THE WINTER UNVEILING - A Card Design Competition [RESULTS!]
Poll: Vote for your favorite Card Design Competition finalists:
Log in with your Curse username to vote in this poll.
Vote for your favorite Card Design Competition finalists: - Multiple Choice
- "Loyal Companion" by Asylum_Rhapsody 23.8% of Users - 120 votes
- "Copyball" by Slissthe 10.7% of Users - 54 votes
- "Snowball" by 91Luna 14.1% of Users - 71 votes
- "Santa Claws" by ScaryKoolaid 12.7% of Users - 64 votes
- "Ice Tank" by affekopp111 6.7% of Users - 34 votes
- "Dawnchaser Vanguard" by UndeadRebel13 14.3% of Users - 72 votes
- "Exorcism" by FlavioRFS 24.4% of Users - 123 votes
- "Ancient Guardian" by Ser_Wa 8.5% of Users - 43 votes
- "Thunderclap" by HSPsychoZA 10.7% of Users - 54 votes
- "Half a Miracle" by Edalcmagal 9.7% of Users - 49 votes
- "Rudolph he Reindeer" by Angry_Reaper 15.4% of Users - 78 votes
- "The Nutcracker" by nurgling13 9.3% of Users - 47 votes
- "Spellbook" by BarCodeHS 9.5% of Users - 48 votes
- "Holy Knight" by McF4rtson 12.3% of Users - 62 votes
- "Silent Concealer" by HiMyNameIsSander 8.1% of Users - 41 votes
- "Fortune Teller" by Konf 8.5% of Users - 43 votes
- "Clamorous Lady" by Mephybenny 9.7% of Users - 49 votes
- "Mounted Shark" by Zoeings 5.7% of Users - 29 votes
- "Moon's Stalker" by mantels 8.5% of Users - 43 votes
- "Warden" by Sinthuja 8.5% of Users - 43 votes
- "Murloc Titan" by the_anarchocanadian 10.5% of Users - 53 votes
- "Blood Stone" by Darthscion 9.7% of Users - 49 votes
- "Sleeping Dragon" by 300mice 8.7% of Users - 44 votes
- "December Succubus" by siggees 8.3% of Users - 42 votes
- "Little Match Girl" by mengdez 17.2% of Users - 87 votes
- "Mana Bomb" by shlazar 18.2% of Users - 92 votes
- "Naughty List Enforcer" by HS_XxShrekxX 11.7% of Users - 59 votes
- "Declaration of Peace" by ShadowsOfSense 9.9% of Users - 50 votes
- "Nightborne Enchantress" by Shadicar 12.3% of Users - 62 votes
- "Mysterious Walker" by Shnayzr 14.3% of Users - 72 votes
Ended Dec 11, 2015
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Oh wow! The first time I actually made it into finale is in the one that I think I would have the least chance to win xD
By the way, if some people wonder about why I made this card, you can check my post.
As for the others cards, man, I don't know why so many people seems to bash on them, maybe I have a less criteria but if a card is not OP, have actually decent stats, well balanced and would be good in game, it got my vote!
Like Snowball for example, I just love the fact of throwing that card from each other hand, and for 1 mana it can proc Ice Lance or Exorcism, yeah I also think that the damage could be higher since silence doesn't seems to be worth a lot of mana if we look at Blizzard cards, it's not because it's not an auto-include that it's useless.
Really nice cards here. Would love to see a few of them in my deck
It's all about control, son!
The Freeze Mage in me wants to love Little Match Girl
Come play Make the Keyword! It's a fun game and we need some new blood.
Check out Hearthcards.net if you wanna try to make your own cards. (They're not sponsoring me, but I want them too)
Right I had 11 upvotes, and I thought mine was pretty solid... what does it take?
