The reason why this card is a stone giant is because it is closely related to mountain giant in both effect and in lore. It's an 8/8 that goes with the classic giant theme and is a powerhouse in control type decks while still being relevant in middle game. Plus, mill and fatigue decks need a little love <3
A huge minion that combines both of Warrior's core keywords. The main purpose of this card is to combo with Varian Wrynn and secondly with Emperor Thaurissan. Simple and strong.
Note:Even though it says 0 mana this is technically a 30 mana card. I hope this is acceptable. Buffed from an 8/8 to a 10/10 to meet the criteria of restriction #2
Note 2: This card was thought as a combo finisher in a deck like miracle rogue. You could do something like Fungal Giant + 2x Cold Blood + Faceless Manipulator and Bam! 32dmg 36dmg OTK (sorry Blizzard) ^_^
My entry for this week. I'll leave the possible plays for you to figure out. The stats might seem a little weak at first, but it's a big threat with charge for only 6 mana. You don't want it hanging around for too long though, since your hero power and any card drawing mechanics are useless while he's out there. Your opponent can easily take advantage of this, similar to Venture Co. Mercenary.
Edit: Forgot to make him a Demon... and added a flavor text.
Malacrass is like a silence, except way better. After you play him, whatever it says on the target minion will now be written on Malacrass, and "Battlecry: Switch card text with another minion" will be written on his target. The latter won't do the enemy much good, usually, but I intended this to be like a transformation, so the card text won't revert if the minions return to hand. He's really good at countering Tirion Fordring or Sylvanas Windrunner for a huge swing. At 7 mana, he's the natural play after a Sylvanas. He'd also be good against cards like Mal'Ganis or pretty much any minion you'd need to silence. Even if your opponent isn't running huge threats, you can still use him to neutralize a taunt or annoying deathrattle and get that effect for yourself, such as from Sludge Belcher or Piloted Shredder. You could also just steal charge from any minion, since your own minions don't need it anymore once they've attacked once.
The reason why this card is a stone giant is because it is closely related to mountain giant in both effect and in lore. It's an 8/8 that goes with the classic giant theme and is a powerhouse in control type decks while still being relevant in middle game. Plus, mill and fatigue decks need a little love <3
Simple, sweet, and gigantic.
A huge minion that combines both of Warrior's core keywords. The main purpose of this card is to combo with Varian Wrynn and secondly with Emperor Thaurissan. Simple and strong.
My custom classes : /// / My Card Factory!
Big Gamble Master
http://i.imgur.com/Mra9AXj.png
Pretty balanced statline when you look for instance at Malorne. Adjacent minions lose stealth only when Enchanted Panther is silenced or killed.
Summon: Your flesh shall decay before your very eyes!
Attacking: DEATH TO ALL!
Death: Yes... Run... Run to meet your destiny.
A bonus for Varian, Paletress, Aviana, etc.
Look at this... or else: http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/43518-coilfang-reservoir-a-hearthstone-adventure
;~;
Summon: NO MORE FIGHTING!
Attack: I don't Want to fight you
Death: No more fighting * Large falling thud*
EDIT
Note:
Even though it says 0 mana this is technically a 30 mana card. I hope this is acceptable.Buffed from an 8/8 to a 10/10 to meet the criteria of restriction #2Note 2: This card was thought as a combo finisher in a deck like miracle rogue. You could do something like Fungal Giant + 2x Cold Blood + Faceless Manipulator and Bam!
32dmg36dmg OTK (sorry Blizzard) ^_^More suitable art has been chosen. Card values and text have been updated to comply with contest requirements.
Flavor text: He was sent to the Funny Farm, but he blew it up.
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Summon: "TERROR UNLEASHED!"
Attacking: "It better be worth it."
Dying: *horrific scream*
Flavor text: Terrifying appearance, terrific personality.
My entry for this week. I'll leave the possible plays for you to figure out. The stats might seem a little weak at first, but it's a big threat with charge for only 6 mana. You don't want it hanging around for too long though, since your hero power and any card drawing mechanics are useless while he's out there. Your opponent can easily take advantage of this, similar to Venture Co. Mercenary.
Edit: Forgot to make him a Demon... and added a flavor text.
Edit: Updated art.
Not even Misha was able to take best of show away from Precious.
Malacrass is like a silence, except way better. After you play him, whatever it says on the target minion will now be written on Malacrass, and "Battlecry: Switch card text with another minion" will be written on his target. The latter won't do the enemy much good, usually, but I intended this to be like a transformation, so the card text won't revert if the minions return to hand. He's really good at countering Tirion Fordring or Sylvanas Windrunner for a huge swing. At 7 mana, he's the natural play after a Sylvanas. He'd also be good against cards like Mal'Ganis or pretty much any minion you'd need to silence. Even if your opponent isn't running huge threats, you can still use him to neutralize a taunt or annoying deathrattle and get that effect for yourself, such as from Sludge Belcher or Piloted Shredder. You could also just steal charge from any minion, since your own minions don't need it anymore once they've attacked once.
Come Play Make the Keyword!!!
Check out my Worgen Class in the Class Competition