but tbh I don't remember the other cards from your submission so I can't properly evaluate how big of a deal it really makes.
@layrit
I would make Ebony Cane 1-mana.
I don't know if Seamstress would be to strong, but it is a nice card :)
Assassin's Guild License is expensive. Think on the cards that have this effect: Maexxna, Patient Assassin etc. It ain't an awesome effect. It needs to be used on a minion played last turn, if you the minion you target is small, your enemy will kill him quickly. I would make it 2-mana.
Receipt is just to fill your enemy hand? As a mill card?
@Asylum_rhapsody Like I mentioned above, Transform is part of a couple cards of my class. However it's already a mechanic in hearthstone without being a class mechanic. Does it means I can or not post Transform card in my basic?
Edit: @layrit Well, Transform is pretty straight forward. It gives just a little bit more edge.
- Ebony Cane is fine
- Seamstress could maybe have only +2 Attack, or make her 1-2 for a less big damage to face
- Assassin's Guild License seems fine, I don't think I would use it if it was 4 mana and it would be too good at 2 mana.
- Inhumation, I would put this card to 5 mana to match Assassinate, your card cost less while adding a useless card to your opponent. The only good side would be if opponent plays Mountain Giant.
- Alchemist's Guild seems ok since it can easily backfire to you (staying 2-3 turns).
Okay, for my Odin class, is there any person or location you would all like to see?
"Not all those who wander are lost."
- Velen R. R. Tolkien
I imagine the Class as a Control/Combo deck. The basic cards don't allow you to Combo, so let's focus on the Control aspect. I wan't to make a class more reliant on minions and on weapons than on spells. The minions *usually* (Draugr is an exception) will have slitghly high cost for their stats, but have nice effects. Making the deck more control-ish and less sticky, most minions have minons, just a few will have Deathrattle. This Class interacts with Armor and Shouts. Shouts are 2-mana spells, they are on the Token Spoiler ;)
I am thinking about submitting these 10 basic cards:
Tokens inside the Spoiler:
Hey mods, I'm sorry that I had a bit of a formatting shitstorm moments ago, I think I cleared it up now. Please let me know if I should change it since I just reformatted the whole thing to be concise.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
Daww, didn't make it through. :< Haha, oh well!
Like I've said, with much fewer entries going into Phase 3, my stance on accessibility for up-votes stands strong:
IF your class cards can ONLY be activated by your own class's Hero Power, or your class cards are phrased in a way that other classes won't be able to use the card to it's effect in the right circumstances, then I apologise. :<
Unless if your class/hero power is so unique (and I mean, like the one where you have two heroes) that no other class can use it. Maybe that might be alright~
I'll give Feedback here when there's requests~ Also, since I got more time now, I'll probably do a review of the cards that make it this far. :3
I would like to request a review...
Keepo HeyGuys Keepo
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
A question! My Class included 2 keywords; [b]Boost[/b] and [b]Power-Up[/b]. Power-Up is technically just a tribe for a spell to trigger the Boost effect in the future, but it had to be formatted as a keyword to make sense. Can I use the keyword/tribe Power-Up for my spells? The whole Class concept is based on it and without it, it's like a mage without spells.
May your nets always be full! 🎣
@TheFelix87 for Distance Shot, I think you may have forgotten enemy, "random enemy minions" or is it intended?
Any feedback appreciated. Bear in mind that the class will have next to none hard removals and direct damage (Erosion being the only one for the time being), and the Armor will be used in upcoming cards, probably with a downside effect (like losing Armor or something).
Siras Terra, the Geomancer