O.o o.O
Also, thanks to everyone who voted in the preliminary round, and hopefully those of you who would choose to do so here as well! :)
As far as actual gameplay, some interesting things: He'd make fatigue impossible while in play. He'd make Reno Jackson way more of a gamble. He might even give some underused cards a moment in the spotlight when suddenly drawing something like a Onyxia that isn't normally in your deck seems like the best thing that could've happened. He's just a relatively efficient beater too.
Balancing busted cards version 1.0.
My picks based on what I thought was balanced and fun:
Loyal Companion: Majordomo combo decks! Fun little card otherwise. I would draft it in arena decks over many other cards.
Exorcism: Balanced, but not that exciting. Would maybe be a 1x in certain decks.
Rudolph the Reindeer: 100% perfect merging of a thematic concept with an existing effect in the game.
Mounted Shark: Balanced. Sticky. Fun. Wouldn't make the cut in constructed, but an excellent arena card.
Warden: Cool original effect. Good balancing of a powerful effect with mana cost and stats.
Nightborne Enchantress: Always play on curve. Picked 100% of the time in arena, but automatically balanced.
Balancing busted cards version 1.0.
Loyal Companion: Cute. Good and simple design, but should be a rare or epic because of arena, as I'm predicting it would be way too good tempo wise there. Depending on the class it opens up a ping possibility in a 1-drop. Absurdly good in Oil Rogue. 4/5
Copyball: As stated before, clear design flaws when comboed. I still like the design idea a lot, it would be pretty cool if seen on a minion. 3/5
Snowball: Another simple but clever design, reminding us of Airplane, a card that almost won the neutral-spell design competition. It doesn't do much though, as it's basically a fancy Frost Shock in Mage. 3/5
Santa Claws: I hope I don't offend but I find this card's design lazy. It is designed to be flashy, but has no healthy impact on hearthstone whatsoever. It disrupts without adding fun, it's frustrating to both players and has very little place in the current design philosophy of hearthstone. 0/5
Ice Tank: Moderately overpowered. This opens up for a lot of cool, but very unbalanced, interactions with Flamewaker, Antonidas and others. Should be a 2/3 at best. 2/5
Dawnchaser Vanguard: This right here is a not-flashy design wich you could clearly see Blizzard making. Nothing too special, doesn't change the metagame, could be a decent pick in arena, could see play in less serious decks. 4/5
Exorcism: Good design, but I doubt it'd be playable being only 2 damage. As a 3 mana spell dealing 3 damage it would see play to counter Shredders and win 1 mana tempo wise. 3/5
Ancient Guardian: Basically Gazlowe a little modified. Doesn't look nor sound like an original character to be a legendary. Way too overcosted, although the 6/10 body is very good. 1/5
Thunderclap: I really like this design, but I'm gonna be sincere when saying this is severely overpriced. Should be at most a 3 mana spell. The downside is huge and if you consider common combos, it'd be a 5-mana 2 damage, 7 mana 4 damage (flamestrike, basically) or 2-card 6-mana 5 damage (shield block and this) with cycle (this is the best option here by far). The other options are either already in the game or slighly underpowered. This card falls off in the late game where control warriors enjoy being at huge amounts of armor and don't want to lose that. At 3 mana it'd be amazing. At 5 I doubt it'd see any play. I give, because of that, a 3/5 (still a clever base idea)
Half a Miracle: This sounds like a good idea but has the potential to get way out of control in mill matchups against control decks. I'd price it at least at 3 mana, otherwise your opponent is very inclined to fill your hand the next turn, and then you fill his the next one. It develops into a situation where if you have no card draw in hand you're never going to draw a card from your deck ever. Also, for arena purposes, should definitely be an epic. 3/5
Rudolph the Reindeer: Design suited for the meta, could see some play in control decks. It's missing the Beast tag though, and I wouldn't say that making Flare a neutral card is an amazing and revolutionary design choice. 3/5
The Nutcracker: 2 Saps in one weapon with the downside of using life as a resource? I smell OPness in this one. As it's a fairly weak rogue weapon I doubt it'd see play in current archetypes, but this would be very much overpowered in classes like Warrior or Paladin. 2/5
