Incubi were once great paladins of men, twisted and fallen to fell deeds. They have wholly forsaken the Light to pursue darker magics and sinister objectives, which are virtually unknown to all save the Incubi themselves. To the common folk, Incubi appear as Nightmarish silhouettes too terrible to behold directly, wielding the strength of the greatest warriors and the cunning of the most wicked warlocks. They take pleasure in the pain they inflict upon their victims, stopping at nothing to pursue the deepest sensual experiences via combat and torture. They come and go, so the adventurers say, leaving nothing but flame and agony in their wake.
The Incubus is a class that thrives on attaining victims, then subsequently torturing and killing them, reaping great pleasures from their cruel deeds. This is represented by the Incubus' Hero power, Torment, which allows for the summoning of more bodies that the Hero can abuse to his/ her advantage. The main idea here is to slowly build up your side of the board, lull your opponent into doing the same, then playing powerful cards to "mutilate" the board state.
Slave: One of the core tokens of the class. A reliably on-demand Taunt minion can be useful in a pinch against aggressive deck types. The effect is symmetrical to feign balance – in truth, the Incubus gains the initiative as there will be potentially many minions, weapons, spells (including secrets) that will be able to abuse the fact that the Hero power summons two minions at once. But this won't be that easy to do, since both players will need to clear the Taunts in order to interact with the rest of the characters on the board, the Incubus must use his power wisely in order to achieve the greatest advantage. Of course, there will also be many cards that can help summon these Slaves, and perhaps manipulate the Slaves themselves...
Sadistic Succubus: An early game board control minion. It comes with the temporary downside of giving your opponent a Taunt in exchange for its strong stats. But luckily if you draw this minion in the later stages of the game, it can still provide a lot of utility since you will invariably have cards in your hand or deck that can abuse the Slave that it summons.
Screaming Talons: Speaking of abusing Slaves, the first weapon sneak-peaked from the Incubus class rewards for consistent usage of your Hero power. While cost-inefficient in a pinch, it can be very useful in maintaining board control if you have been using your Hero power wisely and effectively.
Torture Dungeon: Rather straightforward - a draw engine that rewards you for interacting with the board. I might decide to change it to "every minion," but that would require spiking the cost and the fact that its pretty conditional means it can sometimes be a totally dead card. There will be some sweet board clears to come with further competition phases for this class, so hopefully stay tuned!