Spellbook: Although the idea is cool, tempo mage is approaching a state in wich it has about 2/3 of the deck as spells. This would basically break tempo mage completely, as it would probably draw 3-4 spells reliably. 2/5
Holy Knight: Fun idea and has very little potential to break the game as a priest card. I don't think it'd see play in constructed, but seems like a very good arena addition. 4/5
Silent Concealer: Clever design, balanced and opens space for new archetypes and strategies. I don't have much to say, just a card that I can see fitting in the game - I do, however, think this is moderately above the curve, as a 3/2 Stealth is already a balanced 2 drop. Maybe it would still see play as a 2/2 in more comboish focused decks. In the state it is, it would be interesting for arena if it'd be a Rare or Common. 4/5
Fortune Teller: Bad wording. Do the cards return to your opponent's deck as they were? Do they get shuffled back in the deck? How do we know the order at wich they are at the top of their decks? From left to right? Doesn't seem much consistent. Also the effect can break 9+ mana costing cards into dead draws. 1/5
Clamorous Lady: Simple and elegant design, but I have concerns about it's playability and power at certain situations. It would be better to play more specific tech against secrets, like Flare and Kezan, and in the case you want to just soft-tech it with this it's going to be a very bad 2 drop most of the time. 3/5
Mounted Shark: It has 3 stats missing from a vanilla 5 drop, but summons a group of minions with the average value of 5-6 status. Also has the possibility of summonning Murloc Knight, wich would be pretty broken. Summoning a 2/1 would put it slighly bellow the power curve, but it'd still have the base stats of the vanilla 5 drops. I guess this is somewhat balanced as it is on a Deathrattle, but Murlocs are such a vast group that I'm skeptical if it would be very OP or never be played. 3/5
Moon's Stalker: Clever design. Mostly you'll use this with Deadly Poison, Oil or Assassin's blade for extra removal. The Combo part is pretty sweet and makes her as valuable as an SI:7, given the circumstances. I'm really digging this card and I think it'd see play in current lists. 5/5
Warden: It doesn't fit the rogue theme as well, as it resembles Corruption a lot. 6/4 is also not a very playable body. I can see this being a decent arena card, but not as an Epic. 3/5
Murloc Titan: I feel like the only reason this is not a 3/4 is because of Murloc Knight. Yes, it can enable combos and good sinergies, but look at Warleader - at 3 mana it has the same stats and is much, much more valuable. If this was something like a 2 mana 2/2, or a 3 mana 3/3 I would dig it, but as it stands its way too underpowered. 2/5
Blood Stone: Overpowered. I'd add 1 mana to that card cost for it to be somewhat balanced. It also has nothing to do with the class theme. 1/5
Sleeping Dragon: So basically Baron Geddon but way, way worse? This is severely underpowered. A 0/8 body wich needs activation for 5 mana wouldn't be played at all, anywhere. 1/5
December Succubus: Although the name isn't the most clever christmas pun, the design is absolutely amazing. Given the vast Demon sinergy Warlocks have, the Deathrattle most likely won't do anything, but it has a very real possibility of discarding that Mal'Ganis that was sitting in your hand for a couple turns and losing you the game right there. 5/5
Little Match Girl: Reminds me of Bloodmage Thalnos. Draw effect coupled with a little utility on a 2 mana 1/1. It's deathrattle is a little bit overpowered in Freeze Mages, but it's likely you might not even use the cycle effect (unlike thalnos wich is almost a guarantee). I feel this card would push Freeze Mage towards a way too strong spot as it is an extra Frost Nova and has potential to boost up the drawing power of FM even more. 3/5
Mana Bomb: We've seen this design 3 times already in this competition, and every week it shows it gets to the finalist list. What to say? It's a pretty good design. I won't rate it too high as I've seen it over and over. 3/5
Naughty List Enforcer: The nemesis of value trades and Priests. Although the design is pretty cool, I don't know where and when it would be played. As it stands, it would be only good in a heavy-control priest-swarmed meta and in arena. I really wish this was more playable, but as it stands it's just a cool idea that would never see the light of the day. 3/5
Declaration of Peace: Enough. Paladin. Secrets. This design is cool and all that stuff, but could easily be morphed into another class' secret or even into a minion/regular spell. Although this seems like "too much water -IGN", I have to say "too much paladin secrets". 2/5
Nightborne Enchantress: This card has no place in constructed, but it fits a lot into the design choices Blizzard makes, and would be an absolute beast in arena. First I thought this card needed to be a common to be played in arena, but as it stands it would be so good as a late game drop and be so flexible that I wish this was an epic. 4/5
Mysterious Walker: To be fair, this could be a 3/6 just because of the sheer value you're giving your opponent. The idea behind this card is amazing, but it's place in status is a bit questionable. As a 3/5 it still trades with 2 2-drops or one weak 3-drop and something else. Yes, it's resistant to pings, but it's not an advantage worth giving your opponent a free discover. 3/5
Two times Card Design Competition winner, with Durotan and Snörn the Treasureater.
Finalist with Baronor Badmouth, M'uru and Void Reaver.
My favourite card here is probably fortune teller. Having the ability to know the next three cards in your opponents hand is INSANE.
Imagine if you could make that more risky play with the knowledge that the hunter couldn't draw into lethal, or the druid couldn't draw it's combo, or the mage couldn't draw that fireball.
I absolutely love this card (even if it does make 9/10 mana cards unplayable). I feel in a lot of decks this would replace Loatheb
That's from my Archivist class. I liked the effect and art, and it seemed to fit Paladin far more than Hunter, and I felt the effect was too weak for a 3 cost Mage secret. I cleaned up the card text, dropped it into the right Mana cost and changed the name, because I felt that it fit the class better with the new name. I also think that it functions in a way that you wouldn't include it in a Mysterious Challenger deck, which is what I'd want from further Paladin secrets. I'd also want them to be playable, of course... coughSacred Trialcough
You can find me here! Good luck everyone!
I will only consider Winter Veil themed cards. Anything else is against the spirit imo.
Gave my votes to Loyal Companion, Dawnchaser Vanguard and Exorcism.
Those were the three cards that seemed enough good to be voted for as an actual cards and I'm so bad at ranking things in my mind that they got advantage of being on top or near top of the list.
Not sure how Loyal Companion would function with a current gameplay rules. Would it armor itself or something? What about effects like fireball, would it just shoot a same target? Interesting card if implemented properly.
Dawnchaser Vanguard. another viable card even though it's debatable if that HP restoring effect is enough to compensate on its lackluster stats even with the divine shield and taunt effect. I could see it work with some kind of defensive priest deck but alas, it's made for Paladin.
Exorcism is nothing special as its usefulness is as egg disposal and other various weak minions that might be nuisance otherwise. You spend a card for opponent's card so it barely makes it as two mana spell. Seems very balanced and nice utility to priest's early game, but maybe too much to cover their early game weakness.
I think Clamorous Lady has more potential than even author give her. Mad Scientist always makes enemy turn awkward, makes them loose in tempo, that card do the same. In actual secret deck there you make people play around them, it probably can find place. Without actual trying its hard to tell tho, but i just wanted to point out another aspect of this card. I mean if it works like Kezan Mystic and doesnt activates secrets at playing/death obvs.
Thank you so much to everybody who voted for my card in this contest, whether it was on the submission post or the finalist poll, because your votes really mean a lot to me. Though I wasn't able to come up with a Winter Veil themed card, I really liked the feel of this card as it was without having to change it from when I originally thought of the design, and I thank you all for the gift that you gave me in getting my card to the finals. Good luck and happy Winter Veil to all of you.
Kept you waiting, huh?
Balancing busted cards version 1.0.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition